What can Bioware due to enhance sales ?
#201
Posté 16 avril 2013 - 02:08
#202
Guest_Puddi III_*
Posté 16 avril 2013 - 02:11
Guest_Puddi III_*
#203
Posté 16 avril 2013 - 02:20
#204
Posté 16 avril 2013 - 02:28
I mean its funny modders where able to do things the dev staff said was "impossable"
plus if you think about it, it has a huge fanbase to begin with. considering its the 5th game in the series (if you wanna count the first game)
#205
Posté 16 avril 2013 - 02:32
billy the squid wrote...
LinksOcarina wrote...
Roflbox wrote...
The Ethereal Writer Redux wrote...
Study politics and warfare.
Or hire a person that understands these things. Like me =P.
If only. Dragon Age and Mass Effect are just painful attempts.
The real thing is a bit more boring, and un-palletable for a romantic setting.
Really? Clearly I must put down Martin's Song of Ice and Fire series which has more political back stabbing than a Machiavelli convention.
It's boring because either it's done badly or because people have no interest in it. Bioware has fallen into the former. The political storyline aspects are often simplistic and clumsy. Character wise, Bioware has always been decent/ good with its characters. Barring several which make me cringe.
In effect the staple is a character rom. simulator. Which is okay, if you like that sort of thing. But involved partisan conflicts and politics, it's not, and not because it's boring.
I probably wouldn't call ASOIAF accurate to how politics functioned, otherwise [unnamed character due to spoilers] would have been beheaded by the scores of angry, starving, peasents he so eagerly slaughtered instead of continuing to rule like nobodies business. Revolutions and the dethroning of rulers have been started over rulers overextending themselves and angering the pleabeans.
Modifié par Darth Brotarian, 16 avril 2013 - 02:32 .
#206
Posté 16 avril 2013 - 02:49
Nightdragon8 wrote...
the reason skyrim got so many sales was because of the modding community.
I mean its funny modders where able to do things the dev staff said was "impossable"
Devs say things are "impossable" because they have limited time. Given the time available, certain tasks are not possible.
Modders have unlimited time to develop whatever features they deem appropriate.
Give developers unlimited time to do anything, and they'll do anything, but then you'll never have the game and they'll never be paid.
Modifié par Upsettingshorts, 16 avril 2013 - 02:50 .
#207
Posté 16 avril 2013 - 02:59
#208
Posté 16 avril 2013 - 03:30
Ponies and having sentient talking ponies as companions in the new dragon age games.
#209
Posté 16 avril 2013 - 03:57
Fast Jimmy wrote...
So... I'm confused. What exactly is this thread about anymore? The thrill of realistic politics? Skyrim's sales numbers? Or are we actually still even taking about DA3 at this point?
It's the BSN. Thread topics that demand more information than we will ever be privy to, such as those regarding sales/economics, always devolve into whatever speculative tangents posters involved in them grasp on to in the absence of real critical information.
As a consequence, such threads are especially fertile breeding grounds for pre-existing agendas. Like, I dunno, the absence of mod tools.
Modifié par Upsettingshorts, 16 avril 2013 - 04:01 .
#210
Posté 16 avril 2013 - 04:18
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
#211
Posté 16 avril 2013 - 04:36
Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
I would say non for the consoles. Even then those that mod and continue to play certain games on the PC are a fraction of the actual sales for the platform.
http://www.homeworld2complex.com/
http://www.moddb.com...galactic-empire
Two that I have been part of for a long time and I love mods but its not a significant number. Sure there are many (myself included) that will take into account whether or not a game is moddable but that being the only or even biggest reason why a game sells.
Modifié par addiction21, 16 avril 2013 - 12:14 .
#212
Posté 16 avril 2013 - 08:54
Nightdragon8 wrote...
the reason skyrim got so many sales was because of the modding community.
For boosting the PC sales, yes. For the console sales (which based the majority of the sales) modding didn't help.
#213
Posté 16 avril 2013 - 12:39
1. Make a good game.
2. Forget about forcing people to be online.
3. Keep their promises.
4. Make a GOOD game!
#214
Posté 17 avril 2013 - 02:17
Yeah, but don't you guys get more sales for the PC than the console with your games?Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
#215
Posté 17 avril 2013 - 02:19
Urazz wrote...
Yeah, but don't you guys get more sales for the PC than the console with your games?Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
The opposite, and to a significant degree, from what I understand.
I believe the same is also true for Skyrim. But I have no data.
Modifié par Upsettingshorts, 17 avril 2013 - 02:19 .
#216
Guest_EntropicAngel_*
Posté 17 avril 2013 - 02:23
Guest_EntropicAngel_*
Darth Brotarian wrote...
Ponies. This thread is now 100% about ponies.
Ponies and having sentient talking ponies as companions in the new dragon age games.
This.
Alicorn Twilight Sparkle forever!
#217
Posté 17 avril 2013 - 02:35
Upsettingshorts wrote...
Urazz wrote...
Yeah, but don't you guys get more sales for the PC than the console with your games?Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
The opposite, and to a significant degree, from what I understand.
I believe the same is also true for Skyrim. But I have no data.
If VGChartz can be believed, the 360 has the most Bioware game sales on avereage, with the PS3 coming in second and the PC in last. Not by huge margins, but, at the same time, we are talking about hundreds of thousands more units sold on either of the console platforms than the PC. Combined, it is closer to 3X as much as PC sales, rather than the 2X one would think (with two major consoles).
Modifié par Fast Jimmy, 17 avril 2013 - 02:55 .
#218
Posté 17 avril 2013 - 04:17
Except VGChartz can't be trusted, and even if they could, their numbers still don't reflect digital sales, which are far more significant than people give them credit for.Fast Jimmy wrote...
Upsettingshorts wrote...
Urazz wrote...
Yeah, but don't you guys get more sales for the PC than the console with your games?Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
The opposite, and to a significant degree, from what I understand.
I believe the same is also true for Skyrim. But I have no data.
If VGChartz can be believed, the 360 has the most Bioware game sales on avereage, with the PS3 coming in second and the PC in last. Not by huge margins, but, at the same time, we are talking about hundreds of thousands more units sold on either of the console platforms than the PC. Combined, it is closer to 3X as much as PC sales, rather than the 2X one would think (with two major consoles).
#219
Posté 17 avril 2013 - 04:30
Conduit0 wrote...
Except VGChartz can't be trusted, and even if they could, their numbers still don't reflect digital sales, which are far more significant than people give them credit for.
But even if that were true and all three would equal each other, a toolset (with licensing costs) might still not be cost justified. Even if it doubles (e.g.) PC sales.
#220
Posté 17 avril 2013 - 04:47
Catsith wrote...
Angrywolves wrote...
Maybe they can have Will Wheaton, Jessica Chobot, Felicia Day and other prominent fans playing the game and giving their oh golly gee reactions.
This is exactly what they shouldn't do first. They need to come out strong and confident in their own game, not get a bunch of minor celebrities to try and pimp out the game for them.
Confidence is key here, after the negative impact of DA2.
The big E3 reveal with a cool teaser with in-game footage (not CG!), then the big Game Informer cover story + info dump, followed by probably the most important thing of all, high quality developer walkthroughs showing off the game in detail, like the 20 minute Skyrim walkthrough, or the really early Dragon Age: Origins walkthroughs by Dan Tudge. And not just combat stuff. Show us that its not only going to be a great Dragon Age game, but also a great RPG that can stand against the powerful competition.
After that, if they want to spend millions on CG trailers full of elves flipping around like dorks and broody mages with glowing eyes, or getting Felicia Day to get a Dragon Age III tattoo on her chest or whatever, then go nuts, I say.
#221
Posté 17 avril 2013 - 04:48
Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
This seems like a subtle way to say "Don't get excited about having a toolset."
#222
Posté 17 avril 2013 - 04:56
I was simply making the point that VGChartz is bad and you should never use them as reference material for a debate.In Exile wrote...
Conduit0 wrote...
Except VGChartz can't be trusted, and even if they could, their numbers still don't reflect digital sales, which are far more significant than people give them credit for.
But even if that were true and all three would equal each other, a toolset (with licensing costs) might still not be cost justified. Even if it doubles (e.g.) PC sales.
#223
Posté 17 avril 2013 - 05:18
Urazz wrote...
Yeah, but don't you guys get more sales for the PC than the console with your games?Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
They probably have the numbers with people that have the feedback option enabled and make their decisions based on that across all their titles since Dragon Age: Origins, but I can't see PC sales being more popular for any game that has a console option anymore because of the cost of consoles versus a PC. From my experience with my friends many of them have stopped buying PCs because they just didn't get the benefit out it anymore for their lives are too busy and they rarely have the time to play a game to justify the additional cost of a PC over a console.
#224
Posté 17 avril 2013 - 07:26
goose2989 wrote...
Allan Schumacher wrote...
the reason skyrim got so many sales was because of the modding community.
It may have helped the PC sales, but I'm not sure how much of an impact it had on the 360 or PS3 sales....
This seems like a subtle way to say "Don't get excited about having a toolset."
Well, if it helps, I believe there's been some not so subtle posts (and tweets, and you can include this message as well) that state "Don't get excited about having a toolset" as well.
#225
Posté 17 avril 2013 - 07:30
Urazz wrote...
Yeah, but don't you guys get more sales for the PC than the console with your games?
No. I don't remember the exact numbers, but XBox 360 was definitely the biggest platform for DAO, and I believe PC and PS3 were roughly the same.
And DAO was, in my opinion, a superior game on the PC than it was on the consoles.





Retour en haut






