ibbikiookami wrote...
They are near zero. I'll have to experience the game first but if it's not going to have those three choices I mentioned with their rightful consequences then I will most likely give up on Bioware. There are more satisfying games out there.
But what is "rightful" (by which I assume you mean proper) consequences?
A mention in dialogue? Where they discuss the ramifications of it? Kind of like how the architect has been handled?
A unique sidequest? Where you get to solve a problem based on it? Like the quest with Nathaniel?
A unique subplot? Covering several quests, kind of like witch hunt or the DA2 DLC.
A unique main plot? That the entire game circles around the ramification of your choice?
A unique setting? That -everything- is changed based on your choice.
What exactly is it that you expect? What is proper? What if the game does not focus on that conflict at all, but rather provides us with other sets of adventures while the entire thing happens in the background? Or is postponed to a later game?
And perhaps another very important question you should ask yourself: What if the options available to you are not the ones you expect them to be?
All those questions are rather important questions to ask yourself. If your expectations are as low as you say, then great... odds are that you'll get what you want and more.
But if you have a very specific imagine in mind for what you want, especially if it has huge ramifications... then I strongly suggest looking up a pen-and-paper roleplaying game dungeonmaster/storyteller, explain to him what you want and have him craft you a campaign specifically for you.