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Choices, consequences and the Mage Templar war


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#151
Vit246

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*EDIT*

Youth4Ever wrote...

Nightdragon8 wrote...

I love the fact that people keep Saying the chantry when it was prefectly clear the the grand cleric wasn't able to control Meridth the Templars didn't seem to answer to the grand cleric at all  While yes they follow the chant they where not a part of it

Preach.


This is where you are so wrong and you did not pay attention to DAO or even DA2. And DA2 is to blame for basically lying to you. So many people are under the lie that the Chantry and the Templar Order are two completely separate organizations.

Templars don't answer to the Grand Cleric you say? Than why did Elthina order Knight Commander Meredith to return to the Gallows "like a good girl" and order the other Templars to "gently" escort Orsino back to the Circle. And they all obey? Hell, even DA2 managed to get that right.

Read. The. CODEX. And pay attention.

The Chantry CREATED the modern Templar Order. Created to enforce the Chantry's laws and policies.

The Templar Order is nothing more than the Chantry's military arm, and the Chantry is the governing body. Its like saying the US Military is not a part of the US government.

The Knight Commander and all subsequent Templars answer to a Grand Cleric because Grand Clerics are their legal and religious superiors in the hierarchy. Grand Clerics APPOINT Knight-Commanders in the first place, and they can fire them if necessary. Elthina appointed Meredith to her position.

The Chantry recruits Templars, indoctrinates them, and makes them dependent on lyrium. Alistair and Aveline confirm that the Chantry controls the lyrium supply and thus they control the Templars. IF Templars are ever out of line and if religious indoctrination is not enough, then all the Chantry ever needs to do is to cut off the lyrium supply.

And IF that's not even enough, then the Grand Cleric is suppose to use the Seekers of Truth or even appeal to the Divine to keep the Templars in line.

I blame bad writing for failing to address any of this.

Modifié par Vit246, 19 avril 2013 - 05:52 .


#152
Sir JK

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secretsandlies wrote...

@ Sir JK but this is not fun. Throwing our selfs on canon is just boring. besides there is no strong canon in da.
Let say Sten is not Arishok, but Arishok is Arishok. However in a book Sten is Arishok. Or Sten will be Arishok because in other guy/girl playthrough Arishok was killed by Hawke. Anders/Vengeance killed a girl in the caves and later he was killed by Champion after Chantry explosion. On the other hand Champion saved the girl and spared Anders after Chantry explosion.

Even wh40k lore have so many flaws and contradictions and lore conflicts that it makes you feel bad. Not to mention a half made half borrowed lore for pc game such as DA.

Also - even if we had a strong canon to look upon all conversations or debates will end like:
person a - what if...?
person b - no, rtfm!
boring isn't it?

Besides, entire debate is based on horribly written DA2 plot. add to that personal preferences and moral level of each participant and we have a decent conversation. Just look at this - i was working for a day, and there is already 3 more pages of conversations.


Oh, I did not mean we couldn't indulge in speculation and such. Just that we'd back what we say up. With leniency towards where the plot differs. There's a few times where I downright cannot get where some information is coming from. Sometimes, pure speculation is held as facts.

And there's the little bit that not a single thing haven't been said before.

But fair enough, maybe it's unneccesary... though I'll back myself up with sources. Maybe it'll catch on ;)

azarhal wrote...

World of Thedas might be able to clear some of these up.

I
saw a preview page that mention the mages in Nevarra. They are well
organized, wealthy and hold political sway. Pushing the boundries of
magic and necromancy doesn't sound like something that is
Chantry-approved...


Somehow I doubt that WoT will change a lot. We'll still pick and choose between lore that fits our perceptions and lore that does not.

But cool... I definantely must get that book.

LobselVith8 wrote...

...
I don't see how you can vilify Merrill for it when every companion is
railroaded into betraying Hawke in a matter of seconds. A ludicrous
offer is made, and they accept it within seconds, because it's a moronic
quest. It's ridiculous, unrealistic, and inconsistent with Origins and
Awakening.


I wouldn't say that this quest that bad in theory. We've already in both Origin's and Awakening seen the precedent that it's extremely difficult to realise you're in the fade.
I mean think about it. In Fade: Lost in Dreams in DA:O all your companions are presented with blatantly ridiculous dreams and aside from Sten and Morrigan they all accept them, and not even they leave their dreams. Even the warden can accept his/her dream for a while. Even Ohgren and Shale falls for it, and they should have the easiest realising something is wrong considering dwarves don't dream. In DA:A an entire village lives on after death, fully believing they're all still alive.

If all your companions in DA:O accept the lethargy offered by a Sloth demon so easily, why is it so unreasonable for the DA2 companions to fall so easily for promises of desire or pride? Not to mention that codex entry: demonic possession mentions that desire demons are capable of mind control.

If anything, what is the big problem with this quest is a great lack of "show, don't tell". Our companions are presented with their deepest desires (Aveline to see her husband, Isabela a return to her carefree and limitless life) or their pride (Merill with the notion of restoring the Dalish heritage to her people, Fenris with power to vast down the Magisters and Varric with the power over his brother) and we're essentially told they just accept them. We're never shown why or even why they fall for it.
What the quest should have done is warped the surroundings to onboard a ship when Caress tempts Isabela, all but given her the ship in the dream. Allowed Isabella a chance to meet her crew, feel the wind in her face and allowed all of us to hear the waves crashing. At the very least have her, in a hypnotic trance, tell us that was what she was experiencing.

It should also have provided the player with a temptation... I hope the next demon encounter will (complete with a non-standard game over).

So I agree that it was heavy handed and a bit ridiculous, but the ease of accepting the demon's offer is perfectly in keeping with prior lore.

Modifié par Sir JK, 19 avril 2013 - 04:41 .


#153
The Elder King

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Vit246 wrote...



The Chantry CREATED the modern Templar Order. Created to enforce the Chantry's laws and policies.

The Templar Order is nothing more than the Chantry's military arm, and the Chantry is the governing body. Its like saying the US Military is not a part of the US government.

The Knight Commander and all subsequent Templars answer to a Grand Cleric because Grand Clerics are their legal and religious superiors in the hierarchy. Grand Clerics APPOINT Knight-Commanders in the first place, and they can fire them if necessary. Elthina appointed Meredith to her position.



It's not completely true. The templars already existed in Thedas, and they were the Inquisition. The hunted apostates, blood mages, cultists and heretics. The Inquisition made a deal with the Chantry and joined them. The Chantry divided the Inquisition in the Templar Order (that retains the mage-hunting goal of the Inquisition) and the Seekers of Truth (who have the role to watch over the Templars).
You're right about the Grand Cleric having the power to stop and eventually fire a KC. That is technically. Depending on the how much power a KC, he/she might not respond to the Grand Cleric. The Viscount technically is the supreme authority in Kirkwall, but he basically has no power over Meredith. The two situations are different, but we don't know what Meredith would've done if Elthina fired her. Not that this mean that Elthina shouldn't have tried to stop Meredith, but I doubt that it'd have gone well.

ASUNDER SPOILER


Regardless, Asunder proved that the Lord Seeker (and maybe the Knight-Vigilante too) has the power to nullify the Nevarran Accord (the deal between the Inquisition and the Chantry) and separate the two orders from the Chantry. The Divine didn't have a complete control over the Templars and the Seekers.

#154
lil yonce

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Vit246 wrote...

This is where you are so wrong and you did not pay attention to DAO or even DA2. And DA2 is to blame for basically lying to you. So many people are under the lie that the Chantry and the Templar Order are two completely separate organizations.

The Templars are adjacent to the Chantry. They agree to serve it under the Nevarran Accord. They are now the military arm of the Chantry but their affiliation is a bit looser than you believe.

Templars don't answer to the Grand Cleric you say? Than why did Elthina order Knight Commander Meredith to return to the Gallows "like a good girl" and order the other Templars to "gently" escort Orsino back to the Circle. And they all obey?

Paper authority is paper thin. I'd imagine they don't have to should they be more popular or more influential than the Grand Cleric. Who would stop them? They are an army after all. Asunder makes it very clear the Chantry can do little to reign them in should they decide to follow their own course.

I think Elthina knows she can't control Meredith, and that there just isn't much she can do outside of mediating dangerous situations involving the Templars, and she can only do that much because she is well-liked in the City. If she wasn't, she couldn't even do that, as Meredith would have no cause to heed her. 

And certainly, her authority does not extend so far as to prevent Meredith from recruiting more Templars, from hob-nobbing with the Nobility, or from keeping the Viscount's council. Essentially, she cannot prevent Meredith from accruing more power, from cementing her control, position, and authority in Kirkwall.

Read. The. CODEX. And pay attention. The Chantry CREATED the modern Templar Order. Created to enforce the Chantry's laws and policies. The Templar Order is nothing more than the Chantry's military arm, and the Chantry is the governing body. Its like saying the US Military is not a part of the US government.

Did the US military sign a special agreement with the US government to serve?

The Knight Commander and all subsequent Templars answer to a Grand Cleric because Grand Clerics are their legal and religious superiors in the hierarchy. Grand Clerics APPOINT Knight-Commanders in the first place, and they can fire them if necessary. Elthina appointed Meredith to her position.

Does she truly have the power to remove Meredith? I would think the removal of a Knight-Commander would be a very significant topic of discussion. I can't imagine the Divine, and more importantly, Chantry politics, wouldn't have a say in that. Elthina would likely have to inform the Divine of her intent and reasoning via letter, and, I believe, the internal politics of the Chantry would ultimately dictate Justinia's advice. 

And if she invokes the power of her position without consultation, can she expect such a decision to go unpunished? Without sufficient evidence to condemn Meredith, I can imagine the response from the Clergy, "Meredith goes, and you're next, Elthina!" 

Publicly, the Chantry could spin the usual bandwagon excuses to oust her-- Elthina's too old, too senile to hold her position any longer, and interferes entirely too much in the sacred duties of a Templar, etc. The Grand Cleric may have popular support, but I doubt she has sufficient particular support over Meredith within the Chantry.

And if removed, would Meredith appeal the decision? Would she claim unwarranted interference in her duties? Would she claim, as the Chantry could, Elithina's too old, too senile to truly understand the state of affairs in Kirkwall, to understand the necessity of her measures? Again, does she have the particular support within the Chantry to overrule Elthina? Would she even respect the decision in the first place? 

And the situation is Kirkwall is a very difficult one to navigate. I'm certain there were many members within the Chantry delighted by the largest contingent of Templars in Thedas consolidating political and martial power in Kirkwall. 

Meredith's rule means a significant and law required revenue stream to the Chantry/Templars. Access to valuable resources. Control over Kirkwall's large and well established trade port. Power to create rules and regulations favorable to the Chantry/Templars. The power to eliminate seditious materials and defiant individuals. The creation of a true and centralized seat of Chantry/Templar authority. The ability to more easily spread Chantry influence. And also the establishment of a useful precedent. Why would any Grand Cleric subject this to investigation or ruin it with a firing?

The not-so-hidden agendum of the Chantry has always been the accumulation of martial and political power. Drakon created the Chantry to expand his Empire, and it has historically served it's purpose well. In modern Thedas, however, the Chantry is powerful enough to stand on it's own. Claiming Kirkwall is the first step towards the realization of a true Chantry-controlled, continental Empire. Most officials would simply not permit Elthina to throw that all away in deference to a superficial restraint, or because of her mage sympathies.

Asunder demonstrates Clergy members themselves are involved in national and likely international politics. They play the Grand Game in Orlais. Kirkwall and KC Meredith should be very valuable to them.

The Chantry recruits Templars, indoctrinates them, and makes them dependent on lyrium. Alistair and Aveline confirm that the Chantry controls the lyrium supply and thus they control the Templars. IF Templars are ever out of line and if religious indoctrination is not enough, then all the Chantry ever needs to do is to cut off the lyrium supply.

Which they won't do voluntarily becaue they will be left toothless. Completely without any real power and authority.

And IF that's not even enough, then the Grand Cleric is suppose to use the Seekers of Truth or even appeal to the Divine to keep the Templars in line.

And where did you read that? I don't think anyone can command the Seekers of Truth but the Divine herself and you don't want a Seeker involved in the Kirkwall situation. You don't want to snub Meredith with an internal investigation. She is not to be f*cked with.

I blame bad writing for failing to address any of this.

I see no bad writing. Only one-sided interpretation on your part.

Modifié par Youth4Ever, 19 avril 2013 - 07:12 .


#155
Vit246

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hhh89 wrote...

Vit246 wrote...



The Chantry CREATED the modern Templar Order. Created to enforce the Chantry's laws and policies.

The Templar Order is nothing more than the Chantry's military arm, and the Chantry is the governing body. Its like saying the US Military is not a part of the US government.

The Knight Commander and all subsequent Templars answer to a Grand Cleric because Grand Clerics are their legal and religious superiors in the hierarchy. Grand Clerics APPOINT Knight-Commanders in the first place, and they can fire them if necessary. Elthina appointed Meredith to her position.



It's not completely true. The templars already existed in Thedas, and they were the Inquisition. The hunted apostates, blood mages, cultists and heretics. The Inquisition made a deal with the Chantry and joined them. The Chantry divided the Inquisition in the Templar Order (that retains the mage-hunting goal of the Inquisition) and the Seekers of Truth (who have the role to watch over the Templars).
You're right about the Grand Cleric having the power to stop and eventually fire a KC. That is technically. Depending on the how much power a KC, he/she might not respond to the Grand Cleric. The Viscount technically is the supreme authority in Kirkwall, but he basically has no power over Meredith. The two situations are different, but we don't know what Meredith would've done if Elthina fired her. Not that this mean that Elthina shouldn't have tried to stop Meredith, but I doubt that it'd have gone well.

ASUNDER SPOILER


Regardless, Asunder proved that the Lord Seeker (and maybe the Knight-Vigilante too) has the power to nullify the Nevarran Accord (the deal between the Inquisition and the Chantry) and separate the two orders from the Chantry. The Divine didn't have a complete control over the Templars and the Seekers.


First of all, the Viscount was never supposed to have power over Meredith and vice versa. One is secular, the other is religious. And Templars are not supposed to hold secular power. At least in theory and practice anyway.

If a KC has too much power or failing to know their proper duties and place, the Grand Cleric is SUPPOSED to do something about that. Reel her in. Shame her. Threaten her. Fire her. Cut off the lyrium supply until she comes back begging for another dosage. Unleash the Seekers on her. Appeal to the Divine. Meredith is just ONE Templar. I seriously doubt all the other Templars would not respond to Grand Cleric's authority.

Modifié par Vit246, 19 avril 2013 - 10:41 .


#156
The Hierophant

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Don't forget that Cullen who's lower in rank relieved Meredith of her command just before the fight. So far nothing in the lore or games suggests that a Grand Cleric is superior to a Knight Commander.

#157
azarhal

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hhh89 wrote...

Vit246 wrote...



The Chantry CREATED the modern Templar Order. Created to enforce the Chantry's laws and policies.

The Templar Order is nothing more than the Chantry's military arm, and the Chantry is the governing body. Its like saying the US Military is not a part of the US government.

The Knight Commander and all subsequent Templars answer to a Grand Cleric because Grand Clerics are their legal and religious superiors in the hierarchy. Grand Clerics APPOINT Knight-Commanders in the first place, and they can fire them if necessary. Elthina appointed Meredith to her position.



It's not completely true. The templars already existed in Thedas, and they were the Inquisition. The hunted apostates, blood mages, cultists and heretics. The Inquisition made a deal with the Chantry and joined them. The Chantry divided the Inquisition in the Templar Order (that retains the mage-hunting goal of the Inquisition) and the Seekers of Truth (who have the role to watch over the Templars).
You're right about the Grand Cleric having the power to stop and eventually fire a KC. That is technically. Depending on the how much power a KC, he/she might not respond to the Grand Cleric. The Viscount technically is the supreme authority in Kirkwall, but he basically has no power over Meredith. The two situations are different, but we don't know what Meredith would've done if Elthina fired her. Not that this mean that Elthina shouldn't have tried to stop Meredith, but I doubt that it'd have gone well.


Origins don't mean that your organisation haven't changed, especially when said origins stopped existing 
920 years ago. Most Templar probably have no idea what the Inquisition is beside myths.

I really doubt that the Templars see themselves as a separate organisation from the Chantry or the Inquisition in 9:40 as well. To become a Templar, you have to be a Chantry Initiates (Chantry Hierarchy codex entry). The Chantry Hierarchy is pretty clear I think. A Knight-Commander needs the Grand Cleric approval (see Gaider's 1st post) to do the Right of Annulment.

Viscount Dumar got no powers because he was appointed by the Chantry. He's a puppet. See the events of 9:21. for a good example of the Chantry dabling in politics and what happen when you try to remove them from power. Actually, Kirkwall is an example of the Chantry controlling another nation for Orlais.

#158
The Hierophant

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That sounds more like a checks & balance system between a Knight Commander and Grand Cleric, like the relationship between the American Legislative Executive and Judiciary branches.

#159
LobselVith8

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The Hierophant wrote...

Don't forget that Cullen who's lower in rank relieved Meredith of her command just before the fight. So far nothing in the lore or games suggests that a Grand Cleric is superior to a Knight Commander.


Actually, the codex for Elthina reads: "People frequently turn to her to mediate disputes-particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative."

#160
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Um yea it's called politics. Officially Meredith answers to Elthina. But Meredith is somewhat of an unruly child and Elthina doesn't have complete control.

And DA2 didn't "lie" about this. This is exactly what is shown in the game.

Modifié par Filament, 19 avril 2013 - 07:49 .


#161
LobselVith8

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Filament wrote...

Um yea it's called politics. Officially Meredith answers to Elthina. But Meredith is somewhat of an unruly child and Elthina doesn't have complete control.


That is pointed out in the codex as well: "Some claim that Elthina's advanced age has rendered her ineffective, and that she allows Knight-Commander Meredith more leeway with each passing year. Some are calling on the new Divine, Justinia V, to appoint a replacement-but they do so quietly, for Elthina is by far the most beloved priest the city has ever known."

#162
Sir JK

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The question though, is if she has authority to relieve anyone of command (as opposed to ceremonially consecrate someone, which we know she does) and dictate operational doctrine or if she's more civilian oversight whith authority over broad actions (such as the Rite).

She has power over Meredith, yes. That much we agree in. But exactly what does her authority allow, therein we differ.
Are knights commander the highest templar rank? Or is there one higher? How privy are the clergy to the operation and functioning of the order? Just how much individual initiative does each templar have? Just how much information is passed between the ranks? How and who is responsibility supposed to be exerted over the order?
Those are all rather unclear questions.

I think the big point of disagreement between the pro-mage and pro-chantry sides in this argument pertains exactly how much Elthina could have done to change things. Where the pro-mage side tend to weight towards "much more" and the pro-chantry towards "she was unlikely to do much more than she did anyways".
The truth,, however, is that neither of us know. We just guess.

#163
LobselVith8

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EmperorSahlertz wrote...

LobselVith8 wrote...

I don't see how you can vilify Merrill for it when every companion is railroaded into betraying Hawke in a matter of seconds. A ludicrous offer is made, and they accept it within seconds, because it's a moronic quest. It's ridiculous, unrealistic, and inconsistent with Origins and Awakening. 


Except that none of the companions accept by free will. THe demons each influence the companions, and they succumb.


Except we have already seen this isn't the case in Origins or Awakening, where the demons couldn't persuade The Warden's companions to betray him by offering them a bargain that is clearly ridiculous. For instance, the Desire Demon who controlled the templar in the Circle of Ferelden created an entirely new reality for the templar, making him think that she was his wife, and that he needed to protect his children; that wasn't the case in "Night Terrors", where the companions simply betray Hawke because one of the two demons made them an offer that they decided not to refuse.

And I thought Decimus thinking that apostate Hawke and Merrill were templars was stupid. Or maybe that should have been a cue as to the kind of plot I should expect from Dragon Age II.

EmperorSahlertz wrote...

In most of the cases it can be excused because frankly, they havn't gotten the trainning to resist such. Merrill on the other hand does have the trainning, and she frequently commune with demons, yet she succumbs. Incompetence at its finest. 


Except for the fact that it makes absolutely no sense for any of Hawke's companions to betray him in a matter of seconds because a demon made them an incredibly suspect offer that even a small child could see through, of course.

#164
The Hierophant

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Well how about that.

#165
Wissenschaft

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The codex tell us the the Templars were not founded by the Chantry, they came from an older institutuion that willing choose to submit to the chantry. Meaning, at any time, the templars could choose reject the athority of chantry, which the templar/mage war seem to suggest has happened. The chantry supposed control of the Lyrim trade hasn't stopped the templar split from the church which means that their control wasn't so absolute as some forum posters seem to think.

After having read Dragon Age Asunder, I side with Wynne/Rhys Aequitarian views. Dispite the problems of the ciricle, the mages still have more rights than the common serf. The possession at Redcliffe is the perfect example of why mage childern needed to be forced from their parents into the circle. What I object to is the way the childern are taken. A mage should be with the mage child as they are brought to the circle in order to help their tranisiton.


I don't have a problem with the Chantry at all and a lot of in game mages don't either. Wynne and Bethany Hawke are prime examples. Mages can be and are religious as well. What I have a problem with is how the Templars treat mages and their obesssion with killing blood mages/possessed mages. Not to mention the barbarity of the rite of tranquility.

The circles should still exist and the chantry is fine. Its the templars obession with seeing guilt and conspricy in mages that needs to change. Prisoners in the USA get far more rights and better treatmeant than innocent and loyal mages do by overzealous templars.


I think whats often overlooked is the zeal/obession of the templars has far exceeded that of the Chantry, which is the whole point in why they split. The Chantry still views mages as loyal Andrastians while the templars view mages as a  scourge that needs to be dealt with one way or another. 

&LobselVith8 
Except Hawke's commpanions latter explain that the demon's offer seemed very real to them. Isbela claims she could actually see the ship, as if she was in a trance. Seems to me that the demons were using mind control to minpulate Hawke's companions. I thought the suggestion of mind control being used in that quest was obvious enough for anyone to see but you know what they say about assumptions.

Modifié par Wissenschaft, 19 avril 2013 - 10:13 .


#166
LobselVith8

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Sir JK wrote...

LobselVith8 wrote...

...
I don't see how you can vilify Merrill for it when every companion is railroaded into betraying Hawke in a matter of seconds. A ludicrous offer is made, and they accept it within seconds, because it's a moronic quest. It's ridiculous, unrealistic, and inconsistent with Origins and Awakening. 


I wouldn't say that this quest that bad in theory. We've already in both Origin's and Awakening seen the precedent that it's extremely difficult to realise you're in the fade.


Except that was in Origins, where the Sloth Demon put them all under his spell, and created an entirely new reality for them.

That wasn't the case in Dragon Age II, where the respective demon can get one of Hawke's companions to betray him and attempt to murder him in a matter of seconds - simply because the demon made them an offer. How am I supposed to interpret Isabela trying to murder Hawke because the demon offered her a boat - when Hawke is a noble and filthy rich by the time this offer is made to her? This is the kind of failure in logic that makes this quest so absurdly stupid.

Sir JK wrote...

I mean think about it. In Fade: Lost in Dreams in DA:O all your companions are presented with blatantly ridiculous dreams and aside from Sten and Morrigan they all accept them, and not even they leave their dreams. Even the warden can accept his/her dream for a while. Even Ohgren and Shale falls for it, and they should have the easiest realising something is wrong considering dwarves don't dream. In DA:A an entire village lives on after death, fully believing they're all still alive.

If all your companions in DA:O accept the lethargy offered by a Sloth demon so easily, why is it so unreasonable for the DA2 companions to fall so easily for promises of desire or pride? Not to mention that codex entry: demonic possession mentions that desire demons are capable of mind control.


Because you're comparing the Sloth Demon twisting the perception and personal reality of the companions to make the respective people think they are somewhere else with the respective demons managing to alter the personalities of Hawke's companions to the point where they will attempt to murder Hawke after a few seconds have passed. There's a difference.

Sir JK wrote...

If anything, what is the big problem with this quest is a great lack of "show, don't tell". Our companions are presented with their deepest desires (Aveline to see her husband, Isabela a return to her carefree and limitless life) or their pride (Merill with the notion of restoring the Dalish heritage to her people, Fenris with power to vast down the Magisters and Varric with the power over his brother) and we're essentially told they just accept them. We're never shown why or even why they fall for it.
What the quest should have done is warped the surroundings to onboard a ship when Caress tempts Isabela, all but given her the ship in the dream. Allowed Isabella a chance to meet her crew, feel the wind in her face and allowed all of us to hear the waves crashing. At the very least have her, in a hypnotic trance, tell us that was what she was experiencing.


Except what we see is the demon made the respective companion an offer to kill Hawke. I would understand if the demon warped reality to make the companion think that he or she was killing an opponent or an enemy (perhaps from their memory) - but to make it seem like Hawke's companions care so little about him that they would attempt to murder him for a flimpsy offer?

Sir JK wrote...

It should also have provided the player with a temptation... I hope the next demon encounter will (complete with a non-standard game over).

So I agree that it was heavy handed and a bit ridiculous, but the ease of accepting the demon's offer is perfectly in keeping with prior lore.


As long as it makes sense, I can see some companions betraying the protagonist. We saw Sten go against The Warden in Haven, if they weren't on good terms. The same is true for Zevran's betrayal of The Warden when they are in Denerim. That is the problem with "Night Terrors" - it makes no sense for Hawke's companions to betray the future Champion no matter what. All the companions (except Anders) will betray Hawke no matter what, and that throws logic out the window, especially when it's presented in such a ridiculous and unrealistic manner. I could understand it if the companions were in a status of hating Hawke, or distrusting the protagonist, but if the companions are good friends? Lovers, even? Give me a break.

#167
Vit246

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Sir JK wrote...

The question though, is if she has authority to relieve anyone of command (as opposed to ceremonially consecrate someone, which we know she does) and dictate operational doctrine or if she's more civilian oversight whith authority over broad actions (such as the Rite).

She has power over Meredith, yes. That much we agree in. But exactly what does her authority allow, therein we differ.
Are knights commander the highest templar rank? Or is there one higher? How privy are the clergy to the operation and functioning of the order? Just how much individual initiative does each templar have? Just how much information is passed between the ranks? How and who is responsibility supposed to be exerted over the order?
Those are all rather unclear questions.

I think the big point of disagreement between the pro-mage and pro-chantry sides in this argument pertains exactly how much Elthina could have done to change things. Where the pro-mage side tend to weight towards "much more" and the pro-chantry towards "she was unlikely to do much more than she did anyways".
The truth,, however, is that neither of us know. We just guess.


Agreed. All of these kinds of questions should have been made absolutely clear by DA2. But the information is utterly incomplete due to poor planning and writing.

#168
Sir JK

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You know Lobsel, we're not really disagreeing. It's all a storytelling problem. It's not that they betrayed us or were decieved that was the problem, it was that the quest failed to convince us it was convincing (unlike origins, were the arguments were equally ridiculous but it was presented as convicning).

Also... was presenting the same point 4 times really neccessary? I got it the first time, you know ;)

#169
Sir JK

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Vit246 wrote...

Agreed. All of these kinds of questions should have been made absolutely clear by DA2. But the information is utterly incomplete due to poor planning and writing.


I'm not sure it needed to have been absoloutely clear, the gist of it got trough anyways. Meredith barely listens to Elthina, Elthina is more of a diplomat than a leader (they are not the same traits), things escalated and noone could have done anything about it.

It would have helped these forum discussions, yes. But was it neccessary for the game? No, not really. If anything it would have villified either Meredith or Elthina further, and I doubt it would have made the game any better.

#170
In Exile

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Vit246 wrote...
Templars don't answer to the Grand Cleric you say? Than why did Elthina order Knight Commander Meredith to return to the Gallows "like a good girl" and order the other Templars to "gently" escort Orsino back to the Circle. And they all obey? Hell, even DA2 managed to get that right.


That's not how power works. Meredith holds power - she has a sword, and swords loyal to her. To the extent that Meredith and Elthina conflict, Meredith could just declare that Elthina is controlled by blood magic. It then comes down to whether the templars believe her over Elthina. And depending on what Elthina does, that could be "proof" of corruption.

So if the Grand Cleric suddenly says that the templars are abusers, strips Alrik of his title and then allows the mages to have homes Kirkwall and visit their family, then Meredith can declare her a puppet and it will be up to the templar (extremists) to decide who to follow.

And if they're the abusers I (and others) think they are, then they will just go about things following Meredith. Hell, that's what they did in Asunder anyway.

#171
Bleachrude

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Silfren wrote...



I am sick of people trying to make comparisons between the peasantry/nobility and mages/Templars.  How many peasants did you see in Ferelden who had hateful, miserable lives?  How many nobles do you see acting with total disregard to the peasantry versus those who give something of a damn?  How many peasants do you see regarding the lives of mages with drooling envy, since mages have it so awesome, what with free food, education, and shelter?

I'd have a lot more respect for this argument if we had seen example after example after example of miserable peasants with unhappy, thankless existences--and not in the context of a Blight--and zero examples of peasants living any other kind of life.  We saw it in Kirkwall, with the caveat of the kind of history Kirkwall has had.  But we DIDN'T see it in Ferelden, so clearly it is not a Thedas-wide condition.


Ferelden  is an outlier AS MENTIONED by the game itself with regard to serfdom. It's mentioned that the other monarchies, the power of the state derives from the crown go down whereas Ferelden it is reversed.

Even in Ferelden,  the banns have the right to demand that people living in their lands fight for them. As well, the Ferelden alienage elves have a life easily worse than the circle mages and none of the homes we explore in Denerim are even as nice as the circle tower.

#172
LobselVith8

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Sir JK wrote...

You know Lobsel, we're not really disagreeing. It's all a storytelling problem. It's not that they betrayed us or were decieved that was the problem, it was that the quest failed to convince us it was convincing (unlike origins, were the arguments were equally ridiculous but it was presented as convicning).


It was different in Origins as well. I feel like the developers were trying too hard in this game to show us that magic can be bad, but did it in incredibly horrible ways that failed to deliver that message. See: insane and stupid mage central. Lunatics who do things that make no sense aren't going to sway me.

Sir JK wrote...

Also... was presenting the same point 4 times really neccessary? I got it the first time, you know ;)


You're in a thread about mages and templars. You really need to ask that? ;)

#173
In Exile

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LobselVith8 wrote...
Except we have already seen this isn't the case in Origins or Awakening, where the demons couldn't persuade The Warden's companions to betray him by offering them a bargain that is clearly ridiculous.


Umm... what? They absolutely did. Only Morrigain and (kind of) Sten understood what was happening. Wynne was totally enthralled. So was Alistair. And Leliana. 

And I thought Decimus thinking that apostate Hawke and Merrill were templars was stupid. Or maybe that should have been a cue as to the kind of plot I should expect from Dragon Age II.


You're making things up again. Decimus doesn't care who they are - he outright says this, and then goes all crazy mad with power. 

#174
Wissenschaft

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Everybody just ignores my post.... :(

#175
LobselVith8

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In Exile wrote...

LobselVith8 wrote...

Except we have already seen this isn't the case in Origins or Awakening, where the demons couldn't persuade The Warden's companions to betray him by offering them a bargain that is clearly ridiculous.


Umm... what? They absolutely did. Only Morrigain and (kind of) Sten understood what was happening. Wynne was totally enthralled. So was Alistair. And Leliana.


You're telling me Morrigan, Sten, Alistair, and Leliana tried to kill The Warden in a matter of seconds because the demon offered them something they wanted?

In Exile wrote...

LobselVith8 wrote...

And I thought Decimus thinking that apostate Hawke and Merrill were templars was stupid. Or maybe that should have been a cue as to the kind of plot I should expect from Dragon Age II.


You're making things up again. Decimus doesn't care who they are - he outright says this, and then goes all crazy mad with power.  


Feel free to provide a link to the scene and prove me wrong, because I'm not the only person who has pointed out the stupidity of that scene.