This thread is not going to end well [update: it ended well!]
#101
Posté 15 avril 2013 - 12:31
#102
Posté 15 avril 2013 - 10:53
Zjarcal wrote...
I'm sure BSN is flattered that your opinion of them as players has gone up, after all we were all torn up about how you thought we were scrubs.
Uh? I hope you didn't get offended, as certainly it wasn't my intention. I do think that lots of people around here write a lot more than they play, and therefore do not know much about this game. Can't explain some things I read otherwise. But you were certainly not among that "lot"
sy7ar wrote...
nah, not enough firepower against bosses, and thanks for the nades making phantoms standing still for me to snipe. Best would be against reapers tho for drellguard.
Who cares about bosses on gold? They don't even have half the points/TTK ratio that subbosses have, both wave budget points wise and score points wise. Even boss killer setups shouldn't be targeting them unless it's necessary or the wave budget is gone, in my opinion.
Oh, and if I make the Phantom stand still then I tossed those nades bad
My opinion is that cerberus would be a better enemy for the drellguard, but reaper's good too.
Overall, I have no doubt you could outscore any well played drellguard. But it's you, man
JediHarbinger wrote...
Saints944 wrote...
You should change this thread title to "It ended well".
LOL. True,
I expected severe arguments and name calling and insulting ones mother.
Lol, so did I. Will change the title now
jcamdenlane wrote...
megabeast37215 wrote...
jcamdenlane wrote...
Depends on definition of efficient. Can the map sustain grenades or are you tapping into ops packs to feed the rush? Consumable use violates my definition of efficiency as it has a credit loss associated with it. GI gets by with straight-up powers.
The game is balanced around consumable use. Get with the times bro...
Huh? Wasn't making making a point about balance. Drell adept and any other grenade user can, by using clips, at a measurable hit to credit efficiency, augment their killing efficiency. I do. Bet most do. I think that's a knock against kit efficiency, overall, especially against a kit that doesn't use grenades. I'm questioning whether a drell adept can keep up with a GI without using thermal clips.
No, he can't. Both the adept and the vanguard are dependent on their thermals, I agree. The GI, on the other hand, is dependant on a good manifest.
I don't have any problems spending consumables and I have a decent manifest. I was considering them both at their peak efficience anyway
jamesbrown3 wrote...
Can a drell teach a volus how to wipe his butt? Only a geth butt platform could do it. That's what cloak is for, spec for duration if its a real volus mess.
Hahaha this made me lol hard!
Modifié par Deerber, 15 avril 2013 - 10:53 .
#103
Guest_Paynez_*
Posté 15 avril 2013 - 10:56
Guest_Paynez_*
for DV all you have to press is 1 and 3
#104
Posté 15 avril 2013 - 11:00
Paynez wrote...
With the GI you have to aim and cloak and proxy mine and use soft-cover and shlt
for DV all you have to press is 1 and 3
Can you translate that to Xbox? I use at least 3 buttons on Xbox, but we have these archaic controls.
#105
Posté 15 avril 2013 - 11:02
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them, a competent player using them with Biotic Charge bolstering his mobility/survivability should not have much problem scorewhoring with the DG.
Modifié par Geist.H, 15 avril 2013 - 11:04 .
#106
Posté 15 avril 2013 - 11:03
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
Modifié par Caldari Ghost, 15 avril 2013 - 11:04 .
#107
Posté 15 avril 2013 - 11:05
but yeah jokes aside, DV extremly powerful in the right hands
#108
Posté 15 avril 2013 - 11:06
Javelin plus drill rounds III travel faster.
I do think that the Jav GI would be the hardest one to outscore in the hands of a good player since wallhack + jav and piercing compensate for the mobility advantage and allows to the GI to secure a lot of killing blows.
Modifié par Geist.H, 15 avril 2013 - 11:12 .
#109
Posté 15 avril 2013 - 11:09
Caldari Ghost wrote...
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
For Gold Phasics would be more effective, and there goes that super-wallhack advantage.
#110
Posté 15 avril 2013 - 11:16
#111
Posté 15 avril 2013 - 11:17
me0120 wrote...
Caldari Ghost wrote...
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
For Gold Phasics would be more effective, and there goes that super-wallhack advantage.
Unless you're called Jay
#112
Posté 15 avril 2013 - 11:31
Outside of the MQI and maybe a Slash spamming Shadow infiltrators have always been weakest at AOE damage (and that is why the Krysae was so gamebreaking, because it allowed infiltrators to shore up their greatest weakness).
Good players can take down many single targets fast with quick target acquisition, but not until the top of this game's relatively low skill ceiling is that beating area carpet bombing with grenades.
#113
Posté 15 avril 2013 - 11:37
HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
Because GI Javelin has the advantage of omnipotence and doesn't have to run around as much, if at all. No point trying to play catch up with a Drellguard, so your next best bet is to kill everything before they can get there. That said, Hurricane, Talon, Claymore, Wraith and Typhoon are pretty good high-DPS ranged options.
Anyway, GI wins easily on Platinum, no contest. Gold depends on map and enemy. As far as personal preference, GI all day every day. Keeps my reactions sharp via constant headshotting and, without cyclonics or fitness, forces me to pay attention more.
#114
Posté 15 avril 2013 - 11:40
/thread
#115
Posté 15 avril 2013 - 11:41
Anyway, GI wins easily on Platinum, no contest. Gold depends on map and enemy. As far as personal preference, GI all day every day. Keeps my reactions sharp via constant headshotting and, without cyclonics or fitness, forces me to pay attention more.
On platinum, the GI superior single target damage output will pay off, that's for sure.
#116
Posté 15 avril 2013 - 11:44
HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
Piranha GI is much much overrated in my opinion. Talon/hurricane GI is 10 times better. I guess the reason why people are bringing up the Javelin is that if you use a weapon that needs to get close, the Drellguard will wipe the spawn before you're halfway to it.
#117
Posté 15 avril 2013 - 11:50
#118
Posté 15 avril 2013 - 12:03
#119
Posté 15 avril 2013 - 12:06
On GoldHolyAvenger wrote...
I guess. If you're going to wallhacking sniper GI though, on gold especially, isn't the Black Widow better? You get the RoF advantages from HM and don't have to reload after killing each mook.
#120
Guest_Paynez_*
Posté 15 avril 2013 - 12:21
Guest_Paynez_*
Y+RBme0120 wrote...
Paynez wrote...
With the GI you have to aim and cloak and proxy mine and use soft-cover and shlt
for DV all you have to press is 1 and 3
Can you translate that to Xbox? I use at least 3 buttons on Xbox, but we have these archaic controls.
Modifié par Paynez, 15 avril 2013 - 12:22 .
#121
Posté 15 avril 2013 - 12:23
d_nought wrote...
On GoldHolyAvenger wrote...
I guess. If you're going to wallhacking sniper GI though, on gold especially, isn't the Black Widow better? You get the RoF advantages from HM and don't have to reload after killing each mook.
Yeah I figured we were talking gold. DV is less beastly (though still very good) on plat.
#122
Posté 15 avril 2013 - 12:27
HolyAvenger wrote...
d_nought wrote...
On GoldHolyAvenger wrote...
I guess. If you're going to wallhacking sniper GI though, on gold especially, isn't the Black Widow better? You get the RoF advantages from HM and don't have to reload after killing each mook.
Yeah I figured we were talking gold. DV is less beastly (though still very good) on plat.
Another problem is that one DV is pretty good on platinum. FOUR of them though, are not nearly as good as 4 GIs because lolammobox.
#123
Posté 15 avril 2013 - 12:32
d_nought wrote...
Another problem is that one DV is pretty good on platinum. FOUR of them though, are not nearly as good as 4 GIs because lolammobox.
Yeah grenade kits are very map/other teammates dependent.
I'll switch to a grenade kit if one or no other grenade users in lobby. If two or more already, I'll switch to a non-grenade kit. GI doesn't care of course.
#124
Posté 15 avril 2013 - 12:34
At the very least I've played with people who used a GI to great effect.
Modifié par SimulatedSnowman, 15 avril 2013 - 12:40 .
#125
Posté 15 avril 2013 - 12:51
HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
edit- Granted, can't recall seeing a GI + Talon X user in awhile. Mine is only at 6. I think the GI + Talon X user should have a better shotover the Piranha but hey I could be wrong
Deerber wrote...
HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
Piranha GI is much much overrated in my opinion. Talon/hurricane GI is 10 times better. I guess the reason why people are bringing up the Javelin is that if you use a weapon that needs to get close, the Drellguard will wipe the spawn before you're halfway to it.
This would be correct. A talented GI + Javelin user is a crazy thing. I think this kit has the best chance against DV. Penetration mods + wall hacks FTW
Modifié par sandboxgod, 15 avril 2013 - 01:00 .





Retour en haut







