This thread is not going to end well [update: it ended well!]
#126
Posté 15 avril 2013 - 03:09
#127
Posté 15 avril 2013 - 03:18
sandboxgod wrote...
HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
edit- Granted, can't recall seeing a GI + Talon X user in awhile. Mine is only at 6. I think the GI + Talon X user should have a better shotover the Piranha but hey I could be wrong
GI + Talon > Piranha, because Talon is basically a shotgun with 7-round clip (if you're using the correct mods) that also does extra damage to shields and barriers (bosses are a joke, pretty much), and kills all mooks in 1-2 shots (1 if you land headshots consistently). Also, better accuracy.
I'd also say better cooldowns, but infiltrators do not care about those.
Modifié par Heldarion, 15 avril 2013 - 03:19 .
#128
Posté 15 avril 2013 - 03:24
#129
Posté 15 avril 2013 - 03:38
Uh, the Slasher is an awesome character, especially on Gold. In fact, I think it's one of the easiest characters to play Gold with, and it would be one of the top characters I'd recommend to someone trying to get into Gold.Mzzl wrote...
Can be if you're good with grenades
My highest scoring character, by a mile, is the batarian slasher, sporting an AR, warp ammo and warfighter package, while everyone seems to find it a useless character.
Anyway, on Gold, I think the Drellguard may be better than the GI. On later waves, when more bosses come out, the GI may have an advantage. But there are so many mid-level enemies (elite mooks or low-level armored enemies) on Gold, and completely decimating multiple mid-level enemies in the blink of an eye is the DrellGuard's specialty.
#130
Posté 15 avril 2013 - 04:05
headshots. and I recommend disruptor rounds. I find the range on my widow outdoes the DV by a longshot.me0120 wrote...
Caldari Ghost wrote...
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
For Gold Phasics would be more effective, and there goes that super-wallhack advantage.
#131
Posté 15 avril 2013 - 04:08
those weapons can't kill 10 enemies per shot.HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
#132
Posté 15 avril 2013 - 04:11
SimulatedSnowman wrote...
I keep hearing stuff about how Drell Vanguards are so amazing, but I've never seen anyone play a DV well in person. Basically it's all biotic charge, one cluster grenade going off, EIM WOONDED! EIM DOWN! and that's in every difficulty. Good Drell Vanguards are like Coelacanths. Yeah they exist, but they're so damn rare that science assumed that they are extinct for a very long time.
At the very least I've played with people who used a GI to great effect.
See me after class.
#133
Posté 15 avril 2013 - 04:13
#134
Posté 15 avril 2013 - 04:29
Good luck with the drell on Condor or Hydra.
#135
Posté 15 avril 2013 - 04:32
but the OP stated efficiency, i think that the variety of ways to quickly kill with the GI outweigh the DV in this regard. you can kill at range (javelin/PPR) or up close (claymoar) or with high damage mid range (harrier/hurricane) and most of these don't require you to get in the enemies face to do your damage thus increasing survivability. (shouldn't that be a factor as well?)
#136
Posté 15 avril 2013 - 04:40
yessilentstep79 wrote...
i'll admit the on host DV is probably a FASTER killer than the GI.
but the OP stated efficiency, i think that the variety of ways to quickly kill with the GI outweigh the DV in this regard. you can kill at range (javelin/PPR) or up close (claymoar) or with high damage mid range (harrier/hurricane) and most of these don't require you to get in the enemies face to do your damage thus increasing survivability. (shouldn't that be a factor as well?)
#137
Posté 15 avril 2013 - 06:03
Caldari Ghost wrote...
headshots. and I recommend disruptor rounds. I find the range on my widow outdoes the DV by a longshot.me0120 wrote...
Caldari Ghost wrote...
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
For Gold Phasics would be more effective, and there goes that super-wallhack advantage.
Caldari Ghost wrote...
those weapons can't kill 10 enemies per shot.HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
So... Let me understand.
You first argue that a Javelin GI with drill ammo would be better. Then when people point out that if you take drill ammo on him you're either A) Jay Hoxtatron in disguise (and you're not), or
I might be a bit confused...
And then... You mention the widow?
Well, now I am definitely confused.
And then... You say there's a weapon that can kill 10 enemies per shot?
Well, now I can safely say that you either mistyped something, was being sarcastic and I didn't get it, or don't have a clue about this game
Red the Aloof wrote...
SimulatedSnowman wrote...
I keep hearing stuff about how Drell Vanguards are so amazing, but I've never seen anyone play a DV well in person. Basically it's all biotic charge, one cluster grenade going off, EIM WOONDED! EIM DOWN! and that's in every difficulty. Good Drell Vanguards are like Coelacanths. Yeah they exist, but they're so damn rare that science assumed that they are extinct for a very long time.
At the very least I've played with people who used a GI to great effect.
See me after class.
Haha yeah I was about to write that. I'd love to show Snowman what the DrellGod can do. Too bad I'm not playing much lately... But yeah, if anyone wants to play DrellGod a bit, just send me an invite on Origin and I'll make room :happy:
longgamma wrote...
GI is so versatile and is a beast on any map against any faction
Good luck with the drell on Condor or Hydra.
The GI is definitely more versatile. But people overestimate the Drellguard's weaknesses. For example, I can safely say that Hydra is a wonderful map for him. Those 2 grenades/box, hehe.
Condor's much worse, but is there a character which doesn't do worse on condor? I doubt that...
London might be the only other map which is pretty bad for him. Everything else ranges from good for him to perfect.
Modifié par Deerber, 15 avril 2013 - 06:04 .
#138
Posté 15 avril 2013 - 06:09
Deerber wrote...
...(again, you need to be Jay to outweight the benefits of phasic rounds with the drill ones combined with your headshot ratio)...
No, you don't. There's a lot of people who are very good at headshotting things who aren't named Jay.
Modifié par lightswitch, 15 avril 2013 - 06:10 .
#139
Posté 15 avril 2013 - 06:37
lightswitch wrote...
Deerber wrote...
...(again, you need to be Jay to outweight the benefits of phasic rounds with the drill ones combined with your headshot ratio)...
No, you don't. There's a lot of people who are very good at headshotting things who aren't named Jay.
If players like Stentron and Feneckus prefer phasics on him... I doubt anyone short of Jay would benefit more from drill rounds.
#140
Posté 15 avril 2013 - 07:02
For hitting moving targets out of cover, Phasic and Disruptor are more sensible choices, but using Drill is not entirely out of the question.
#141
Posté 15 avril 2013 - 07:11
Not sure if thats the best strategy to just hit things behind walls the whole match.
I used to roll with drill rounds on my GI/Javelin til BSN taught me bout phasic
Modifié par sandboxgod, 15 avril 2013 - 07:15 .
#142
Posté 15 avril 2013 - 07:35
#143
Posté 15 avril 2013 - 07:38
Deerber wrote...
lightswitch wrote...
Deerber wrote...
...(again, you need to be Jay to outweight the benefits of phasic rounds with the drill ones combined with your headshot ratio)...
No, you don't. There's a lot of people who are very good at headshotting things who aren't named Jay.
If players like Stentron and Feneckus prefer phasics on him... I doubt anyone short of Jay would benefit more from drill rounds.
You overrate a lot of players.
edit: Or perhaps a better way of putting it is you underrate a whole lot of other players. I've watched Stentrons and Feneckus's videos, their aim is good, but nothing incredibly special especially in Feneckus's case. Lots of people can shoot that well or better.
Modifié par lightswitch, 15 avril 2013 - 07:42 .
#144
Posté 15 avril 2013 - 08:02
I didn't recommend drill rounds, personally. Setting jay as the minimum threshold for headshots is impractical.Deerber wrote...
Caldari Ghost wrote...
headshots. and I recommend disruptor rounds. I find the range on my widow outdoes the DV by a longshot.me0120 wrote...
Caldari Ghost wrote...
Javelin plus drill rounds III finds spawns faster.Geist.H wrote...
If the Drell makes good use of his Thermal Packs and know where and when to land his grenades, he should be able to outscore the GI.
I mean, if he really wants to be a pain in the a**, he can just follow the GI and Cluster after his Proxy Mine. On a small/narrow map the GI won't be able to do much about it and on bigger, wider maps, the DG has Biotic Charge to find spawns faster.
Cluster Grenades specced for Shrapnel are just insane once a player knows how to throw them.
For Gold Phasics would be more effective, and there goes that super-wallhack advantage.Caldari Ghost wrote...
those weapons can't kill 10 enemies per shot.HolyAvenger wrote...
Why are people bringing up the Jav GI. If you want to get into a killing race with a Drellguard, imo a Piranha or Talon GI is your best bet.
So... Let me understand.
You first argue that a Javelin GI with drill ammo would be better. Then when people point out that if you take drill ammo on him you're either A) Jay Hoxtatron in disguise (and you're not), oryou're doing it wrong, you say headshots (again, you need to be Jay to outweight the benefits of phasic rounds with the drill ones combined with your headshot ratio)... And then you say you reccomend disruptor rounds, which do everything phasics do but worse? Well, they setup TB, oooooohhh... They don't if the enemy's dead though. Which will likely be after you shoot him, otherwise you're doing something wrong.
I might be a bit confused...
And then... You mention the widow?
Well, now I am definitely confused.
And then... You say there's a weapon that can kill 10 enemies per shot?
Well, now I can safely say that you either mistyped something, was being sarcastic and I didn't get it, or don't have a clue about this gameRed the Aloof wrote...
SimulatedSnowman wrote...
I keep hearing stuff about how Drell Vanguards are so amazing, but I've never seen anyone play a DV well in person. Basically it's all biotic charge, one cluster grenade going off, EIM WOONDED! EIM DOWN! and that's in every difficulty. Good Drell Vanguards are like Coelacanths. Yeah they exist, but they're so damn rare that science assumed that they are extinct for a very long time.
At the very least I've played with people who used a GI to great effect.
See me after class.
Haha yeah I was about to write that. I'd love to show Snowman what the DrellGod can do. Too bad I'm not playing much lately... But yeah, if anyone wants to play DrellGod a bit, just send me an invite on Origin and I'll make room :happy:longgamma wrote...
GI is so versatile and is a beast on any map against any faction
Good luck with the drell on Condor or Hydra.
The GI is definitely more versatile. But people overestimate the Drellguard's weaknesses. For example, I can safely say that Hydra is a wonderful map for him. Those 2 grenades/box, hehe.
Condor's much worse, but is there a character which doesn't do worse on condor? I doubt that...
London might be the only other map which is pretty bad for him. Everything else ranges from good for him to perfect.
tech bursts have area of effect, which is useful when shooting at an atlas surrounded by stuff, right?
Also, I use the widow only because it is at X and my javelin is not. That's it. But i have found i work very well with it.
And disruptor works well enough, I have no prblem with boss shields. and the widow takes care of the armor.
ten kills.......meh
edit: also not everyone is incapable of getting headshots. From what i've seen a lot of people here are very good with that.
Modifié par Caldari Ghost, 15 avril 2013 - 08:18 .
#145
Posté 15 avril 2013 - 08:11
At the very least, you draw a crapload of assist points. Muhahaha.
#146
Posté 17 avril 2013 - 02:44
GallowsPole wrote...
Just troll Drellguards with area Reave. All your kills belong to me. Takes away most grenade tosses and biotic charges.
At the very least, you draw a crapload of assist points. Muhahaha.
Or, overlap Reave with Disruptor rounds for Tech bursts!





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