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Inquisitor Surname


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#226
Will-o'-wisp

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I think it'd be best if the character was referred to as "inquisitor" most of the time and surnames were determined by your character's origin and used only occasionally. Similiar to how it was in DA:O.

Silfren wrote...

I'd actually enjoy a surname and backstory that linked the Inquisitor to an existing family we met in one of the previous titles, or even one of the books, as was done with the Hawke family, which I'd have liked to see Bioware do more with.  Narratively speaking it brings an added layer of depth, especially if there's some political or religious or philosophical irony involved.


This. I'd really like an Orlesian Noble character's surname to be "de Montfort" what would make him/her a relative of Prosper de Montford from the MotA DLC.  I somehow liked that guy. ^^

#227
Lluthren

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Arterius

#228
Saraphial

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I think I'd rather just have it opposite from how the name system worked in DA2. In other words, I'd rather the character be assigned a first name while players get to come up with the surname. I understand why that wouldn't work for DA2 because of it's emphasis on family history and whatnot, but it just felt ridiculous to have friends you've known for ten years and even your own family with the SAME surname referring to you as Hawke. The only reason name customization is even that relevant is so that you're able to differentiate between each character you make, which would be just as easily solved (and not to mention much less awkward) with a fixed first name and customized last name.

#229
Drone696

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There can be only one.

#230
Ravensword

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Corky.

#231
Drone696

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Sounds good as well.

#232
Ravensword

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Thanks.

#233
Drone696

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My pleasure.

#234
Ravensword

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Another good surname: Strangelove.

#235
Drone696

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Indeed. And an academic title would reinforce his position.

#236
Ravensword

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Could be a good surname for a magister from the Tevinter Imperium.

#237
Drone696

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Lol. I'm totally gonna call my Inquisitor Dr. Strangelove.

#238
Ravensword

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Ah, good on you.

I've thought of another good surname: Merkwürdigliebe.

#239
Drone696

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Allerdings.

#240
kumquats

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rapunzel696 wrote...

Lol. I'm totally gonna call my Inquisitor Dr. Strangelove.


I love this.

#241
Sir George Parr

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Saraphial wrote...

I think I'd rather just have it opposite from how the name system worked in DA2. In other words, I'd rather the character be assigned a first name while players get to come up with the surname. I understand why that wouldn't work for DA2 because of it's emphasis on family history and whatnot, but it just felt ridiculous to have friends you've known for ten years and even your own family with the SAME surname referring to you as Hawke. The only reason name customization is even that relevant is so that you're able to differentiate between each character you make, which would be just as easily solved (and not to mention much less awkward) with a fixed first name and customized last name.

With DA2 i felt it could have being more affecting to have had a set first name. Especially as without it the members of Hawke's immediate family are handicapped from showing any warmth or familiarity with the PC, so i would find it hard to care about them when the game expects you to care. Again its the same situation with the LIs, it would so much better for Isabela to say 'Marian' instead of just calling her 'Hawke' all the time.   

#242
Sylvius the Mad

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Allan Schumacher wrote...

Except, if we accept that your logical assumptions of how frequently people are addressed by name are true, it'd be just as unnatural for the PC to speak character names, and therefore the PC should also not speak NPC names.

I didn't claim that people never speak names - just that they do it far less frequently than we see in these games.

But in those circumstances where camera tricks are not sufficient to signal whom to speaker is addressing (or to whom he is referring), we have a recourse.  When NPCs address the PC, we can use body language.  When the PC addresses NPCs, we can voice the name.  When NPCs address each other, we can use whichever best suits the scene.

But since this won't be a radical and frequent departure between PC and NPC behaviour, it shouldn't be as jarring as people find it now when the names are routinely voiced, but the PC name isn't because the writers didn't know it.

As such, a (presumably) more natural way of directing this should be done. You gave an example of physically touching the individual, which would work. And we could do this for the PC as well.

I'm not a fan of having the PC act without explicit player input.

In other words, the ideal natural solution is to not voice people (something irrelevant to whether or not names are used - I have a sneaking suspicion that you have little issue if names are used when it's a name of your choosing however, and you have fabricated a position in the hopes of getting something that you want), and to not use their names.

My two positions here are complementary, but I do come by both honestly.  I would like to be able to choose my character's name, and I think names are used too often in dialogue.

NWN shows us this quite well.  The text dialogue we written in the traditional way, with extensive use of character names.  But since some of NWN's lines are voiced, those lines needed to be rewritten to avoid using character names.  As a result, we got to see, side-by-side, dialogue with character names and dialogue without character names.  And dialogue without names worked better (I think).

Let's assume for the moment that BioWare has a receptionist (maybe they do - I have no idea).  Let's further assume that you walk past this receptionist when you arrive at work each morning.  When you greet him, do you say, "Good morning," or do you say, "Good morning, Steve."  Where these no one else in the room, and no one else to whom you could be speaking, do you use people's names to address them?

Though you've already conceded that name use is perfectly valid when addressing NPCs.

It's valid, in moderation.  The moderation is important, because it minimises the differences between PC and NPC behaviour.

If the game had no voice, do you still have reservations with the player name you chose being addressed on a consistent basis?

Unvoiced games tend not to have access to the cinematic tools I've suggested be used in place of character names.

But assuming they did, I still think the names would be unnecessary, but given how I read they likely wouldn't bother me as much.

As an anecdote, I typically use the person's name when I am saying hello to them, unless they are in a group to which I use a plural term like "guys."

This answers my previous question.  It also strikes me as odd behaviour, but if other people think it's not unusual then perhaps I'm simply atypical in how I use names (or want them used).

I ask this because I am having a hard time convincing myself that you didn't fabricate a position simply because you could then use it as an argument against a position you'd be against.

My objective here is clearly to get you guys to let us name our own character.  I think I'm being pretty open about that.

#243
lil yonce

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Cotchery.

#244
Guest_Jayne126_*

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Wurst.

#245
lil yonce

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Nah, Whitehurst.

#246
Todd23

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EntropicAngel wrote...

In regard to Sylvius' argument, I'd argue that people say names much less often that they do, for example, in the Bioware games, but they DO do it.

It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.


Posted Image

#247
robertthebard

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Todd23 wrote...

EntropicAngel wrote...

In regard to Sylvius' argument, I'd argue that people say names much less often that they do, for example, in the Bioware games, but they DO do it.

It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.


Posted Image

In this case, I would have to side with NO, because it has the booze and the food.Posted Image

#248
Examurai

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Burger or Johnson? How about Fernandez?

#249
Guest_EntropicAngel_*

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Sylvius the Mad wrote...
When NPCs address the PC, we can use body language.


Oh oh oh, Sylvius!

 body language.


I can't help but smile.


Sylvius the Mad wrote...

Let's assume for the moment that BioWare has a receptionist (maybe they do - I have no idea).  Let's further assume that you walk past this receptionist when you arrive at work each morning.  When you greet him, do you say, "Good morning," or do you say, "Good morning, Steve."  Where these no one else in the room, and no one else to whom you could be speaking, do you use people's names to address them?


I'd argue that if you know someone less well, you're more likely to use their name--the situation one would likely be in in this example. I may be wrong.

Modifié par EntropicAngel, 23 avril 2013 - 03:35 .


#250
Sylvius the Mad

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I've been listening carefully to people around my office, and I find they use each other's names far more often than I would deem necessary, or even pleasant.