Upsettingshorts wrote...
Clearly, the answer is a toggle.
I know this is a joke, but you are just about right on something.
Like all the old cRPGs, which had a party of pre-made characters you could use, BioWare RPGs could have the pre-defined MC, with voice and appearance set. That could be the default play, and probably what most people would choose (you know, still being allowed to advance the character and tweak stats and such.) But then the game could ALSO give the option of creating your own character, which THEN has no voice-over but just text for his/her dialog. This would require ONE extra reading of some lines for the dialog of NPCs - like you have one for female and male pronouns, now you would need just one with no "Hawke" or "Shepard" or whichever name is used for the pre-defined MC. As a result of doing this, just like they typically avoid gender pronouns as much as possible in writing dialog, they would now avoid addressing the character by name more, too, to avoid too many extra line reads.
It would be the best solution for both parties with LITTLE additional cost. For those who want the game to acknowledge their character by voice-over and other such that a pre-defined character allows, this aspect can be built up MORE as there'd be one MC to do for it.
For those who don't want this, it is little different than the change of gender and turning on of sub-titles for the MC. Now the player is allowed to make their own character, satisfying that crowd, as well.
The players making their own character lose a bunch of NPC and game reactivity that the pre-defined MC allows, but I think it's a trade-off that said players would happily make.
And before "added work" gets brought up on how this would take so much more design work, all it would really take is the same kind of dialog omission that story choices make - you tag all the pre-defined character dialog and stuff with a flag similar to gender or class or "did you side with the mages or the templars", and then have the game check the dialog against that flag, with the game omitting the pre-defined character dialog due if the player made their own character.