Aller au contenu

Photo

Inquisitor Surname


254 réponses à ce sujet

#126
Todd23

Todd23
  • Members
  • 2 042 messages
"Sucks". And I'll name my characters after friends.

#127
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
Diotheos.

#128
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
In regard to Sylvius' argument, I'd argue that people say names much less often that they do, for example, in the Bioware games, but they DO do it.

It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.

#129
CrystaJ

CrystaJ
  • Members
  • 160 messages
Swift.

I've met someone with that surname and I thought it was the coolest thing ever and I almost wanted to marry him just to get it

#130
lil yonce

lil yonce
  • Members
  • 2 319 messages

CrystaJ wrote...

Swift.

I've met someone with that surname and I thought it was the coolest thing ever and I almost wanted to marry him just to get it

Sweet.
March.
Lawless.
Christmas.

Felt the same way when I heard those surnames. <3

#131
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

hoorayforicecream wrote...

This playwright seems to disagree.

Shakespeare wrote in metered verse.  Metered verse differs from natural language in a number of ways, most relevantly here the need to add extraneous syllables to lines.

#132
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

EntropicAngel wrote...

In regard to Sylvius' argument, I'd argue that people say names much less often that they do, for example, in the Bioware games, but they DO do it.

It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.

So the question is, is fixing the PC's name necessary, or would it be better to write around those rare instances and leave the PC's name in the hands of the player?

#133
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

Youth4Ever wrote...

Like all games RPGs must change with the times. Audio and visuals receive far more emphasis today than in 1989 and console gaming is an important market. That's worked fine for the five hour action packed FPS but has changed the twenty+ hour action lacking, character focused RPG.

"twenty+ hour"  I remember complaining about the length of KotOR when it ran only 30 hours.

Its strange when your character is the only one who doesn't speak

If this is true (and I don't think it is, but clearly some do) then one possible solution is to voice none of the characters.

and is too frequently addressed by title.

As I've explained, that's a writing issue.  The characters shouldn't be addressing each other much at all, regardless of whether they use names or titles.

Why should they be this nameless, voiceless character when every other major character is noticeably unique?

If your character is ever nameless, voiceless, or uninteresting, that is your own fault.  As the roleplayer, defining your character's traits is your primary gameplay job.  Nothing beyond defining who your character is really matters to roleplaying.

#134
lil yonce

lil yonce
  • Members
  • 2 319 messages

Sylvius the Mad wrote...

"twenty+ hour"  I remember complaining about the length of KotOR when it ran only 30 hours.

Never played KotOR. And from your description it is a twenty+hour game.

If this is true (and I don't think it is, but clearly some do) then one possible solution is to voice none of the characters.

And your solution is no more valid than the current solution of voicing all characters.

As I've explained, that's a writing issue.  The characters shouldn't be addressing each other much at all, regardless of whether they use names or titles.

They will address each other by name or title and the context either is used in is important to immersion. Should they say "Inquisitor" only once in-game and say it in an awkward or unsual context-- one that calls for a first or last name-- it remains an issue.

If your character is ever nameless, voiceless, or uninteresting, that is your own fault.  As the roleplayer, defining your character's traits is your primary gameplay job.  Nothing beyond defining who your character is really matters to roleplaying.

The personality of my character matters to me. Their choices. Their feelings. I do not care for a voice in my head however. I prefer a complete interactive experience and that preference is no fault. Your words drip with arrogance and I would rather you post no more in a thread you have now drug entirely off topic.

Modifié par Youth4Ever, 17 avril 2013 - 05:02 .


#135
DEJVOLD

DEJVOLD
  • Members
  • 1 messages
Tylhern.

#136
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 117 messages

Youth4Ever wrote...

Sylvius the Mad wrote...

"twenty+ hour"  I remember complaining about the length of KotOR when it ran only 30 hours.

Never played KotOR. And from your description it is a twenty+hour game.

It is.  Twenty+ hours just seems like such a low bar.

And your solution is no more valid than the current solution of voicing all characters.

And no less.  So, having established the equivalent validity of those two solutions, we can now discuss their merits without prejudice.

They will address each other by name or title and the context either is used in is important to immersion. Should they say "Inquisitor" only once in-game and say it in an awkward or unsual context-- one that calls for a first or last name-- it remains an issue.

I don't disagree.  Awkward writing is awkward writing.  But, unvoiced dialogue does solve this issue by allowing variables in the text.  "Hi, %CHARNAME%." works better than "Hi, Inquisitor."

The personality of my character matters to me. Their choices. Their feelings.

Feelings you can't control unless you defined the character yourself.

I do not care for a voice in my head however. I prefer a complete interactive experience and that preference is no fault.

No one claimed it was.

Your words drip with arrogance and I would rather you post no more in a thread you have now drug entirely off topic.

This is a side-discussion that arose from my direct answer to the question posed by the thread.  I think the Inquisitor's surname should not be fixed.  Responses to my suggestion relied on assumptions about game design I do not share, so I defended my suggestion by challenging those assumptions.

#137
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages
We should get to choose our characters surname from a list of predetermined names.

#138
legbamel

legbamel
  • Members
  • 2 539 messages
I quite like Hawke having a surname and later a title. I'm accustomed to being called by my surname and I wouldn't expect or like to have people I don't know or who ought to be respectful call me by my first name. Hubby doesn't ever use my name unless he needs to get my attention in public.

As for last names, I'd love to see Richelieux...or maybe just Cardinal if we're sticking with the bird theme. :D

#139
vortex216

vortex216
  • Members
  • 515 messages

AngelSpirit wrote...

Man.. I don't know..

Draven
Edge
Foxe
Slade
Wolfe

Something like that. Short, catchy and multi-gendered.


I think Foxe is the best thing suggested. Mostly because I don't know how pronounce half of the other names.

#140
lady_v23

lady_v23
  • Members
  • 4 967 messages
player 1.

Modifié par lady_v23, 17 avril 2013 - 09:35 .


#141
Vallasch

Vallasch
  • Members
  • 122 messages
2 People suggested Eisenhorn already before me. They each deserve a cooky for knowing awesome when they read it! :)

#142
Stella-Arc

Stella-Arc
  • Members
  • 504 messages
How about "Léon"? You know, french for "lion". Imagine being "The Lion of Thedas"....

...wait, do lions even exist in Thedas? 

Modifié par Stella-Arc, 17 avril 2013 - 09:41 .


#143
Izana

Izana
  • Members
  • 82 messages

Stella-Arc wrote...

How about "Léon"? You know, french for "lion". Imagine being "The Lion of Thedas"....

...wait, do lions even exist in Thedas? 

Orlais love their lion statues. Of course they exist.

#144
Stella-Arc

Stella-Arc
  • Members
  • 504 messages

Izana wrote...

Stella-Arc wrote...

How about "Léon"? You know, french for "lion". Imagine being "The Lion of Thedas"....

...wait, do lions even exist in Thedas? 

Orlais love their lion statues. Of course they exist.


...I suddenly feel stupid...

#145
Grog Muffins

Grog Muffins
  • Members
  • 231 messages
Since I'm feeling particularly Orleasian right now:

Fabian
Colbert
Delacroix
LaChapelle (too on the nose? :whistle:)
Sauvage

Or, if all else fails: Poirot :bandit:

#146
Maverick827

Maverick827
  • Members
  • 3 193 messages

Darth Brotarian wrote...

We should get to choose our characters surname from a list of predetermined names.

Fine, but the game costs $80 and you somehow need to convince the internet not to crucify EA.

Good luck.

#147
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Sylvius the Mad wrote...

hoorayforicecream wrote...

This playwright seems to disagree.

Shakespeare wrote in metered verse.  Metered verse differs from natural language in a number of ways, most relevantly here the need to add extraneous syllables to lines.


Fast Jimmy brought that up already and also helpfully provided a modern prose form play example that also disputes your premise.

Edit: 

But to throw even more water on your theory, there are some common reasons to use names while in conversation:

1. Introductions/greetings. "Hail, Sylvius. I am Hoorayforicecream."
2. Conversations involving more than two people. "Come on, Hoorayforicecream. Help me convince Sylvius he is wrong."
3. Speaking about a third party. "I've heard of this Sylvius before..."
4. Emphasis. "No, Sylvius, I will not do ask you ask!"
5. Questioning. "Sylvius? What do you mean?"

Modifié par hoorayforicecream, 17 avril 2013 - 10:54 .


#148
Kommunicating

Kommunicating
  • Members
  • 100 messages
De Launcet.

#149
Rawgrim

Rawgrim
  • Members
  • 11 532 messages
Firecam

#150
LOLandStuff

LOLandStuff
  • Members
  • 3 107 messages
Inquisitor Rose Bonbon.
Polka dots included.