Inquisitor Surname
#126
Posté 17 avril 2013 - 12:22
#127
Posté 17 avril 2013 - 12:28
#128
Guest_EntropicAngel_*
Posté 17 avril 2013 - 02:29
Guest_EntropicAngel_*
It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.
#129
Posté 17 avril 2013 - 04:12
I've met someone with that surname and I thought it was the coolest thing ever
#130
Posté 17 avril 2013 - 04:19
Sweet.CrystaJ wrote...
Swift.
I've met someone with that surname and I thought it was the coolest thing everand I almost wanted to marry him just to get it
March.
Lawless.
Christmas.
Felt the same way when I heard those surnames. <3
#131
Posté 17 avril 2013 - 04:35
Shakespeare wrote in metered verse. Metered verse differs from natural language in a number of ways, most relevantly here the need to add extraneous syllables to lines.hoorayforicecream wrote...
This playwright seems to disagree.
#132
Posté 17 avril 2013 - 04:36
So the question is, is fixing the PC's name necessary, or would it be better to write around those rare instances and leave the PC's name in the hands of the player?EntropicAngel wrote...
In regard to Sylvius' argument, I'd argue that people say names much less often that they do, for example, in the Bioware games, but they DO do it.
It's been probably weeks, maybe months since most of the people I know said my name, but they DO occasionally.
#133
Posté 17 avril 2013 - 04:40
"twenty+ hour" I remember complaining about the length of KotOR when it ran only 30 hours.Youth4Ever wrote...
Like all games RPGs must change with the times. Audio and visuals receive far more emphasis today than in 1989 and console gaming is an important market. That's worked fine for the five hour action packed FPS but has changed the twenty+ hour action lacking, character focused RPG.
If this is true (and I don't think it is, but clearly some do) then one possible solution is to voice none of the characters.Its strange when your character is the only one who doesn't speak
As I've explained, that's a writing issue. The characters shouldn't be addressing each other much at all, regardless of whether they use names or titles.and is too frequently addressed by title.
If your character is ever nameless, voiceless, or uninteresting, that is your own fault. As the roleplayer, defining your character's traits is your primary gameplay job. Nothing beyond defining who your character is really matters to roleplaying.Why should they be this nameless, voiceless character when every other major character is noticeably unique?
#134
Posté 17 avril 2013 - 04:59
Never played KotOR. And from your description it is a twenty+hour game.Sylvius the Mad wrote...
"twenty+ hour" I remember complaining about the length of KotOR when it ran only 30 hours.
And your solution is no more valid than the current solution of voicing all characters.If this is true (and I don't think it is, but clearly some do) then one possible solution is to voice none of the characters.
They will address each other by name or title and the context either is used in is important to immersion. Should they say "Inquisitor" only once in-game and say it in an awkward or unsual context-- one that calls for a first or last name-- it remains an issue.As I've explained, that's a writing issue. The characters shouldn't be addressing each other much at all, regardless of whether they use names or titles.
The personality of my character matters to me. Their choices. Their feelings. I do not care for a voice in my head however. I prefer a complete interactive experience and that preference is no fault. Your words drip with arrogance and I would rather you post no more in a thread you have now drug entirely off topic.If your character is ever nameless, voiceless, or uninteresting, that is your own fault. As the roleplayer, defining your character's traits is your primary gameplay job. Nothing beyond defining who your character is really matters to roleplaying.
Modifié par Youth4Ever, 17 avril 2013 - 05:02 .
#135
Posté 17 avril 2013 - 05:08
#136
Posté 17 avril 2013 - 05:24
It is. Twenty+ hours just seems like such a low bar.Youth4Ever wrote...
Never played KotOR. And from your description it is a twenty+hour game.Sylvius the Mad wrote...
"twenty+ hour" I remember complaining about the length of KotOR when it ran only 30 hours.
And no less. So, having established the equivalent validity of those two solutions, we can now discuss their merits without prejudice.And your solution is no more valid than the current solution of voicing all characters.
I don't disagree. Awkward writing is awkward writing. But, unvoiced dialogue does solve this issue by allowing variables in the text. "Hi, %CHARNAME%." works better than "Hi, Inquisitor."They will address each other by name or title and the context either is used in is important to immersion. Should they say "Inquisitor" only once in-game and say it in an awkward or unsual context-- one that calls for a first or last name-- it remains an issue.
Feelings you can't control unless you defined the character yourself.The personality of my character matters to me. Their choices. Their feelings.
No one claimed it was.I do not care for a voice in my head however. I prefer a complete interactive experience and that preference is no fault.
This is a side-discussion that arose from my direct answer to the question posed by the thread. I think the Inquisitor's surname should not be fixed. Responses to my suggestion relied on assumptions about game design I do not share, so I defended my suggestion by challenging those assumptions.Your words drip with arrogance and I would rather you post no more in a thread you have now drug entirely off topic.
#137
Posté 17 avril 2013 - 05:26
#138
Posté 17 avril 2013 - 06:01
As for last names, I'd love to see Richelieux...or maybe just Cardinal if we're sticking with the bird theme.
#139
Posté 17 avril 2013 - 06:42
AngelSpirit wrote...
Man.. I don't know..
Draven
Edge
Foxe
Slade
Wolfe
Something like that. Short, catchy and multi-gendered.
I think Foxe is the best thing suggested. Mostly because I don't know how pronounce half of the other names.
#140
Posté 17 avril 2013 - 09:35
Modifié par lady_v23, 17 avril 2013 - 09:35 .
#141
Posté 17 avril 2013 - 09:36
#142
Posté 17 avril 2013 - 09:39
...wait, do lions even exist in Thedas?
Modifié par Stella-Arc, 17 avril 2013 - 09:41 .
#143
Posté 17 avril 2013 - 09:44
Orlais love their lion statues. Of course they exist.Stella-Arc wrote...
How about "Léon"? You know, french for "lion". Imagine being "The Lion of Thedas"....
...wait, do lions even exist in Thedas?
#144
Posté 17 avril 2013 - 09:47
Izana wrote...
Orlais love their lion statues. Of course they exist.Stella-Arc wrote...
How about "Léon"? You know, french for "lion". Imagine being "The Lion of Thedas"....
...wait, do lions even exist in Thedas?
...I suddenly feel stupid...
#145
Posté 17 avril 2013 - 10:22
Fabian
Colbert
Delacroix
LaChapelle (too on the nose?
Sauvage
Or, if all else fails: Poirot
#146
Posté 17 avril 2013 - 10:31
Fine, but the game costs $80 and you somehow need to convince the internet not to crucify EA.Darth Brotarian wrote...
We should get to choose our characters surname from a list of predetermined names.
Good luck.
#147
Posté 17 avril 2013 - 10:40
Sylvius the Mad wrote...
Shakespeare wrote in metered verse. Metered verse differs from natural language in a number of ways, most relevantly here the need to add extraneous syllables to lines.hoorayforicecream wrote...
This playwright seems to disagree.
Fast Jimmy brought that up already and also helpfully provided a modern prose form play example that also disputes your premise.
Edit:
But to throw even more water on your theory, there are some common reasons to use names while in conversation:
1. Introductions/greetings. "Hail, Sylvius. I am Hoorayforicecream."
2. Conversations involving more than two people. "Come on, Hoorayforicecream. Help me convince Sylvius he is wrong."
3. Speaking about a third party. "I've heard of this Sylvius before..."
4. Emphasis. "No, Sylvius, I will not do ask you ask!"
5. Questioning. "Sylvius? What do you mean?"
Modifié par hoorayforicecream, 17 avril 2013 - 10:54 .
#148
Posté 17 avril 2013 - 10:41
#149
Posté 17 avril 2013 - 10:49
#150
Posté 17 avril 2013 - 11:03
Polka dots included.





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