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DA2 and the idea of the safe and familiar


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#1
jillabender

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I've often come across arguments on these forums to the effect that DA2 represents an attempt on BioWare's part to appeal to a mass audience by emulating games that a mass audience is already familiar and comfortable with, rather than providing an innovative experience.

It's not my intention to bring this up to stir up old arguments - I'm bringing it up because I don't think it's fair to dismiss DA2 as sticking to the familiar for the sake of mass appeal, and I'd like to share some thoughts as to why.

I personally have mixed feelings about DA2 - although I've enjoyed it, there are things about it that I find frustrating and disappointing.

But I don't think it's fair to BioWare to say that they've chosen to go with what's safe and familiar, because they tried something quite new in DA2, by offering a character-driven and cinematic story with a voiced protagonist while also giving the player many opportunities to influence how the story plays out and to determine the player character's personality on a micro level.

The framed narrative was also a novel idea, and the story, despite its flaws, was certainly a departure from the typical "save the world from the big bad" formula.

Personally, I couldn't quite get into the direction that BioWare took with DA2 the way I would have liked - I tried, but I find that Hawke lacks the freedom and flexibility that make a silent protagonist like the Warden satisfying for me to play, while also lacking the details and nuances that make a voiced and pre-established character like Shepard satisfying for me to play.

But I can still appreciate that for many people, DA2 offers something special in that it gives them the opportunity to influence their player character's demeanour and personality, and to see and hear the character express that personality and have other characters react to it.

Obviously, I can't speak for those who whole-heartedly embraced DA2, but I don't think it's fair to say that players who want that kind of experience are just looking for what's safe and familiar. I get the impression that for many of them, it's not about wanting BioWare's games to be more like other games that they're comfortable and familiar with. To them, from what I understand, DA2 represents something new: a level of micro-reactivity that they haven't found anywhere else.

Modifié par jillabender, 15 avril 2013 - 03:07 .


#2
Angrywolves

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It was clearly dumbed down and seems to represent a pattern also seen in the ME games going from a traditional rpg to more of an action type rpg. But doing that seems to be hurting Bioware.

#3
jillabender

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Angrywolves wrote...

It was clearly dumbed down and seems to represent a pattern also seen in the ME games going from a traditional rpg to more of an action type rpg. But doing that seems to be hurting Bioware.


I completely understand why some people don't like the more fast-paced and actiony (for lack of a better word) feel of DA2's combat - in fact, I personally enjoy DA:O's combat more than DA2's.

I'm not sure it's really fair, though, to describe DA2's combat system as "dumbed-down" - certainly, the wave encounters with parachuting enemies didn't offer a lot of scope for strategy, but I don't think that the actual combat mechanics were necessarily "dumbed-down" as such. The interfaces have been made simpler, certainly, but I don't see that as dumbing-down.

I can see that the developers were trying in DA2 to create a system that encourages waiting for the right moment to use a particular ability for maximum impact, and I can see the potential - I think the problem was in the encounter design.

Modifié par jillabender, 15 avril 2013 - 03:15 .