Renmiri1 wrote...
No argument about how shallow Act 3 was, and no arguments about your suggestions, it would have rocked.
But judging by the Monica's and others where the mere mention of it was an offense, I don't think Bioware would have gotten away with what you described. It is still a very raw topic and I was floored that they got away with the little that they included.
Other games did far more than what DA2 did.
Alpha Protocol gave us the option to ally with a terrorist, Shaheed, and even form mutual respect (he can even grow to respect an American patriot who's against the military-industrial complex). Heck, Shaheed can become an integral part of your end game plan. Add the whole military-industrial complex's machinations, the US government using terrorism for its geo-political interests, Shaheed's own rethoric, and many plot points in the game, and you can even understand where he's coming from.
The Witcher 1 had the Scoia'Tael and Yaevinn, terrorists fighting other religiously motivated racist terrorists, and we see the radicalism and violence increasing on both sides in a vicious cycle spanning 4 chapters (what DA2 tried and failed miserably at).
And The Witcher 2 had Iorveth, a mass murderering terroist that Anders wouldn't dream of becoming like, who they managed to make potentially sympathetic and on the course of changing his ways and embrace a cause higher than pointless acts of terror.
Those three examples are daring and intelligent portrayals of terrorism. DA2 did nothing of this sort.
Modifié par KnightofPhoenix, 19 avril 2013 - 09:03 .