Just in terms of main character vs. party members. I know a few things, but it would be helpful to know what else. Just tryin' to make an informed character decision.
I know that Hawke as a mage has access to healing magic all his own.
I think that Hawke as a rogue is the only one who gets to jump around the battle field.
What else? I presume that mage Hawke has more spells that are his only.
Can Ferric disarm traps and pick locks with the same adeptness as Hawke (presumably based on cunning)?
I also presume that warrior Hawke is capable of being the best frontliner, perhaps with talents all his own.
So, anyone want to enlighten me?
What can Hawke do that companions can't?
Débuté par
Onion Eater
, avril 15 2013 07:12
#1
Posté 15 avril 2013 - 07:12
#2
Posté 15 avril 2013 - 08:23
Isabela jumps around the battlefield quite a bit.
While Hawke does have a few unique abilities — a Warrior Hawke is the only person who can pick up Reaver abilities, for instance — what s/he has over the others is versatility. The party members are all really good at their own particuar niche and can be better at some things than Hawke, but s/he can fill virtually any role that's needed.
In essence, Hawke is the quintessential Hero; s/he's not quite as good at some things as others, but s/he's generally good at everything.
Hawke also has a lot of Heroic Willpower that lets him resist the influence of blood mages and demons.
While Hawke does have a few unique abilities — a Warrior Hawke is the only person who can pick up Reaver abilities, for instance — what s/he has over the others is versatility. The party members are all really good at their own particuar niche and can be better at some things than Hawke, but s/he can fill virtually any role that's needed.
In essence, Hawke is the quintessential Hero; s/he's not quite as good at some things as others, but s/he's generally good at everything.
Hawke also has a lot of Heroic Willpower that lets him resist the influence of blood mages and demons.
Modifié par thats1evildude, 15 avril 2013 - 08:28 .
#3
Posté 16 avril 2013 - 12:48
To put it simply, Hawke has access to a greater range and deeper amount of specialisation.
The companions are basically weaker copies of Hawke, with a missing ability tree and with a specialisation tree that is a strange (generally weaker) amalgamation of hawke's specialisations.
e.g. Anders doesn't have entropy, Bethany doesn't have primal, Merrill doesn't have creation - it's not so noticeable for the others, but the rogues either have DW or archery and the warriors either have S&S or 2H.
Here's hawke's specialisations (abilities only hawke gets access to)
Warrior Hawke:
Reaver - Increases your damage the lower your health gets. Slight boost to attack-speed on kill.
Berserker - Allows stamina to be used to calculate base damage. Increases attack-speed and stamina regen.
Templar - Increases damage vs demons/mages. Magic resistance. Ability to silence enemies.
Rogue Hawke:
Assassin - Highest spike damage ability. Increased critical damage. Strongest debuff ability.
Duelist - Spike damage+mobility ability.
Shadow - Increased critical damage. Threat management via Decoy.
Mage Hawke:
Blood Mage - Use health instead of mana to cast spells, but can't heal. High damage spells.
Force Mage - Ability to drag enemies together. Best crowd-control spell (traps groups of enemies in place).
Spirit Healer - Heals etc.
and here's the companion's specialisations (abilities only that companion gets)
Aveline
Guardian
Fenris
Tevinter Fugitive
Isabela
Swashbuckler
Varric
Marksman
Sebastian
Royal Archer
Anders
Vengeance
Merrill
Blood of the First
Essentially, the companion specialisations provide decent passives/sustains and a few interesting abilities, but nothing compared to the massive bonuses that hawke's specialisations give.
Notable exceptions include Ander's vengeance tree and Varric's marksman tree for the massive damage bonuses they provide - although they still don't compare to the utility of forcemage, or the general overpowered-ness of shadow/assassin.
Also, Hawke's increased customisation options mean that less useful abilities can be skipped, and more useful abilities focused on.
In regards to your specific questions:
All melee characters will "jump" around from enemy to enemy while you directly control them and will slowly shuffle their way when operating on their AI/tactics. However it is true that the character you directly control has a distinct advantage - the jump attacks reduce travel time, allow more damage to be dealt, and also enabling manual dodging of enemy attacks.
All mages (besides merrill) have access to "heal" in the creation tree - and Ander's panacea tree is the equivalent of spirit healer (group heals, resurrection). Heals aren't really all that essential, and the main benefit of the creation tree is haste and heroic aura. And more haste = better.
As I referred to earlier, mage hawkes have full access to the spell trees, which can be useful. They also get access to "full versions" of the spirit healer and bloodmage trees, as well as the unique forcemage tree. The forcemage tree is probably the main advantage of a hawke mage (as well as dual haste), although the bloodmage spells can be pretty brutal.
Ferric referring to Varric (and not some strange Fenris-Varric mutant), requires the same amount of cunning as hawke to open locks/traps. The only advantage hawke has in this regards is been able to equip items with the "improves lockpicking" property with greater ease. This reduces the amount of cunning required to open locks. Needless to say, Fenris can't open locks.
Warrior hawke is actually more notable for been able to dish out a larger amount of damage than other warriors than tanking - Aveline's specialisation would be better at that. However, hawke's berserker and reaver trees more than compensate for that, allowing him/her to attack ridiculously fast with massive damage multipliers.
Wow, I spieled on more than I was intending..
Anyway, hope you're enlightened
The companions are basically weaker copies of Hawke, with a missing ability tree and with a specialisation tree that is a strange (generally weaker) amalgamation of hawke's specialisations.
e.g. Anders doesn't have entropy, Bethany doesn't have primal, Merrill doesn't have creation - it's not so noticeable for the others, but the rogues either have DW or archery and the warriors either have S&S or 2H.
Here's hawke's specialisations (abilities only hawke gets access to)
Warrior Hawke:
Reaver - Increases your damage the lower your health gets. Slight boost to attack-speed on kill.
Berserker - Allows stamina to be used to calculate base damage. Increases attack-speed and stamina regen.
Templar - Increases damage vs demons/mages. Magic resistance. Ability to silence enemies.
Rogue Hawke:
Assassin - Highest spike damage ability. Increased critical damage. Strongest debuff ability.
Duelist - Spike damage+mobility ability.
Shadow - Increased critical damage. Threat management via Decoy.
Mage Hawke:
Blood Mage - Use health instead of mana to cast spells, but can't heal. High damage spells.
Force Mage - Ability to drag enemies together. Best crowd-control spell (traps groups of enemies in place).
Spirit Healer - Heals etc.
and here's the companion's specialisations (abilities only that companion gets)
Aveline
Guardian
Fenris
Tevinter Fugitive
Isabela
Swashbuckler
Varric
Marksman
Sebastian
Royal Archer
Anders
Vengeance
Merrill
Blood of the First
Essentially, the companion specialisations provide decent passives/sustains and a few interesting abilities, but nothing compared to the massive bonuses that hawke's specialisations give.
Notable exceptions include Ander's vengeance tree and Varric's marksman tree for the massive damage bonuses they provide - although they still don't compare to the utility of forcemage, or the general overpowered-ness of shadow/assassin.
Also, Hawke's increased customisation options mean that less useful abilities can be skipped, and more useful abilities focused on.
In regards to your specific questions:
All melee characters will "jump" around from enemy to enemy while you directly control them and will slowly shuffle their way when operating on their AI/tactics. However it is true that the character you directly control has a distinct advantage - the jump attacks reduce travel time, allow more damage to be dealt, and also enabling manual dodging of enemy attacks.
All mages (besides merrill) have access to "heal" in the creation tree - and Ander's panacea tree is the equivalent of spirit healer (group heals, resurrection). Heals aren't really all that essential, and the main benefit of the creation tree is haste and heroic aura. And more haste = better.
As I referred to earlier, mage hawkes have full access to the spell trees, which can be useful. They also get access to "full versions" of the spirit healer and bloodmage trees, as well as the unique forcemage tree. The forcemage tree is probably the main advantage of a hawke mage (as well as dual haste), although the bloodmage spells can be pretty brutal.
Ferric referring to Varric (and not some strange Fenris-Varric mutant), requires the same amount of cunning as hawke to open locks/traps. The only advantage hawke has in this regards is been able to equip items with the "improves lockpicking" property with greater ease. This reduces the amount of cunning required to open locks. Needless to say, Fenris can't open locks.
Warrior hawke is actually more notable for been able to dish out a larger amount of damage than other warriors than tanking - Aveline's specialisation would be better at that. However, hawke's berserker and reaver trees more than compensate for that, allowing him/her to attack ridiculously fast with massive damage multipliers.
Wow, I spieled on more than I was intending..
Anyway, hope you're enlightened
Modifié par mr_afk, 16 avril 2013 - 12:54 .
#4
Posté 16 avril 2013 - 07:56
Awesome. Thanks bunches.
And yes, meant Varric, though if perhaps I could merge the two together...
And yes, meant Varric, though if perhaps I could merge the two together...
#5
Posté 19 avril 2013 - 08:57
@above: It could be the opposite of Anders!
Fenris: I can't-- I can't... he's too strong!
*Varric takes over.*
Varric: Hawke, let's go to the Hanged Man; pint's on me.
Fenris: I can't-- I can't... he's too strong!
*Varric takes over.*
Varric: Hawke, let's go to the Hanged Man; pint's on me.





Retour en haut






