The Best Drell?
#26
Posté 16 avril 2013 - 03:00
#27
Posté 16 avril 2013 - 03:01
DHKany wrote...
MasterReefa wrote...
More often than not 2 of my 3 nades wiff and go somewhere else, ah well. But doesnt it work like if you reave a group and throw a nade for a BE anything caught in the BE gets unprimed?Air Quotes wrote...
MasterReefa wrote...
How often does that happen for you? I can never manage for each grenade to hit a different target.Air Quotes wrote...
Adept for me. Multi BE's never get old.
LOL. Almost every time. Radius Reave primes everything in a spawn. Then you lolnade them. BOOM! Clean work! Well...not really.
??
Reave + Clusternades = 3+ seperate biotic explosions.
Reefa is actually right. If one of the shrapnel happens to hit more than one opponent, it will detonate a combo on one of them but unprime all the others. The direct consequence is that multiple BEs from a reave + CG combo are not very easy to obtain. They happen sometimes, but they're pretty rare honestly. Not that you'll need them... Everything will die just the same.
#28
Posté 16 avril 2013 - 03:39
Modifié par PsychoticBiotic, 16 avril 2013 - 07:03 .
#29
Posté 16 avril 2013 - 03:41
Deerber wrote...
DHKany wrote...
MasterReefa wrote...
More often than not 2 of my 3 nades wiff and go somewhere else, ah well. But doesnt it work like if you reave a group and throw a nade for a BE anything caught in the BE gets unprimed?Air Quotes wrote...
MasterReefa wrote...
How often does that happen for you? I can never manage for each grenade to hit a different target.Air Quotes wrote...
Adept for me. Multi BE's never get old.
LOL. Almost every time. Radius Reave primes everything in a spawn. Then you lolnade them. BOOM! Clean work! Well...not really.
??
Reave + Clusternades = 3+ seperate biotic explosions.
Reefa is actually right. If one of the shrapnel happens to hit more than one opponent, it will detonate a combo on one of them but unprime all the others. The direct consequence is that multiple BEs from a reave + CG combo are not very easy to obtain. They happen sometimes, but they're pretty rare honestly. Not that you'll need them... Everything will die just the same.
Yeah It's annoying, but that why I go damage, lifted trgt damage, shrapnel. reduces the risk of the detonation radi overlapping and the extra shrapnel helps with the weird arc of cluster grenades, I hate missing with a long range cluster grenade.
Assassin edges out the Adept, if you have the weapons like the BW to get the most damage potential out of the kit. Adept is perhaps better if one doesn't have the same lvl of weapons, due to the dependance on power damage. I like the vanguard too, but lag hurts him badly unfortunately.
#30
Posté 16 avril 2013 - 03:42
#31
Posté 16 avril 2013 - 03:43
#32
Posté 16 avril 2013 - 03:45
The others cannot even come close to that although they maybe able to kill certain enemies faster. (but never safer)
#33
Posté 16 avril 2013 - 03:48
#34
Posté 16 avril 2013 - 03:52
PsychoticBiotic wrote...
For boss killing, the Drell. Not that he has trouble killing mooks, but I get more kill streaks with the Drellguard than any other kit.
Ah, so the Drell is your favorite drell for boss killing. Got it.
I think the guard is the most fun overall. But the assasin shines the most on platinum.
Modifié par Kalas747, 16 avril 2013 - 03:53 .
#35
Posté 16 avril 2013 - 03:52
#36
Posté 16 avril 2013 - 03:53
NuclearTech76 wrote...
People seem to always think in ideal situations. I'm thinking more in terms of worst case scenario, like Condor with it's ****** poor ammo boxes. In those situations, the infidrell is king.
Good point.
#37
Posté 16 avril 2013 - 03:57
But Adept is by far my favorite.
Anyone remembers the Stardusk DV guide that skipped Cluster grenades? One of the only ones I watched.
#38
Posté 16 avril 2013 - 04:15
It's not that hard if you're attacking a spawn right after it spawns and all the enemies are bunched up. It's a lot more iffy once the enemies get spread out. Anyway, I vote for Adept. But the Drell are probably the most powerful all-around race there is (at least damage output-wise). They are all awesome.MasterReefa wrote...
How often does that happen for you? I can never manage for each grenade to hit a different target.Air Quotes wrote...
Adept for me. Multi BE's never get old.
#39
Guest_Data7_*
Posté 16 avril 2013 - 04:20
Guest_Data7_*

(Sentinel)
#40
Posté 16 avril 2013 - 04:29
HolyAvenger wrote...
Drelldept on a grenade friendly map/team, Infidrell otherwise.
This.
If we’re talking overall, I’d say Infidrell, because being an
Infiltrator (and having ridiculous Recon Mine-spamming capability), he’s
naturally well-suited to almost every situation.
#41
Posté 16 avril 2013 - 04:49
NuclearTech76 wrote...
People seem to always think in ideal situations. I'm thinking more in terms of worst case scenario, like Condor with it's ****** poor ammo boxes. In those situations, the infidrell is king.
Why would you pick the worst case scenario though? I'd rather pick them all and average the performance out...
#42
Posté 16 avril 2013 - 04:56
Deerber wrote...
NuclearTech76 wrote...
People seem to always think in ideal situations. I'm thinking more in terms of worst case scenario, like Condor with it's ****** poor ammo boxes. In those situations, the infidrell is king.
Why would you pick the worst case scenario though? I'd rather pick them all and average the performance out...
I kinda see what Nuclear is saying, though. There seem to be two types of people (to simplify it) in this debate: Those who assume ideal situations, and those that don't.
In an ideal situation, you have a team that doesn't hog grenades, you've got max thermal packs, and your Drell Adept can spam grenades all game.
Nuclear is simply saying that if you're not looking at it that way (basically, if you're not assuming ideal situations), the Drell Infiltrator is a better choice, because he isn't as situation-dependent.
#43
Guest_Paynez_*
Posté 16 avril 2013 - 04:57
Guest_Paynez_*
#44
Posté 16 avril 2013 - 05:01
All good things.
Modifié par SimulatedSnowman, 16 avril 2013 - 05:05 .
#45
Guest_MasterReefa_*
Posté 16 avril 2013 - 05:04
Guest_MasterReefa_*
Thanks for the explanation. I suck at explaining stuff lol.Deerber wrote...
DHKany wrote...
MasterReefa wrote...
More often than not 2 of my 3 nades wiff and go somewhere else, ah well. But doesnt it work like if you reave a group and throw a nade for a BE anything caught in the BE gets unprimed?Air Quotes wrote...
MasterReefa wrote...
How often does that happen for you? I can never manage for each grenade to hit a different target.Air Quotes wrote...
Adept for me. Multi BE's never get old.
LOL. Almost every time. Radius Reave primes everything in a spawn. Then you lolnade them. BOOM! Clean work! Well...not really.
??
Reave + Clusternades = 3+ seperate biotic explosions.
Reefa is actually right. If one of the shrapnel happens to hit more than one opponent, it will detonate a combo on one of them but unprime all the others. The direct consequence is that multiple BEs from a reave + CG combo are not very easy to obtain. They happen sometimes, but they're pretty rare honestly. Not that you'll need them... Everything will die just the same.
#46
Posté 16 avril 2013 - 05:12
Brute approaching? Yawn..hit Reave a few times and forget about Kong. Reave does the rest.
#47
Posté 16 avril 2013 - 05:32
Dark Tlaloc wrote...
Deerber wrote...
NuclearTech76 wrote...
People seem to always think in ideal situations. I'm thinking more in terms of worst case scenario, like Condor with it's ****** poor ammo boxes. In those situations, the infidrell is king.
Why would you pick the worst case scenario though? I'd rather pick them all and average the performance out...
I kinda see what Nuclear is saying, though. There seem to be two types of people (to simplify it) in this debate: Those who assume ideal situations, and those that don't.
In an ideal situation, you have a team that doesn't hog grenades, you've got max thermal packs, and your Drell Adept can spam grenades all game.
Nuclear is simply saying that if you're not looking at it that way (basically, if you're not assuming ideal situations), the Drell Infiltrator is a better choice, because he isn't as situation-dependent.
I understand that, and agree one should only assume ideal situations which do not happen to be casual (those that are not casual should still be assumed imo: for example, if I play a drellGod with adrenaline III all grenades are mine, no matter how many grenade users are in the team).
What I was asking is why you'd want to do the opposite and assume the worst situation possible. I would think an average would be better, wouldn't it?
Modifié par Deerber, 16 avril 2013 - 05:33 .
#48
Posté 16 avril 2013 - 05:45
Deerber wrote...
Dark Tlaloc wrote...
Deerber wrote...
NuclearTech76 wrote...
People seem to always think in ideal situations. I'm thinking more in terms of worst case scenario, like Condor with it's ****** poor ammo boxes. In those situations, the infidrell is king.
Why would you pick the worst case scenario though? I'd rather pick them all and average the performance out...
I kinda see what Nuclear is saying, though. There seem to be two types of people (to simplify it) in this debate: Those who assume ideal situations, and those that don't.
In an ideal situation, you have a team that doesn't hog grenades, you've got max thermal packs, and your Drell Adept can spam grenades all game.
Nuclear is simply saying that if you're not looking at it that way (basically, if you're not assuming ideal situations), the Drell Infiltrator is a better choice, because he isn't as situation-dependent.
I understand that, and agree one should only assume ideal situations which do not happen to be casual (those that are not casual should still be assumed imo: for example, if I play a drellGod with adrenaline III all grenades are mine, no matter how many grenade users are in the team).
What I was asking is why you'd want to do the opposite and assume the worst situation possible. I would think an average would be better, wouldn't it?
I guess it just depends on your philosophy. I
agree that average is the most logical, but personally I also tend toward the
lower end, simply because I PUG a lot, and the worst possible outcome is
usually what I get! But yeah, average does make sense.
#49
Posté 16 avril 2013 - 05:52
HolyAvenger wrote...
Drelldept on a grenade friendly map/team, Infidrell otherwise.
QFT
#50
Posté 16 avril 2013 - 05:53





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