DinoSteve wrote...
*Trim the quote pyramid*
Unless it wasn't a matter of hours and you would also need to draw there attention, it would mean sacrificing a huge chunk of people and of course not every reaper would be killed but you could possibly take out alot of them.
Okay. Do we agree that the initial blast wave is sub-light speed - ie, that Reapers can detect a Mass Relay explosion at range, and avoid it? If we don't agree on that point, then I'm afraid this argument isn't going anywhere, so you might as well ignore the rest of this post. Basically, I'm giving the Arrival cinematic a small amount of credit (Since you didn't like me giving it full credit).
So you've developed some sort of bomb that blows up relays at a moment's notice. Cool. However, to catch Reapers in the explosion, you'd need to have them right next to the relay, otherwise they'd see the blast wave coming. Do we agree?
There are two ways to catch the fleet at a mass relay - immediately after a jump, immediately
before a jump, or by luring them to the relay.
Immediately after a jump, there's the problem of the Reaper fleet coming out hundreds to millions of kilometers away from the relay (see codex, Space-combat, 'Trans-relay assaults'). So you've got no guaranttee that after a jump they would even be in range.
Immediately before a jump... how detectable is this bomb? Because if it's completely invisible, I'll grant that you've got something here. Catch the fleet as it's about to make a jump - although the entire fleet probably won't get caught, you'd get some of it. (Some wouldn't have arrived yet, some would already be through). However, I consider a perfectly invisible bomb to be a tad unrealistic.
Lure them to the relay - okay, possibly. Except, there's nothing really to stop them from just sitting back and shooting you at a range (they outrange us too - codex, Reaper Capabilities). Especially if you're unwilling to hold the fight
away from the relay. And I still hold that the 'no-warning' area would be smaller than the area of the entire battle - the Reaper fleet is BIG.
By 'No-warning' area, I'm refering to the area close enough to the relay that you'd be caught by the explosion before you got your FTL engines going. Again, judging from the Arrival cinematic (without doing a huge amount of math - I'm just comparing the size of the initial explosion to the size of the relay) this is on the order of kilometers.
So overall... I'm sorry, but you really haven't convinced me. Provided that the Reapers are sensible, I don't think they can be beaten.
I am, however, of the opinion that our cycle, fighting with tooth and nail to the bitter end (refuse ending)
and giving a damn good advance warning system to the next cycle (Liara's time-capsule), could let the next cycle be enough to beat the Reapers conventionally. Our cycle as it stands? No, sorry.
Modifié par JasonShepard, 17 avril 2013 - 12:00 .