Anyone else hope this rumor about the next Mass Effect is true?
#176
Posté 17 avril 2013 - 11:11
first contact was their choice since. it involved humans hehe.
anyway "first contact war!" occurs in to places the relay and shanxi. shanxi is planet right not just a city. so their's alot of cities to fight in shanxi.
beside prior to the war their could be alot of planetary exploration before the actual war.
included also would be combat training in zero-g: the N7 training with anderson. something im looking up to.
great site to visit would be arcturus station.
finally who wouldn't want to fight the Turians the supposed greatest military in the galaxy, its about time we debunked that!
#177
Posté 17 avril 2013 - 11:20
#178
Posté 18 avril 2013 - 12:31
I think there were about ~650 casualties on each side (Human/Turian) during this "war", and I can imagine that (easily) being the body count of the character you would play throughout the campaign.
Plus, I'm going to love the end. Watching the Asari and the Salarians coming in and going: "Guys, would you just stop? C'mon. This is silly.". Perfect ending.
#179
Posté 18 avril 2013 - 11:49
#180
Posté 18 avril 2013 - 12:19
Prequels, straight away, hold up warning flags for me. I don't like the idea of just throwing a prequel in because you've boxed yourself in to a corner. Some work because they have something to say, like Metal Gear Solid 3. Most feel like go-to game design for when a series has gone as far as it needs to - Halo, Gears of War, Devil May Cry, God of War, etc.
And then making it an FPS just drops my interest level considerably. Do Bioware even know why people plays Mass Effect games? Is it for the awesome shooting? Because if I'm going to be a negative Nancy here, I'd like to throw my opinion into the circle and say that the shooting in Mass Effect games is pretty ****ing toilet, actually. I play Mass Effect specifically for the parts that aren't shooting. Because it's one of the few big franchises to put as much effort into storytelling as it does blowing **** up.
The thought of playing as a pair of floating hands and shooting Turians in the face real good for an eight hour campaign isn't blowing my skirt up.
#181
Posté 18 avril 2013 - 12:49
An FPS?
I'd give it a chance based on forthcoming information, as I do any game that could theoretically interest me, but the scenario doesn't seem particularly interesting if explored through an FPS. Yet another military shooter, yay! /sarcasm.
I'd rather have a sequel with a canon ending, even if I don't like the ending it's based on.
Modifié par Ieldra2, 18 avril 2013 - 12:50 .
#182
Posté 18 avril 2013 - 12:56
#183
Posté 18 avril 2013 - 02:25
Sauruz wrote...
Really, what difference would it make if they went full-FPS now? They could still have dialogue and characters, you know.
FPS screen makes you feel like you are playing yourself, it puts the player in the seat of the actual character. However, the fun in an RPG comes from NOT playing yourself being someone entirely different from yourself. That makes the game way more fun and entertaining.
#184
Posté 18 avril 2013 - 02:25
Exile Isan wrote...
Well, if it is a first person shooter that leaves me out.
And I don't think the First Contact War is a good era for a game. We all know what happens it wouldn't be any fun. Now a movie about the First Contact War, that I would sign up for.
I agree partly with this. I don't think a prequel would be a good idea for any new ME game because if it happens in the Milky Way galaxy we all know what it leads to-everything ends up with the reapers, always. And FPS, definitely not. PvP multiplayer, definitely not-this has been a suggestion by some that MP include PvP.
As far as a movie goes, well anything that includes a Commander Shepard in my opinion is flawed and yet it must contain Commander Shepard or it will almost be pointless. First off, let me repeat a Bioware mantra that led to the three endings: there is no canon in ME. Well, in a movie there would have to be-and it will be that Shepard is male. Funny, she was definitely not male in my story.
#185
Posté 18 avril 2013 - 02:33
#186
Posté 18 avril 2013 - 02:44
fizzypop wrote...
FPS screen makes you feel like you are playing yourself, it puts the player in the seat of the actual character.
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
#187
Posté 18 avril 2013 - 02:49
Malchat wrote...
...
Sadly 'steamlining' the choices and consequences might be seen as a wise move internally after the ME3 controversy. Why set yourself up for the risk of failure when the completely linear shooter-with-a-story Bioshock: Infinite gets so much commercial and critical love?
Hopefully they realize it's the story that needs to be good. The choices aren't precisely the problem. ME1 was plainly a well structured story, it was not breaking ground in terms of story but it was well narrated and sold its story well.
#188
Posté 18 avril 2013 - 02:50
#189
Posté 18 avril 2013 - 03:32
#190
Posté 18 avril 2013 - 04:12
#191
Posté 18 avril 2013 - 05:04
#192
Posté 18 avril 2013 - 06:11
SpamBot2000 wrote...
fizzypop wrote...
FPS screen makes you feel like you are playing yourself, it puts the player in the seat of the actual character.
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
This is accurate. I always found it quite funny to play games where you fully customize your character and then in the game you never see the character you're playing. The 3rd person view or what is sometimes called an over the shoulder view allows you more fully to have that sense of who you are playing as. If that character talks then imagine how odd it would be if the character stays in that first person view-this disembodied voice speaking from somewhere.
#193
Posté 18 avril 2013 - 06:30
Bioshock Infinite is exactly that3DandBeyond wrote...
SpamBot2000 wrote...
fizzypop wrote...
FPS screen makes you feel like you are playing yourself, it puts the player in the seat of the actual character.
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
This is accurate. I always found it quite funny to play games where you fully customize your character and then in the game you never see the character you're playing. The 3rd person view or what is sometimes called an over the shoulder view allows you more fully to have that sense of who you are playing as. If that character talks then imagine how odd it would be if the character stays in that first person view-this disembodied voice speaking from somewhere.
#194
Posté 18 avril 2013 - 07:01
IntelligentME3Fanboy wrote...
Bioshock Infinite is exactly that3DandBeyond wrote...
SpamBot2000 wrote...
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
This is accurate. I always found it quite funny to play games where you fully customize your character and then in the game you never see the character you're playing. The 3rd person view or what is sometimes called an over the shoulder view allows you more fully to have that sense of who you are playing as. If that character talks then imagine how odd it would be if the character stays in that first person view-this disembodied voice speaking from somewhere.
Yes, except you don't spend hours creating a face you never see and it works ok with it-I never ended up really feeling I was the character in BI either. In a game like ME it would just seem off.
#195
Posté 18 avril 2013 - 07:04
dafangirl wrote...
I hope this is not true, though this thread hasn't been closed yet...maybe the mods are not checking in so much anymore.
I am in the minority who get sick trying to play FPS's. I've missed out on quite a few series like Bioshock, for example, that I'd love to play but cannot. I recently tried the Fallout series and Oblivion, which have the third-person option, but since it's not truly built that way it's sometimes difficult to interact with the world, picking up things, etc., though Skyrim's worked very well, but, please, no.
I play the Bethesda games as well but never could play the 3rd person view with them-they don't work well that way for me. And FPSs have been getting really bad IMO and are mostly made as long tutorials for multiplayer. The SP campaigns are incredibly short, for the most part because MP is the focus, with PvP being the driving force. And that part of gaming is only as good as the servers the MP is on.
#196
Posté 18 avril 2013 - 07:08
that's strange, I saw my Shepard face on lots of times.. scary really.3DandBeyond wrote...
IntelligentME3Fanboy wrote...
Bioshock Infinite is exactly that3DandBeyond wrote...
SpamBot2000 wrote...
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
This is accurate. I always found it quite funny to play games where you fully customize your character and then in the game you never see the character you're playing. The 3rd person view or what is sometimes called an over the shoulder view allows you more fully to have that sense of who you are playing as. If that character talks then imagine how odd it would be if the character stays in that first person view-this disembodied voice speaking from somewhere.
Yes, except you don't spend hours creating a face you never see and it works ok with it-I never ended up really feeling I was the character in BI either. In a game like ME it would just seem off.
(so far, no other VG matches ME for the 'immersive' qualities. Even skyrim and other 'like' games. Have to give Bioware kudos for that one. even though the story out strips the lore on too many occasions, not enough input.)
#197
Posté 18 avril 2013 - 07:13
That said, I'm not sure first contact is the way to go. It was a short fight, and not much really happened. I think an as yet unknown plot based on Mercenaries or Corsairs would make a good FPS though.
Still, the core Mass Effect games should remain RPG's in my opinion. The universe suits the style, and it it would be a shame to lose that.
#198
Posté 18 avril 2013 - 08:05
But bioware says a lot of things that aren't true these days.
#199
Posté 18 avril 2013 - 09:24
SpamBot2000 wrote...
fizzypop wrote...
FPS screen makes you feel like you are playing yourself, it puts the player in the seat of the actual character.
Well, that's the common theory yeah, but it's not necessarily 100% true. For one thing, the first person view tends to eliminate body awareness, since it's just a camera floating on air. We are normally aware of our bodies while moving around. So it can be argued that a third person view just substitutes one sense of body awareness for another, and thus feels more substantial and even "authentic".
Yeah.
Halo and Deus Ex both allow the player to see their character when looking down at their legs or in a mirror, so that's a plus.
#200
Posté 18 avril 2013 - 09:38
My dreams would come true if you get a game that's basically a "Mass Effect: Origins" in comparison to Dragon Age Origins, where you get to chose between races, and pick a backstory, design their face, their class and so on, and then it could be a Co-Op campaign, where you get to interact with Player 2 and his character. So basically if you played the game in multiplayer, your squad-mates would become other players, each with their own dialogues and special treats.





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