Ieldra2 wrote...
I'm not saying it's good design, but it is how Bioware does things. They want people to debate the different choices, they want them to be controversial so that they're talked about, and they already admitted that they sometimes change things in order to bring about a more balanced outcome, i.e. in DA2 where they added more mages becoming abominations because their focus tests resulted in an almost universal mage support.
And that resulted in a rather heavy-handed and absurd turn of events whereby near-enough every named character towards the end of the game got turned into frothing mad fiend. Not exactly an example to imitate, as I see it.
Rather, they should have taken to heart to think things through on their main-conflict throughout ME3, integrate that into the plot's proceedings and stick to it. And not reserve pronouncement of truth to the creature to whom the entire final stage is committed.
As it is, yes, but the fact that Destroy is chosen by a relative majority of 40% is indication enough that it doesn't need more weight added to it. Having said that, I think the moral downsides of the endings are a much bigger factor than a re-union scene.
The mere presence of moral downsides is one thing, having downsides that actually make an inkling of sense is not included there-in by default.
The arbitrary sacrifice of the geth and EDI is one such thing I would have to point out as feeling as though it was implemented for the mere sake of appeasing this 'balance' of the statistics of final option taken - and largely failing at that to boot, as you point out. It is something BW did not require of themselves in the past, and why they would do now, especially seeing how trippy that went in DA2 first, and now ME3, is somewhat out there.