Geth Scanner Is Overrated
#76
Posté 18 avril 2013 - 08:27
Makes geth hunters a joke, for that alone I love it forever and ever.
#77
Posté 18 avril 2013 - 08:29
adamBIOTIC wrote...
N7NJA982 wrote...
FIXED
Hehe, I love that Udina is considered an enemy.
#78
Posté 18 avril 2013 - 08:35
#79
Posté 18 avril 2013 - 08:36
iBRomano wrote...
adamBIOTIC wrote...
N7NJA982 wrote...
kaileena_sands wrote...
Geth scanner is not a bad gear at all, but I definitely often find myself preferring another. I agree with you that if you have good orientation on the battle field, it is mostly unneeded, though in some cases it can definitely save you from a sneaky phantom or Marauder's elbow here and there.
But OP, how on earth did you possibly think that you can have an opinion different from the majority of BSN!This is an outrage!
FIXED
Oh my god, my sides.
I love how my lame Udina reference became into that epic pic. adamBIOTIC, you win +1 Internet today.
#80
Posté 18 avril 2013 - 08:39
#81
Posté 18 avril 2013 - 09:20
#82
Posté 18 avril 2013 - 09:52
#83
Posté 18 avril 2013 - 10:16
#84
Posté 18 avril 2013 - 10:26
I don't know if it's just me, but I don't find it as invasive as HM. It might just be a mental thing.Kenadian wrote...
Am I like the only person who is not bothered by the HM decals?
#85
Posté 18 avril 2013 - 10:50
I like the tunnel vision kind of effect it brings. Nice to focus on the red thing in front.Kenadian wrote...
Am I like the only person who is not bothered by the HM decals?
#86
Posté 18 avril 2013 - 11:01
#87
Guest_LineHolder_*
Posté 18 avril 2013 - 11:23
Guest_LineHolder_*
#88
Posté 18 avril 2013 - 11:24
i'm addicted.
Modifié par koschwarz74, 18 avril 2013 - 11:25 .
#89
Posté 18 avril 2013 - 02:42
#90
Posté 18 avril 2013 - 02:44
#91
Posté 18 avril 2013 - 04:14
kaileena_sands wrote...
I love how my lame Udina reference became into that epic pic. adamBIOTIC, you win +1 Internet today.
Thanks.. I'll split my winnings with N7NJA982! LoL
#92
Posté 18 avril 2013 - 04:25
stysiaq wrote...
adamBIOTIC wrote...
doozerdude wrote...
Max Dmian wrote...
if (class = Geth)
Gear = Weapon.Amp();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
:happy:touche
cout << "successfully compiled" << endl;
Style game_start()
{
try{
this.switchToCobra();
this.switchToWeapon(200);
this.heavyMelee();
return this.Pimplook;
}
catch (cantHMcobraGTFOException)
{
this.ladderRoutine();
return this.Pimplook;
}
catch (noMOFOladderException)
{
return this.whiteDildoOnBacklook;
}
}
#93
Posté 24 octobre 2013 - 06:50
#94
Posté 24 octobre 2013 - 06:54
#95
Guest_TchOktChoky_*
Posté 24 octobre 2013 - 07:00
Guest_TchOktChoky_*
Original Stikman wrote...
TchockTckocky wrote...
Saints944 wrote...
Snap Freeze sux.
1v1 me Stickman. I'll even use my stationary bike.
#96
Posté 24 octobre 2013 - 07:04
Max Dmian wrote...
if (class = Geth)
Gear = Weapon.Amp();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
#97
Posté 24 octobre 2013 - 07:08
b00g13man wrote...
Max Dmian wrote...
if (enemy = Geth)
Gear = Armored.Compartments();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
Fixed.
#98
Posté 24 octobre 2013 - 07:10
AC? Ewwwwww!!!Deerber wrote...
b00g13man wrote...
Max Dmian wrote...
if (enemy = Geth)
Gear = Armored.Compartments();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
Fixed.
#99
Guest_MasterReefa_*
Posté 24 octobre 2013 - 07:14
Guest_MasterReefa_*
actually fixedDeerber wrote...
b00g13man wrote...
Max Dmian wrote...
if (enemy = Geth)
Gear = Assault.Loadout();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
Fixed.
#100
Posté 24 octobre 2013 - 07:15
b00g13man wrote...
Deerber wrote...
b00g13man wrote...
Max Dmian wrote...
if (enemy = Geth)
Gear = Armored.Compartments();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();
Fixed.
AC? Ewwwwww!!!
I'm just joking.
The truth is
if (enemy = Geth)
Quit.Lobby();
if (class = Geth)
Gear = Weapon.Amp();
else if (class = Grenadeclass)
Gear = Grenade.Capacity();
else
Gear = Geth.Scanner();





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