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ME 3 - Hardcore gameplay is worse than ME1/2


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#1
Y0-Y0Jimb0

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I've played ME3 on hardcore on both PS3 and just recently on the PC and I have to say , its pretty poor in my opinion.  I had assumed it would be similar to ME1/2  but a wee bit harder (with smarter AI) but instead it just seems that all of the AI opposing characters that you end up fighting are "tripping on speed" as they just move way too fast and most are not any harder to kill. I'm assuming that insanity is the same and personally, its spoiling the game play or am I mistaken ?

Yo-Y0

:o

Сообщение изменено: Y0-Y0Jimb0, 18 Апрель 2013 - 12:15 .


#2
capn233

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\\|/
|_|

You're opening a can of worms. But in general many of us feel that ME3 is easier than ME2, for example.

#3
UnknownMercenary

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I'm fighting back a strong urge to post mocking gifs and youtube links right now

#4
Frostmourne86

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Start a Hardcore/Insanity playthrough with a non-import Shepard, and get back to us.

#5
Y0-Y0Jimb0

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Frostmourne86 wrote...

Start a Hardcore/Insanity playthrough with a non-import Shepard, and get back to us.


Hi All

Firstly.. I wasn;t sure if it was a can of worms I'd be opening up but I needed to ask the question, so thanks for all of the replies.  This is something thats bugged me since the first play through on the PS3  - both of those were with imported ME2 Shep's and I'd just assumed it was the PS3 port.  Every play through Me2 and 1 on hardcore's been the same - damn hard and challenging.

Frost, I just started a non just to see whether there was any difference between the  PC vs PS3. What got me was coming up against the Cerberus units on Mars playing hardcore that the speed of movement of  the units had was still the same .. most were moving simply way too fast  and on the Turian moon, I'd say its about the same as the previous play throughs. I'm going to push through the campaign a little longer and see if anythign changes  but those are my thoughts so far...


Y0-Y0


 

Сообщение изменено: Y0-Y0Jimb0, 18 Апрель 2013 - 09:28 .


#6
HolyAvenger

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Do you have any experience with the multiplayer? The MP component is significantly more difficult than the SP, and those of who have a played a lot of the former generally tend to the find the latter a cruise.

#7
brad2240

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Y0-Y0Jimb0 wrote...

I've played ME3 on hardcore on both PS3 and just recently on the PC and I have to say , its pretty poor in my opinion.  I had assumed it would be similar to ME1/2  but a wee bit harder (with smarter AI) but instead it just seems that all of the AI opposing characters that you end up fighting are "tripping on speed" as they just move way too fast and most are not any harder to kill. I'm assuming that insanity is the same and personally, its spoiling the game play or am I mistaken ?

Yo-Y0

:o


ME3 is generally easier than ME2. Shepard and the enemies both move faster, giving the game an overall much faster pace than combat in either of the previous two. The lack of protected enemies, as compared to ME2, and the new combo system makes Shepard completely overpowered.

I have no problems with that. Posted Image

MP is much harder since you're playing with characters that don't have Shep's god-like power.

#8
Gilbert Salarian

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brad2240 wrote...

Y0-Y0Jimb0 wrote...

I've played ME3 on hardcore on both PS3 and just recently on the PC and I have to say , its pretty poor in my opinion.  I had assumed it would be similar to ME1/2  but a wee bit harder (with smarter AI) but instead it just seems that all of the AI opposing characters that you end up fighting are "tripping on speed" as they just move way too fast and most are not any harder to kill. I'm assuming that insanity is the same and personally, its spoiling the game play or am I mistaken ?

Yo-Y0

:o


ME3 is generally easier than ME2. Shepard and the enemies both move faster, giving the game an overall much faster pace than combat in either of the previous two. The lack of protected enemies, as compared to ME2, and the new combo system makes Shepard completely overpowered.

I have no problems with that. Posted Image

MP is much harder since you're playing with characters that don't have Shep's god-like power.



I would disagree with this.  Yeah, the enemies aren't protected, but several new gameplay mechanics meant to improve the combat in ME3 felt like they crippled the gameplay.  Examples: enemies can combat roll away from powers, the ridiculous speed at which everything moves, the different methods of shielding enemies (like Centurians get a physical shield) instead of just a layer of armor and layer of shields.

And don't even get started on MP...

#9
HolyAvenger

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brad2240 wrote...

MP is much harder since you're playing with characters that don't have Shep's god-like power.

 

Shepard wishes he was as good as a Geth InfiltratorB)

#10
UnknownMercenary

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Even the MP Human Soldier craps all over Soldier Shep in ME3.

#11
brad2240

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Gilbert Salarian wrote...

I would disagree with this.  Yeah, the enemies aren't protected, but several new gameplay mechanics meant to improve the combat in ME3 felt like they crippled the gameplay.  Examples: enemies can combat roll away from powers, the ridiculous speed at which everything moves, the different methods of shielding enemies (like Centurians get a physical shield) instead of just a layer of armor and layer of shields.

And don't even get started on MP...


Fair enough. Maybe I should have put a "for me" in there for clarity.

IMO, rolling enemies are the only thing that even minorly hinders a caster Shep at all, and even then it's not much. Between Shep and teammates there's a lot of insta-cast powers to use, as well as projectiles with super-short CDs like Throw and Pull. If all else fails shoot them, you know where they're going to be.

If you're having trouble with Centurians, use Pull or Liara's Singularity on them. Combat Drone makes them turn around so that's a viable option. Or just use AP ammo or an AP mod.

MP is a whole different ballgame, I shouldn't have even mentioned it so I won't continue with that line of discussion.

#12
Cagamelo

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Single player, even on insanity, is a walk in the park. If you're looking for a challenge try MP or maybe the Specter difficulty mod (I have yet to try this one).

#13
Y0-Y0Jimb0

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brad2240 wrote...

Gilbert Salarian wrote...

I would disagree with this.  Yeah, the enemies aren't protected, but several new gameplay mechanics meant to improve the combat in ME3 felt like they crippled the gameplay.  Examples: enemies can combat roll away from powers, the ridiculous speed at which everything moves, the different methods of shielding enemies (like Centurians get a physical shield) instead of just a layer of armor and layer of shields.

And don't even get started on MP...


Fair enough. Maybe I should have put a "for me" in there for clarity.

IMO, rolling enemies are the only thing that even minorly hinders a caster Shep at all, and even then it's not much. Between Shep and teammates there's a lot of insta-cast powers to use, as well as projectiles with super-short CDs like Throw and Pull. If all else fails shoot them, you know where they're going to be.

If you're having trouble with Centurians, use Pull or Liara's Singularity on them. Combat Drone makes them turn around so that's a viable option. Or just use AP ammo or an AP mod.

MP is a whole different ballgame, I shouldn't have even mentioned it so I won't continue with that line of discussion.


I've not played MP yet .. I've stayed away from it at the moment so I can't comment yet on whether its an improvement on the SP mode.

Personally, I don't mind the protection that the cerberus units have or the ability of others to roll out of the way  but Gil's nailed it with the "ridiculous speed at which everything moves" and that once you know which abilities to use its a lot easier to win and take them out.

 

#14
RedCaesar97

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HolyAvenger wrote...

brad2240 wrote...

MP is much harder since you're playing with characters that don't have Shep's god-like power.

 

Shepard wishes he was as good as a Geth InfiltratorB)

Shepard wishes enemies had multiplayer shieldgate.

#15
HolyAvenger

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I actually find SP

a) slow
B) not enough hard enemies/too few enemies in encounter. 


RedCaesar97 wrote...

HolyAvenger wrote...

brad2240 wrote...

MP is much harder since you're playing with characters that don't have Shep's god-like power.

 

Shepard wishes he was as good as a Geth InfiltratorB)

Shepard wishes enemies had multiplayer shieldgate.

 

Time dilation tbf. 

Сообщение изменено: HolyAvenger, 18 Апрель 2013 - 04:33 .


#16
RedCaesar97

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If you are having trouble, then please check out The Big Strategy Thread by Abraham_uk.

Here are some threads to get you started:
List of biotic and elemental (tech) combos by Relix28
Optimal Builds At Level 40 discussion by Abraham_uk

And some information about squadmates:
What are the best squadmate builds? (Level 60) discussion by Abraham_uk
Squadmate's Best Weapon of Choice discussion by jrus018. Note that some weapon balancing changes in patch 1.05 and DLC weapons may have changed the original "best squadmate weapon" choices. I believe these are discussed later in the thread.

#17
Abraham_uk

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To begin with, ME 3 insanity seemed much harder than ME 2 insanity.

Then I started discovering the wide variety of combos I could pull off.
I find the combo system quite fun.
However it does make the game a little too easy.


Exploiting combos is the difference between a fairly challenging insanity and a walk in the park.

Relix 28's combos are really useful. 

Сообщение изменено: Abraham_uk, 18 Апрель 2013 - 05:34 .


#18
xassantex

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Shepard: anything strong in ME2 is now weak while anything weak in ME2 is now strong.
Enemies: anything strong in ME2 is now weak, anything weak in ME2 is .. still weak.
Shame because there are many elements that could have made the game way harder than ME2: grenades, phantoms, Atlas , Banshees .
I remember watching the trailer before the game came out and thinking , wow, those Guardians are going to be a ****... haha, right.
..
never thought i'd say that but i miss LOKIs . I was hoping for them on Omega and just found more faster moving glass robots.

i'm going to try out Spectre level soon, curious about it.

#19
gavgav77

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HolyAvenger wrote...

Do you have any experience with the multiplayer? The MP component is significantly more difficult than the SP, and those of who have a played a lot of the former generally tend to the find the latter a cruise.


A thousand times this. Insanity SP is equivalent to Silver in terms of enemy shielding and aggression.

So just to make sure that its not just the Multiplayer that is distorting my interpretation of this, I went back to ME2 over the weekend. And I was right, ME2 on Insanity is as hard as ever, easily the equivalent of Gold difficulty in MP. Basically, you can only be out of cover for a second or two before you get shredded, which doesn't seem to be the case on ME3 Insanity at all. And I find that strange, especially considering Shepard's greater mobility.

Сообщение изменено: winawer, 29 Апрель 2013 - 08:37 .


#20
Athenau

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Pre-patch SP insanity enemies were between silver and gold when it came to health and damage (closer to gold since at release insanity and gold were identical and the MP balance changes mostly increased health). The biggest difference between MP and SP in terms of difficulty is that most SP missions don't spawn wave after wave of brutes/banshees/phantoms/atlases/primes. Also, Shepard is overpowered compared to most vanilla MP classes (the newer one can give him a run for his money though).

I don't know what SP enemies look like post patch--they ported at least some of the MP changes over (Atlas cannon fires four times for example), but I don't if know if the rest of the changes came along for the ride.

#21
capn233

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Athenau wrote...

I don't know what SP enemies look like post patch--they ported at least some of the MP changes over (Atlas cannon fires four times for example), but I don't if know if the rest of the changes came along for the ride.

Pretty sure just some small tweaks to damage of Cerberus troopers with the Hornet, and the Geth Troopers.  Nothing too significant.

As for overpowered or not, it is the way the levels are layed out and the fact that Shep has instant control and coordination with his squad so you can rapidly exploit combos and various synergies.

SP is not horde mode and overall might be easier just because there are less targets.  But practically any multiplayer character is at least as good as Shepard by himself, and some are better.  But you are fighting enemies that are scaled up a little, and more of them.

#22
CoffeeHolic93

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xassantex wrote...


never thought i'd say that but i miss LOKIs . I was hoping for them on Omega and just found more faster moving glass robots.


:o

Listen to yourself, you're indoctrinated

#23
Leoism

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Personally I found me1/2 insanity run-through's easy, Not tried 3 yet, working up-to it soon :) (Will post more when I have finished it!)