Yo-Y0
Modifié par Y0-Y0Jimb0, 18 avril 2013 - 12:15 .
Modifié par Y0-Y0Jimb0, 18 avril 2013 - 12:15 .
Frostmourne86 wrote...
Start a Hardcore/Insanity playthrough with a non-import Shepard, and get back to us.
Modifié par Y0-Y0Jimb0, 18 avril 2013 - 09:28 .
Y0-Y0Jimb0 wrote...
I've played ME3 on hardcore on both PS3 and just recently on the PC and I have to say , its pretty poor in my opinion. I had assumed it would be similar to ME1/2 but a wee bit harder (with smarter AI) but instead it just seems that all of the AI opposing characters that you end up fighting are "tripping on speed" as they just move way too fast and most are not any harder to kill. I'm assuming that insanity is the same and personally, its spoiling the game play or am I mistaken ?
Yo-Y0
brad2240 wrote...
Y0-Y0Jimb0 wrote...
I've played ME3 on hardcore on both PS3 and just recently on the PC and I have to say , its pretty poor in my opinion. I had assumed it would be similar to ME1/2 but a wee bit harder (with smarter AI) but instead it just seems that all of the AI opposing characters that you end up fighting are "tripping on speed" as they just move way too fast and most are not any harder to kill. I'm assuming that insanity is the same and personally, its spoiling the game play or am I mistaken ?
Yo-Y0
ME3 is generally easier than ME2. Shepard and the enemies both move faster, giving the game an overall much faster pace than combat in either of the previous two. The lack of protected enemies, as compared to ME2, and the new combo system makes Shepard completely overpowered.
I have no problems with that.
MP is much harder since you're playing with characters that don't have Shep's god-like power.
brad2240 wrote...
MP is much harder since you're playing with characters that don't have Shep's god-like power.
Gilbert Salarian wrote...
I would disagree with this. Yeah, the enemies aren't protected, but several new gameplay mechanics meant to improve the combat in ME3 felt like they crippled the gameplay. Examples: enemies can combat roll away from powers, the ridiculous speed at which everything moves, the different methods of shielding enemies (like Centurians get a physical shield) instead of just a layer of armor and layer of shields.
And don't even get started on MP...
brad2240 wrote...
Gilbert Salarian wrote...
I would disagree with this. Yeah, the enemies aren't protected, but several new gameplay mechanics meant to improve the combat in ME3 felt like they crippled the gameplay. Examples: enemies can combat roll away from powers, the ridiculous speed at which everything moves, the different methods of shielding enemies (like Centurians get a physical shield) instead of just a layer of armor and layer of shields.
And don't even get started on MP...
Fair enough. Maybe I should have put a "for me" in there for clarity.
IMO, rolling enemies are the only thing that even minorly hinders a caster Shep at all, and even then it's not much. Between Shep and teammates there's a lot of insta-cast powers to use, as well as projectiles with super-short CDs like Throw and Pull. If all else fails shoot them, you know where they're going to be.
If you're having trouble with Centurians, use Pull or Liara's Singularity on them. Combat Drone makes them turn around so that's a viable option. Or just use AP ammo or an AP mod.
MP is a whole different ballgame, I shouldn't have even mentioned it so I won't continue with that line of discussion.
Shepard wishes enemies had multiplayer shieldgate.HolyAvenger wrote...
brad2240 wrote...
MP is much harder since you're playing with characters that don't have Shep's god-like power.
Shepard wishes he was as good as a Geth InfiltratorB)
RedCaesar97 wrote...
Shepard wishes enemies had multiplayer shieldgate.HolyAvenger wrote...
brad2240 wrote...
MP is much harder since you're playing with characters that don't have Shep's god-like power.
Shepard wishes he was as good as a Geth InfiltratorB)
Modifié par HolyAvenger, 18 avril 2013 - 04:33 .
Modifié par Abraham_uk, 18 avril 2013 - 05:34 .
HolyAvenger wrote...
Do you have any experience with the multiplayer? The MP component is significantly more difficult than the SP, and those of who have a played a lot of the former generally tend to the find the latter a cruise.
Modifié par winawer, 29 avril 2013 - 08:37 .
Pretty sure just some small tweaks to damage of Cerberus troopers with the Hornet, and the Geth Troopers. Nothing too significant.Athenau wrote...
I don't know what SP enemies look like post patch--they ported at least some of the MP changes over (Atlas cannon fires four times for example), but I don't if know if the rest of the changes came along for the ride.
xassantex wrote...
never thought i'd say that but i miss LOKIs . I was hoping for them on Omega and just found more faster moving glass robots.