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Prodigy DLC concept


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#1
TheAshenPhoenix

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 First off, yes, I know there won't be any more DLC. Now people are making these just for fun (like they always did.)

Concept: While the grizzled, war experinced veterans already line the battlefront for the N7 special ops, some of the elite have still been held back. the young, the inexperinced, the gifted, the reserved, all have been held back for reasons ranging from their own safty to the safety of those they guard. But now in desperation are being allowed in the N7 special ops to aid in the battle

In this pack are 6 new characters centered around this concept.

Adept: The Grissom Acadamy Bombardier done

Soldier: The Gemini Experiment Krogan done

Engineer: Quarian Keeper

Sentinel: The Salarian Trapper  done

Infiltrator: The Drell Phantom

Vanguard: The Asari Siren

All of these will be added into the DLC eventually, one at a time they will be edited into the original post and updated. But for now, you all get to see the Salarian Trapper concept.

The Salarian trapper:
Posted Image

Concept: Salarian Biotics are exceptionally rare, and for this reason normally not ever sent into large scale conflicts or the front lines, but to STG so they can be trained as elites. However in this time of war the Salarians have decided they will allow these elite specialists to charge into battle along with other troops. These soldiers embody the salarian style of combat, favoring ambush and sabotage over direct conflict. and they excel at slowing down, detoriorating, sabotaging and stopping enemies.

Powers:

Submission feild: Deploy this bitoic mine that generates a mass densifying field to slow down enemies and cause their projectiles to weigh more, lowering their speed by the time they exit the field and in turn lowering damage. It can be detonated to cause an electrical effect that stuns enemies within the radius.


Rank 1: Speed decrease 40% damage debuff 10% radius 5 meters


Rank 2: decrease enemy speed by an addtional 10%


Rank 3: increase damage debuff by 5%


Rank 4: A. increase radius to 10 meters

               B.  increase speed and damage debuff by 10%


Rank 5: A. increase damage taken by enemies inside the field by 8%

               B. weaken armor of those in the field by 30%


Rank 6: A. add a biotic effect to the explosion that makes all unarmored/unshielded targets float

               B. add an addtional electrical effect to the field, dealing 50 damage per second to all those in it.

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Kinetic transfer: strike an enemy with this biotic field that reinforces your armor with adttional kinetic barriers from damage caused to an enemy, while also converting a portion of the barrier into energy to power your shields. Resulting in both damage reduction and regenerating you shields.


Rank 1: Damage reduction 5% shields restored per second 40 damage per second 20 duration 12 seconds


Rank 2: increase damage redution by 5%


Rank 3 increase shields restored per second by 20


Rank 4: A. increase duration by 8 seconds

               B. incrase damage reduction by 5% and damage per second by 20


Rank 5: A.increase dmage done to target from all sources by 5% weaken armor by 10%

               B.  increase shields restored per second by 40 when used against shielded/barriered targets.


Rank 6: A. Increased shields restored per second by 40 increase damage reduction by 10%

              B. if the target hit with the field dies your shields are restored by 300 and you gain 7% Damage redution for                   5 seconds
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energy drain: changed so last extra armor effect is slightly weaker at 35% damage reduction


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The Gemini Experiment Krogan Soldier
Health: 900
Shields: 1100
Posted Image

Concept: The Gemini experiment began after the Krogan committed their resources to the war. Upon learning of a genetically altered so called "pure" Krogan, scientists were facsinated and set about working on genetically engineering more perfect Krogan soldier for combat. Thus, the Gemini experiments were born. Each Krogan is based off of the "Pure" Krogans DNA, and they have also been extensivley genetically altered to enhance their combat prowess. These cloned Krogan may not be as strong as the Pure Krogan (to create clones the scientists had to use normal krogan DNA in addtion to Grunt's), they are still a force to be feared. After all, they are literally a Krogan born to kill... Well, kill more than normal Krogan.
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Special Characteristics:

Heavy melee: With art like the drell punch/batarian punch, the Krogan rears back hist arm and strikes with razor sharp claws at the enemy

Regeneration: This genetically altered Krogan with regenrate from the most grevious of wounds, perhaps not as well as the battle hardened warlords. but enough to make sure they are always in peak condition after a fight
Regenerate 50 health per second

Rage: this krogan does not experince normal Rage mode (more details below).
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Powers:

Pureblood Rage: through Genetic engineering the process that gives Krogan such enoumus power commonly dubbed as merely " blood rage" has been perfected. This Krogan has the power to enter into a pseudo rage mode at will, providing him with skills and power that can turn the tide of a battle. However unlike normal Krogan it is not a "natural" process, and the soldier instead uses a special cocktail of chemicals stored within his battle suit to jump start the Rage process. Eventually these chemicals wear off and the Krogan must inject more. Only one may eb in use at a time. Stacks induced by killing things in rage will result in an intensfied rage art (as it start out rather weak).


Rank 1: amount of cocktails that can be carried 2, duration of rage mode 25 seconds, melee damage increase 35%, damage reduction 20%,  regenertaion increased by 100 per second, each kill while in rage mode increases overall damage output by 5% and can stack up to 5 times (stacks last for duration of one rage pack)

Rank 2: increase amount of cocktails that can be carried by 1

Rank 3: increase melee damage bonus by 10%

Rank 4:
A. increase damage reduction by 20%

               B. increase duration by 10 seconds

Rank 5: A. increase melee damage bonus by 15%

               B. cocktails now provide an instant 200 boost to health and 300 to shields.

Rank 6: A. Rage is now perfected as a hunters instinct, see enemies with thermal vision for 8 meters, increase melee damage boost by 30%

               B. Rage is now perfected as a survival method, increase damage protection by 25%, stacks now provide an extra 20 health regen per second each

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Energy Bide: Special mass effect fields stored within your suit take kinetic energy from when you are shot or deal melee damage and convert it into thermal energy. Storing it for later us and allowing you to detonate it for massive damage based on how much energy is stored. detonating it will cause an area of effect explosion around you. The more energy you store the more your armor will glow

Rank 1: energy equal to 20% of melee damage dealt stored, and 5% of damage taken. Explosion cannot exceed 1800 damage

Rank 2: increase ratio to 30% of melee damage dealt

Rank 3: increase ratio to 12% of damage taken

Rank 4: A. add an incindeary effect that deals 20% damage over 3 seconds

               B. Add an electrical effect that will stun enemies

Rank 5: A. Gain 8% damage resistance upon detonating the power for 5 seconds

               B.  Deal 10% more melee damage upon detonating the power for 5 seconds

Rank 6: A. 20% of damage dealt is converted into shield energy

               B. while bidign energy gain 5% damage resistance, and convert 20% of melee damage done to shields/barriers into shields
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And would have conussive shot.

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Grissom Academy bombardier 
Posted Image

Health 500
Barrier 600

Concept: After Grissom academy was evacuated, key teams were mainly sent out to either provide barrier support or biotic artillery. However some had other plans, whether they broke off from their main teams because they wanted revenge against the reapers, to prove themselves, to test their abilities, anything. These specially trained Adepts asked the Alliance for a chance to prove themselves. The Alliance could hardly refuse such an offer, being able to train these students in military training in addtion to the training the received at Grissom (which had already elevated their biotic abilities to immense heights) would make these young but gifted people incredibly powerful soldiers.

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Powers:

Lift Pulse: create a lift effect centered on your body. Then expel the massive bitoic blast outward, lifting those unlucky enough to be caught within the blast helplessly in the air. This power will not lift enemies with shields, lifted targets are primed for a biotic explosion

Rank 1: Radius 4M maximum lifted targets 3 lift duration 5 seconds recharge speed 9 seconds

Rank 2: increase radius by 1M

Rank 3: decrease recharge speed by 2 seconds

Rank 4: A. increase maximum amount of lifted targets by 1

               B. increase lift duration by 5 seconds

Rank 5: A. increase radius and damage of biotic explosions by 60%

               B. cause all lifted targets to be slammed on the ground for 300 damage when the effect of the power ends

Rank 6:
A. Lift field now can lift targets with shields/barriers

               B. envelop yourself in a biotic barrier with leftover energy, reducing damage taken by 15% for 5 seconds after using the power

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Gravity well: spawn a powerful and highly unstable singularity. Immensly slowing all those caught in it's radius as it quickly grows unstable. When the instability reaches it's peak levels the singularity implodes upon itself, tearing apart all those caught within the blast with a vicous explosion. The area in which the explosion will occur is a deep red, while the area of just the slow effect will appear normal blue

Rank 1:
radius of slow effect 8M, radius of explosion 6M, penalty to enemy movement speed 40%, damage of explosion 800, arming time until explosion 5 seconds, recharge speed 15 seconds

Rank 2: increase radius of both the explosion and slow effect by 2M

Rand 3: increase damage of explosion by 100

Rank 4:
A. decrease arming time of explosion by 2.5 seconds

               B. enemies within the singularity suffer 100 damage per seconds

Rank 5: A. increase explosion damage by 200

               B.  increase slow effect by 30%

Rank 6:
A.  enemies hit by explosion take 15% more damage for 10 seconds

               B. increase armor damage by 50%
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Reave
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Modifié par TheAshenPhoenix, 26 avril 2013 - 12:40 .


#2
TheAshenPhoenix

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Reserved for future use.

EDIT: I've deleted the old Trapper picture and used a (terribly and hardly) photoshopped image to give him a least a slightly biotic feel, if it just looks terrible (first time really trying to edit photos like that) just let me know and I'll take it down to replace it with the clean version.

Modifié par TheAshenPhoenix, 21 avril 2013 - 01:48 .


#3
Abraham_uk

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I like the first concept.

I love your concepts. I might chip in with some of my own. if that is okay.


Please refer back to this post since I intend to give a critique on your kit.
Don't worry, it's all positives so far...

Modifié par Abraham_uk, 18 avril 2013 - 05:35 .


#4
Abraham_uk

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A highly defensive sentinel that can keep themselves and their team alive.

Love the three different powers.

The mine is a great use of biotic and tech to debuff and damage foes.
Kinectic transfer is a great defensive power. Reminds me of reeve.
Energy Drain is a neat power to have too. Not new but synergies well with the rest of the abilities.


Your kit has been added to my "Fill In The Gaps" thread.

Modifié par Abraham_uk, 18 avril 2013 - 06:42 .


#5
Guest_Data7_*

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TheAshenPhoenix wrote...

Powers:

Submission feild: Deploy this bitoic mine that generates a mass densifying field to slow down enemies and cause their projectiles to weigh more, lowering their speed by the time they exit the field and in turn lowering damage. It can be detonated to cause an electrical effect that stuns enemies within the radius.

That sounds like it would be really handy for certain objectives.
I like the sounds of this skill.

#6
TheAshenPhoenix

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Abraham_uk wrote...

A highly defensive sentinel that can keep themselves and their team alive.

Love the three different powers.

The mine is a great use of biotic and tech to debuff and damage foes.
Kinectic transfer is a great defensive power. Reminds me of reeve.
Energy Drain is a neat power to have too. Not new but synergies well with the rest of the abilities.


Your kit has been added to my "Fill In The Gaps" thread.


Thanks! Yeah I was trying to come up with something for kinetic transfer and then I realized I came back to giving him some armor capabilities as a sentinel which reave would work nice with. But I also never got why reave merely created an addtional barrier instead of restoring your own, so it was kind of modeled after that. I really like the concept and think the powers synergize well together. While he may not have tradtional tech armor, between the slight DR of Kinetic transfer and the healing of kinetic transfer plus Ed, he can also be pretty tanky.

#7
Abraham_uk

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Sounds cool.
Can't wait for more.

#8
TheAshenPhoenix

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OP has been updated with the brand new Gemini experiment Krogan Soldier!

#9
Abraham_uk

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That is one epic soldier!
You have some great ideas.

#10
Abraham_uk

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I'm interested to see what you do next Phoenix.

About the Salarian biotic photoshoping. It's good. Just needs more blue.
From what I gather when biotics are used, the whole body is covered in blue fog.


Though, do you know what would be interesting? A different colored biotic fog.
We know Javik has green fog when he uses biotics.
Maybe Salarians could have a different colored fog....

#11
TheAshenPhoenix

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Thanks for the feedback, new "more blue" version uploaded.

#12
Abraham_uk

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That is what I was talking about!
Good on you Phoenix.

Can't wait for the next character!

#13
Soja57

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The Krogan Gemini Soldier sounds like a pretty cool class. But how does one know if they have fully stacked Energy Bide? Or the 5th stack of Pureblood Rage? It'd be nice to know how long each power/evolution's stun duration is.

For the Salarian Trapper, does Submission field's detonation deal damage? How long is the stun? Also, I haven't found movement speed debuffs to be relatively useful, as it is hardly noticeable for me. The damage debuff is really good though. For Kinetic Transfer, does Kinetic Transfer work similar to Annihilation Field, in that it projects a field around the player that damages nearby enemies? Does the shield regen work only when you drain the shields/barriers of enemies?

Other than that, he sounds like he can be quite tanky while providing great debuffs with Submission Field.

#14
TheAshenPhoenix

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Soja57 wrote...

The Krogan Gemini Soldier sounds like a pretty cool class. But how does one know if they have fully stacked Energy Bide? Or the 5th stack of Pureblood Rage? It'd be nice to know how long each power/evolution's stun duration is.

For the Salarian Trapper, does Submission field's detonation deal damage? How long is the stun? Also, I haven't found movement speed debuffs to be relatively useful, as it is hardly noticeable for me. The damage debuff is really good though. For Kinetic Transfer, does Kinetic Transfer work similar to Annihilation Field, in that it projects a field around the player that damages nearby enemies? Does the shield regen work only when you drain the shields/barriers of enemies?

Other than that, he sounds like he can be quite tanky while providing great debuffs with Submission Field.


Rage stacks indicated by intensifyed art aspects (thinking of making it a light rage mode overlay at first and then turning into the full rage aspect after 5th stack) Energy bide armor glows more as the damage stored is increased.

For the Salrain trapper it has severe stun power, but does not deal damage, indeed movement speed debuffs aren't so noticable but I don't think any power has anything quite as severe as submission field. And I've heard from someone I know that it does end up hilariously noticable if it gets into the bigger ranges (this man had stacked multiple slowing attacks like cryo blast, recon mine, and proxy mine for some hilarious times watching a dragoon crawl across the map). Kinetic transfer HITS the enemy, so it works like Reave, and no shield regen works all the time. As inctead of creating a secondary weaker barrier for DR (which is why the DR on kinetic transfer is pretty wimpy) your stroing the energy straight to your shields. And since it is a bitoic/tech combo, it also works on synthetics.

EDIT: and, just in case, I clarified/modified some things form what you brought up.

Modifié par TheAshenPhoenix, 24 avril 2013 - 01:40 .


#15
TheAshenPhoenix

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OP updated with brand new Grissom Academy Bombardier Adept. Hope you all like it!

#16
Abraham_uk

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TheAshenPhoenix wrote...

OP updated with brand new Grissom Academy Bombardier Adept. Hope you all like it!


Looks really powerful!
I'm loving your concepts so far.


Reminds me of the Mass Effect 1.
Reave kind of like original warp (but with extra damage protection.
And you have varients of Lift and Singularity.


Very good concept.
Looking forward to more.
Also great lore.


How many Grissom Academy Students are there during ME 3 (including past students).

Modifié par Abraham_uk, 26 avril 2013 - 10:24 .