So without further delay, here they are.
Arcane Warrior: A mage who specializations in more traditional combat while still bringing magic to the forefront, essentially a literal combination of the warrior and mage class. This class would have a talent tree that allows them mostly passive boost in combat and a few nifty spells, but one talen tree would be for using a one-handed sword and magic both at once. One of the problems I had with DAO and being an arcane warrior was that if you wanted to use magic and a sword, you needed to seath the sword and than cast a spell, which ate up preciosu time. My idea would essentially remove that problem and have swords make up the arcane warriros defult attacks.
Ranger or Battlemaster: This specialization would combine rogue and warrior classes, and would be for use for warriors who want a little more stealthy approach to combat. It would have passives to boost evasiveness and other stats, but would also give the player a weapon tree in the use of dual weapons. You could also bring back animal summoning as well, as another tree, but I think making it more of a mix between a rogues quick playstyle and warriors durability would benefit the class greatly and offer a new playstyle to people.
Rogues are a bit trickier though, mainly because of the shadow class. But I think having a rouge/magic hybrid titled something cool like a night blade would make for a pretty great playstyle option. Give the rogue a couple of AOE magic effects, maybe even trap type spells that work similar to glyphs and open them up to a new style of weapon, maybe a quarterstaff or something, and you could have quite the impressive combination of support rouge or mob killer on your hands.
Modifié par Darth Brotarian, 18 avril 2013 - 05:55 .





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