You are given complete 100% control over Mass Effect 4. What do you make it about?
#1
Posté 18 avril 2013 - 06:44
The game will follow the overall plot that you are trying to rid the Citadel of a major crime organization who's trying to take down the Council and replace it with only their members.
The games plot would overall be much smaller then that of Mass Effect 1-3. but the point is to show the more civilian side of things, and really sell the player on a living breathing world.
You would run across and team up with various characters like Garrus, Tali, and Wrex. It would follow the natural dialouge wheel system and paragon/renegade choices.
#2
Posté 18 avril 2013 - 07:17
Each would have customization options for appearance and things like that. And each race would have a unique 'Origin' story (perhaps the only thing I liked about DA:O) that would act as the introduction and tutorial for the game.
Have you start small this time. You're a nobody. You don't have a squad, you don't even have a ship. Depending on your Origin story, you start at different places, like a colony, Omega, Citadel, homeworlds, or what not.
Now, the main connection to the storyline in the current trilogy would be through Shadowbroker T'Soni who would act as a sort of neutral but guiding hand. The main villain would be, well, the Leviathans (difficult to explain reasoning without going into spoiler territory and it is well past sleeptime for me anyway). It wouldn't be an enemy of sheer brute force. They'd be in the shadows alone. Things would go missing. People might not be themselves. Maybe a councilor or a ambassador is under their influence. But you remain independent. You're not a Spectre, being given intel and missions by the Council (though I think the option to become one should be there, and with costs as well as benefits attached to it). You could maybe join a merc gang and turn the tide in a gangwar, You could buy up shares in one of the many corporations in the universe, like Elkoss Combine or Kassa Fabrication. You could fund a colony, which would grow over time and as you invest in it further. It might need defending, but after time, it could be a great benefit.
And as you go through the story, you slowly drag yourself to glory. You get a ship. Maybe you get several, going from a model that makes the Kodiak look like a dreadnought to an SR3 model or something. You make allies, both suppliers, crew, and squadmates. Maybe you'd fall in love. Maybe you'd throw a crazy bosh`tet out an airlock or something.
Mass Effect: Privateer.
#3
Posté 18 avril 2013 - 03:17
That's all you need.
#4
Posté 18 avril 2013 - 03:18
#5
Posté 18 avril 2013 - 04:16
#6
Posté 18 avril 2013 - 04:48
Liacov wrote...
I certainly don't know. How are you going to up the ante from fighting against the exctinction of all known civilizations? Also ME4 isn't even being made by BioWare Edmonton that did ME1-ME3, so who knows what it will be.
They don't have to "up the ante" for the main threat. You can make the antagonist in a story good by making them threatening to everyone (reapers) or, if you wanted to do something really good, make it personal. Make a true villain. He doesn't even have to threaten that many people. Excecution of a proper villain is key and if done properly can make a smaller, more personal story far better than the larger one. For example, what if you had a Joker (from batman) or Vaas, or hell, Handsom Jack like villain?
Galactic extinction is all well and good, but it's unnecesary for a good and engaging story.
#7
Posté 18 avril 2013 - 05:48
#8
Posté 18 avril 2013 - 05:51
#9
Posté 18 avril 2013 - 06:26
#10
Posté 18 avril 2013 - 06:42
I make it 100 years post the ending. Just 100 years? yes, asari live thousands, turians live 140 years, krogan a thousand years... all races will make this a worthwhile gesture. You'll lose Tali sadly, as her lifespan will be 100 years. BUT you'll carry 75% of the ME cast, and why the hell not, they did you so well in previous games!
But our ending may have colored the galaxy this way???? - What was the earth like 100 years ago? Seriously look back at it, and the people. No a 100 years changes ALOT, 200 changes everything, all conceivable ways and methods of life. 1000 - this is alien, it is literally, beyond the scope of any game, and 2 of our main characters are still alive and well after 1000 years.
#11
Posté 18 avril 2013 - 07:01
Torrential wrote...
100% control? Well idealistically I will make it about the current squad we've known for 10 years. Whether that is post shepherds death or pre shepherds death I don't care. I make it about the characters that have been built up for a decade and will now be left for nothing, which is idiotic, whatever your perspective on the main character. - They are worth continuing on.
I make it 100 years post the ending. Just 100 years? yes, asari live thousands, turians live 140 years, krogan a thousand years... all races will make this a worthwhile gesture. You'll lose Tali sadly, as her lifespan will be 100 years. BUT you'll carry 75% of the ME cast, and why the hell not, they did you so well in previous games!
.
The writers could just say "with Rannoch, all of a sudden the quarians live to be 200, just like everyone else." Easy.
That said, I would do 50 yrs in the future rather than 100. I dont want all the human squadmates old, flabby, and arthritic. But I agree with everything else you said. Spot on.
#12
Posté 18 avril 2013 - 08:42
The ship can be called Firefly
Modifié par jsamlaw, 18 avril 2013 - 08:44 .
#13
Posté 18 avril 2013 - 08:59
In the 200 or so years since the Reaper War, much of which has now faded into myth, this new galaxy is a very different place...
#14
Posté 18 avril 2013 - 09:49
#15
Posté 18 avril 2013 - 09:54
#16
Posté 18 avril 2013 - 10:04
Vexu234 wrote...
I would set the game on the Citadel and the Citadel only. The Citadel would be much bigger and way more open than any previous Mass Effect gamel. Like any Sandbox title you can go anywhere at any time. It would be set before the events of Mass Effect 1, and end around the time the Normandy goes to Eden Prime. You can pick between playing a Human, Asari, Turian, Salarian, and are a member of C-sec. if you are a Krogan, you are a bounty hunter.
The game will follow the overall plot that you are trying to rid the Citadel of a major crime organization who's trying to take down the Council and replace it with only their members.
The games plot would overall be much smaller then that of Mass Effect 1-3. but the point is to show the more civilian side of things, and really sell the player on a living breathing world.
You would run across and team up with various characters like Garrus, Tali, and Wrex. It would follow the natural dialouge wheel system and paragon/renegade choices.
You may have a point there. The Citadel is just as big as Ferelden after all. Something like that will probably cause fan outrage and critics perplexity (no more Galaxy exploring in a franchise that used the vastity of the Galaxy as one of its main selling points) but there's high potential for innovation there.
It would end up being something more like Deus Ex because staying on the Citadel the whole time means that cyberpunk will inevitably overcome the Sci-Fi side of the world, but with all the alien races inhabiting the Citadel, the plotical thriller potential and BioWare talents it would be a great sight to see.
#17
Posté 18 avril 2013 - 10:07
The character you would play is a former Alliance Operative who was incarcerated by Shepard prior to the Allied Fleet arrival at Earth and sentenced to a 100+ year term in a cryogenic prison (located in another part of the galaxy) for his or her crimes which had a profound effect on the galaxy at that time. This person would had some personal relationship with the Illusive Man (Sibling, Offspring,Friend, Lover, etc) that he or she kept secret prior to imprisonment. Upon release he or she would be given bits of info that would eventually lead to a ship partially completed by Cerberus. This ship would be equipped with a revolutionary drive system that allows instantaneous travel to all systems in the Galaxy without the use of a mass relay. You would undertake numerous missions with the goal to earn credits to complete and upgrade the ship for the main task which is go to Earth to assess the political situation with the Allies and determine why the Relays are not working. During your investigation you would gallop around the galaxy to follow up on leads which eventually will result in contact with the new entity (villains). As well you would recruit or hire squad members to help you.
That be nice to have a story like this for ME4.
#18
Posté 18 avril 2013 - 10:23
#19
Posté 18 avril 2013 - 10:25
Done right.
#20
Posté 18 avril 2013 - 10:30
The story follows a bunch of misfits, mercenaries and treasure hunters in an creaky rust bucket of a ship, out to search the ruins of previous cycles in search of "new" advanced tech they can sell to the highest bidder...or whoever they owe money to after that heist on Rannoch went south...
Maybe in one of the ruins they find something that shouldn't be there and what looked like the mother-lode turns out to be a pandora's box that could have galactic consequences and away the plot goes.
Basically I'd like a smaller more personal story. Less space marines saving the universe and more naughty folk slipping about the borders of what little law exists. The PC need not even be the captain of this ship. The first mate or even a stowaway perhaps?
#21
Posté 18 avril 2013 - 10:52
#22
Posté 19 avril 2013 - 12:43
iakus wrote...
Mass Effect 3
Done right.
I'm onboard with this. Still not buying another Bioware game until ME3 is completed.
#23
Posté 19 avril 2013 - 01:07
I would set my character in teh future with my imported previous saved games so the consequences can be carried over of what happened to The Galaxy.
I would want to play any species, any gender I did make my character an Asari or a Female Turian and take the role of being a Spectre and a agent of sometype, kind of like a cop.
I did like the game to be open world with lots of freedom and exploration. I did like to see new and interesting worlds and previous worlds and location. I did like to see exotic and beautiful and chaotic, peaceful locations and different type of themes. There will be many hubs mainly the main worlds and it won't just be on the Citadel. I think vehicles should be included again and optional for those like sea, air, land and space and different type of vehicles.
The game will include different characters and different and equal romances but more Alien romances. The storyline should be deep and interesting, should be something new and fun and I guess depending on how you play the character you created from the different species that the game provides.
There will be a CoOp mode for Multiplayer and a Horde/Survival mode and it should include different difficulties ranging from very easy to insane. It should include offline mode as well with A.I bots.
I believe that's about it for now. There will be add-ons and expansions as well.
#24
Posté 19 avril 2013 - 01:14
#25
Posté 19 avril 2013 - 01:18
You don't, you contrast. Bring it right back to a far more personal story, with fewer, but deeper, characters. Focus on different things, don't have the entire story driven by a single overbearing enemy.





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