Complete control over ME4 eh?
TO..... MANY..... POSSIBILTIES!!!!
Firstly, devise a driving focus of the game. What's it about? Starting a story is easy. Ending one is hard, so you have to know what your end game is before getting to involved in the startup creation process.
Second.... tone. Is the story a 'bring everyone together' in a epic showdown or, 'one man and his squad went agains't the galaxy to make it a better place'.
To contrast the ME trilogy I'd start it off low key with low fanfare while providing a nod and a wink to the traditional aspect's of ME.
Let's say, a security officer, not the guy in charge, but who lead's a team of people, i.e. his squad. The facility he guard's is attacked and he is directed to head off several assualt's, all the while his team has banter dialogue option's that allows him to get to know them. As they race to the assaulter's objective they run into the man leading it and a fight ensues where the Protag is cut off from his squad, forced to watch as his team is ripped apart and then shot and left for dead.
Cue his recovery, and you have, in a nutshell:
1. What was it that was stolen and need's recovering
2. A quest for revenge / justice
3. The two above providing the driving force to propel the protag into a larger scheme.
Storywise, I'd go with a sequel that uses indoctrination theory as it's platform to tell a story of a scheme to unify the galaxy under one galactic ruler.
Being a BW game, where choice's have consequence's I'd look into the action's the player can take as being the action's that ultimately lead the Despot to take action's that are either bad or good. Kind of a polar opposite to the player so that if the player goes full renegade, the despot is paragon and vice versa. But still with the dead team member's and notion for revenge/;justice at it's core. Which would result in some interesting discussion's of how the protag can justify his desire's in the face of unifying a galaxy, for the purpose of defending itself agains't anything as bad as the Reaper's from extra galactic origin's.
Cue a closing shot of the milky way being blotted out by an encroaching ship and you'd be setup for a sequel.
Being ME it would have to be set out across the galaxy. Planet hopping is just to convienient an explanation to go from desert environment to cityscape to water world. I'd open up the world maps, make them more expansive and bring back an upgradable drivable vehicle that could be improved or swapped out for a Mako or Hammerhead, giving the player the choice to choose what kind of vehicle to use to suit their play styles. Some form of space combat could be added where space battle and boarding action's take place depending on who win's the intititive.
One other thing I'd add throughout the game. The battle for Shepards legacy. Everything that Shepard did could be spun by a PR machine that the player encounter's throughout the game and the player has the choice not to get involved, whereby the Despot control's Shepards public image and uses it to rally the people through fear or inspiation. Or the player is given the opportunity to set the recored straight and either develop a new public image for Shep, or bring his image in line with how gamer's remember they played him or her.
And just for giggle's, I'd add a set piece scenario where the protag has to defend him or herself from an attacking force while on the run. Only to be herded into Shep's old apartment, whereby the booby trap's Garrus and Zaeed installed could be used to defeat the attackers.
Modifié par Redbelle, 21 avril 2013 - 09:57 .