Mass effect 3 HD mod
#101
Posté 01 juillet 2013 - 02:53
#102
Posté 01 juillet 2013 - 03:51
CursiveCardinal wrote...
TheCrimsonSpire wrote...
Is it possible to run the LauncherWV in conjunction with Texmod? I want to add a few more mods myself with Texmod that's why.
Yeah it 100% works for me just install the launcher after you install this texture and it should work fine (idk if the launcher needs to be installed after the texture pack but thats what i did and it works)
What do you mean by "install the launcher"? I've downloaded and installed the modpack in this thread already, so am I supposed to install the launcher as well? I'm not understanding your instructions.
#103
Posté 02 juillet 2013 - 01:09
I am wondering that myself.Pantanplan wrote...
So is this a compilation of all of smarteck's textures?
LauncherWV and Texmod are not compatible; if you want to use both you need to download PatcherWV. Start the game using Texmod as you normally would and once you reach the 'press any key' screen, alt-tab out of the game and run PatcherWV.TheCrimsonSpire wrote...
CursiveCardinal wrote...
TheCrimsonSpire wrote...
Is it possible to run the LauncherWV in conjunction with Texmod? I want to add a few more mods myself with Texmod that's why.
Yeah it 100% works for me just install the launcher after you install this texture and it should work fine (idk if the launcher needs to be installed after the texture pack but thats what i did and it works)
What do you mean by "install the launcher"? I've downloaded and installed the modpack in this thread already, so am I supposed to install the launcher as well? I'm not understanding your instructions.
Modifié par Xhantus, 02 juillet 2013 - 01:09 .
#104
Posté 02 juillet 2013 - 01:45
Modifié par CursiveCardinal, 02 juillet 2013 - 02:03 .
#105
Posté 03 juillet 2013 - 08:39
#106
Posté 03 juillet 2013 - 11:27
Thanks.
Modifié par Lucas1987Dion, 04 juillet 2013 - 07:06 .
#107
Posté 04 juillet 2013 - 12:10
#108
Posté 09 juillet 2013 - 01:00
Secondly...it seems that since I installed the Mod, my Nvidia CP/Inspector Settings are not being applied correctly to the game. I know that we are using a different launcher (VWLauncher), but that simply starts the main Executable right?
Does anyone know how to configure this correctly so that I can apply my normal AA/SSAA settings on top of the HD Mod?
#109
Posté 10 juillet 2013 - 04:08
Is it safe to assume that I need to revert the files to their vanilla form in order to use Texmod?
#110
Posté 10 juillet 2013 - 04:56
It is possible to use both this mod and Texmod at the same time (look at my previous post in this thread) however, if a texture has already been replaced by this mod it cannot be re-replaced by Texmod.TheCrimsonSpire wrote...
OK, so it is it even possible to run this mod pack congruently with Texmod at all? Any time I try running Texmod, and ME3 starts up, it doesn't load any of the textures.
Is it safe to assume that I need to revert the files to their vanilla form in order to use Texmod?
Some of the modders who are more knowlegdeable than me in regards to ME3's file system can explain why that isn't possible, but from what I understand Texmod makes changes by altering the values once the texture is loaded into memory. With this mod, it changes the "location" of the texture while in memory making replacement impossible.
#111
Posté 11 juillet 2013 - 03:07
Xhantus wrote...
It is possible to use both this mod and Texmod at the same time (look at my previous post in this thread) however, if a texture has already been replaced by this mod it cannot be re-replaced by Texmod.
Some of the modders who are more knowlegdeable than me in regards to ME3's file system can explain why that isn't possible, but from what I understand Texmod makes changes by altering the values once the texture is loaded into memory. With this mod, it changes the "location" of the texture while in memory making replacement impossible.
Ok that's what I thought. Thanks for clearing that up for me. I was trying to add Smarteks HR multiplayer maps, but texmod wasn't loading them. I guess I'm stuck then.
#112
Posté 11 juillet 2013 - 05:16
What you can do is if you know which PCC files contain the textures you're trying to replace with Texmod are, you can restore those original PCC files, rerun TOCbin updater, and the Texmod replacements should work again.TheCrimsonSpire wrote...
Ok that's what I thought. Thanks for clearing that up for me. I was trying to add Smarteks HR multiplayer maps, but texmod wasn't loading them. I guess I'm stuck then.
Modifié par Xhantus, 11 juillet 2013 - 05:17 .
#113
Posté 27 décembre 2013 - 09:45
Also, I'm assuming this uses ME3 Explorer, right?
#114
Posté 28 décembre 2013 - 03:12
#115
Posté 18 janvier 2014 - 06:25
#116
Posté 19 janvier 2014 - 07:12
Endgame22 wrote...
It uses mexplorer and a launcher i have all the mods he did, it's a shame he never could fix the citadel dlc oh well i guess you can still convert the tpf to .mod. I really would love to upload these files to a torrent but my connection is only dsl even with a router I only get 90kbs upload speed and with uploading videos to my youtube channel sometimes i have to compress them and even with that a ten minute or more video can sometimes take a whole night. So it's out the option only one would be to meet someone who lives in my area who is passionate about the series and be willing to share the mod.
That's unfortunate. It seems weird how it seems his project went dead all of a sudden. Looking at the project page, he was posting and saying he was close to finishing the Citadel DLC, and then nothing. No updates and a dead link. Wonder what happened?
#117
Posté 19 janvier 2014 - 07:37
#118
Posté 19 janvier 2014 - 07:53
besterisgood wrote...
Someone said a few days ago that they are working on finishing the mod since hes gone, or rather compiling it all over again with the Citadel DLC.
Great news. It would obviously be preferable to have let him know that his work was being improved upon and released by others, but I guess we'll still get the mod in due time.
One question though: Are all of these texture mods made by the original creator, or did he simply take textures from different creators and put them in one big package?
#119
Posté 19 janvier 2014 - 09:10
chris2365 wrote...
besterisgood wrote...
Someone said a few days ago that they are working on finishing the mod since hes gone, or rather compiling it all over again with the Citadel DLC.
Great news. It would obviously be preferable to have let him know that his work was being improved upon and released by others, but I guess we'll still get the mod in due time.
One question though: Are all of these texture mods made by the original creator, or did he simply take textures from different creators and put them in one big package?
Im not sure how anyone would contact him, he vanished and his communication with everyone was never good later on. Anyway im pretty sure it was mostly Smartecks textures in it, with assorted others. He might have done some of his own though too.
Modifié par besterisgood, 19 janvier 2014 - 09:24 .
#120
Posté 19 janvier 2014 - 08:26
#121
Posté 20 janvier 2014 - 03:15
GloriousPCGamer wrote...
anyone else not able to get to quasarts? I am getting a page saying that it doesn't exist
Thats because it doesnt exist anymore.
#122
Posté 20 janvier 2014 - 02:43
besterisgood wrote...
GloriousPCGamer wrote...
anyone else not able to get to quasarts? I am getting a page saying that it doesn't exist
Thats because it doesnt exist anymore.
ok, well I downloaded the files previously but I had to reset my game so I could properly install some other mods (MEHEM v.4 and Citadel Epilogue) and I forgot how to install the appearance mods, could someone please give me some instructions?
#123
Posté 20 janvier 2014 - 07:30
GloriousPCGamer wrote...
besterisgood wrote...
GloriousPCGamer wrote...
anyone else not able to get to quasarts? I am getting a page saying that it doesn't exist
Thats because it doesnt exist anymore.
ok, well I downloaded the files previously but I had to reset my game so I could properly install some other mods (MEHEM v.4 and Citadel Epilogue) and I forgot how to install the appearance mods, could someone please give me some instructions?
I saved everything i could from the site before it went down, like his instructions. Hope this is what you need.
Instructions
1.Download archive
2.Download Large address aware
3.unzip all in Game folder
4.Download me3 explorer
5.unzip in any folder and open me3explorer.exe
6.open tools->TOC.bin updater
7.file-> check PCConsoleTOC.bin
8.choose PCConsoleTOC.bin (...mass effect 3/BIOGame/PCConsoleTOC.bin)
9.Update
10.Run Large Address Aware.exe as administrator choose masseffect3.exe and check the box.
11.launch the Game from launcherWV.exe (...Mass Effect 3/Binaries/Win32)
#124
Posté 20 janvier 2014 - 08:13
Modifié par Ottemis, 20 janvier 2014 - 08:14 .
#125
Posté 20 janvier 2014 - 08:58
besterisgood wrote...
GloriousPCGamer wrote...
besterisgood wrote...
GloriousPCGamer wrote...
anyone else not able to get to quasarts? I am getting a page saying that it doesn't exist
Thats because it doesnt exist anymore.
ok, well I downloaded the files previously but I had to reset my game so I could properly install some other mods (MEHEM v.4 and Citadel Epilogue) and I forgot how to install the appearance mods, could someone please give me some instructions?
I saved everything i could from the site before it went down, like his instructions. Hope this is what you need.
Instructions
1.Download archive
2.Download Large address aware
3.unzip all in Game folder
4.Download me3 explorer
5.unzip in any folder and open me3explorer.exe
6.open tools->TOC.bin updater
7.file-> check PCConsoleTOC.bin
8.choose PCConsoleTOC.bin (...mass effect 3/BIOGame/PCConsoleTOC.bin)
9.Update
10.Run Large Address Aware.exe as administrator choose masseffect3.exe and check the box.
11.launch the Game from launcherWV.exe (...Mass Effect 3/Binaries/Win32)
thanks, also nice signature section





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