When insanity is the only path, only a madman can lead the way.
So, on to the promethean engineer! Go cry in a corner volus sentinel, this is what a pet class should be!

Character description: Dangerous, durable, deadly and terrifying, the Promethean knights form the mainstay of the Forerunner Didact's forces.Though limited in number, they are made of hard light and are nigh invincible. Though the citadel council is unnerved by the Didact's refusal to disclose the process with which he created his prometheans, they cannot deny the effectiveness they display at combat.
Unique character notes: Holds all weapons in it's large right arm, no matter the size. Switches weapons dissolving them into hard light and reforming the other out of hard light. Light melee is a quick strike with it's left arm's laser blade, heavy melee launches a pulse grenade off of it's left arm's launch rail thingy , which hovers in the air above where it landed and projects a damaging field around it for a few seconds, then explodes. It dodges by folding itself up then teleporting.
Power 1: Promethean watcher: Deploy a promethean watcher to provide fire support. It will hover around the battlefield, providing multiple unique combat assets, from throwing enemy grenades back at the source to providing hard light shields to allies to protect them from enemy fire. If the watcher takes too much damage, it will be destroyed. only one may be deployed at a time. (Watcher Mechanics: If it sees a grenade, it will grab it out of the air, spin it around beneath it while holding it with a glowing beam, and launch it back at the enemy, dealing damage equal to what the grenade would have done to players to the enemies.If it is near an ally who is reduced to health gate, it will project a beam at them, covering them in glowing blue for a few moments, Restoring 10% of their max shields or barriers and shield gate. All other times, it will shoot at enemies with a little laser thing to keep them in cover.)
Rank 1: Unlock
Rank 2: Increase watcher health by 15%
Rank 3: Increase recharge speed by 15%
Rank 4a: Increase Watcher health by 15%
Rank 4b: Increase damage dealt by watcher by 15%
Rank 5a: Decrease length watcher holds grenades before throwing them back by 50%
Rank 5b: Increase the amount of shields restored when a watcher projects a hard light shield on an ally by 200% (It will also restore health gate alongside shield gate.)
Rank 6a: Allow the watcher to project multiple beams, allowing it to grab multiple grenades and project multiple shields at once. (So, now it grabs all grenades that come near it and projects a shield to protect all allies which hit shield gate)
Rank 6b: Equip the watcher with a hard light repair matrix, allowing them to resuscitate allies who were incapacitated. This resuscitation takes twice as long as it normally takes to get an ally back on their feet, and the watcher is incapable of performing any other actions while aiding an ally in this manner.
Power 2: Auto-turret: Deploy a small hard light turret to keep enemies in cover and keep them from regenrating shields and barriers. It deals little damage but prevents shield regeneration. if it takes too much damage, it will revert to hard light. only one may be active at a time.
Rank 1: Unlock
Rank 2: Increase damage dealt by 50%
Rank 3: Increase sheild recharge delay by 50%
Rank 4a: Increase Damage by 25%
Rank 4b: Increase shield recharge Delay by 25%
Rank 5a: Increase damage by 15%
Rank 5b: Increase shield recharge delay by 15%
Rank 6a: Increase fire rate and the rate at which it switches between targets by 75%
Rank 6b: Increase damage and fire rate by 50%
Power 3: Hard light cannon: Deploy a heavy hard light turret, which fires an extremely damaging beam of hard light at enemies, cutting a swathe through them. If the turret takes too much damage, it will revert to hard light. only one may be deployed at a time
Rank 1: Unlock
Rank 2: Increase beam damage by 25%
Rank 3: Increase turret health by 25%
Rank 4a: Increase turret health by 25%
Rank 4b: Increase beam damage by 25%
Rank 5a: Increase turret health by 15% and increase the likelyhood of enemies targeting it by 10%
Rank 5b: Increase beam damage by 15% and increase the length the beam is active by 10%
Rank 6a: Increase likelyhood of enemies targeting the turret by 20% and turret health by 25%
Rank 6b: Allow the beam to penetrate through multiple enemies.
Don't you just love the kind of crazy crap you can get away with when you use soft sci-fi characters in a hard sci-fi environment?
On another note, I hereby claim ownership of page eleven, because I kinda completely took it over.
Modifié par Ultimate Pheer, 30 mai 2013 - 10:52 .