Create Your Own ME 3 Characters (Multiplayer)
#326
Posté 14 juin 2013 - 12:57
My ideas don't seem to want to agree with each other on how to make it work though.
#327
Posté 14 juin 2013 - 01:05
People wanted a Prothean so, to stay true to the lore, they created the Collector Adept. Plus, the description says that the Leviathan "awakened" many of the remaining Collectors (obviously there could have been Collectors that were out attacking colonies. Why would there be only one Collector ship?). Technically, we got a Prothean.Ultimate Pheer wrote...
Gamer072196 wrote...
Lol. Elcor Vanguard. I'd love to see an Elcor use BC on someone! HA HA HA! Plus, Salarians don't put their biotics in the military. So the Salarian Adept and Vanguard would go completely against the lore.
*Clears Throat*
*Points at Collector Adept*
#328
Posté 14 juin 2013 - 01:14
Ultimate Pheer wrote...
Am presently working on a concept for a class based around controlling and ordering around a giant robot...
My ideas don't seem to want to agree with each other on how to make it work though.
So looking forward to that one!
#329
Posté 14 juin 2013 - 01:51
A unique class, with unique properties- namely, it has the controls to a hulking death-bot all to itself. The mech is capable of quickly reaching any location it's master orders it to go, lock down an area with automatic fire, and fire barrages of missiles to annihilate enemy positions. It requires copious amounts of micromanagement, because the robot will not act without orders from it's controller- and it's controller needs to focus all their attention on controlling the mech, so they go into battle with no more than an omni-blade for self-defense.
All three of this class's powers are different orders to give your Mech, causing it to perform different actions. Note that each one has a certain delay before the mech processes and takes action.
Power 1: Relocate: Order the mech to move to the selected destination. (It functions much like phase disruptor in selecting where it hits.)
Rank 1: Unlock
Rank 2: Mech Movement Speed increased by 15%
Rank 3: Mech response delay reduced by 15%
Rank 4a: Mech movement speed increased by 10%
Rank 4b: Response delay reduced by 10%
Rank 5a: Movement speed increased by 25%
Rank 5b: Response delay reduced by 25%
Rank 6a: The mech will knock away enemies that get between it and the location it was ordered to move to
Rank 6b: The mech will climb over cover to get where it needs to go (If an atlas can get over something this can too.)
Power 2: Barrage: Order the mech to open fire with a barrage of weapons fire on an area, covering the targeted area with deadly fire
Rank 1: Unlock
Rank 2: Damage increased by 15%
Rank 3: Response delay decreased by 15%
Rank 4a: Area of effect increased by 25%
Rank 4b: Response delay decreased by 15%
Rank 5a: Increase damage dealt by 25%
Rank 5b: Response delay decreased by 15%
Rank 6a: Allow Barrage to prime fire explosions
Rank 6b: Allow Barrage to detonate power combos.
Power 3: Heavy Canon: Fire the heavy canon at the target, launching a rocket that will track the target and deal heavy damage to them and the enemies around them
Rank 1: Unlock
Rank 2: Increase damage by 15%
Rank 3: Decrease response delay by 15%
Rank 4a: Increase damage by 20%
Rank 4b: Decrease response delay by 20%
Rank 5a: Increase damage by 15%
Rank 5b: Decrease response delay by 15%
Rank 6a: Increase explosion radius by 300%
Rank 6b: Fire 2 missiles instead of one, at 25% reduced damage each.
For the class passives, power damage increases the damage that the mech deals with Barrage and Heavy canon, weapon damage increases the damage it's normal gun does, and in place of recharge speed you have evolutions to decrease response delay when ordering your mech around.
Forethought and planning eight steps ahead is critical to success with this kit. The mech takes a while to respond, and can't reach new places at the same speed it's controller can, so you will need to micromanage both the Character AND the Mech to keep from being rendered useless.
#330
Posté 14 juin 2013 - 01:56
But yeah, you are basically controlling a giant robot- who doesn't love that?
#331
Posté 14 juin 2013 - 06:51
#332
Posté 14 juin 2013 - 07:50
Mech-Commandant (Does Heavy Cannon detonate combos?)
Relocate: [Rank 6] Response Delay, Movement Speed, Knock Away Enemies
Barrage: [Rank 6] Area of Effect, Damage Dealt, Prime Fire Explosions
Heavy Cannon: [Rank 6] Damage, Damage, Explosion Radius
Fitness: [Rank 3]
Passive Training: [Rank 5] Power Damage & Weight Capacity, Power Damage
#333
Posté 14 juin 2013 - 07:54
Sure, let's go with that.
#334
Posté 15 juin 2013 - 11:32
https://encrypted-tb...NYNefckHgCtZ_f5
Health: 1000
Shields: 1000
Shield Regeneration: High
Threat Generation: (this is how much attention you attract on the battlefield) Extremely high
Sync Kills: Immunity
Movement Speed: Slow (except during rage)
Agility: Very low. No combat rolls, side steps and unable to take cover.
Light Melee: Punch
Heavy Melee: Ground Punch (causes a biotic shockwave)
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Rage: For a brief period of time the elcor gains bonuses to movement speed, damage resistance and melee attacks. Please note that since the Elcor Vanguard has no fitness passive, spamming this ability might be useful.
Base cooldown 12 seconds
Base duration 6 seconds
Rank 1: Unlock. +5% damage resistance.
Rank 2: Movement Speed + 15%
Rank 3: Melee damage + 5%
Rank 4a: Reduce cooldown by 1 second
Rank 4b: Increase duration by 1 second
Rank 5a: Movement Speed + 15%, Melee Damage + 15%
Rank 5b: Movement Speed + 15%, Damage Resistance + 15%
Rank 6a: Melee Damage + 15%, Bonus Power (you can use one of your other two powers during Rage Mode)
Rank 6b: Melee Damage + 15%, reduce cooldown by 1 second, increase duration by 1 second
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Tempest Charge: Similiar as biotic charge. Difference is when you come out of the charge, you discharge an electrical shockwave that deals damage to shields/barriers and synthetics.
Base Cooldown 12 seconds
Rank 1: Unlock. Restore barriers up to 25%
Rank 2: Melee Damage + 5%, 2 seconds emerging from the charge
Rank 3: Melee Damage + 5%, 2 seconds emerging from the charge
Rank 4a: Electrical Damage. Setup tech bursts, deal more damage to shields/barriers and synthetic health.
Rank 4b: Biotic Damage. Setup biotic explosions, deal more damage to barriers, armor, and organic health.
Rank 5a: Restore Barriers up to 50%
Rank 5b: Melee Damage + 10%, 2 seconds emerging from charge
Rank 6a: Restore Barriers up to 50%
Rank 6b: Heavy Damage. Increase damage by 50%
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Aiding Charge: Charge to an ally's position. All enemies within 2 meter radius will be staggered but won't take any damage. Also the ally will have their shields/barriers completly restored (even at rank 1). Further evolutions boost your ally's damage output and hardening.
Please note the aiding charge doesn't restore your barriers.
Base cooldown 12 seconds
Rank 1: Unlock. Completly restore ally shields/barrier
Rank 2: Ally damage resistance + 5%
Rank 3: Ally damage output + 5%
Rank 4a: Ally damage resistance + 5%
Rank 4b: Ally damage output + 5%
Rank 5a: Ally damage resistance + 5%
Rank 5b: Ally damage output + 5%
Rank 6a: Ally damage resistance + 5%
Rank 6b: Ally damage output + 5%
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Elcor Vitality: Buffs to your powers. Nothing more.
Rank 1: Weapon Damage boost during rage + 5%
Rank 2: Weapon Damage boost 2 seconds after Tempest Charge + 5%
Rank 3: Aiding Charge cooldown reduced by 1 second
Rank 4a: Tempest Charge damage increased by 10%
Rank 4b: Aiding Charge now restores 20% of ally's health
Rank 5a: Rage cooldown reduced by 1 second.
Rank 5b: Rage duration increased by 1 second.
Rank 6a: Weapon Damage during rage + 10%,
Weapon Damage boost 2 seconds after Tempest Charge + 10%
Rank 6b: Aiding Charge now restores 30% of ally's health (or 50% if you picked 4b)
_____________________________________________________________________________________
Biotic Back Turret: The back turret is listed as an assult rifle, and will take ammo mods, assaut rifle weapon mods, gear and consumables,
If combined with warp ammo this biotic turret will prime biotic explosions.
Description: At rank 1, this turret is a mattock style semi-automatic assault rifle, that fires hard hitting munitions of roughly the same damage as the mattock at rank 1 (without damage bonuses).
It has a modest reserve of 50 munitions and 10 munitions per clip. The reserve ammo can be increased with evolutions in the skill tree.
Default ammo reserves 50. This can be increased to 120.
Rank 1: Weapon Damage + 10%
Rank 2: Ammo Capacity for turret + 10.
Rank 3: Weapon Damage + 10%
Rank 4a: Weapon Damage + 20%
Rank 4b: Ammo Capacity + 20.
Rank 5a: Weapon Damage + 40%
Rank 5b: Ammo Capacity + 40.
Rank 6a: Armor Piecing Turret. This turret can pierce light armor. In addition the turret will deliver more damage to armor. This evolution increases headshot damage bonuses.
Rank 6b: Phasic Turret. Completly ignore the shield gate. Deliver more damage to shields. This evolution increases headshot damage bonuses.
Modifié par Abraham_uk, 16 juin 2013 - 05:24 .
#335
Posté 16 juin 2013 - 12:23
I've replaced it with a passive that purely relates to powers.
Modifié par Abraham_uk, 16 juin 2013 - 01:03 .
#336
Posté 16 juin 2013 - 08:38
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
(I do not take any credit for this image)
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Description
They are a defensive unit that specialises in healing, back stabbing, headshots and weakening foes.
Their armor is light and flexible.
Health: 600
Barrier: 800
Shield: Regeneration: Rapid
Agility: Similiar to Drell
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Dampening: Reduces enemy offensive capabilities over radius of 2 metres. Detonates tech bursts.
Base Cooldown: 10 seconds
Rank 1: Unlock, Reduce Ranged damage + 5%
Rank 2: Reduce Ranged damage + 5%
Rank 3: Reduce Melee damage + 10%
Rank 4a: Reduce Ranged Damage + 10%
Rank 4b: Reduce Melee Damage +10%
Rank 5a: Slow Down Enemies by 10%
Rank 5b: Disable Enemy Power Usage for 5 seconds.
Rank 6a: Chance that enemy weapons can overheat 25%
Rank 6b: Disable Enemy Sync Kills for 10 seconds.
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Weakening: Increases the amount of damage foes can take over a radius of 2m. Sets up tech bursts.
Base Cooldown: 10 seconds
Rank 1: Unlock. Melee Vulnerability + 10%
Rank 2: Power Vulnerability + 10%
Rank 3: Headshot Vulnerability + 10%
Rank 4a: Melee Vulnerabilty + 10%
Rank 4b: Power Vulnerabilty + 10%
Rank 5a: Headshot Vulnerability + 10%
Rank 5b: Melee Vulnerabity + 10%
Rank 6a: Power Vulnerability + 10%
Rank 6b: Headshot Vulnerabilty + 10%
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First Aid: Restores barriers/shields, health and buffs damage output.
Uses up grenades.
Throw grenade at allies to restore their shields. Radius 2 metres. Please note that if you're within the radius of the grenade your health and shields will be replenished along with some 10 second buffs.
Rank 1: Unlock. Health and Shields/Barriers restored + 5%
Rank 2: Health and Shields/Barriers restored + 5%
Rank 3: Damage output of all attacks + 10% for 10 seconds
Rank 4a: Health and Shields/Barriers restored + 10%
Rank 4b: Damage output of all attacks + 10% for 10 seconds
Rank 5a: Health and Shields/Barriers restored + 10%
Rank 5b: Damage output of all attacks + 10% for 10 seconds
Rank 6a: Health and Shields/Barriers restored + 10%
Rank 6b: Damage output of all attacks + 10% for 10 seconds
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Defensive Arts:
Rank 1: Health and Shields + 5%
Rank 2: Health and Shields + 5%
Rank 3: First Aid Capacity + 1
Rank 4a: Reduce Cooldown on Dampening and Weakening by 2 seconds
Rank 4b: First Aid Capacity + 1
Rank 5a: Health and Shields + 20%
Rank 5b: Reduce Cooldown on Dampening and Weakening by 2 seconds
Rank 6a: Health and Shields + 30%
Rank 6b: First Aid Capacity + 1
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Subtefuge (Passive): Raloi Defenders often use stealth tactics in combat.
Like the Volus they have tactical cloak as their light melee.
For heavy melee they literally thrust an omniblade into the backs of foes. But for the Raloi to pull off this attack, they must be behind the foe.
There are a few differences between Raloi Interceptor's tactical cloak and volus tactical cloak.
They are both similiar in the fact that they have separate cooldowns from regular powers.
However when Raloi are using their tactical cloak use of powers, weapons and melee will break them out of cloak. Also shields do not regenerate for Raloi whilst cloaked.
Rank 1: Headshot Damage Bonus (when tactical cloak is active)
Rank 2: Backstab Damage Bonus (when tactical cloak is active)
Rank 3: Tactical Cloak Cooldown (reduced from 10 seconds to 8 seconds)
Rank 4a: Headshot Damage Bonus (when tactical cloak is active)
Rank 4b: Backstab Damage Bonus (when tactical cloak is active)
Rank 5a: Cloak Duration (increased from 6 seconds to 8 seconds)
Rank 5b: Cloak Cooldown (Reduced by 2 seconds)
Rank 6a: Headshot Damage Bonus (when tactical cloak is active)
Rank 6b: Backstab Damage Bonus (when tactical cloak is active)
Modifié par Abraham_uk, 18 juin 2013 - 10:16 .
#337
Posté 17 juin 2013 - 05:59
Weakening. b, a, b
Dampening. b, b, a
Defensive arts. b, b, b
Subterfuge. b, a, b
This build focuses on stabbing them through the ribs. First use weakening then dampening, cloak then run up and stab. 200% cooldown helps.
#338
Posté 17 juin 2013 - 04:26
So I had to redo the whole kit.
Modifié par Abraham_uk, 18 juin 2013 - 10:08 .
#339
Posté 18 juin 2013 - 10:10
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TZt1Mbr6MJFX9GYfGtVnTrgLss4t33DIgTdoS0J9lOZP/w6j4Vs0tcq7GMaUxGJhzDI0ayBSdS6Nluo/wB1jf2FdVnNZTwF2IFAyimEtCTJWQAkNCutHSrQrrRU4xRkNDRrRkNAZBTPAtY0BDR0K1EG4zBCaKSJiQssboSNwHUqSPXWtMwfIGIR+HzKYVmwBMBBzd1PhrtllGW5STLI1x1Jvcdd6gOlEoaxH2GwaI7uqgNJlLkDVyi5VLeoGla/xDDmLFvIl7FRKVBNmX8Ewy7Xt4vO9vWtkWg+LRWySjeJtfWNrBx+h+BqxhlNxwPtIgAxblbEEXB92BP1Y1rUWAWxBudfb9K6N2vcurEFkjUAElSR1vYj9BXOzKc503Hr61qz8uv099k/suRABoAPYVuvI3Ma4cANc5iVAXct0t8xWhRytlOn6+X/AGraOz2dTiCkigrIMu3S+U2PQ3Kn0q4Xtr55vHbf+L4SSeHPLuM1lB8K5fGpP5m312FvjXN+OQ5W9sv6V2DghYxywyWLRXVtPxWHhb95CG+Ncy5rwWV3T8ux9LaVvee6LyJic/D8P+yrJ/A7KPoBRPNGA7/CTxAZi0ZygdWWzqPmorX+yvFZsI6fkmb5MqMPrmrciKxdePiPOfL0OJ+1Xwq5sRAxdUBF2AOVwFJBbrcDoTtau08B4piplY4rCfZrBcoL5mYnNmOXdRbLa+uponivLWFnN5IELBswZbo+bqe8Qhtba61bDhkiQJGoVV2A2FSRUZjQkj1fMaEeshTIaGkNXSNVDNRR8UVFiO3SqI6OVgNt6CUK0xgS9Aq+um96aYfaogqOr0NUI1XxioLgKmVuLHY6H2NYFZvURovaNwzveHTLu0NveyEOpH7n6VwLET2Yatt5LXp7i0V3CsPDiFaI/wB4AWT5jOPgK8/82cqS4WQg2MYLFGO5Av4Tp+Iaiscpb22cWcx3jSGLE7C7eey+wojgnE+7lRszaNbZdm0/kKAMrDqL/D0/pR3BMH3mIijeQIkkkaFvyqzW8t7Ege/lWE8t+U3NO3YHi3jhmucsy9zJoPxoCVPxUsP3RWr8+QlZST10+A2qtXlgkkwjgl45UYaWFlYHPc9Chph2gePDwEfidgvnsCT9AK6XlX9K+yae32lP7ph/xB/01vzyVzbs1Tu8ZMhN80Fxf9l12/iP+RXQ3esa6MPxYdqHkepPJQ8klGaEjUHI9XSPQkr1VVSPVDNUnaqjQbDhU1FEu1vfpQ+CerXAI0+v6VEZQetN8GDYUshhv7XpvhzYUBcaUUlCxNRKHSsRZX1RBrINEC8WwhkiZV0e2ZD5SL4kPzFvYmtC5wwHfYVnaeMBlz5XVV8VvEASdwb6V0itN5l4NEqYl+7UyD75GKgtc2OUX28a2sPKso18k+XnOYWNiDcabHWtr4B2XcQxUaOkSpG6gq8sgUFTqrBRdvI7Uy5qwRnzOqjvhYyRpYCIjcC/4mI1HmDfS9juPZz2lxGKHC4hgsoZIYiFNpEItHmsLIwICG9rnL5m2v8A85G+epyp3zDwtkSF3HeS92kUjIty8irowBtue8+lIMRgZ37qScIkUUmcLe5uyFdTsLX21rfePgtA+W2ZcrLm2zKwOvpa4+NaBzhyzMMNI8s7uUR2VFOWO6eOxUatcKw1JrbHLyTsn5bxiHixCMCpSUAjYmwawPwJ+HtW/wArVy3hPEI04rBIAIoSCNhls8TIrH8oLEa9BvXUcRb40rZx+AsktUPJX0za0M7UbUpJKEkerGodqCDtUL1lhevgtA1SSjcGATqfhSxH1/pTPDqBQM42oqKSl6PRCS1EMo2olHpbDNRSNUBwNfUKklEKaiLL0o5kwIePvLFjEc+UE+IDpYb62IpoDX0iZgQdiLfPSiWbjj3E+X3GikmTKZJiCRmaRiVQnqCM2vQKOlaVx7Ad0ySJpmAkUjSxGo+RFdihwhw7nO2bv0ZiT0eJgAAOgyMo/wDr9TXL+bWA8HWOSQfusC6/QitjldyweMXEQI+6zRK9vSRASPrWuc3YoyQPhyGVrAyPY5RCt88gfa7BSttwWOmlFclSf+XYT/48f+GjeJYYSLY6kajWwNiDlbzU2AI/pWMdOWP1RxJeEmNgsqFO8s6NpeNHJAjZT+EdLHTejW4/jMMixCQMEOmdASVvcJmOuW2g6gda3VeDmeSUzhTJIolUDUd0fCYvUpsfO/rWq47A3zwt+NAchO7BdQCepG3rcVlpzzKxteCxwmiSVdpFDW8j1B9Qbj4VhjSTs3xOaCWM/wCyluL+Ugvb+JW+dbBOBfao65dxReqJavK0PKKKozVINULV9eqL45LnTT1pmuKpEJ7Cro8TUD+LFVf3ppDBidaPjxVA2w+KtR0eK9aQjEUVDir1EO1xFWJi6TPi7VhcXeg2FMVVqYgUgTF1MYj1qaFPMz2EDdBiWQ+0kcn88tcd56UrM99rr8wpB+gWurcyT/8AhAeq4uC38S/yJrnnOmC77GwQrvKVzegJtr7DMfhWfw5cp7nSuWou6wWGQnVYIwffICfqaNeegjJYWGw0Ht0qp5qxdTONmyGGYf7HEBG/usTZTf07wr8q1/njh2STOuhV1bTyOhHypxIvepND/wCrh5Av95H40+pJ+FDcXnGIwsMv54rn1NhWUcuc1k07kGYd9irfhZUYfxP/AFrapJa0zkQ/e4gflCr/AMST+lbPiHtUdOHhOSbzoZ5L7ULLNVZmoyEtJXyyUEXqSyUEO9qSyUHmqSvQMocRrai48RrSYPRCYrWgcx4g2q6PFEdaWxy1iSU3oHQxdxUkxJpTDPRkc1AyTEUQk9Ls9qyuJHnQZ5ixAGGBbRftULH2UZj/AIa0/lOc4nHSYhhoikLfpm8K/G2Y0z7RuIBcNHBfxO3eN6KNLe5Bt8aD5KYRYa7fikYufbZR8h9arnx7z23FpaqaSl54otVPxZfOo6Djh8tp4j5SAfxXT/mpTJL3fDsQnXDTzoP91HbKP4bVjD8TBkS2+dPmGFDc54nu04ko/tT3Hu8UZ/VvrVjn5fMa/wAkJb7Q/wCaQL8szH/GK2NnBrWOXHywLbdizn4mw+gFMnxXrUbsfCzE6bUI0tRkxNDu96MhAerFcedA3NSVaDIash6paSod9QGK1TU0Is9WLPRB6SGpGfWgPtNqqONN9KKcpigKt/0jatQ4ljny+FiPO1r/ADpA2E3eWVgt+gBJPkBepajoE3NsQ3kB1P4daVzc/qhJVWNtsxG/t/n2NaLKAW+7DAebG5PuRYVDutfEax3V60J4lxmSdy8jMb+psNdvrT3hvOllCyLsLAqANPVdvl8q16x2GgqSZgavbHWm6QccWQeBr+Y6j3FWjEH51qcGOYb05wmOzDaslbNy7EXxMK+cqfQgn9Kh2n40d7iUB8T4iPT0WFP+ZQKa8gYcGVsQ2iYdCSemciyj5En5Vo3MXEPtGOdwLgNc/unVj5a2FGnPvKQ0jIRFUdAB8haou5FjveoYPxML/ssb7d2dG+Oo+NUYjEqFyq2bKRr5nKb29L5vmKNy5ZqkJaBjlFXLKKAoS1MTUODUgaDLCsACss1Q7ygsUCviwFQ7yoM9BcZARaqKgDUXNFfToPOkHEMOzNdjcbADYDoKcSXqh4qlQpWK3Svu79KYmKq+5oBBHUwnpV/c/AfOqJcZILhFyja5Klve/T4VAQ2EKrmayj9ogfIHU1WOLoo0ux9NKBOFJuXew6nVj7a7mh3YHRVsB8/cnzqXZs+TnnErhThlZQhZmuBZvFuCRv6Uiw+KKvmGp1vfW9971ZFDb1P+dqsaM07TUMk5gHdZNrnxaa2BNhfe22lZilDaqb/P+dKiCDpU1mYedVTtL1egpTBiz1oxMQaoZI9WXoCJzRCOaqimWoFKIy1Bo6IHtUGq9oqraOgqFYqwJWClBSVrBWrCtYy0FBWo5KvZKragpdaFZNdRRjGqnFQL58Lm87Dp/OqWht0pl3dY7imgsympgNR5w9fdxQBqTV8Y86t+z1NYKDMcY8qIjtVKpV8YFBetWCooKuRao//Z
(I do not take any credit for this image)
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Description
Raloi Wraiths used to be known as "Wizards" for their ability to take out large numbers of foes, provide tactical support and keep their squad alive. Each squad would ensure that they had at least one Wraith in their ranks to tear apart large groups of enemies.
Raloi Wraiths are best known for their Blackstorm grenades. These create large black singularities that drain armor, shields, barriers and instantly kill any foe down to health. Other than having the most powerful grenade on the battle field, they mostly provide support in terms of boosting headshot damage for squad to exploit and replenishing ammo for squad.
Their armor is light and flexible.
Health: 600
Barrier: 800
Shield: Regeneration: Rapid
Agility: Similiar to Drell
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Blackstorm Grenade: A large black singularity that drains armor, shields and barriers. Foes who are down to health are instantly vaporised. If a foe is near the singularity they will also be primed for biotic explosions.
Please Note: This power actually uses two grenades, since it takes that many grenades to create the necessary gravitational force to implode. The Blackstorm will dissappear after 30 seconds.
Rank 1: Unlock
Rank 2: Damage over time to armor + 5%
Rank 3: Damage over time to shields/barriers + 5%
Rank 4a: Damage over time to armor + 10%
Rank 4b: Damage over time to shields/barriers +10%
Rank 5a: Duration + 10 seconds
Rank 5b: Grenade capacity + 2
Rank 6a: Damage over time to armor + 15%
Rank 6b: Damage over time to shields/barriers +15%
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Biotic Exposure: This ability has it's own separate cooldown. It is similiar to warp in as much as it sets up and detonnates biotic explosions.
However this ability is more focused on weakening foes for headshots.
Base Cooldown: 10 seconds
Rank 1: Unlock
Rank 2: Blackstorm synergy. Deals + 5% damage
to foes affected by Blackstorm Grenades.
Rank 3: Headshot damage bonus + 5%
Rank 4a: Blackstorm synergy. Deals + 5% damage
to foes affected by Blackstorm Grenades.
Rank 4b: Headshot damage bonus + 5%
Rank 5a: Blackstorm synergy. Deals + 10% damage to
foes affected by Blackstorm Grenades.
Rank 5b: Headshot damage bonus + 10%
Rank 6a: Blackstorm synergy. Deals + 20% damage to
foes affected by Blackstorm Grenades.
Rank 6b: Headshot damage bonus + 20%
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Replenish: Replenishes cooldowns, grenades, ammo and shields for
entire squad.
Cooldown: Fixed cooldown of 30 seconds.
Gear and consumables will not affect this power's cooldown. Nor will gear and consumables be able to boosts related buffs.
Rank 1: Unlock. At rank 1 this ability resets cooldowns for entire squad. The only cooldown based ability that Replenish doesn't affect is Replenish itself.
Rank 2: Replenish + 1 Grenade for entire squad
Rank 3: Replenish + 20% ammo for entire squad
Rank 4a: Replenish + 30% Shields/Barriers for entire squad
Rank 4b: Replenish Ammo + 30%
Rank 5a: Replenish + 30% Shields/Barriers for entire squad
Rank 5b: Replenish Ammo + 50%
Rank 6a: Replenish 40% Shields/Barriers for entire squad
Rank 6b: Replenish + 1 Grenade (increasing cooldown by 10 seconds)
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Defensive Arts:
Light Melee: Light Punch
Heavy Melee: Nova Style Ground Punch (without the barriers being depleted)
Rank 1: Health & Shields + 5%
Rank 2: Health & Shields +5%
Rank 3: Melee Damage + 10%
Rank 4a: Health & Shields + 20%
Rank 4b: Melee Damage + 20%
Rank 5a: Health & Shields + 30%
Rank 5b: Melee Damage + 30%
Rank 6a: Squad Shield/Combo Synergy: Whenever a squadmate detonnates a combo (biotic, incendiary, cryo and disruptor) their shields/barriers are completly restored.
Rank 6b: Squad Melee Combo Synergy: All heavy melee
attacks can no detonnate any combo (biotic, incendiary, cryo and disruptor)
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Advanced Weapons Training:
Rank 1: Power Damage + 5%
Rank 2: Power Damage + 5%
Rank 3: Weapon Damage + 10%
Rank 4a: Power Damage + 10%, Exposure Cooldown - 1 second, Grenade Capacity + 1
Rank 4b: Weapon Damage + 10%
Rank 5a: Power Damage + 10%, Exposure Cooldown -1, Grenade Capacity + 1
Rank 5b: Replenish Cooldown - 5 seconds
Rank 6a: Squad Improved Munitions: 50% light cover piercing. Ignore 50% of shield gate.
Rank 6b: Squad Ammo Replenishment: Weapon Ammo and Grenades replenished at the start of every wave.
Modifié par Abraham_uk, 18 juin 2013 - 10:17 .
#340
Posté 18 juin 2013 - 10:20
#341
Posté 19 juin 2013 - 12:17
After that I'm done.
If you have any concepts, feel free to add some.
#342
Posté 22 juin 2013 - 11:36
I am planning on naming all of them after titans from greek mythology. it will feature biotic robots.
#343
Posté 22 juin 2013 - 11:46
Can't wait!
#344
Posté 23 juin 2013 - 12:31
All are first person (Duh) and are piloted not unlike the atlas or triton mech from leviathan.They do not feature broken canopies like the atlas, and feature some readout screens showing the status of powers and the status of the pilot for flavor (The pilot readout blinks red around them to help you determine where you got hit) They feature armor in place of health, and immunity to sync-kills. they cannot run, dodge, climb ladders, or take cover (Though they can climb over cover if they attempt to dodge into it)
As for weapons, they can only equip assault rifles, which fire out of various bits of mech depending on it's model. It had no reload animation, instead just a jet of steam and heat vents out of wherever the gun is mounted.
Reviving it after it is downed (Not that downing even the weakest is an easy feat) takes roughly twice as long as normal. additionally, when downed, instead of ragdolling like other characters, it simply partially begins the atlas death animation. (the animation, however, stops before the minor explosions start going off)
Naturally, each will come with flavor text to explain why each mech is designed the way it is (The adept, at least, probably the vanguard and maybe the sentinel, for example, will have biotic pilots and built in Eezo pods to augment biotics)
#345
Posté 23 juin 2013 - 02:53
Gamer072196 wrote...
People wanted a Prothean so, to stay true to the lore, they created the Collector Adept. Plus, the description says that the Leviathan "awakened" many of the remaining Collectors (obviously there could have been Collectors that were out attacking colonies. Why would there be only one Collector ship?). Technically, we got a Prothean.Ultimate Pheer wrote...
Gamer072196 wrote...
Lol. Elcor Vanguard. I'd love to see an Elcor use BC on someone! HA HA HA! Plus, Salarians don't put their biotics in the military. So the Salarian Adept and Vanguard would go completely against the lore.
*Clears Throat*
*Points at Collector Adept*
Correction, Salarian biotics are most certianly put in the military. But they are highly valued and automatically put in STG so they have thier biotics trianed and honed. Last I checked all the salarians in-game have STG operative as their passive.
Also, since the universes outside of mass effect are so big. Can there be multiple in the non-mass effect catagorey?
Also @ Pheer, the greek mythology geek within me is tempted to do an olympian themed character set alongside with you
Modifié par TheAshenPhoenix, 23 juin 2013 - 02:54 .
#346
Posté 23 juin 2013 - 03:09
Also, go ahead, drop in any you think would fit from outside mass effect. I made a dalek, I think basically anything is free game.
Edit: I have come up with the first half of the description for my mech classes, that apply to all of them. each will have a second paragraph describing them in further detail afterwards, but here is the first paragraph of their character descriptions:
The top-secret Alliance research project Ouranos was an attemt to design counter-combat units capable of going into heavy combat situations and engaging reaper heavy hitters such as banshees and praetorians safely, each of which is custom designed and extremely dangerous. Only able to be piloted by specially trained pilots, these are rare but welcome sights on the battlefield.
Modifié par Ultimate Pheer, 23 juin 2013 - 03:22 .
#347
Posté 23 juin 2013 - 03:39
#348
Posté 23 juin 2013 - 04:35
I get titans, you get gods, it's all good.
#349
Posté 23 juin 2013 - 04:56
The Tethys-Class Mech is an unorthodox mech design, incorpoating Eezo pods, a custom designed neural uplink, and custom designed mass effect generators to enhance it's pilot's natural biotics, and provide unparrallelled biotic combat applications. It's built in Eezo supply provides a natural mass effect field around it, providing it with biotic barriers stronger than could be produced by an ordinary ground combatant.
Power 1: Warp Missile: Fire a biotically enhanced rocket, which will then detonate and spread a warp effect around, priming and detonating biotic explosions
Rank 1: Unlock
Rank 2: Increase recharge speed by 25%
Rabk 3: Increase area by 15%
Rank 4a: Increase damage by 25%
Rank 4b:Increase Biotic explosion damage, force, and range by 35%
Rank 5a: Increase damage and duration by 35%
Rank 5b: Increase area of effect for both the warp missile and biotic explosions by 25%
Rank 6a: Reave Missile: Apply a 25% damage reduction for the warp effect's duration
Rank 6b: Channel missle: When the enemy primed for a biotic detonation dies, the warp effect will transfer to a nearby enemy.
Power 2: Multi-Lift grenades: Fire multiple lift grenades, covering a wide area. (A grenade-like power with recharge instead of grenade count? Madness! But they are giant robots, they have room to carry a crapload of grenades.)
Rank 1: Unlock
Rank 2: Recharge speed increased by 15%
Rabk 3: Increase force, damage, and lift duration by 15%
Rank 4a: Increase force and damage by 20%
Rank 4b: Increase damage and force of biotic explosions by 25%
Rank 5a: Increase recharge speed by 25%
Rank 5b: Increase damage and force of biotic explosions by 15%
Rank 6a: Increase grenades launched by 2
Rank 6b: when grenades detonate, they will launch cluster grenades into the air.
Power 3: Void pulse: Fire an arcing pulse which will split apart and launch singularities across an area.
Rank 1: Unlock
Rank 2: Increase recharge speed by 15%
Rabk 3: increase the scatter radius of the singularities by 15% and the radius of each singularity by 10%
Rank 4a: Increase the duration by 25%
Rank 4b:Increase the scatter radius by 15% and the radius of each singularity by 20%
Rank 5a: Deal 50 points of damage to any enemy in the radius of one singularity that gets caught in the radius of another. Deal 100 points of damage per singularity to any armored enemy within the radius of a singularity,
Rank 5b: Increase recharge speed by 35%
Rank 6a: Increase the damage dealt by biotic detonations by 35%
Rank 6b: When the singularities die, deal 250 damage to anything within it's radius.
So? How did this turn out? Feedback is appreciated to help refine this and for reference when creating the rest!
#350
Posté 23 juin 2013 - 07:31
Wow. What a way to return. With a biotic atlas mech!
____________________________________________________________________________________
My build for Ultimate Pheer's epic Biotic Mech!
Warp Misssile: Biotic Explosion, Area of Effect, Reave Missile (to make up for absence of fitness)
Multi Lift Grenades: Biotic Explosions, Biotic Explosions, 2 more grenades.
Void Pulse: Radius, Damage, Biotic Detonations
Fitness Passive: [Nothing] It's a giant Mech. I presume that it already has high armor and shields. If it doesn't have high armor and shields by default, I'll change this build.
Class Passive: Power Damage, Power Damage, Power Damage
Modifié par Abraham_uk, 23 juin 2013 - 07:43 .





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