Anybody have thoughts/builds for the Apollo?
Also the Artemis will indeed be next
Create Your Own ME 3 Characters (Multiplayer)
Débuté par
Abraham_uk
, avril 18 2013 06:34
#401
Posté 28 juin 2013 - 04:05
#402
Posté 28 juin 2013 - 07:29
Dedicated Engineering and Deep Space Geth unit
oh look an acronym try and find it.
Concept: I threw caution to the wind and went with something that would more likely turn enemies into little bits rather than Making them Whole.
Special characteristics:
Heavy Melee: Similiar to N7 shadows heavy melee. An added feature is Stomp, enemies that are knocked down can be stomped to death
Plasma discharge mechanism: a special mechanism built into their platforms that allow the Geth unit to release plasma when their shields have been depleted. 20% chance of happening and damaging all enemies within a 3m radius for 900 damage
Light melee: quick strikes with plasma saw.
Powers:
Plasma Saw: This unit wields a plasma saw, made in a similar way to the omni blade. Except this one uses a plasma edge surrounding a retractable plasma emitter. Essentially the engineering unit cutting apart the enemy target, impales enemy on it then slowly cuts. immune to sync-kills whilst in effect. The Geth uses little thrusts in it's feet to get to the target quickly.
Mechanics: The very sight of this Geth cutting apart a comrade is absolutely terrifying causing them to deal less damage, refreshed when another enemy sliced apart. Can detonate fire combos and set them (with the fire effect form damage). strong willed enemies (phantoms, dragoons, banshees, brutes, etc.) will gain resistance to the fear effect over time
Rank 1: Fear radius 6m, Fear duration 10 seconds, amount of damage dealt 200 for 3 seconds recharge speed 5 seconds Damage deal 10% less damage. Geth takes 30% more damage while performing this and can be ended prematurely for quicker recharge. Any further damage bonuses do not activate until 2 secs. Range 40m.
Rank 2: increase fear radius by 2m and damage reduction increased to 20%
Rank 3: increase damage by 500, increase Fear duration by 5 second
Rank 4: A. increase fear time by 5 seconds, increase Fear radius by 3m
B. increase damage by 500, increase damage radius by 1m
Rank 5: A. add an overload effect that deals 500 damage to shields
B. pack thermite filaments into saw, making it burn after it has been used, and causing 50 fire damage per second to any who step within 1.5 M of the original target for 6 seconds (can prime fire explosions, these fire explosions can be set off by another strike)
Rank 6: A. Time taken for damage to ramp up is now instant.
B. Terrify enemies even further, making them deal 30% less damage
Saw Blade Launcher: Use the omnitool to fire a multitude of buzz saws when shot, allowing the user to both fire saws over a large area. These saws a very thing almost razors.
Mechanics: works like the batarian ballistic blades but it slowly cuts through armor e.g shields/ cover/ bubble shields etc. Works on a grenade system. Can hit more than one target, depends on distance. Up close almost every saw goes in.
Rank 1: number of saws 5, damage per saw 100, start off with 2 charges, arc of saw spread 140 degrees
Rank 2: increase the number of saws fired by 5 and charges by 1
Rank 3: increase damage per saw by 50
Rank 4: A. decrease cone spread by 40 degrees
B. Increase charges by 1
Rank 5: A. increase number of saws fired by 5
B. Add a fire effect to each saw that does an additional 40 damage and sets the target on fire for 5 seconds (primes for fire detonation)
Rank 6: A. increase number of saws fired by 5, increase damage of each saw by 100
B. Saws continue to cut into enemy targets for 5 secs after launch increasing damage by 100 for 5 secs. On top of current damage.
Plasma Detonation Charge: fire off a explosive package which will take 3 secs to arm and on command will detonate. It has a 100% chance to completely knock any enemy off balance.Radius 3M. Cooldown: 1.5 minutes doesn't activate until you detonate Charge.
Mechanics: works essentially like a jacked up recon mine that only goes boom.
Rank 1: Damage 1500, fire damage 100 per second for 4 seconds
Rank 2: increase Charge damage by 250
Rank 3: increase fire damage by 50
Rank 4: A increase radius to 5m, and dealing additional 300 damage to enemies within 3M
B. increase Charge damage by 500
Rank 5: A. increase Charge damage by 500, increase fire damage by 50
B. deal 100% more damage to armor
Rank 6: A. increase charge damage by 500, increase fire damage by 100
B. Charge disrupts enemies ability to sync-kill for 20 secs after detonation and take +25% damage from all sources for 20 seconds
Hardened Platform
Rank 5
A. Basic Diagnostics
Sees enemies through walls and shows health of teammates
B. Sync-kill immunity, once grabbed mash space-bar as quick as you can.
Plasma Specialization (Fitness)
Melee bonuses apply to plasma saw both ability and power
__________________________________________________________________________________
To DeathScepter you got your wish.
As you can see Plasma detonation charge is quite powerful and rightly so, it can be used as an "oh crap" weapon or fire it at the ground and detonate it when you have grouped up enemies. The animation of the detonation, I was thinking along the scale of a Cain but blue, keeping in line with the plasma.
oh look an acronym try and find it.
Concept: I threw caution to the wind and went with something that would more likely turn enemies into little bits rather than Making them Whole.
Special characteristics:
Heavy Melee: Similiar to N7 shadows heavy melee. An added feature is Stomp, enemies that are knocked down can be stomped to death
Plasma discharge mechanism: a special mechanism built into their platforms that allow the Geth unit to release plasma when their shields have been depleted. 20% chance of happening and damaging all enemies within a 3m radius for 900 damage
Light melee: quick strikes with plasma saw.
Powers:
Plasma Saw: This unit wields a plasma saw, made in a similar way to the omni blade. Except this one uses a plasma edge surrounding a retractable plasma emitter. Essentially the engineering unit cutting apart the enemy target, impales enemy on it then slowly cuts. immune to sync-kills whilst in effect. The Geth uses little thrusts in it's feet to get to the target quickly.
Mechanics: The very sight of this Geth cutting apart a comrade is absolutely terrifying causing them to deal less damage, refreshed when another enemy sliced apart. Can detonate fire combos and set them (with the fire effect form damage). strong willed enemies (phantoms, dragoons, banshees, brutes, etc.) will gain resistance to the fear effect over time
Rank 1: Fear radius 6m, Fear duration 10 seconds, amount of damage dealt 200 for 3 seconds recharge speed 5 seconds Damage deal 10% less damage. Geth takes 30% more damage while performing this and can be ended prematurely for quicker recharge. Any further damage bonuses do not activate until 2 secs. Range 40m.
Rank 2: increase fear radius by 2m and damage reduction increased to 20%
Rank 3: increase damage by 500, increase Fear duration by 5 second
Rank 4: A. increase fear time by 5 seconds, increase Fear radius by 3m
B. increase damage by 500, increase damage radius by 1m
Rank 5: A. add an overload effect that deals 500 damage to shields
B. pack thermite filaments into saw, making it burn after it has been used, and causing 50 fire damage per second to any who step within 1.5 M of the original target for 6 seconds (can prime fire explosions, these fire explosions can be set off by another strike)
Rank 6: A. Time taken for damage to ramp up is now instant.
B. Terrify enemies even further, making them deal 30% less damage
Saw Blade Launcher: Use the omnitool to fire a multitude of buzz saws when shot, allowing the user to both fire saws over a large area. These saws a very thing almost razors.
Mechanics: works like the batarian ballistic blades but it slowly cuts through armor e.g shields/ cover/ bubble shields etc. Works on a grenade system. Can hit more than one target, depends on distance. Up close almost every saw goes in.
Rank 1: number of saws 5, damage per saw 100, start off with 2 charges, arc of saw spread 140 degrees
Rank 2: increase the number of saws fired by 5 and charges by 1
Rank 3: increase damage per saw by 50
Rank 4: A. decrease cone spread by 40 degrees
B. Increase charges by 1
Rank 5: A. increase number of saws fired by 5
B. Add a fire effect to each saw that does an additional 40 damage and sets the target on fire for 5 seconds (primes for fire detonation)
Rank 6: A. increase number of saws fired by 5, increase damage of each saw by 100
B. Saws continue to cut into enemy targets for 5 secs after launch increasing damage by 100 for 5 secs. On top of current damage.
Plasma Detonation Charge: fire off a explosive package which will take 3 secs to arm and on command will detonate. It has a 100% chance to completely knock any enemy off balance.Radius 3M. Cooldown: 1.5 minutes doesn't activate until you detonate Charge.
Mechanics: works essentially like a jacked up recon mine that only goes boom.
Rank 1: Damage 1500, fire damage 100 per second for 4 seconds
Rank 2: increase Charge damage by 250
Rank 3: increase fire damage by 50
Rank 4: A increase radius to 5m, and dealing additional 300 damage to enemies within 3M
B. increase Charge damage by 500
Rank 5: A. increase Charge damage by 500, increase fire damage by 50
B. deal 100% more damage to armor
Rank 6: A. increase charge damage by 500, increase fire damage by 100
B. Charge disrupts enemies ability to sync-kill for 20 secs after detonation and take +25% damage from all sources for 20 seconds
Hardened Platform
Rank 5
A. Basic Diagnostics
Sees enemies through walls and shows health of teammates
B. Sync-kill immunity, once grabbed mash space-bar as quick as you can.
Plasma Specialization (Fitness)
Melee bonuses apply to plasma saw both ability and power
__________________________________________________________________________________
To DeathScepter you got your wish.
As you can see Plasma detonation charge is quite powerful and rightly so, it can be used as an "oh crap" weapon or fire it at the ground and detonate it when you have grouped up enemies. The animation of the detonation, I was thinking along the scale of a Cain but blue, keeping in line with the plasma.
Modifié par AnimaMachinae, 02 juillet 2013 - 06:48 .
#403
Posté 28 juin 2013 - 03:04
Sorry guys. I've been a bit occupied lately.
Expect a return to form on Sunday, where I will resume hyperlinking posts.
Expect a return to form on Sunday, where I will resume hyperlinking posts.
#404
Posté 28 juin 2013 - 11:14
Ok, so I saw there were non-mass effect characters allowed and well... oh god, why?
(to be fair, Abraham said "Go crazy!")

Batman (infiltrator)
character description: He is vengeance. He is the night. He is Batman. Feared by many, this caped crusader has taken it upon himself to fight the reaper threat. His one rule does not apply when his oponents are already dead. Though few know his true identity, he has never been in the same room as and shares his birthday with Bruce Wayne.
- shields 500/500
- combat roll
- toughness/melee
Power 1: batarang - throw 3 razor sharp bat-shaped shurikens at your foes (activation similar to Talon mercenary's omni-bow)
rank 1: unlock
rank 2: increase recharge speed by 25%
rank 3: increase damage by 25%
rank 4a: increase recharge speed by 30%
rank 4b: increase damage by 30%
rank 5a: deal 50% more damage to armor
rank 5b: increase batarangs thrown by 2
rank 6a: explosive batarangs - batarangs explode after impact, dealing 800 aditional damage per batarang in a 2.5 meter radius
rank 6b: paralyzing batarangs - target is paralyzed for 10 seconds(goes through shields and barriers). Slows armored targets by 25% for 10 seconds
Power 2: bat-vision (same as geth hunter mode, but with BATS!)
Power 3: bat-ice grenades - weaken protected enemies and freeze unprotected ones along with explosive damage
rank 1: unlock
rank 2: increase grenade capacity by 1
rank 3: increase damage by 20%
rank 4a: increase duration by 50%
rank 4b: increase impact radius by 25%
rank 5a: increase grenade capacity by 2
rank 5b: increase damage to chilled and frozen targets by 5% and increase damage by 10%
rank 6a: freeze through shields and barriers, imobilizing any target without armor but for a reduced time
rank 6b: increase damage to frozen and chilled targets by 15% weaken armored targets by an additional 25%
'Cause everything could use a bit more batman...
I think I should go to bed now...
(to be fair, Abraham said "Go crazy!")

Batman (infiltrator)
character description: He is vengeance. He is the night. He is Batman. Feared by many, this caped crusader has taken it upon himself to fight the reaper threat. His one rule does not apply when his oponents are already dead. Though few know his true identity, he has never been in the same room as and shares his birthday with Bruce Wayne.
- shields 500/500
- combat roll
- toughness/melee
Power 1: batarang - throw 3 razor sharp bat-shaped shurikens at your foes (activation similar to Talon mercenary's omni-bow)
rank 1: unlock
rank 2: increase recharge speed by 25%
rank 3: increase damage by 25%
rank 4a: increase recharge speed by 30%
rank 4b: increase damage by 30%
rank 5a: deal 50% more damage to armor
rank 5b: increase batarangs thrown by 2
rank 6a: explosive batarangs - batarangs explode after impact, dealing 800 aditional damage per batarang in a 2.5 meter radius
rank 6b: paralyzing batarangs - target is paralyzed for 10 seconds(goes through shields and barriers). Slows armored targets by 25% for 10 seconds
Power 2: bat-vision (same as geth hunter mode, but with BATS!)
Power 3: bat-ice grenades - weaken protected enemies and freeze unprotected ones along with explosive damage
rank 1: unlock
rank 2: increase grenade capacity by 1
rank 3: increase damage by 20%
rank 4a: increase duration by 50%
rank 4b: increase impact radius by 25%
rank 5a: increase grenade capacity by 2
rank 5b: increase damage to chilled and frozen targets by 5% and increase damage by 10%
rank 6a: freeze through shields and barriers, imobilizing any target without armor but for a reduced time
rank 6b: increase damage to frozen and chilled targets by 15% weaken armored targets by an additional 25%
'Cause everything could use a bit more batman...
I think I should go to bed now...
#405
Posté 29 juin 2013 - 01:26
Did... Did multiplayer just get Batman'd?
#406
Posté 29 juin 2013 - 07:52
Yes, yes it did. Tbh not much more crazy than it getting sith'd
#407
Posté 29 juin 2013 - 01:00
Good point.
But still, BATMAN!
But still, BATMAN!
#408
Posté 30 juin 2013 - 06:23
OK, after Batman, it's time to be a bit more serious...okay, Batman is totally serious, but you get what I mean. There are notes with each power.
N7 MAP operator (Mobile Armed Platform operator)
class: Soldier
character description: The operator is equiped with the T7-V battlesuit, also known as the MAP or Mobile Armed Platform. This MAP was created as a response to the growing numbers of heavily armoured reaper soldiers such as the brute. Using the MAP's various modes, they can stand up to overwhelming numbers.
- shields 1000/1000
- T7-V battlesuit
- reduced mobility
Power 1: Offensive mode - the MAP opens up to give the operator more power and mobility, but leaves him vulnerable to attack. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - Recharge speed: 18 seconds - Damage bonus: 10% - Movement speed bonus: 10% - shields reduced by 50%
rank 2: increase movement speed by 5%
rank 3: increase damage bonus by 5%
rank 4a: increase rate of fire by 15%
rank 4b: increase accuracy bonus by 20%
rank 5a: increase movement speed by 5%
rank 5b: increase recharge speed by 40%
rank 6a: increase damage by 20%
rank 6b: shield penalty now 25%
notes: adds a dodge similar to N7 destroyer with no devastator mode. with all upgrades, he's slightly faster than vanilla human.
Power 2: defensive mode - the MAP protects the operator with increased power, but slows movement speed. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - Recharge speed: 12 seconds - damage taken: -5% - max shields: +300
rank 2: increase max shields by 33%
rank 3: decrease damage taken by 5%
rank 4a: increase recharge speed by 20%
rank 4b: increase max shields by 20%
rank 5a: decrease damage taken by 10%
rank 5b: remove movent speed reduction
rank 6a: increase damage by 5%
rank 6b: restore 25 shields per second
notes: I don't know, overpowered or underpowered?
Power 3: turret mode - deploy the quad cannon turret from the MAP operator's back. Weapons not useable when active. Immobile when active. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - recharge speed: 32 seconds - damage: 500 - radius: 1.00m - shots per clip: 12
rank 2: increase shots per clip by 33%
rank 3: increase damage by 20%
rank 4a: increase damage by 50%
rank 4b: increase radius by 100%
rank 5a: increase recharge speed by 40%
rank 5b: increase shots per clip by 50%
rank 6a: increase effectiveness against armor by 60%
rank 6b: increase effectiveness against barriers and shields by 60%
notes: it takes a few seconds to activate and deactive (like supply pylon). You fire by using melee, reload wit reload button. I don't know what the fire rate should be. Maybe a little slower than the turrets from SP?
I think it should look like this:

... but bigger
and his melee is like the N7 destroyer's
N7 MAP operator (Mobile Armed Platform operator)
class: Soldier
character description: The operator is equiped with the T7-V battlesuit, also known as the MAP or Mobile Armed Platform. This MAP was created as a response to the growing numbers of heavily armoured reaper soldiers such as the brute. Using the MAP's various modes, they can stand up to overwhelming numbers.
- shields 1000/1000
- T7-V battlesuit
- reduced mobility
Power 1: Offensive mode - the MAP opens up to give the operator more power and mobility, but leaves him vulnerable to attack. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - Recharge speed: 18 seconds - Damage bonus: 10% - Movement speed bonus: 10% - shields reduced by 50%
rank 2: increase movement speed by 5%
rank 3: increase damage bonus by 5%
rank 4a: increase rate of fire by 15%
rank 4b: increase accuracy bonus by 20%
rank 5a: increase movement speed by 5%
rank 5b: increase recharge speed by 40%
rank 6a: increase damage by 20%
rank 6b: shield penalty now 25%
notes: adds a dodge similar to N7 destroyer with no devastator mode. with all upgrades, he's slightly faster than vanilla human.
Power 2: defensive mode - the MAP protects the operator with increased power, but slows movement speed. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - Recharge speed: 12 seconds - damage taken: -5% - max shields: +300
rank 2: increase max shields by 33%
rank 3: decrease damage taken by 5%
rank 4a: increase recharge speed by 20%
rank 4b: increase max shields by 20%
rank 5a: decrease damage taken by 10%
rank 5b: remove movent speed reduction
rank 6a: increase damage by 5%
rank 6b: restore 25 shields per second
notes: I don't know, overpowered or underpowered?
Power 3: turret mode - deploy the quad cannon turret from the MAP operator's back. Weapons not useable when active. Immobile when active. Stays active until disabled. Only one mode can be active at a time.
rank 1: unlock - recharge speed: 32 seconds - damage: 500 - radius: 1.00m - shots per clip: 12
rank 2: increase shots per clip by 33%
rank 3: increase damage by 20%
rank 4a: increase damage by 50%
rank 4b: increase radius by 100%
rank 5a: increase recharge speed by 40%
rank 5b: increase shots per clip by 50%
rank 6a: increase effectiveness against armor by 60%
rank 6b: increase effectiveness against barriers and shields by 60%
notes: it takes a few seconds to activate and deactive (like supply pylon). You fire by using melee, reload wit reload button. I don't know what the fire rate should be. Maybe a little slower than the turrets from SP?
I think it should look like this:

... but bigger
and his melee is like the N7 destroyer's
Modifié par feriwan, 30 juin 2013 - 06:35 .
#409
Posté 30 juin 2013 - 07:59
Go with offensive mode and turret:
Full mobility on offensive mode, switch to turret to kill all the things once in position.
Full mobility on offensive mode, switch to turret to kill all the things once in position.
#410
Posté 30 juin 2013 - 08:21
Epic. I finally returned to this thread.
New hyperlinks from pages 15, 16 and 17.
Wow. You guys have been adding stuff rapidly.
New hyperlinks from pages 15, 16 and 17.
Wow. You guys have been adding stuff rapidly.
#411
Posté 30 juin 2013 - 10:24
We have, haven't we?
We finally are starting to pick up steam again!
We finally are starting to pick up steam again!
#412
Posté 30 juin 2013 - 10:58
Working on the Artemis now. Abraham, what did you think of the Apollo, I really wanted more opinions on him
#413
Posté 30 juin 2013 - 11:48
The Eclipse Artemis Infiltrator

Health: 500
Shields: 700
Concept: these eclipse infiltrators have been trianed to weild all manner of omni-weaponry to kill their enemies from the shadows. Specializing in both the omni-longbow and dual omni-daggers, these units are a menace from all ranges, they are elite stealth units that home in on enemies and destroy them as quickly an efficently as possible. Weilding the advanced Artemis cloak, these units can slink back into the shadows of the battlefield after killing a target with ease, making their troop motto of "death by moonlight" ring exceedingly true. Carrying an emphasis on hunting a single or group of targets with extreme adaptability, they can seamlessly change from long range fighting to close quarters combat, these units are truly to be feared on the battlefield.
_________________________________________________________________________________________
Special features
Omni-longbow: does not work like the Apollo as the ARtemis is not specifically specialized in only archery and it does not use their heavy melee (see below). However, when thye do use it it appears as the Apollo's except in a deep, navy blue
Heavy melee- Artemis cloak: using the heavy melee will put you in a very long lasting cloak that works with little energy use by bending light rays around the user and distoritng them to help you blend into the enviroment. While not as effective as the tactical cloak (you will be a bit easier to spot, not by a huge amount though. And you get no damage bonus), it lasts for much longer (let's say about 20 seconds). (it can be broken, but whenever you do an action that would normally make tactical cloak break, the cloak will actually break 2-3 seconds after instead of immediately)
Light melee- omni dagger flurry: flash forge two navy blue omni-daggers to attack your enemy. While they do light damge, you attack incredibly fast and the damage cna stack up quickly.
Dodge-acrobatics: flips like the shadow or drell as a dodge
Mobility: has a innate slightly higher speed than normal classes
_________________________________________________________________________________________
Powers:
Trapper's arrow: shoot a energy arrow laced with very heavy duty explosives with quite a bit of force behind it. The arrow plunges itself itno it's target like a frieght train, knocking them back if they are a enemy target, seconds later the explosive is primed and the enemies body becomes a living explosive. Causing a large explosion mere seconds after being shot. When shot while not targeting an enemy, they arrow looses itself in the gorund, and explodes like a proximity mine whenever an enemy comes near it.
Rank 1: arrow damage 300, arrow explosion delay 3 sec, arrow explosion radius 4M, arrow explosion damage 600, cooldown 12 sec
Rank 2: increase arrow explsoion damage by 200
Rank 3: decrease recharge speed by 2 sec
Rank 4: A. increase explosion radius by 2M
B. increase arrow damage by 150, decrease explosion delay by 1 second
Rank 5: A. increase explosion damage by 200
B. if the enemy is killed outright by the arrow and no other enemies are around, the arrow now acts like a proximity mine, truning the enemy corpse into a bomb
Rank 6: A. deal 50% more damage to armor
B. use special espionage tech within the arrow to send a small pulse upon hitting the target, making any enemy within 10M glow blue through walls and take 10% more damage
_________________________________________________________________________________________
Moonlight stab: infuse you omni-daggers with very potent cyro technology and use them to perice through an enemy and get right to their weak spot, slowing them, crippling armor, weakening any other defenses, and dealing massive damage.
Rank 1: damage 800, armor reduction 40%, movement slow 25%, weakness debuff 5%, duration of debuffs 8 seconds cooldown 12 seconds
Rank 2: increase amor debuff by 10%, and damage debuff by 5%
Rank 3: increase damage by 100
Rank 4: A. Increase speed debuff by 15%, increase duration of debuffs by 5 seconds
B. increase damage taken by 10%
Rank 5: A. increase damage by 200, decrease enemy weapon damage by 10% for duration of debuffs
B. emit a small shockwave that will deal 200 damage and slow enemis by 15% within 3M
Rank 6: A. increase damage by 400. increase armor debuff by 25%
B. Increase damage taken by 20%, gain 15% movement speed for 5 seconds after using power
_________________________________________________________________________________________
Tactical cloak
_________________________________________________________________________________________

Health: 500
Shields: 700
Concept: these eclipse infiltrators have been trianed to weild all manner of omni-weaponry to kill their enemies from the shadows. Specializing in both the omni-longbow and dual omni-daggers, these units are a menace from all ranges, they are elite stealth units that home in on enemies and destroy them as quickly an efficently as possible. Weilding the advanced Artemis cloak, these units can slink back into the shadows of the battlefield after killing a target with ease, making their troop motto of "death by moonlight" ring exceedingly true. Carrying an emphasis on hunting a single or group of targets with extreme adaptability, they can seamlessly change from long range fighting to close quarters combat, these units are truly to be feared on the battlefield.
_________________________________________________________________________________________
Special features
Omni-longbow: does not work like the Apollo as the ARtemis is not specifically specialized in only archery and it does not use their heavy melee (see below). However, when thye do use it it appears as the Apollo's except in a deep, navy blue
Heavy melee- Artemis cloak: using the heavy melee will put you in a very long lasting cloak that works with little energy use by bending light rays around the user and distoritng them to help you blend into the enviroment. While not as effective as the tactical cloak (you will be a bit easier to spot, not by a huge amount though. And you get no damage bonus), it lasts for much longer (let's say about 20 seconds). (it can be broken, but whenever you do an action that would normally make tactical cloak break, the cloak will actually break 2-3 seconds after instead of immediately)
Light melee- omni dagger flurry: flash forge two navy blue omni-daggers to attack your enemy. While they do light damge, you attack incredibly fast and the damage cna stack up quickly.
Dodge-acrobatics: flips like the shadow or drell as a dodge
Mobility: has a innate slightly higher speed than normal classes
_________________________________________________________________________________________
Powers:
Trapper's arrow: shoot a energy arrow laced with very heavy duty explosives with quite a bit of force behind it. The arrow plunges itself itno it's target like a frieght train, knocking them back if they are a enemy target, seconds later the explosive is primed and the enemies body becomes a living explosive. Causing a large explosion mere seconds after being shot. When shot while not targeting an enemy, they arrow looses itself in the gorund, and explodes like a proximity mine whenever an enemy comes near it.
Rank 1: arrow damage 300, arrow explosion delay 3 sec, arrow explosion radius 4M, arrow explosion damage 600, cooldown 12 sec
Rank 2: increase arrow explsoion damage by 200
Rank 3: decrease recharge speed by 2 sec
Rank 4: A. increase explosion radius by 2M
B. increase arrow damage by 150, decrease explosion delay by 1 second
Rank 5: A. increase explosion damage by 200
B. if the enemy is killed outright by the arrow and no other enemies are around, the arrow now acts like a proximity mine, truning the enemy corpse into a bomb
Rank 6: A. deal 50% more damage to armor
B. use special espionage tech within the arrow to send a small pulse upon hitting the target, making any enemy within 10M glow blue through walls and take 10% more damage
_________________________________________________________________________________________
Moonlight stab: infuse you omni-daggers with very potent cyro technology and use them to perice through an enemy and get right to their weak spot, slowing them, crippling armor, weakening any other defenses, and dealing massive damage.
Rank 1: damage 800, armor reduction 40%, movement slow 25%, weakness debuff 5%, duration of debuffs 8 seconds cooldown 12 seconds
Rank 2: increase amor debuff by 10%, and damage debuff by 5%
Rank 3: increase damage by 100
Rank 4: A. Increase speed debuff by 15%, increase duration of debuffs by 5 seconds
B. increase damage taken by 10%
Rank 5: A. increase damage by 200, decrease enemy weapon damage by 10% for duration of debuffs
B. emit a small shockwave that will deal 200 damage and slow enemis by 15% within 3M
Rank 6: A. increase damage by 400. increase armor debuff by 25%
B. Increase damage taken by 20%, gain 15% movement speed for 5 seconds after using power
_________________________________________________________________________________________
Tactical cloak
_________________________________________________________________________________________
Modifié par TheAshenPhoenix, 30 juin 2013 - 11:48 .
#414
Posté 01 juillet 2013 - 12:27
So anyone taken a look at the new Geth I added before The Dark Knight showed up?
#415
Posté 01 juillet 2013 - 12:39
I'm going to add reviews a bunch of kits from pages 15-17.
These will include builds.
These will include builds.
#416
Posté 01 juillet 2013 - 12:14
AnimaMachinae wrote...
So anyone taken a look at the new Geth I added before The Dark Knight showed up?
I liked how you added a terror/psychological aspect to a power, makes things quite a bit more interesting.
#417
Posté 03 juillet 2013 - 12:21
Bump for goodness
#418
Posté 05 juillet 2013 - 06:03
Bump for great justice.
#419
Posté 06 juillet 2013 - 03:29
Abraham, weren't you going to go over several classes and post builds and feedback on them?
#420
Posté 09 juillet 2013 - 02:29
I was mulling over whether I should do a "fun" concept, then I realised why not.
Dark Templar Infiltrator
Health: 400
Barriers: 800
Concept: The Dark Templar wield energies which the Reapers call "Dark Matter"needless to say that such energy is enough to make the Reapers feel fear. Trained in the use of their Warp Blades the Dark Templar are a nightmare up close but affair they use abilities to confuse and nullify the targets ranged advantage.
Special features
Warp Blade: Activates an ability, like hunter mode, but changes the Dark Templar's function immensely.
Heavy melee- Void Cloak: using the heavy melee will put you in a very long lasting cloak, not as effective as the tactical cloak. Lasts 20 secs and you will break it in 3 secs after you attack or use ability. With Warp Blade active, the heavy melee is now a teleport lunge i.e N7 Slayer.
Light melee- Simply pulse from hand to knock back enemies.
Blink: Teleports to a nearby location and leaves a Void decoy behind to distract enemies.
Mobility: has a innate slightly higher speed than normal classes
Powers:
Warp Blade: Activates the Warp Blade to increase melee damage immensely. Stacks on top of Melee Damage. It ignores Barriers. When striking enemy it leaves a "Dark Channel" behind for continual damage. It can be detonated. Barriers decreased by 50%.
Rank 1: Damage increase 1000, Dark Channel damage 300 over 5 secs, cooldown 12 sec
Rank 2: increase dark channel damage by 200
Rank 3: decrease recharge speed by 2 sec
Rank 4: A. increase Damage by 500
B. Increase Dark channel damage by 150
Rank 5: A. Decrease Shield penalty by 20%
B. if the enemy is killed outright by the blade and no other enemies are around, the dark channel can now infect another enemy within a 3M radius
Rank 6: A. deal 50% more damage to armor
B. Dark Channel can now stack on enemies, no limit to how many dark channels are active.
Void Prison: Hold the enemies back in a bubble of dark energy slowing them and debuffing them. They cannot attack.
Rank 1: armor reduction 40%, movement slow 25%, weakness debuff 5%, duration of debuffs 8 seconds. Radius 5M cooldown 5 seconds
Rank 2: increase amor debuff by 10%, and damage debuff by 5%
Rank 3: increase radius by 1M
Rank 4: A. Increase speed debuff by 15%, increase duration of debuffs by 5 seconds
B. increase damage taken by 10%
Rank 5: A. increase radius by 2M, increase melee damage by 20% for duration of debuffs
B. emit a small explosion upon activation that will deal 200 damage and slow enemies by 15% within 3M
Rank 6: A. increase Radius by 4M. increase armor debuff by 25%
B. Increase damage taken by 20%, gain 15% movement speed for 5 seconds after using power
Tactical cloak
Dark Templar Infiltrator
Health: 400
Barriers: 800
Concept: The Dark Templar wield energies which the Reapers call "Dark Matter"needless to say that such energy is enough to make the Reapers feel fear. Trained in the use of their Warp Blades the Dark Templar are a nightmare up close but affair they use abilities to confuse and nullify the targets ranged advantage.
Special features
Warp Blade: Activates an ability, like hunter mode, but changes the Dark Templar's function immensely.
Heavy melee- Void Cloak: using the heavy melee will put you in a very long lasting cloak, not as effective as the tactical cloak. Lasts 20 secs and you will break it in 3 secs after you attack or use ability. With Warp Blade active, the heavy melee is now a teleport lunge i.e N7 Slayer.
Light melee- Simply pulse from hand to knock back enemies.
Blink: Teleports to a nearby location and leaves a Void decoy behind to distract enemies.
Mobility: has a innate slightly higher speed than normal classes
Powers:
Warp Blade: Activates the Warp Blade to increase melee damage immensely. Stacks on top of Melee Damage. It ignores Barriers. When striking enemy it leaves a "Dark Channel" behind for continual damage. It can be detonated. Barriers decreased by 50%.
Rank 1: Damage increase 1000, Dark Channel damage 300 over 5 secs, cooldown 12 sec
Rank 2: increase dark channel damage by 200
Rank 3: decrease recharge speed by 2 sec
Rank 4: A. increase Damage by 500
B. Increase Dark channel damage by 150
Rank 5: A. Decrease Shield penalty by 20%
B. if the enemy is killed outright by the blade and no other enemies are around, the dark channel can now infect another enemy within a 3M radius
Rank 6: A. deal 50% more damage to armor
B. Dark Channel can now stack on enemies, no limit to how many dark channels are active.
Void Prison: Hold the enemies back in a bubble of dark energy slowing them and debuffing them. They cannot attack.
Rank 1: armor reduction 40%, movement slow 25%, weakness debuff 5%, duration of debuffs 8 seconds. Radius 5M cooldown 5 seconds
Rank 2: increase amor debuff by 10%, and damage debuff by 5%
Rank 3: increase radius by 1M
Rank 4: A. Increase speed debuff by 15%, increase duration of debuffs by 5 seconds
B. increase damage taken by 10%
Rank 5: A. increase radius by 2M, increase melee damage by 20% for duration of debuffs
B. emit a small explosion upon activation that will deal 200 damage and slow enemies by 15% within 3M
Rank 6: A. increase Radius by 4M. increase armor debuff by 25%
B. Increase damage taken by 20%, gain 15% movement speed for 5 seconds after using power
Tactical cloak
#421
Posté 09 juillet 2013 - 04:44
Ultimate Pheer wrote...
Abraham, weren't you going to go over several classes and post builds and feedback on them?
Yes I was.
I am a terrible procrastinator.
(Heck I'm so bad when it comes to procrastination that replied 4 days late).
I'll get down to it.
#422
Posté 13 juillet 2013 - 09:21
So I was at camp for about two weeks, but now I'm back with four ideas: 2 inside and 2 outside of Mass Effect. I'll just do four posts...
non ME characters:
Mandalorians:

Mandalorian infiltrator:
character description: The Mandalorians—known in Mando'a as the Mando'ade,
or "Children of Mandalore"—are a nomadic group of clan-based people
consisting of members from multiple species and multiple genders, all
bound by a common culture.
Mandalorians wear very distinctive battle armor, including helmets with T-shaped visors that cover the entirety of their faces and a jetpack.
- shields 750/750
- jetpack
power 1: Tactical cloak (sniper damage bonus at the end)
power 2: Flamer
power 3: jetpack rocket - Fire a rocket from the rocket launcher mounted on your jetpack. Deals massive damage. (grenade type power)
rank 1: unlock - 1 rocket, damage: 1200, radius: 6.5 meters
rank 2: increase radius by 15%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: add a fire effect that deals 40% damage over 10 seconds. Can be detonated,
rank 5b: incapacate enemies by knocking them down
rank 6a: increase damage to armor by 75%
rank 6b: increase radius by 30% and damage by 25%
note: moves as fast as an atlas rocket.
passive power: mandalorian training - mandalorians are trained from a young age to become excellent warriors. more weapon damage, accuracy and strength.
rank 1: unlock - weapon damage bonus: 10% - weapon accuracy bonus: 20% - weight capacity bonus: 15
rank 2: increase accuracy bonus by 15%
rank 3: increase weapon damage bonus by 5%
rank 4a: increase weapon damage and accuracy by 10%
rank 4b: increase power damage by 15% and increase weight capacity by 25 points
rank 5a: increase power damage and force by 20%
rank 5b: increase headshot damage by 30%
rank 6a: decrease sniper and shotgun weight by 30%
rank 6b: increase weapon damage by 12.5% and increase weapon accuracy by 10%
light melee combo is like the batarian's
heavy melee is a shoulder-butting jetpack dash forward, knocking down unshielded enemies
dodge is like the jet-boot Turians'
non ME characters:
Mandalorians:

Mandalorian infiltrator:
character description: The Mandalorians—known in Mando'a as the Mando'ade,
or "Children of Mandalore"—are a nomadic group of clan-based people
consisting of members from multiple species and multiple genders, all
bound by a common culture.
Mandalorians wear very distinctive battle armor, including helmets with T-shaped visors that cover the entirety of their faces and a jetpack.
- shields 750/750
- jetpack
power 1: Tactical cloak (sniper damage bonus at the end)
power 2: Flamer
power 3: jetpack rocket - Fire a rocket from the rocket launcher mounted on your jetpack. Deals massive damage. (grenade type power)
rank 1: unlock - 1 rocket, damage: 1200, radius: 6.5 meters
rank 2: increase radius by 15%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: add a fire effect that deals 40% damage over 10 seconds. Can be detonated,
rank 5b: incapacate enemies by knocking them down
rank 6a: increase damage to armor by 75%
rank 6b: increase radius by 30% and damage by 25%
note: moves as fast as an atlas rocket.
passive power: mandalorian training - mandalorians are trained from a young age to become excellent warriors. more weapon damage, accuracy and strength.
rank 1: unlock - weapon damage bonus: 10% - weapon accuracy bonus: 20% - weight capacity bonus: 15
rank 2: increase accuracy bonus by 15%
rank 3: increase weapon damage bonus by 5%
rank 4a: increase weapon damage and accuracy by 10%
rank 4b: increase power damage by 15% and increase weight capacity by 25 points
rank 5a: increase power damage and force by 20%
rank 5b: increase headshot damage by 30%
rank 6a: decrease sniper and shotgun weight by 30%
rank 6b: increase weapon damage by 12.5% and increase weapon accuracy by 10%
light melee combo is like the batarian's
heavy melee is a shoulder-butting jetpack dash forward, knocking down unshielded enemies
dodge is like the jet-boot Turians'
Modifié par feriwan, 13 juillet 2013 - 09:37 .
#423
Posté 13 juillet 2013 - 09:35
non ME characters:
Mandalorians:

Mandalorian soldier:
character description: The Mandalorians—known in Mando'a as the Mando'ade,
or "Children of Mandalore"—are a nomadic group of clan-based people
consisting of members from multiple species and multiple genders, all
bound by a common culture.
Mandalorians wear very distinctive battle armor, including helmets with T-shaped
visors that cover the entirety of their faces and a jetpack.
- shields 750/750
- jetpack
power 1: Adrenaline Rush
power 2: poison darts - fire one poison dart at an enemy, slowing them and dealing damage over time
rank 1: unlock - dart damage: 600 - damage per second: 65 - poison duration: 8 seconds - movement speed: -7.5% - recharge speed: 15 seconds
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 25%
rank 4b: increase recharge speed by 30%
rank 5a: increase damage by 30%
rank 5b: increase duration by 50%
rank 6a: increase damage by 30% and reduce movement speed by 7.5%
rank 6b: poison effect works until the target is dead, but reduce damage by 60%
power 3: jetpack rocket - Fire a rocket from the rocket launcher mounted on your jetpack. Deals massive damage. (grenade type power)
rank 1: unlock - 1 rocket, damage: 1200, radius: 6.5 meters
rank 2: increase radius by 15%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: add a fire effect that deals 40% damage over 10 seconds. Can be detonated,
rank 5b: incapacate enemies by knocking them down
rank 6a: increase damage to armor by 75%
rank 6b: increase radius by 30% and damage by 25%
note: moves as fast as an atlas rocket.
passive power:
mandalorian training - mandalorians are trained from a young age to
become excellent warriors. more weapon damage, accuracy and strength.
rank 1: unlock - weapon damage bonus: 10% - weapon rate-of-fire bonus: 20% - weight capacity bonus: 15
rank 2: increase rate-of-fire bonus by 15%
rank 3: increase weapon damage bonus by 5%
rank 4a: increase weapon damage and rate-of-fire by 10%
rank 4b: increase power damage by 15% and increase weight capacity by 25 points
rank 5a: increase power damage and force by 20%
rank 5b: increase headshot damage by 30%
rank 6a: decrease sniper and shotgun weight by 30%
rank 6b: increase weapon damage by 12.5% and increase weapon rate-of-fire by 10%
light melee combo is like the batarian's
heavy melee is a shoulder-butting jetpack dash forward, knocking down unshielded enemies
dodge is like the jet-boot Turians'
Mandalorians:

Mandalorian soldier:
character description: The Mandalorians—known in Mando'a as the Mando'ade,
or "Children of Mandalore"—are a nomadic group of clan-based people
consisting of members from multiple species and multiple genders, all
bound by a common culture.
Mandalorians wear very distinctive battle armor, including helmets with T-shaped
visors that cover the entirety of their faces and a jetpack.
- shields 750/750
- jetpack
power 1: Adrenaline Rush
power 2: poison darts - fire one poison dart at an enemy, slowing them and dealing damage over time
rank 1: unlock - dart damage: 600 - damage per second: 65 - poison duration: 8 seconds - movement speed: -7.5% - recharge speed: 15 seconds
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 25%
rank 4b: increase recharge speed by 30%
rank 5a: increase damage by 30%
rank 5b: increase duration by 50%
rank 6a: increase damage by 30% and reduce movement speed by 7.5%
rank 6b: poison effect works until the target is dead, but reduce damage by 60%
power 3: jetpack rocket - Fire a rocket from the rocket launcher mounted on your jetpack. Deals massive damage. (grenade type power)
rank 1: unlock - 1 rocket, damage: 1200, radius: 6.5 meters
rank 2: increase radius by 15%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: add a fire effect that deals 40% damage over 10 seconds. Can be detonated,
rank 5b: incapacate enemies by knocking them down
rank 6a: increase damage to armor by 75%
rank 6b: increase radius by 30% and damage by 25%
note: moves as fast as an atlas rocket.
passive power:
mandalorian training - mandalorians are trained from a young age to
become excellent warriors. more weapon damage, accuracy and strength.
rank 1: unlock - weapon damage bonus: 10% - weapon rate-of-fire bonus: 20% - weight capacity bonus: 15
rank 2: increase rate-of-fire bonus by 15%
rank 3: increase weapon damage bonus by 5%
rank 4a: increase weapon damage and rate-of-fire by 10%
rank 4b: increase power damage by 15% and increase weight capacity by 25 points
rank 5a: increase power damage and force by 20%
rank 5b: increase headshot damage by 30%
rank 6a: decrease sniper and shotgun weight by 30%
rank 6b: increase weapon damage by 12.5% and increase weapon rate-of-fire by 10%
light melee combo is like the batarian's
heavy melee is a shoulder-butting jetpack dash forward, knocking down unshielded enemies
dodge is like the jet-boot Turians'
Modifié par feriwan, 13 juillet 2013 - 09:39 .
#424
Posté 13 juillet 2013 - 09:41
my other two will come, but I've got to do some other stuff now...
Fine, I'll say what they are:
Turian Commander (sentinel)
Krogan mechanic (engineer)
Fine, I'll say what they are:
Turian Commander (sentinel)
Krogan mechanic (engineer)
#425
Posté 16 juillet 2013 - 10:06
OK, I know it took a while, but here's the Krogan:

Krogan mechanic (engineer)
character description: Years of working on tech has given the Krogan mechanic plenty of mastery over deadly, fearsom weapons that can tear through enemies.
- Shields 1000/1000
- Krogan charge
- Krogan headbutt
- Toughness/melee
- Decreased mobility
power 1: Shredder - Activate huge spinning blades and dash forward, dealing massive damage.
rank 1: unlock - recharge speed: 12 sec - range: 6 meters - damage: 800
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 25%
rank 4b: increase range by 30%
rank 5a: bleed damage - increase damage to organics by 50% of 5 seconds
rank 5b: incapacitate enemies by knocking them down.
rank 6a: increase damage by 40%
rank 6b: increase recharge speed by 40%
note: Krogan just runs forward, and doesn't go through walls
power 2: Shredder launcher - Fire a huge spinning blade from your omni tool, inflicting massive bleed damage.
rank 1: unlock - recharge speed: 8 seconds - damage: 900 - duration: 10 sec - shredder radius: 2m
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: increase recharge speed by 35%
rank 5b: incapacitate enemies by knocking them down
rank 6a: increase damage by 35%
rank 6b: fire two blades in a V, each with 65% damage and 80% radius
note: unlimited range
power 3: spike grenade - a grenade that deals instant and bleed damage.
rank 1: unlock - grenade count: 1 - damage: 300 - damage per second: 60 - duration: 10 sec - radius: 3.5 meters
rank 2: increase grenade capacity by 1
rank 3: increase damage by 25%
rank 4a: increase damage by 35%
rank 4b: increase radius by 35%
rank 5a: increase grenade capacity by 2
rank 5b: increase radius by 10% and duration by 50%
rank 6a: increase damage by 40%
rank 6b: explosive spike - spikes additionally explode after 3 seconds, doing 750 damage
note: it's sort of like a grenade version of ballistic blades...
power 4: Krogan berserker
power 5: Rage

Krogan mechanic (engineer)
character description: Years of working on tech has given the Krogan mechanic plenty of mastery over deadly, fearsom weapons that can tear through enemies.
- Shields 1000/1000
- Krogan charge
- Krogan headbutt
- Toughness/melee
- Decreased mobility
power 1: Shredder - Activate huge spinning blades and dash forward, dealing massive damage.
rank 1: unlock - recharge speed: 12 sec - range: 6 meters - damage: 800
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 25%
rank 4b: increase range by 30%
rank 5a: bleed damage - increase damage to organics by 50% of 5 seconds
rank 5b: incapacitate enemies by knocking them down.
rank 6a: increase damage by 40%
rank 6b: increase recharge speed by 40%
note: Krogan just runs forward, and doesn't go through walls
power 2: Shredder launcher - Fire a huge spinning blade from your omni tool, inflicting massive bleed damage.
rank 1: unlock - recharge speed: 8 seconds - damage: 900 - duration: 10 sec - shredder radius: 2m
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 30%
rank 5a: increase recharge speed by 35%
rank 5b: incapacitate enemies by knocking them down
rank 6a: increase damage by 35%
rank 6b: fire two blades in a V, each with 65% damage and 80% radius
note: unlimited range
power 3: spike grenade - a grenade that deals instant and bleed damage.
rank 1: unlock - grenade count: 1 - damage: 300 - damage per second: 60 - duration: 10 sec - radius: 3.5 meters
rank 2: increase grenade capacity by 1
rank 3: increase damage by 25%
rank 4a: increase damage by 35%
rank 4b: increase radius by 35%
rank 5a: increase grenade capacity by 2
rank 5b: increase radius by 10% and duration by 50%
rank 6a: increase damage by 40%
rank 6b: explosive spike - spikes additionally explode after 3 seconds, doing 750 damage
note: it's sort of like a grenade version of ballistic blades...
power 4: Krogan berserker
power 5: Rage
Modifié par feriwan, 17 juillet 2013 - 07:51 .





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