Aller au contenu

Photo

Create Your Own ME 3 Characters (Multiplayer)


  • Veuillez vous connecter pour répondre
666 réponses à ce sujet

#451
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

TheAshenPhoenix wrote...

Abraham_uk wrote...

A powerful squad that can overcome any ordeal. This kit dominates the battlefield as long as it has 3 offensive players at the ready.


Well, actually if you take a look at his weapon passives, since he has no power buffs (obviously I made that since he only has one real damage dealing pet) he actually gets a pretty nice +25% weapon damage bonus in total, more than a human (who ahs above standard) IIRC. I'm actually quite proud of this kit, as it combines damage dealing with weakening the opposition in an amazing way. Which is making yourself stronger while weakening the enemy incredibly and controlling where they go, instead of having a focus on direct damage dealing like most classes. This thing can create choke holds with the turret that blocks off areas, arm those choke holds with a progress impeding recon pylon, and then (if they survive the pylon field) the weakened enemeis will have a powered up player to face, bunkered down in his rally point that is either shielded, or has a quick escape route planned. This is really a quite divesre kit IMO, not so much in making you take hard choices on all the evo's (though there are a few I'd be tempted on), but on how you actually execute those powers.

Edit: oh, and as an idea pops into my head, I'm going to do the Dionysus  Chaos Adept next up. And seeing as how I already have a knack for taking biotic/tech powers to the extreme, I can't wait to see what I come up with for what is actually supposed to be a chaotic adept


Hmm. Facinating.
You seem to understand weapon stats quite well.

#452
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
Yeah, I have most of the game memorized. Both stats and lore. I can rattle off just about any stat of the MP in the game and know nearly all, even the more obscure lore. It's an odd habit.

#453
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Elcor Tornado Adept:

https://encrypted-tb...NYNefckHgCtZ_f5

Health: 1000
Shields: 1000
Shield Regeneration: High
Threat Generation: (this is how much attention you attract on the battlefield) Extremely high
Sync Kills: Immunity
Movement Speed: Slow (except during rage)
Agility: Very low. No combat rolls, side steps and unable to take cover.

Light Melee: Punch
Heavy Melee: Ground Punch (causes a biotic shockwave)
_____________________________________________________________________________________
Salvo: Allows the Elcor to fire 30 biotic bolts (similiar to Volus' biotic orbs). Once a all 30 bolts are used up, the cooldown begins. Like biotic orbs, salvo detonates biotic/fire/cryo explosions and tech bursts, but cannot setup biotic explosions.
The cooldown is a fixed 12 seconds, which cannot be reduced. 

Rank 1:  
Unlock
Rank 2: Damage  to Armor/Health + 5%
Rank 3: Damage to Shields/Barriers + 5%

Rank 4a: Damage to Armor/Health +10%
Rank 4b: Damage to Shields/Barriers +10%

Rank 5a: Damage to Armor/Health +15%
Rank 5b: Damage to Shields/Barriers +15%

Rank 6a: Damage to Armor/Health +20%
Rank 6b: Damage to Shields/Barriers +20%
_____________________________________________________________________________________
Tornado: Sends out a biotic field (1.5m radius) that flings all foes without armor into the air.

Cooldown: 12 seconds. This cannot be reduced.

Rank 1:  Unlock
Rank 2: Damage + 5%
Rank 3: Damage +5%

Rank 4a: Damage +10%
Rank 4b: Area + 0.5metres

Rank 5a: Damage + 15%
Rank 5b: Area + 0.5metres

Rank 6a: Damage + 20%
Rank 6b: Area + 0.5 metres
_____________________________________________________________________________________
Multi-Prime: Cast upon single target.

Runs on a separate cooldown to Tornado and Salvo.

Cooldown: 4 seconds. Cannot be reduced.
Duration: Lasts until combo is performed.

Can prime all four combos.
Any biotic power will detonate biotic explosions when casted upon multi-prime affected targets.
Any incendiary powers will detonate fire explosions when casted upon multi-prime affected targets.
Any cryo powers will detonate cryo explosions when casted upon multi-prime affected targets.
Any non biotic/incendiary/cryo power will detonate tech bursts when casted upon multi-prime affected targets.

Rank 1: Unlock
Rank 2: Combo Damage +5%
Rank 3: Combo Damage + 5%

Rank 4a: Incendiary Combo Damage + 10%
Rank 4b: Cryo Combo Damage + 10%

Rank 5a: Biotic Combo Damage + 10%
Rank 5b: Tech Combo Damage + 10%

Rank 6a: Incendiary and Cryo Combo Damage + 10%
Rank 6b: Biotic and Tech Combo Damage + 10%
_____________________________________________________________________________________
Elcor Vitality: 

Rank 1: Health & Shields +5%
Rank 2: Health & Shields +5%
Rank 3: Melee and Power Damage + 10%

Rank 4a: Health % Shields + 5%
Rank 4b: Melee and Power Damage + 5%

Rank 5a:  Rate Shield Regeneration +20%. Power Cooldowns reduced by 2 seconds.
Rank 5b: Martial Artist. Kill five enemies within 60 seconds to recieve 30% buff to melee damage. This lasts 30 seconds. Kills during the 30 seconds do not contribute towards the five kills.

Rank 6a: Health % Shields + 10%
Rank 6b: Melee and Power Damage + 10%
_____________________________________________________________________________________

Biotic Back Turret: The back turret is listed as an assult rifle, and will take ammo mods, assaut rifle weapon mods, gear and consumables,

If combined with warp ammo this biotic turret will prime biotic explosions.

Description: At rank 1, this turret is a mattock style semi-automatic assault rifle, that fires hard hitting munitions of roughly the same damage as the mattock at rank 1 (without damage bonuses).

It has a modest reserve of 50 munitions and 10 munitions per clip. The reserve ammo can be increased with evolutions in the skill tree.


Default ammo reserves 50. This can be increased to 120.

Rank 1: Weapon Damage + 10%
Rank 2: Ammo Capacity for turret + 10.
Rank 3: Weapon Damage + 10%

Rank 4a: Weapon Damage + 20%
Rank 4b:  Ammo Capacity + 20.

Rank 5a: Weapon Damage + 40%
Rank 5b: Ammo Capacity + 40.

Rank 6a: Armor Piecing Turret. This turret can pierce light armor. In addition the turret will deliver more damage to armor. This evolution increases headshot damage bonuses.

Rank 6b: Phasic Turret. Completly ignore the shield gate. Deliver more damage to shields. This evolution increases headshot damage bonuses.

Modifié par Abraham_uk, 22 juillet 2013 - 07:51 .


#454
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages

Modifié par TheAshenPhoenix, 22 juillet 2013 - 11:59 .


#455
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Check out JG The Gamer's Desperation DLC concept.

A wonderful compendium of great kit concepts.
Amazing powers and destructive melee attacks.

Desperation DLC

Modifié par Abraham_uk, 22 juillet 2013 - 04:53 .


#456
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages

Modifié par TheAshenPhoenix, 22 juillet 2013 - 11:59 .


#457
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
Working out the kinks on the Dionysus Adept now, and the concept is looking pretty good with the ideas I have so far. Expect the same kind of out there mechanics the spider geth and locust vanguard used!

#458
JG The Gamer

JG The Gamer
  • Members
  • 969 messages
Intersting thread. My sig has some concepts. Plus a few that more or less got used. :P

#459
feriwan

feriwan
  • Members
  • 445 messages
Back from camping, and I have 3 ideas from the Wheel of Time (non-ME) namely, Aiel Wise One (adept), Aiel Maiden (soldier) and Human Asha'man (vanguard).
For adept and vanguard I'm substituting biotics for the One Power ("magic" used in the series).
I'm still unpacking though, so it might take a while and I might even have to finish tommorrow (it's almost 6 pm here).

#460
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
 Yahg Temporal (Engineer):
Image IPB


Description: Contrary to their title, Yahg Temporal Engineers don't actually manipulate time. They do however slow down enemies with powerful cryo based attacks and buff up ally movement speeds.

Enhancer, Avalanche and Reset use up grenades. So be careful.

Slow down enemy movement speeds, buff up squad movement speeds.
Exploit Reset to heal your squad. Hurl a giant singularity at your foes.
Temporal Engineers excel at providing support for squad whilst delivering heavy damage.

Base Health: 1000
Base Shields: 1000
Default Grenade Capacity: 1
Default Black Storm Munitions Per Wave: 3 (Please note that at the start of each wave the number of munitions will be reset to 3, regardless of how many/few you've used).
Default Arc Projector Charge Up Time: 5

______________________________________________________________________________________

M622 Avalanche: Completly freeze foes without any armor even if they have shields/barriers. Slow down foes with armor. Covers a radius of 2 metres. Uses Grenades.

Rank 1: Unlock.
Rank 2: Vulnerability to all attacks + 5%
Rank 3: Headshot Vulnerability + 5%

Rank 4a: Vulnerability to all attacks + 5%
Rank 4b: Headshot Vulnerability + 10%

Rank 5a: Combo Synergy: Can now detonate any combo (except biotic explosions). Also any cryo explosions setup by Cryo Grenades gain a 10% damage bonus.  

Rank 5b: Slow Motion: Movement speed on armored targets further reduced from 10% to 20%


Rank 6a: Fire Synergy: Deals 10% more damage when following a fire attack. Also fire attacks that follow cryo grenade deal 10% more damage.
Rank 6b: Offensive Debuff: Affected targets will deliver 10% less damage. Affected targets will also have an accuracy reduction of 10% and will not be able to perform sync kills. Offensive Debuff will last permanently even when the cryo effect has worn off. However successive cryo grenades will not increase the "Offensive Debuff".

______________________________________________________________________________________
Enhanced Mobility: Squad moves faster for 15 seconds. During this time, the squad  can gain buffs to armor damage, shield/barrier damage and headshot damage depending on evolutions chosen. If another player uses this ability, the second Enhanced Mobility will override the first.

Uses up grenades.

To use this ability just press the appropriate hot key. This is not deployed like a grenade. It simply activates and applies buffs to entire squad.

Movement speed increases physical movement speed, reload speed and speed of agility moves (like combat rolls). 

Rank 1: Unlock. Squad Movement speed + 10%
Rank 2: Squad Weapon Armor Damage + 5%, Squad Armor Piercing + 5%

Rank 3: Squad Weapon Shield/Barrier Damage + 5%. Squad Shield Gate Piercing + 5%

Rank 4a:
 That Crucial Second. All power cooldowns that are 4 seconds or greater will be reduced by 1 second.
Rank 4b: That Cricial Shot: +10% to headshot damage for entire squad.

Rank 5a:
 Shield Buster. Squad Weapon Shield/Barrier Damage + 10%. Squad Shield Gate Piercing + 10%.
Rank 5b: Armor Buster. Squad Weapon Armor Damage + 10%, Squad Armor Piercing + 10%

Rank 6a: Mobility Boost: + 15% to squad movement speed.
Rank 6b: Temporal Caster: Any powers used during Enhanced Mobility have a 25% chance of not triggering a cooldown.
______________________________________________________________________________________
M490 Black Storm: The Yahg Temporal Engineer pulls out the M490 Blackstorm and fires a projectile.
This is a more powerful version of the Biotic Singularity that deals a lot more damage. 
Slowly drain shields, barriers and armor. Instantly kill foes down to health. Foes within the vicinity will also be primed for both biotic explosions and tech bursts.
The Yahg is limited to 2 uses per wave. 

Radius:
 3 metres.

Rank 1:
 Unlock. Recieve 2 Black Storm munitions per wave.
Rank 2: Shield/Barrier drain +5%
Rank 3: Armor drain + 5%

Rank 4a:
 Shield/Barrier drain + 5%
Rank 4b: Armor drain + 5%

Rank 5a: Shield/Barrier drain + 5%
Rank 5b: Armor drain + 5%

Rank 6a: The Ultimate Prime.
Any biotic power used on a foes affected by Black Storm will detonate biotic explosions.
Any incendiary power used on foes affected by Black Storm will detonate incendiary explosions.
Any cryo power used on foes affected by Black Storm will detonate cryo explosions.
Any non biotic/incendiary/cryo power used on foes affected by Black Storm will detonate tech bursts.

Rank 6b: The Ultimate Weakness: Any shots fired at a foe will explode. Each explosion will deliver 50 points of damage. A rapid fire weapon will make short work of foes effected by Black Storm.

______________________________________________________________________________________
Arc Projector: 

[Light Melee] Arc Projector. Two arc projectors are strapped to both the Yahg's arms. This weapon automatically charges up (charge up time 5 seconds). Once the weapon is charged up, the Yahg can release the electricity delivering heavy damage to any foe. The range is 25 metres.

Once the weapon has discharged, the Yahg will be unable to use the weapon until the weapon has charged up.
This ability does not use up grenades.


Heavy Melee:
 Reset. By pressing and holding the melee button/key you will restore squad's health, shields and barriers. Reset uses up 2 grenades.

Rank 1: Arc Projector Damage + 5%
Rank 2: Arc Projector Damage + 5%
Rank 3: Arc Projector Damage + 5% 

Rank 4a: Setup Tech Bursts
Rank 4b: Setup Fire Explosions

Rank 5a: Detonate Incendiary/Cryo/Tech Combos.
Rank 5b: Chain Lightning. When a target has been affected by Arc Projector, all foes within a 1.5 metre radius will also get zapped.

Rank 6a: Faster Charge: Subtract 2 seconds from charge up time. (Charge up time 3 seconds) -50% damage output.
Rank 6b: Slower Charge: Add 2 seconds to charge up time. (Charge up time 7 seconds) +50% damage output.

______________________________________________________________________________________
Backpack: This affects how many grenades the Yahg can carry, how much Black Storm ammo the Yahg can carry and how how many consumables the Yahg can carry.

Rank 1: + 1 Grenade Capacity
Rank 2: + 1 Medigel and Survival Ops Capacity
Rank 3: + 1 Missile and Heat Clip Pack Capacity

Rank 4a: Commando: + 1 Missile and Heat Clip Pack Capacity.
Rank 4a: Survivalist: + 1 Medigel and Survival Ops Capacity.

Rank 5a:
 Relentless Assault: Doubles the reserve ammo of your weapons.
Rank 5b: Hardened Assault: Slows down your rate of fire with regular guns in exchange of increasing your damage per shot.

Rank 6a:
Time Magic: + 3 Grenade Capacity. 
Rank 6b: Dark Magic: + 1 Black Storm munitions available per wave. (Please note that unused black storm munitions do not stack. You will always start off the wave with 3/4 munitions no matter how many or few munitions you used).

Modifié par Abraham_uk, 22 juillet 2013 - 10:57 .


#461
feriwan

feriwan
  • Members
  • 445 messages
non-ME characters:

Aiel:

Image IPB
(source)

Aiel Maiden (soldier):

character description: The Aiel  are a race of people who live between the "wetlanders" in the Westlands and the Sharans in the east, in a desert which the Aiel call the Three-fold Land and which everyone else calls the Aiel Waste.
They have earned a reputation as skilled warriors; little else is known
about them in the wider world. Physically, Aiel can be recognized
through their unusual height, characteristic pale eyes and light-colored
hair, as well as their distinctive clothing.

Far Dareis Mai[/b], the Maidens of the Spear, is an Aiel warrior society that only accepts women, as opposed to other all-male Aiel societies.

(Wheel of Time wiki)

   -   shields 500/500
   -   acrobatics
   -   increased mobility
   -   spear

power 1: power strike - thrust your spear forward with great force, dealing massive damage at once

rank 1: unlock - recharge speed: 8 sec - damage: 700 - reach: 1.5 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase reach by  30%
rank 5a: deal 50% damage to organics over 6 seconds
rank 5b: increase recharge speed by 40%
rank 6a: attack twice, but each blow dealing 60% damage
rank 6b: increase damage to armor by 75%

power 2: quick strike - attack multiple times with your spear, dealing damage over different blows

rank 1: unlock - recharge speed: 8 seconds - damage per hit: 100 - reach: 1 meter - attacks: 5 - bleed damage per hit: 50 - duration: 6 seconds
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase duration by 50% (increase bleed damage)
rank 5a: increase reacharge speed by 40%
rank 5b: add a slow effect that slows any target hit by 50%
rank 6a: increase attacks by 40%
rank 6b: increase damage to shields and barriers by 75%

power 3: throwing knives - throw knives at your enemies to deal direct damage

rank 1: unlock - recharge speed: 7 seconds - range: 20 meters - damage per knife: 200
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase range by 30%
rank 5a: increase recharge speed by 35%
rank 5b: increase knives thrown by 2, but lower aiming speed
rank 6a: paralyzing blades - target is paralyzed for 6 seconds (goes through shields and barriers). Slows armored targets by 25% for 6 seconds
rank 6b: increase damage by 50%

note: activation similar to omni-bow

power 4: Aiel training (same as Alliance training)

power 5: mastery of the spear

rank 1: health and shield bonus: 20% - melee damage bonus: 15% - movement speed bonus: 10%
rank 2: increase health and shield bonus by 15%
rank 3: increase spear damage by 20%
rank 4a: increase melee damage by 30%
rank 4b: increase health and shield bonus by 20%
rank 5a: increase spear damage by 20% for 20 seconds after an enemy is killed by a spear attack
rank 5b: decrease shield recharge delay by 10% and increase movement speed bonus by 10%
rank 6a: increase spear damage by  35%
rank 6b: gain 50% chance to block an incoming melee attack and 10% chance to block a heavy ranged attack

notes: spear damage affects power strike and quick strike (like N7 shadow). And with "heavy ranged attack", I mean stuff like ravager's ranged attack, banshee's warp thing, geth prime's heavy fire,... but NOT things like marauder's/cannibal/geth trooper/... gun

light melee: spear attack
heavy melee: heavy spear attack
dodge: like drell
(both are analogous to N7 shadow's sword melee)

I also think it's a bit wierd for them to have shields and a gun but... otherwise it's not really balanced. Oh well!

Modifié par feriwan, 23 juillet 2013 - 06:09 .


#462
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Aiel Maiden Soldier: Concept by Feriwan

_____________________________________________________________________________
Build:

Power Strike [Rank 6]: Reach, Damage, Damage to Armor
Quick Strike [Rank 6]: Damage, Recharge, Damage to Shields/Barriers
Throwing Knives [Rank 6]: Damage, Increase Knives Thrown, Damage
Aiel Training [Nothing]: Kit doesn't use guns. So no need.
Mastery of The Spear [Rank 6]: Spear Damage, Spear Damage, Spear Damage

_____________________________________________________________________________
Review:

An intriguing blend of long reach melee attacks, swift blows and heavy strikes along with throwing knives for good measure. This is a potent force on the battlefield, capable of flanking oponents with superior mobility and piercing foes with fast and targeted attacks. Whilst this kit is not quite so strong in ranged attacks, this kit completly dominates the melee arena.

Feriwan's ability to imagine a variety of different kits across different universes is astounding. 
This is another fantastic kit that leaves me wanting more (in a good way).
Can't wait for the other two Wheel of Time kits.:wizard:

_____________________________________________________________________________
Thank You

JG The Gamer and feriwan have both been added to the list of Thank You's.

Modifié par Abraham_uk, 22 juillet 2013 - 10:02 .


#463
feriwan

feriwan
  • Members
  • 445 messages
non-ME characters:

Aiel:

Image IPB

Aiel Wise One (adept):

character description: The Aiel  are a race of people who live between the "wetlanders" in the Westlands and the Sharans in the east, in a desert which the Aiel call the Three-fold Land and which everyone else calls the Aiel Waste. They have earned a reputation as skilled warriors; little else is known about them in the wider world. Physically, Aiel can be recognized through their unusual height, characteristic pale eyes and light-colored
hair, as well as their distinctive clothing.

Wise Ones are the matriarchal leaders of the Aiel.

(Wheel of Time wiki)

   -   barrier 500/500
   -   increased mobility
   -   belt knife

power 1: Illusion - disguise yourself as an enemy, being able to sneak attack

(same as tactical cloak rank 6 a little different:
rank 6a: Link - for each character that uses the One Power in the same game, recieve 40% duration and recharge bonus, along with 7.5% damage bonus.
You disguise yourself as the lowest level trooper from the enemy - cerberus trooper/geth trooper/cannibal/collector trooper)

power 2: healing - heal allied troops. Does not affect yourself.

rank 1: unlock - recharge speed: 12 seconds - radius: 5 meters - initial health boost: 300
rank 2: increase recharge speed by 25%
rank 3: increase health restored by 30%
rank 4a: increase health restored by 40%
rank 4b: increase radius by 40%
rank 5a: increase recharge speed by 35%
rank 5b: add a regeneration effect that regenerates 15 health per second for 5 seconds
rank 6a: add a -30% damage reduction for 6 seconds
rank 6b: Link - for each character that uses the One Power in the same game, recieve 50% recharge speed bonus, 40% radius bonus and 30% healing bonus

power 3: lightning - use the One Power to call lightning from the sky, destroying your foes.

rank 1: unlock - recharge speed: 10 seconds - damage: 350
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: call a second bolt of lightning to deal 50% less damage
rank 4b: increase damage by 30%
rank 5a: Incapacitate weaker organic enemies for a short duration
rank 5b: Increase recharge speed by 25%
rank 6a: Link - for each character that uses the One Power in the same game, recieve 40% recharge speed bonus, 25% damage bonus and call a second bolt of lightning to deal 40% less damage
rank 6b: Increase damage to barriers and shields by an additional 75%

power 4: Aiel training (same as Alliance training)

power 5: Aiel fitness (same as fitness

light melee: belt knife attack (combo)
heavy melee: similar to collector, but with the One Power
dodge: like quarian leap (but in ALL directions)

again, weird to be able to have guns, but oh well! (I do think that this kit will need them though)

And also, has anyone else read the Wheel of Time? And if so, how many books? I'm working on no 11 right now.

Asha'man up next! (but probably for tommorrow, I wanna play some more MP:D)

Modifié par feriwan, 23 juillet 2013 - 06:09 .


#464
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Okay. I've done all the Yahg and Elcor kits I intended to do.
Next kits are

Hanar Soldier
Hanar Engineer
Hanar Infiltrator
Rachni Infiltrator


Just to let you guys know.

Rachni Sentinel is reserved by The Ashen Phoenix.
Rachni Vanguard is reserved by Alias of All.

#465
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
The Asari ardat-yakshi Dionysus Chaos Adept

Image IPB

Health: 500
Barrier: 650

Description: using experimental technology that is radically re-designed and improved versions of ex-cerberus lash and stasis technology as well as implants. Only Ardat-Yakshi have so far proven powerful enoguh biotics to use the immense willpower and energy to manipulate the redically re-deisgned tehcnology. The result is the Chaos adept. Weaving a path of destruction completely unpredictable throughout the battlefield. These units weild tendrils of dark biotic energy with deadly efficency, using them to ensare, kill, and move. The advanced biotic tendrils are a result of the redesigned technology they use, and make for an extremely deadly bitoic weilder like no other. 

_________________________________________________________________________________________

Special characteristics:

The Dionysus mechanism: this special mechanism is the result of tampering and upgrading cerberus technology. It allows the user to spawn and maintain whip-like tendrils of biotic power. Similar to how a lash can be used by a cerberus unit except with much more percision and control, this tendrils manifest in numbers of 5-7 around the user in a black color when the user readies to use them.

Light melee: replaced by a light tendril smack, the adept calls up the tendrils and lashes them out at the enemy for light damge, but each tendril can smack the enemy. 

Heavy melee: replaced by a heavy tendril attack. If the unit is small enough (human sized), the tendrils grab the enemy. Dealing good amounts of damage, before then flinging the enemy away from the caster. If used on an enemy bigger than a human the tendrils do not have enough power to lift it, but it will damage them.

Movement: the Chaos adept uses her tendrils for locomotion as well. able to scale ladders with them without breaking a step instead of climbing them by using the tendrils to lift her up. She is also able to scale ledges by aiming at the top of them and using the heavy melee button, doing so on small ledges (the balcony on godess, ledges like that) makes her spawn the tendrils to help quickly climb what others cannot.
_________________________________________________________________________________________

Powers:

Tendril swipe: summon a host of tendrils to attack all nearby enemies at once.

Mechanics: the tendrils will auto target nearby enemies, but will always hit the one your targeting. If there are no other enemies around to target the tendrils will all focus on the enemy your aiming at

Rank 1: damage of each tendril 300, number of tendrils 5, recharge speed 9 seconds

Rank 2: increase number of tendrils by 2

Rank 3: increase damage by 100

Rank 4: A. increase number of tendrils by 2

B.  stun weaker enemies hit by the tendrils

Rank 5: A.  deal 50% more damage to primed targets

B. tendrils now leave a warp effect that primes the target for a biotic explosion

Rank 6: A. holding the power button now continually allows the tendrils to strike out at random units nearby, while they are striking you cannot move and lose 100 barriers per second. Increase damage by 100

B. any units without protection hit by the tendrils are also hit with a lift effect that primes and lasts for 8 seconds. increase damage by 200
_________________________________________________________________________________________

Tendril barrier: lock yourself in place an amplify the tendril's stasis field, creating a shield around yourself as tendrils swipe and attack enemies foolish enough to get too close.

Mechanics: this power is used continuously as long as the power button is held, instead the barrier has an amount of damage it can absorb before breaking. You cannot move or attack while this power is active, but tendrils will strike out at any enemies that get close to you. the shield appears as a dark blue barrier that will fade to a reddish color as it take more damage, the cooldown only begins when the shield breaks/ you end the power

Rank 1: Shield health 2500, tendril strike range 2M, tendril damage 300, recharge speed 14 seconds

Rank 2: increase shield health by 1000

Rank 3: decrease recahrge speed by 2 seconds

Rank 4: A. regenerate 50 barriers per second while the shield is active

B.emit a shockwave that stuns enemies and deals 300 damage across 5M when activating the power

Rank 5: A. increase radius of shield to 1.5M, allowing very close by allies to take shelter inside it with you. Allies can shoot and move through the barrier

B.  increase shield health by 2000

Rank 6: A.  when the shield breaks or is release, it emits a shockwave that deals as much damage it took across a 5M radius

B. after ending the power, you and your allies gain +50% damage resistance for 5 seconds

________________________________________________________________________________________

Constrict: spawn tendrils of massive power that tightly coil around the enemy with a extremely powerful grip. Squeexing the life out of smaller foes and crumpling the armor of larger foes, all while completely stopping them in their tracks.

Mechanics: this power can also be continuously used, for as long as it is held the enemy takes damage and is held in place by the powerful tendrils, unable to attack or move. Like flamer the shorter time you use this the shorter the cooldown will be. While this power is active the adept can move but is much slower, like moving with flamer on. Primes and detonates explosions

Rank 1: initial damage 500, damage per second 50, maximum duration 8 seconds, cooldown 15 seconds

Rank 2: increase initial damage by 200

Rank 3: increase damage per second by 50

Rank 4: A. increase duration by 4 seconds

B. increase initial damage by 250

Rank 5: A. Add a warp effect that deals 20 damage for 10 seconds and slows the enemy by 30% after the power ends. Primes for BE

B. enemy takes 10% more damage while constricted

Rank 6: A. The adept is now free to move normally while the tendrils contrict the enemy

B.  three tendrils sprout around you while contricting the enemy, they choose a random enemy to attack. If it is human sized it is also constricted (cannot move or attack but doesn't take damage), and if not it takes 200 damage

Modifié par TheAshenPhoenix, 22 juillet 2013 - 08:11 .


#466
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Two new kits.
This is a fast moving thread.

______________________________________________________________________________
Aiel Wise One Adept
Concept by Feriwan

Build:

Illusion [Rank 6]: Damage, Recharge Speed, Link
Lightning [Rank 6]: Second Bolt, Incapacitate, Link
Healing [Rank 6]: Health Restoration, Health Regeneration, Link

Fitness Passive [Nothing]:
Class Passive [Rank 6]: Power Damage and Weight Capacity, Power Damage, Power Damage

Review:

A neat versatile caster that balances support, damage and stealth all in one package. Trick your enemies by making yourself look like them before zapping them with lightning. Heal your allies.

The class can be built several ways, but I find that power damage is more important than weapon damage with a kit like this. Focus on lightning and take out shields and barriers so that allies can gun down the armor and health. In additation, if there are any foes without shields/barrier and armor, you can send them flying.

EDIT: Link evolutions in the three powers provide some interesting options for supporting the team.:wizard:

I hear there is one more kit from Feriwan. I'm looking forward to it!:wizard:

______________________________________________________________________________
The Asari ardat-yakshi Dionysus Chaos Adept: Concept by The Ashen Phoenix

Build:

Tendril Swipe [Rank 6]: Increase number of Tendrils, Warp Effect, Lift Effect 
Tendril Barrier [Rank 6]: Shockwave, Shield Radius, Shockwave
Constrict Spawn [Rank 6]: Initial Damage, Warp Effect, Move Freely
Fitness Passive [Nothing]:
Class Passive [Rank 6]: Power Damage and Weight Capacity, Power Damage, Power Damage

Review:

Clever ideas + even more clever ideas + great synergy = another one of The Ashen Phoenix's great kit concepts.
This Chaos Adept is more of what I've come to expect, (which is a good thing).

The Chaos Adept is has some impressive tendril strikes, a defensive barrier that can transform itself into a powerful shockwave and an ability that allows you to spawn more tendrils. This kit is walking mayhem, with both defensive and offensive abilities. A very useful addition to any squad, especially biotic boom squads.

Keep up the good work Phoenix!:wizard: 

Modifié par Abraham_uk, 23 juillet 2013 - 10:05 .


#467
feriwan

feriwan
  • Members
  • 445 messages
Oh, darnit!
I forgot about a special thing I wanted to implement in the Wise One's (and soon to be Asha'man's) powers...
I'll fix it tommorrow, and write the Asha'man as well.
You might (?) need to rethink your build, Abraham.
And I don't want to be picky, but the first post is wrong, it's Aiel Wise One (adept), whereas you wrote:

Abraham_uk wrote...

Aiel Wise Adept: Concept by feriwan


And did anyone read the series, or not?

EDIT: Also, 20 more promotions till BotB... this might take a bit.

Modifié par feriwan, 22 juillet 2013 - 10:25 .


#468
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
Thanks Abraham.
I may actually start making builds for my own concepts now.

Fitness: melee, melee, melee

Passive: nothing

Tendril swipe: stun, warp effect, continuous attack

Tendril Barrier: regeneration, shield health, damage resistance

Constrict: duration, enemy damage, movement

Personally while I saw quite a few ways to build this thing, I'm going to treat it like a CQC adept. Using tendril swipe as a crowd control ability, with it's ability to quickly target and stun many enemies (as well as set them up for a BE, a huge plus for biotic BE squads, as it can set more enemies up than reave). And probably an entrance ability, then moving in with constrict on big enemies to incapacitate them. Opening them up for many of the quick melee tendril attacks, and weapon strikes. As well as lowering their health. And if all goes haywire, I have my shield to defend myself while my barriers regen. So, basically all my powers are working in sync to incapacitate enemies and slowly whittle their health down as I move in for the kill.

Wondering what to make next.

Modifié par TheAshenPhoenix, 22 juillet 2013 - 10:29 .


#469
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages

feriwan wrote...

Oh, darnit!
I forgot about a special thing I wanted to implement in the Wise One's (and soon to be Asha'man's) powers...
I'll fix it tommorrow, and write the Asha'man as well.
You might (?) need to rethink your build, Abraham.
And I don't want to be picky, but the first post is wrong, it's Aiel Wise One (adept), whereas you wrote:

Abraham_uk wrote...

Aiel Wise Adept: Concept by feriwan


And did anyone read the series, or not?

EDIT: Also, 20 more promotions till BotB... this might take a bit.


ewww. N7. I remember that. I'm currently just one blood pack challenge, and a few weapon medals (easy) away from BotB

#470
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
What do you guys think of the Yahg Temporal Engineer?

#471
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
I absolutely LOVED the singularity projector from ME2. So I'm going to abuse the crap out of that button each wave, you can count on that. The avalanche grenades seem useful, especially in giving a power that lacked any shield periceing opportunities some more power. Probably putting no points in squad mobility, a tanky damage dealer is probably worth more that some mobility IMO

#472
feriwan

feriwan
  • Members
  • 445 messages
I also thought it was pretty awesome how you brought back heavy weapons from ME2.
Although, personally (and this is in regard to all Yahg), I don't think even the reapers could get them to stop fighting eachother and other species. I think they'd just attack all on sight. I guess they could still be in MP, but I wouldn't give them team friendly powers, cause they seem more of a solo (not in the gameplay sense) type of race.
And of course, this "not realistic enough" critique is coming from the guy who made a batman kit:D

#473
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
My next kit is going to be a weapon specialist...

Reformed Ex Convict Soldier:

This is a brand new kit in progress.
This soldier is all about weapon damage and takes heavy inspiration from Mass Effect 1.

Modifié par Abraham_uk, 22 juillet 2013 - 11:09 .


#474
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
And I'm thinking of the Zeus Engineer. Coming equipped with some rather unique heavy weaponry.

Let's bring down the thunder :D

Modifié par TheAshenPhoenix, 22 juillet 2013 - 11:51 .


#475
feriwan

feriwan
  • Members
  • 445 messages
And I just thought of the basis for 6 new characters (all classes).
I'm still thinking about them, but I might be able to make something.
Of course, they're non-ME.
I'm starting to feel like Obi Wan when it comes to non-ME characters.