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Create Your Own ME 3 Characters (Multiplayer)


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#501
feriwan

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Okay, I'm proud to present to you: The Teen Titans! (fanfare music)

I'm not kidding when I say it's my favorite tv show. So what if it's a cartoon? But I swear, seeing that I love this and Mass Effect so much, I have made some crazy awesome headcanon crossovers. Who knows, maybe someone else on these forums also loves teen titans and would be like "Sweet!" if they see this. But enough about why I felt like I had to do this. moving on to the kits!

First off, we have... Beast Boy!

Posted Image

Beast Boy (sentinel):"I will obey the traffic rules! Teen Titans!"
character description: Former member of the doom patrol and one of the founding members of the teen titans. Due to recieving an unfinished cure to the Sakutia virus, his DNA became unstable. This allowed him to transform into any animal, but his pigmentation is always green. Usually he is a jokester, but he can be unquestionally loyal and good spirited when he needs to be.

   -   shields 500/500
   -   enhanced stamina
   -   increased mobility
   -   combat roll

power 1: Gorilla - Transform into the form of a Gorilla. Unable to take cover while in effect. Equip 2 weapons if armed. (both weapons equipped. If you only have one armed, only one is equipped. Primary weapon fired with fire weapon, secondary weapon fired with zoom. Zoom is disabled)

light melee: Gorilla punch (300 damage)
heavy melee: ground pound (700 in 5 meter radius)
dodge: gorilla leap (sort of like quarian hop)

rank 1: unlock - recharge speed: 8 seconds - duration: 60 seconds - health bonus: 200
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase melee damage by 30%
rank 4b: use first equipped weapon twice in both hands, thus not requiring 2 equipped weapons for dual weapon wielding.
rank 5a: increase health bonus by 50%
rank 5b: increase duration by 35%
rank 6a: increase movement speed and melee damage by 15%
rank 6b: gain 10% damage reduction while power is active

note: size like krogan warlord/geth jug. Can't go behind/over cover.

power 2: Pterodactyl - Transform into a flying Pterodactyl. Unable to take cover while in effect. Unable to use weapons while in effect.

light melee: evasive maneuvres - you are 50% harder to hit for 1 second, but you can't attack.
heavy melee: swoop attack (600 damage, one target)
dodge: quick flying

rank 1: unlock - recharge speed: 6 seconds - duration: 40 seconds - movement speed bonus: 15%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase movement speed bonus by 10%
rank 4b: increase melee damage by 30%
rank 5a: increase dodge bonus by 50% (100% total)
rank 5b: increase duration by 35%
rank 6a: increase damage to shields and barriers by 75%
rank 6b: increase movement speed bonus by 25%

note: Not as big as krogan warlord/geth jug, but can't take cover. You can, however, fly over cover.

power 3: Rhinocerous - Transform into a massive rhinocerous. Unable to take cover while in effect. Unable to use weapons while in effect.

light melee: horn attack (400 damage)
heavy melee: horn charge (800 damage, one target)
dodge: none

rank 1: unlock - recharge speed: 8 seconds - duration: 50 seconds - damage reduction: 10%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase melee damage by 30%
rank 4b: increase damage reduction by 10%
rank 5a: increase damage to armor by 50%
rank 5b: increase duration by 35%
rank 6a: increase damage reduction by 15%
rank 6b: increase sprinting speed by 40%

standard light melee: punch combo
standard heavy melee: heavy punch
dodge: combat roll

Modifié par feriwan, 02 août 2013 - 12:28 .


#502
feriwan

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Second, there is Robin!

Posted Image

ROBIN (infiltrator):"I will eat everything without likes or dislikes! Teen Titans!"

character description: Former sidekick of Batman and founding member of the teen titans. He is the leader of the group and takes after his former mentor: serious, strict and obsessed with hunting down criminals (especially slade).

   -   shields 600/600
   -   acrobatics
   -   bo staff

power 1: Birdarangs - throw 3 razor sharp specially designed shurikens at your foes (activation similar to Talon mercenary's omni-bow)

rank 1: unlock - recharge speed: 8 seconds - damage: 200 per birdarang
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase recharge speed by 30%
rank 5a: deal 50% more damage to armor
rank 5b: increase birdarangs thrown by 2
rank 6a: birdarangs explode after impact, dealing 500 aditional damage per batarang in a 2.5 meter radius
rank 6b: target is paralyzed for 10 seconds(goes through shields and barriers). Slows armored targets by 25% for 10 seconds 

power 2: electro discs - throw 3 electrically charged discs at your foes. Strong vs shields, barriers and synthetics. weak vs armor and organics. (activation similar to Talon's omni-bow)

rank 1: unlock - recharge speed: 9 seconds - damage: 125 per disc
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: each disc has a 2 meter radius
rank 5a: incapacitate weaker organics for a short duration
rank 5b: increase recharge speed by 25%
rank 6a: increase discs thrown by 2 and deal 10% more damage
rank 6b: increase damage to shields and barriers by 100%

power 3: freeze disks - throw 3 cryo charged discs at your foes. Freeze unprotected enemies and slow the rest. Weaken armor. (activation similar to Talon's omni-bow)

rank 1: unlock - recharge speed: 7 seconds - damage: 75 per disc - duration: 3 seconds (per disc) - movement speed reduction: 7.5% per disc
rank 2: increase recharge speed by 25%
rank 3: increase duration by 40%
rank 4a: each disc has a 2 meter radius
rank 4b: increase damage by 30%
rank 5a: increase damage to chilled and frozen targets by 5% (per disc)
rank 5b: increase discs thrown by 2
rank 6a: pierce - freeze all unarmoured enemies
rank 6b: increase damage to targets by 5% (per disc) and weaken armor by 7.5% (per disc)

light melee: martial arts punch combo
heavy melee: bo-staff strike
dodge: acrobatics

Modifié par feriwan, 06 août 2013 - 10:01 .


#503
feriwan

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Then we have Starfire! halfway there!

Posted Image

STARFIRE (vanguard):"Earthquakes, lightning, fire, dad! Grammar, math, science, social studies! There is nothing I am afraid of. Teen Titans, go!"

character description: A princess from the planet Tameran and founding member of the teen titans. She is very friendly to everyone she meets and (almost) always very happy and joyful.

   -   barrier 750/750
   -   flying dash
   -   super strength

power 1: Starbolts - fire energy-packed starbolts from your hands. Use power to charge a starbolt in each hand. Use again to fire a starbolt.

rank 1: unlock - recharge speed: 16 seconds - damage: 600 - number of starbolts: 2
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius to 3 meters
rank 5a: add a damage bonus of 5% per starbolt charged
rank 5b: increase recharge speed by 40%
rank 6a: increase starbolts charged by 2
rank 6b: increase damage to shields and barriers by 75%

power 2: Laser eyes - Fire laser beams from your eyes, dealing damage for each moment the target is hit (deals damage as long as target is being hit by the beams, can be divided into more than per second)

rank 1: unlock - recharge speed: 10 seconds - damage per second: 300 (both beams) - duration: 2 seconds - range: 20 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: incease damage by 30%
rank 4b: incease duration by 50%
rank 5a: increase range by 50%
rank 5b: increase recharge speed by 35%
rank 6a: increase damage by 40%
rank 6b: increase range by 40% and duration by 100%

power 3: flying punch - quickly fly toward your foe and give him a bone-shattering uppercut. Considered a melee attack.

rank 1: unlock - recharge speed: 10 seconds - damage: 700 - force: 800N
rank 2: increase recharge speed by 25%
rank 3: increase damage and force by 25%
rank 4a: increase damage and force by 35%
rank 4b:  increase recharge speed by 35%
rank 5a: increase melee damage by 40% for 15 seconds after a succesful punch
rank 5b: increase power damage by 40% for 15 seconds after a succesful punch
rank 6a: gain a 15% damage reduction for 10 seconds
rank 6b: increase damage and force by 40%

light melee: punch combo (more damage than vanilla human light melee)
heavy melee: power punch
dodge: flying dash (sort of like asari, but no barriers lost)

Modifié par feriwan, 02 août 2013 - 12:32 .


#504
feriwan

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Fourth is Cyborg!

Posted Image

CYBORG (soldier):"Hollar, hollar, hollar, hollar, hollar, hollar, hollar my name! Teen Titans! Half of your troubles will be gone! Teen Titans!"

character description: Founding member of the teen titans. Due to an accident in his teens, he was transformed into a half human, half robot being, a 'cyborg'. He has remarkable knowledge of technology and shows promising leaderships skills.

   -   shields 1000/1000
   -   toughness
   -   combat roll
   -   robotic strength

power 1:
rocket arm - fire your rocket arm off to punch any foe at a distance. Can't fire weapons while active. Booyah!
rank 1: unlock - recharge speed: 6 seconds - damage: 350 - force: 650N
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 25%
rank 4a: increase force and damage by 30%
rank 4b: increase the speed at which your arm flies by 50%
rank 5a: increase power damage by 30% for 10 seconds after a succesful strike
rank 5b: increase melee damage by 40% for 10 seconds after a succesful strike
rank 6a: increase targets hit by 2
rank 6b: increase force and damage by 40%


power 2:
sonic cannon (single shot) - fire a single, concentrated blast from your arm mounted sonic canon. BOOYAH!

rank 1: unlock - recharge speed: 5 seconds - damage: 500 - range: 20 meters - force: 500N
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 25%
rank 4a: increase force and damage by 30%
rank 4b: increase impact radius to 2 meters
rank 5a: increase range by 50%
rank 5b: incapacitate enemies by knocking them down
rank 6a: auto-lock: automatically aim at the targeted enemy 
rank 6b: increase recharge speed by 70%

note: fires like a gun, doesn't lock on unless rank 6a, sonic blast doesn't 'follow' a target

power 3:
sonic canon (continous shot) - fire a continous stream of sound-energy from your arm mounted canon. MOOYAH!

Posted Image

rank 1: unlock - recharge speed: 8 seconds - damage: 200 per second - duration: 6 seconds - range: 10 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 25%
rank 4a: increase damage by 30%
rank 4b: increase range by 40%
rank 5a: incerase duration by 30%
rank 5b: increase recharge speed by 35%
rank 6a: increase damage to shields and barriers by 75%
rank 6b: increase range by 40% and duration by 30%


light melee:
punch combo (more damage than vanilla human light melee)
heavy melee: shoulder ram (dash forward)
dodge: combat roll

#505
feriwan

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 And our fifth titan is Raven!

Posted Image

RAVEN (adept):"Papa's schedule control. Mama's weight control. Wishes are endless. Teen Titans, go."

character description:
Daughter of the demon Trigon and founding member of the teen titans.  She is the most reclusive of the titans and prefers to spend most of her time alone. This is partly due to her heritage and the fact that she needs to constantly meditate to control her powers.

   -   barrier 500/500
   -   flying dash
   -   dark energy blast


power 1:
dark energy shield - create a sphere of dark energy that protects all allies inside. Enemies can not enter the sphere. (similar to biotic sphere, but you also can't see the inside from the outside and vise versa)

rank 1: unlock - recharge speed: 6 seconds - duration: 40 seconds - radius: 3.5 meters - damage reduction: 20%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase radius by 30%
rank 4b: Keep allies within the shield to decrease shield-recharge delay by 15%
rank 5a: increase damage reduction by 10%
rank 5b: increase duration by 50%
rank 6a: increase damage reduction and shield recharge rate by 10%
rank 6b: decrease duration by 70%, increase radius by 30% and no one or thing can enter or exit the sphere (manual deactivation possible, basically a time to catch your breath)


power 2:
astral projection - Your soul leaves your body in the form of a raven, being able to devestate enemies, but your body is vulnerable for attack. (you control your astral projection and your body stays in place. Enemies can't hit your astral projection, but they can hit your real body. Astral projection attacks with melee or by just touching or flying through enemies. Astral projection has no dodge or sprint)

rank 1: unlock - recharge speed: 12 seconds - duration: 45 seconds - melee damage: 600 - soul damage: 150 per second - body damage recieved increase: 40%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase damage by 35%
rank 4b: increase duration by 35%
rank 5a: remove body damage recieved increase
rank 5b: increase soul damage by 25% and add a trail that also does damage and lasts for 5 seconds
rank 6a: increase duration by 25% and astral projection speed by 50%
rank 6b: increase damage by 40%

power 3:
telekenisis - encase an unarmoured enemy in dark energy and throw them at another. Does not affect enemies with armor. Goes through barriers and shields. (first target stays lifted for 8 seconds or until you target a second enemy. recharge starts after targeting a second enemy.)

rank 1: unlock - recharge speed: 8 seconds - force: 700N - duration: 8 seconds
rank 2: increase recharge speed by 25%
rank 3: increase force by 35%
rank 4a: increase force by 40%
rank 4b: increase recharge speed by 30%
rank 5a: increase force by 50%
rank 5b: grab a second target within 3 meters of the first target
rank 6a: stagger armored enemies and deal 400 damage
rank 6b: incapacitated unarmoured slammed targets for 5 seconds


light melee:
similar to N7 fury's light melee
heavy melee: similar to asari's heavy melee
dodge: like Starfire

Modifié par feriwan, 02 août 2013 - 12:36 .


#506
feriwan

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And finally, we have a bit of a controversial (?) fandom splitting chracter. But I think us Mass Effect fans know a little something about controversial fandom splitting things (coughendingcough). But with no further ado, here's Terra! (I know she may not exactly be engeneerish, but she got her powers through science, and we also have geth adepts, so shut it).

Posted Image

TERRA (engineer):
character description:
Princess of Markovia, she got her geo-kinetic abilities through scientific testing. She has had a complicated past going from teen titans to slade's apprentice. She ultimately sacrificed herself to save the teen titans, but eventually came back by reasons unknown.

   -   shields 600/600
   -   boulder bash
   -   flying rock
   -   combat roll

power 1:
rock throw - take rocks from the enviroment to throw at your enemies. (first lift rocks from around you, then throw)

rank 1: unlock - recharge speed: 8 seconds - damage: 100 per rock - force: 200N per rock - rocks thrown: 4
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 20%
rank 4a: increase force and damage by 30%
rank 4b: increase recharge speed by 35%
rank 5a: increase rocks thrown by 50%
rank 5b: add a bleed effect that deals 50% damage over 5 seconds to organics
rank 6a: throw rocks straight from the ground, reducing the time to use the power
rank 6b: increase force and damage by 40%

power 2:
lava geiser - Call a lava flow to erupt beneath your foe's feet

rank 1: unock - recharge speed: 10 seconds - radius: 2 meters - damage: 300 per second - duration: 2.5 seconds
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase duration by 40%
rank 5a: increase radius by 75%
rank 5b: increase damage to armor by 50%
rank 6a: targets get -20% damage for 10 seconds
rank 6b: targets recieve 15% more damage for 10 seconds

power 3:
golem - make a creature from stone to attack your foes. It attacks with a slow, melee attack.

rank 1: unlock - recharge speed: 14 seconds - golem damage: 250 - radius: 1.5 meters - golem armor: 400
rank 2: increase recharge speed by 25%
rank 3: increase armor and damage by 30%
rank 4a: increase armor and damage by 40%
rank 4b: a lava geiser errupts when golem is destroyed (same as rank 1)
rank 5a: increase armor and damage by 50%
rank 5b: increase radius by 100%
rank 6a: increase recharge speed by 60%
rank 6b: summon 2 golems with stats at 65%

light melee:
rock throw combo (3 meter range)
heavy melee: boulder bash - drop a boulder on the enemy, incapacitating weaker ones
dodge: combat roll
sprint: hop on a flying rock (it sounds weird, but I basically mean what's happening in her .gif)

And if you're wondering about the quotes and need to know WHY?
I think this wiki article and this video will help.

Modifié par feriwan, 06 août 2013 - 10:11 .


#507
TheAshenPhoenix

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feriwan wrote...

Okay, I'm proud to present to you: The Teen Titans! (fanfare music)

I'm not kidding when I say it's my favorite tv show. So what if it's a cartoon? But I swear, seeing that I love this and Mass Effect so much, I have made some crazy awesome headcanon crossovers. Who knows, maybe someone else on these forums also loves teen titans and would be like "Sweet!" if they see this.


That would be me.

**fist bump**

They /used/ to be one of my  my favorite shows forever ago.

#508
feriwan

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TheAshenPhoenix wrote...

feriwan wrote...

Okay, I'm proud to present to you: The Teen Titans! (fanfare music)

I'm not kidding when I say it's my favorite tv show. So what if it's a cartoon? But I swear, seeing that I love this and Mass Effect so much, I have made some crazy awesome headcanon crossovers. Who knows, maybe someone else on these forums also loves teen titans and would be like "Sweet!" if they see this.


That would be me.

**fist bump**

They /used/ to be one of my  my favorite shows forever ago.


Okay, I'll try not to overdo it, but seing the circumstances...

Posted Image

#509
TheAshenPhoenix

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feriwan wrote...

TheAshenPhoenix wrote...

feriwan wrote...

Okay, I'm proud to present to you: The Teen Titans! (fanfare music)

I'm not kidding when I say it's my favorite tv show. So what if it's a cartoon? But I swear, seeing that I love this and Mass Effect so much, I have made some crazy awesome headcanon crossovers. Who knows, maybe someone else on these forums also loves teen titans and would be like "Sweet!" if they see this.


That would be me.

**fist bump**

They /used/ to be one of my  my favorite shows forever ago.


Okay, I'll try not to overdo it, but seing the circumstances...

Posted Image


And speaking of cartoonish stuff... I did happen to be thinking pokemon at first forever ago for a non-me character....

But I decided to do bioshock infinite instead

#510
Abraham_uk

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So many kits to build and review.

Well I'll start with page 20 and go onto page 21.

#511
TheAshenPhoenix

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I'm currently making the Elizabeth Adept from bioshock infinite. Dunno if it'll be done it time. It's kind of big for me to think up how to do it so I'm doing it in bits and pieces. But technical difficulties willing, it should be done sometime today

#512
feriwan

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Well, I'm kinda dried up for ideas now. I'll let you guys know if I get more ideas, but...
For now, I have nothing.

#513
AnimaMachinae

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I'm looking at the Quarian Engineer. I feel like upgrading it.
Inspiration: Credit goes to the Creator of cours
Posted Image

Yet another creation by Quarian scientists, after witnessing the efficiency of Geth Juggernauts, they thought, Why can't we do that?. Well, they did. and the Quarian Engineer is the fruits of their labor. Armed with a battle suit that can deploy at will these soldiers are terrifying on the battlefield.

Light melee: Hit enemy with gun
Heavy melee: Incendiary omni-blade

Light melee with Tactical Armor: Swipe with omni-blade
Heavy Melee with Tactical armor: For small targets grab them and slowly crush them. For bigger targets impale with omni blade.

Tactical Armor: Turn on your armor and crush your enemies
Rank 1
Immunity to sync kills
Shields increased by 50%
Damage Reduction: 30%
Speed Reduction:15%
Melee Damage increase 25%
Recharge speed 6 sec
Power recharge penalty 50%
Rank 2
Recharge speed decreased by 25%
Rank 3
Increase melee Damage to 40%
Rank4
a. Increase melee damage by 20%, remove movement penalty
b. Increase Shields to 75%, Damage reduction increased by 10%
Rank5
a. increase power damage and force by 30% when active
b. Increase melee damage by 40%
Rank6
a. Increase movement speed by 15%, power recharge penalty decreased to 10%
b.Increase damage reduction by 10% and increase shields to 100%

Pyro Blast  ( in Tactical armor mode, it becomes a projectile)
Works like snap freeze but uses blue flame, enemies panic and deals damage overtime applies combusted effect
Rank 1
Cooldown (Base): base 8 seconds
Damage 550
Range: 10m
Burn damage: 50 per second for 6 seconds
Rank 2
Increase recharge speed by 25%.
Rank 3
Increase damage dealt by 20%
Rank 4
1.Increase damage by 30%
2. Reach
Increased reach of flames by 50%
Rank 5
1. Duration and exposure
Increases duration of burn by 50% and increases damage taken by target by a factor of 15% from all sources
2. Recharge speed and fire explosion
Increases recharge speed by 25% and ability has 20% chance to trigger fire explosion without primer
Rank 6
1, Thermite Filaments
Increased Damage by 40%
Armour weakned by additional 25%
2.Conflageration (90 Degree cone has a persisten flame)
Damage 50 for 6 secs
Can stack with other damage and if enemy ventures into the field

Cluster Arc Grenades (in Tactical armor mode, it stays the same)
Fire multiple Arc Grenades from armor
Rank1
Damage: 400
Radius: 8m
Rank2
Increase capacity by 1
Rank3
Increase damage by 30%
Rank4
a. Increase damage by 40%
b. Increase radius by 35%
Rank5
a.Increase capacity by 1
b. add electrical effect, 40% damage over 10 seconds
Rank6.
a. increase number of grenades by 2
b. Increase damage by 50%

Modifié par AnimaMachinae, 03 août 2013 - 12:42 .


#514
TheAshenPhoenix

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Elizabeth (Bioshock infinite) (Adept)

Posted Image

Health: 500
Shields: 400


Description: A young woman with the unique ability to manipulate Tears, doors into alternate universes. Elizabeth is an intelligent, quick witted, and resourceful person who also wields immense power. Her power to open doors into alternate universes allow her to do everything from summon allies, turrets, machines, transporting cover, obstacles, and even teammates or enemies. With this ability, Elizabeth may not be the physically strongest, but she is near one of the most powerful forces in the world

_________________________________________________________________________________________


Special characteristics:

Dodge: Replaced with short range tear teleport- Elizabeth opens up a small, momentary tear that teleports her a short distance (like the fury/slayer dodge)

Tears: Tears are Elizabeth's power. They are doors into an alternate reality, timeline, or location that she can open at will. Tears have a long cooldown, but have an unlimited duration. To prevent spamming one tear (they are also very powerful) and to allow you full control over them. Pressing the power button while the same exact tear is active will close the tear/whatever it created, and give you half the cooldown of the tear. Only one tear can be on the field at a time.
_________________________________________________________________________________________



Powers:

Summon Tear: Open up a tear that summons units from an alternate universe. With the original one being form a universe where you are on the Reaper's side and allows you to bring forth some unlikely allies.


Mechanics: This tear will bring forth 2 (orginally) trooper units from the enemy force your facing to fight for you. So if your fighting Cerberus, you get two cerberus troopers, geth is geth troopers, etc. These allies have the same exact stats as the enemy you are facing, including difficulty modifiers. If summoned on platinum the units will be from the original enemy faced.

Rank 1: trooper rank units summoned 2, recharge speed 24 seconds (I'd like to stress the mechanics of the game allow this to be down to a reasonable amount. Dark sphere's base cooldown is 24 seconds. With +200% recharge speed it goes all the way down to 8 seconds, and with these being so powerful a high recharge speed is needed)

Rank 2: all units you summon take 5% less damage

Rank 3: decrease recharge speed by 2 seconds

Rank 4: A. summon 3 more trooper-rank units

               B. Summon one unit or squad of elite rank units (brutes for reapers, 2 pyros for geth, scion for collectors, 2 dragoons for Cerberus)

Rank 5: A. Instead of trooper rank units you now summon commander rank units (centurions for Cerberus, Collector commanders for Collectors, Rocket troopers for Geth, Marauders for Reapers. Applies to the bonus 3 troopers if you took 4A)

               B. Summon a single Big Daddy to aid you from the Alternate universe of Rapture. With a powerful drill and high health.

Rank 6: A. Alternate Tear: Songbird- Create an alternate tear that summons the mighty Songbird to aid you as an alternate tear. Holding down the power button will create a different tear that has a set cooldown of 20 seconds (cannot be changed) and will summon the mighty beast to aid you. Songbird is commanded by Elizabeth targeting something and using the heavy melee button, and will instead shout at songbird to attack it. Because songbird is such and immense creature brought in by a tear, it can only be told to target 8 different things before it fades back into it's own reality. But it has immensely powerful strength and will not give up until it's target is completely dead, which shouldn't take too long. The number of times you can call Songbird down is indicated by a number in the upper left hand corner of the screen.

               B. Alternate tear: Big sister twins- Create an alternate tear that summons two Big sisters To come and aid you. They have 4000 health each (to be able to withstand the punishment put out in platinum), can throw fireballs and objects at enemies from afar, drain the health from enemies to replenish their own, and are very quick and agile. This alternate tear is activated by holding down the power button and has a set cooldown of 15 seconds (big sisters last indefinitely like other tears, unlike songbird)

_________________________________________________________________________________________



Transport Tear: Open up doors to other worlds to transport useful objects into this world, harmful ones out, and allies to and fro.

Mechanics: this is a tear that lets you cycle through different uses. Starting out with just one, and building thorugh other evo's. Pressing the power will not activate it, but it will cycle through the different tears you can use (listed in text at the top of the screen) and let you target where they will be used (shown by a grayed out version of it only seen by you until actually summoned) . Holding the power button will actually activate the tear.



Rank 1: Cooldown 18 seconds, able to summon two small barricades (think those generic black metal barricades you duck behind that seem to be everywhere) as cover

Rank 2: add a giant genetically altered seeker swarm to your list of summonables (same as the swarm on Glacier, except it will actively seek out enemies, but cannot hurt you.) This swarm will not leave out of 8M of the tear location


Rank 3: Add a large wall to block off sections of the map to the list of summonables

Rank 4: A. Add a barrel of health kits that will fully restore the health of allies and some shields that come near them to the list of summonables

B. Add an ammo crate (behaves just like a normal one that gives one grenade) to the list of summonables

Rank 5: A. Add an oil slick that will light on fire and damage any enemies when lit on fire by a incendiary power (incinerate, incendiary ammo, Carnage) to your list of summonables. enemies in the oil slick when it is ignited will take damage double the amount of the power's base damage while enemies walking on it afterwards will take 10 damage per second


               B. Add a decoy of yourself to the list of summonables

Rank 6: A. Alternate tear: Dimension travel- open up an alternate tear that transports you to any place, far and wide. Holding down the tear button will start a long animation in which Elizabeth rips open the fabric of space and transports everyone in the  team to the starting position. On a different map. Has a set cooldown of 15 seconds. Selected like a normal summonable before being held to use.

                B. Alternate Tear: Jump- Holding down the power button will open up a doorway to wherever you are aiming, allowing you to traverse across the map instantly by stepping into it (think of how you can step back and forth between portals in portal 2). Has a set cooldown of 10 seconds. Selected like a normal summonable before being held to use.


_________________________________________________________________________________________

Catastrophe tear: Bring forth a tear from an alternate universe filled with deadly objects or situations, allowing you to devastate enemies


Mechanics: works like transport tear in that it has a list of summonables you can bring forth, the only difference is that some of the things brought forth in this tear are too big for Elizabeth to handle, and therefore DO have something akin to a duration. But only a few

Rank 1: cooldown 26 seconds, can summon  a fire pit that does 50 damage a second over 4M

Rank 2: add a tesla coil pylon that shocks an enemy near it for 450 damage every 3 seconds to the list of summonables

Rank 3: add a smokescreen that severely reduces enemy accuracy across 3M to the list of summonables

Rank 4: A. add a cerberus turret to the list of summonables

               B. add a field where a lightning storm is happening to the list of summonables. It will target one random enemy to strike with lightning for 1500 damage every 5 seconds

Rank 5:
 A. add a tear with a black hole to the list of summonables. enemies without shields/armor will be caught up in the air like in singularity, but all enemies within a 3M radius of it will take 200 damage per second

               B. add a rocket firing turret to the list of summonables, deals 800 damage in a 2M radius per rocket

Rank 6:
 A. Alternate tear: Tornado- open a tear into an alternate universe where a tornado is spiraling out of control, this massive force of nature is an extreme danger if kept in your world for more than a few seconds. So it only has a duration of a mere 5 seconds, but while in our world it deals 1500 damage per second to everything within a 7M radius. has a set cooldown of 18 seconds. Selected like a normal summonable before being held to use.

               B. Alternate tear: Rapture- open an alternate tear where you transport everything in the map to the underwater cit of rapture, with you and allies lying safely in bubbles staying in your universe, this disables your enemies from doing ANYTHING as they float helplessly in the water, and take 500 damage per second. This tear can only last a mere 5 seconds due to the large amount of energy required to make it stable. But while it is active you are free to shoot enemies without any fear of return fire as they are also damage. Set cooldown of 18 seconds. Selected like a normal summonable before being held to use.
_________________________________________________________________________________________

Tear mastery (power passive)

_________________________________________________________________________________________


Well, I gotta say I think that turned out really well.

Modifié par TheAshenPhoenix, 03 août 2013 - 01:22 .


#515
TheAshenPhoenix

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Now I get the allure of these non-ME characters. I think I'll make a skyrim Dragon Priest next maybe

#516
Abraham_uk

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Okay. I have a lot of build and reviews to do.
In the mean time, I have a few more kits I'd like to share.

#517
Ultimate Pheer

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TheAshenPhoenix wrote...

Now I get the allure of these non-ME characters. I think I'll make a skyrim Dragon Priest next maybe


Isn't this so fun?

How did you like my Darkspawn, by the way?

#518
TheAshenPhoenix

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What page was that on, like I said a bit ago I haven't been posting and or following the thread lately...

#519
TheAshenPhoenix

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Ah, the last page. Anyway, I've never played dragon age that much (that's what they're from, right?) butt hat darkspawn does sound pretty cool, I like the on kill bloodlust you gave them. Kind of gives this berserker soldier who still knows what he's doing feel.

I'm not too crazy about creating Non-ME though, I like working with the ME universe, I probably won't be doing too many out of it. Still thinking up my next concept.

#520
feriwan

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 A new idea just popped into my head, from one of the factions in the second post:

Posted Image

Asari Justicar Vanguard:

   -   barrier 600/600
   -   biotic dash
   -   heavy biotic blast

power 1: biotic charge

power 2: crush - create a biotic field that literally puts pressure on an enemy, breaking bones and pushing air out their lungs. Incapacitates weaker enemies (unshielded/armoured) and stuns stronger ones. (stun is 10% duration of incapacitation)

rank 1: unlock - recharge speed: 7 seconds - damage: 450 - incapacitate duration: 5 seconds
rank 2: increase recharge speed by 25%
rank 3: incease damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase duration by 40%
rank 5a: increase damage by 40%
rank 5b: increase range to 2.5 meters
rank 6a: incapacitates enemies protected by shields and barriers
rank 6b: increase duration by 80%

power 3: biotic healing - concentrate your powers to heal yourself and your allies.

rank 1: unlock - recharge speed: 6 seconds - duration: 12 seconds - health regeneration: 10/sec - damage taken: -5% - radius: 4 meters
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: decrease damage taken by 10%
rank 4b: increase health regenration by 10/sec
rank 5a: increase duration by 40%
rank 5b: increase movement speed by 10%
rank 6a: use 1 bonus power while biotic healing is active
rank 6b: decrease damage taken by 15%

note: works like adrenaline rush and marksman: no powers during duration, recharge timer starts after duration. Affects yourself and allies within the radius. This is re-used from my Lentii Healer

power 4: Asari justicar

power 5: fitness

#521
Abraham_uk

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Hanar Triple Soldier:


https://encrypted-tb...ul8HiVmLPSryQ3A


This Hanar has a passive ability that allows 2 decoys to follow it around. Enemies cannot tell the decoys apart.
These decoys do not dissapear. They cannot be deployed or dismissed.

These decoys are actual hanar that follow the main hanar soldier.


Hanar Soldier:
Health: 500
Shields: 500

Hanar Decoy
Health: 500
Shields: 500
________________________________________________________________________________
Adrenaline Rush:

Rank 1: Unlock
Rank 2: Recharge Speed + 25%
Rank 3: Duration + 30%

Rank 4a: Weapon Damage Bonus + 20%
Rank 4b: Damage Reduction + 40%

Rank 5a: Bonus Power (use one bonus power during adrenaline rush)
Rank 5b: Melee Damage + 50%, 

Rank 6a: Bonus Power (use one bonus power during adrenaline rush. If Rank 5a was chosen, as well as rank 6a, that's two powers that can be used during adrenaline rush)

Rank 6b: Shields restored to 100% at start of adrenaline rush.
Health regeneration happens during adrenaline rush. Adrenaline Rush Duration + 40%


________________________________________________________________________________
Reave:

Rank 1: Unlock
Rank 2: Recharge Speed + 25%
Rank 3: Duration + 35%

Rank 4a:
Increase duration + 40%
Rank 4b: Increase impact by 3 metres

Rank 5a:
 Damage Reduction + 10%
Rank 5b: Recharge Speed + 35%

Rank 6a:  Damage to barriers and armor +75%
Rank 6b: Damage and Duration. DPS + 30%, Duration + 30%, Damage Reduction + 15%
________________________________________________________________________________
Biotic Orbs: 

Rank 1: Unlock
Rank 2: Recharge Speed + 25%
Rank 3: Orbs Damage + 20%

Rank 4a:
Orbs Damage + 30%
Rank 4b: Radius + 100%

Rank 5a: Recharge speed per orb +5%. Power Recharge + 15%
Rank 5b: Orbs Damage + 40%

Rank 6a: Orbs Damage + 50%
Rank 6b: Extra Orb.

________________________________________________________________________________

Hanar Decoy Defence:  Please note that should decoys fall in combat, they can be revived by use of survival ops. They are revied at start of each wave.

Rank 1: Decoy Damage + 5%. Decoys can deliver some minor damage
Rank 2: Decoy Damage + 5%
Rank 3: Decoy Damage + 5%

Rank 4a: Distraction. Decoys are better at distracting enemies.
Rank 4b: Objective Helpers. Decoys can now hack consoles, escourt drones and deliver packages.

Rank 5a: Decoy Damage + 15%
Rank 5b: Decoy Biotics: If foes are within 2 metres of a decoy, they become biotically primed. This effect lasts as long as the foe remains within 2 metre radius of decoy.

Rank 6a: Decoy Orbs: Decoys can fire biotic orbs. This happens randomly, but can detonate biotic explosions.
Rank 6b: Decoy Singularity. Decoys can sometimes send out a singularity.

________________________________________________________________________________
Hanar Destruction:

Light Melee:
 Tentacle Whip
Heavy Melee: Electrical Tentacle Whip

Rank 1: Weapon Damage + 5%
Rank 2: Melee Damage + 5%
Rank 3: Power Damage + 5%

Rank 4a: Weapon and Melee Damage + 5%
Rank 4b: Power Damage + 5%

Rank 5a: Weapon and Melee Damage + 5%
Rank 5b: Power Damage + 5%

Rank 6a: Health & Shields + 20%
Rank 6b: Weapon, Melee and Power Damage + 15%

Modifié par Abraham_uk, 04 août 2013 - 10:58 .


#522
Abraham_uk

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Hanar Elementalist: (Engineer)

Concept: This Hanar does not use guns. This hanar creates orbs by connecting omnitools to each of it's tentacles. The tenticles combine with a biotic fluid which is converted into different orbs. These orbs use up ammunition and fire at a steady accurate semi-automatic rate. Player has access to 5 different orb abilities.

Orbs can be replenished at ammo kits.

https://encrypted-tb...IYylOEN9MC8WyLQ

Health: 500
Shields: 500
Orbs: 200 (no reloads)
Damage Per Orb: Roughly the same as damage output and rate of fire of a Mattock. Orb damage counts as tech power damage and weapon damage.

__________________________________________________________________________________
Flame Orbs: Send out fire projectiles at enemies. These are fast travelling projectiles that never miss (unless the caster is inaccurate)

These orbs deal improved damage to armor and health.

Rank 1: Unlock, Damage to armor + 5%
Rank 2: Damage to armor + 5%
Rank 3: Fire Explosion Damage + 5%

Rank 4a: Fire Explosion Damage + 5%
Rank 4b: Damage to armor + 10%

Rank 5a: Cryo synergy: Better cryo explosions. Cryo explosion damage +10%
Rank 5b: Tech synergy: Better tech bursts. Tech Burst Damage +10%

Rank 6a: Improved Fire Explosions: Fire Explosion Damage +10%
Rank 6b: Warp Detonator: Flame orbs can now detonate all 4 combos.

__________________________________________________________________________________
Blizzard Orbs: Send out cryo projectiles at enemies. These are fast travelling projectiles that never miss (unless the caster is inaccurate)

These freeze unprotected foes, weaken armor and provide headshot damage bonuses
Note that cryo orbs debuffs will not stack with themselves.

Rank 1: Unlock, Headshot Damage Bonus + 5%
Rank 2: Armor Weakening + 5%, 
Rank 3: Movement Reduction Speed  5%

Rank 4a:  Headshot Damage Bonus + 5%, Movement Speed Reduction 5%
Rank 4b: Armor Weakening + 5%, Movement Speed Reduction 5%

Rank 5a: Heat Synergy. Better cryo and incendiary combos. Combo damage + 10%,
Movement Speed Reduction 5%

Rank 5b: Tech Synergy. Better tech bursts. Combo damage + 10%
Movement Speed Reduction 5%

Rank 6a: Improved Cryo Explosion Damage + 10%
Movement Speed Reduction 5%

Rank 6b: Improved Debuffs. Armor Weakening + 10%, Headshot Damage Bonus +10%
Movement Speed Reduction 5%

__________________________________________________________________________________
Electric Orbs: Send out disruptor projectiles at enemies. These are fast travelling projectiles that never miss (unless the caster is inaccurate)

These deal improved damage to shields, barriers and synthetics.


Rank 1: Unlock, Stun Chance to all targets 10%
Rank 2: Damage + 5%
Rank 3: Damage + 5%

Rank 4a: Damage + 10%
Rank 4b:  Stun Chance + 10%

Rank 5a: Heat Synergy: Fire and cryo explosion damage + 10%
Rank 5b: Tech Synergy: Tech burst damage + 10%

Rank 6a: Warp Setup: Can prime biotic explosions.
Rank 6b: Heavy Damage: Damage + 10%

__________________________________________________________________________________

Orbs Capacity:

Default Orb Capacity 200

Rank 1: Orb Capacity + 5%
Rank 2: Orb Capacity + 5%
Rank 3: Orb Capacity + 10%

Rank 4a: Orb Capacity + 15%
Rank 4b: Cover Piercing: 100% light cover penetration

Rank 5a: Orb Capacity + 15%
Rank 5b: Phasic Orbs: Orbs can now completly ignore the shield gate

Rank 6a: Orb Regeneration: Ammo cannot be restored at ammo kits. Instead number of orbs regenerate.
In addition orbs deliver 10% additional damage.
Rank 6b: Orb Damage: Orbs deliver 20% additional damage.

__________________________________________________________________________________
Orb Burst: There are three Orb Burst Abilities.

Light Melee: Orb Strike: Deal some minor damage to foes. All tentacles fling orbs at enemies. This ability uses up 10 orbs.

Heavy melee: Orb Heal. Blinding white light surrounds the caster, causing the caster to restore health.
Use up orbs to heal the health and shields  yourself and nearby allies (within 1.5 metres of caster). If foes are close they take damage. This ability uses up 200 orbs.

The Regular Fire Button: Explosive Orb. Since Hanar Elementalists cannot use guns, they have a different ability that takes the place of the fire button (key). 
Explosive orb uses up 50 orbs to deal heavy damage. This has a cooldown of 20 seconds.



Rank 1: Orb Strike Damage + 5%
Rank 2: Orb Heal + 5%.  Health & Shields + 5%
Rank 3: Explosive Orb Damage + 5%

Rank 4a: Orb Heal + 5%.  Health & Shields + 5%
Rank 4b: Orb Strike and Explosive Orb Damage + 5% 

Rank 5a: Orb Heal + 10%.  Health & Shields + 10%
Rank 5b: Orb Strike and Explosive Orb Damage + 10%

Rank 6a: Orb Heal + 10%.  Health & Shields + 10%
Rank 6b: Orb Strike and Explosive Orb Damage + 10%

Modifié par Abraham_uk, 04 août 2013 - 10:21 .


#523
feriwan

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Abraham_uk wrote...

Hanar Soldier:

Master of weapons. This is a powerful Hanar

https://encrypted-tb...ul8HiVmLPSryQ3A


Wait, does changing your text about you "not really seeing yourself do builds and reviews" to this mean you will do them?
Just do them one at a time, if need be. I actually like them as much as I like the kits themselves!

See, I'll do it for your hanar engineer to give you some motivation.

build:

flame orbs: skip
blizzard orbs:
 rank 6 - armor weakening, tech synergy, debuff
electric orbs:
rank 6 - damage, tech synergy, heavy damage
orbs capacity: rank 6 - cover piercing, orb capacity, orb damage
orb burst:
 health & shields, health & shields, health & shields (that's what I always do in fitness, except for melee characters - then I also ONLY use their melee)

review: (I don't have the master insight of Abraham, but I'll try my best)
Another day, another new kit with a new game mechanic from Abraham_uk. Although it's gun system is different, I can still see it working. Personally, I don't feel the need for it's 3 main powers together, but I think that with almost all characters. That being said, there are different combinations you can use, which is not what I usually think with the vanilla characters - fire and electric, blizzard and electric or fire and blizzard (although that last one is more armor focused while the other two are more all rounded).

Basically an Abraham 'classic' where he thinks of a lore-friendly working new concept.

I'd also like to say the convict DLC idea was also great, although putting the power on rank 6 'forces' people to always go for rank 6 and not be able to have all powers in use... :(still cool though!:)

Now go out there and give them hell review those kits. You were born to do this.

Modifié par feriwan, 04 août 2013 - 10:48 .


#524
Abraham_uk

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Thanks for the motivation feriwan!

New build and reviews coming!
Page 20 and Page 21 concepts.

#525
feriwan

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Abraham_uk wrote...

Thanks for the motivation feriwan!

New build and reviews coming!
Page 20 and Page 21 concepts.


Yessss! motivation success!

While I'm at it, I'll do your hanar soldier then, going to bed... it's past 1 am and I haven't been getting enough sleep the last few days...

Hanar soldier:

build:


adrenaline rush: rank 6 - weapon damage, bonus power, shields
reave:
rank 6 - impact radius, damage reduction, damage and duration
biotic orbs:
rank 4 - radius
hanar decoy:
rank 4 - objective helpers
hanar destruction:
rank 6 - weapon and melee damage, weapon and melee damage, health and shields

review: Not new powers per se, but slightly altered from vanilla + new way for decoys. I personally don't use them much, but these (especially with the helpers rank) seem very useful. This is only one possible build, but there are others. Here I would need more use from weapon damage and the orbs would serve as a fast recharge rate. But you can also go for full power damage and damage reduction.
I also tend to go for health and shields rank 6 in fitness with almost all my characters (I can only think of 2 exceptions: geth infiltrator and N7 demolisher), but you don't really have that here. This is of course personal, maybe I'm more of a high risk player. There is also the fact you can get damage reductions from reave and adrenaline rush + shields restored from adrenaline rush so that I could last a bit longer. But I'm sure other people could live long even without those.

Again, cool, lore-friendly hanar.

Hackett Feriwan out.
(I should stop quoting ME3)