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Create Your Own ME 3 Characters (Multiplayer)


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#576
Abraham_uk

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feriwan wrote...

2 questions:
- Will you still check out this thread? (I know I'm not one to talk, but still...)


Yes. I will.
I am going to be commenting on any ideas you come up with.
Also I will be providing build and review for kits that haven't had the treatment yet.


feriwan wrote...- Isn't it a bit early to make stuff for ME4? We barely know ANYTHING about the game: where, when, what, etc. How do you plan on making anything at all?


It's just a bit of fun.
You come up with character ideas.
I don't really care too much if they don't make it into the game.

I have a few concepts for single player characters.
The idea is more giving a backstory to each of the characters, describing their personalities and comabt styles.
At least with any ME 4 characters, I won't be refeering to the plot.

The thread is here.

Modifié par Abraham_uk, 17 août 2013 - 11:51 .


#577
TheAshenPhoenix

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Think of it more like creating potential powers for ME4, and squadmates/ whoever repalces shepard. Instead of creating a whole entire thing related to the plot

#578
feriwan

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So, anyway, just to prove I'm the king of non-ME characters, here are six kits from Avatar: The Last Airbender.
Legend of Korra is great as well, but I'm doing this.
Like Teen Titans, I think it's a great series (but Teen Titans still beats it)

here we go!

Posted Image

Zuko (soldier):

character description: Prince to the fire nation and master firebender. After his banishment at thirteen years of age, he spent years searching for the avatar, only to end up joining him and help take down his evil father, firelord Ozai.

   -   barrier   750/750
   -   dual swords
   -   acrobatics

power 1: fire blast - shoot a blast of fire from your hands, dealing massive burn damage. Make an enemy panic, stopping health regeneration.

rank 1: unlock - recharge speed: 8 seconds - damage: 450 - radius: 2.5 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 40%
rank 5a: increase recharge speed by 30%
rank 5b: increase damage by an additional 50% over 8 seconds
rank 6a: increase damage to armored targets by 60%
rank 6b: increase radius by 40% and recharge speed by 35%

power 2: dancing dragon - move through the 10 steps of "the dancing dragon" - a traditional firebending form todeal damage and gain bonuses

rank 1: unlock - recharge speed: 6 seconds - damage per step: 350 - duration: 60 seconds - power recharge bonus: 20% - power damage bonus: 20%
rank 2: increase duration by 25%
rank 3: increase damage per step by 25%
rank 4a: increase power damage bonus by 10%
rank 4b: increase power recharge bonus by 15%
rank 5a: cannot be stunned during dancing dragon
rank 5b: increase movement speed by 20%
rank 6a: increase speed which dancing dragon is performed by 50%
rank 6b: gain a 15% damage reduction starting at the beginning of dancing dragon

note: uses firebending through each move, but takes a while to complete. You can't do anything else when musing this power, only switch the direction you are moving. Recharge starts after dacing dragon is complete or if it is interrupted. Can be stunned out of it, unless rank 5a is achieved

power 3: redirect energy - stand in place to redirect any energy aimed at you, taking less damage. Is active until disabled.

rank 1: unlock - recharge speed: 10 seconds - damage taken: 80% - damage returned: 40%
rank 2: increase recharge speed by 25%
rank 3: increase damage returned by 5%
rank 4a: increase damage returned by 10%
rank 4b: increase recharge speed by 30%
rank 5a: increase damage returned by 15%
rank 5b: able to move at walking pace while power is active
rank 6a: take no damage from all ranged attacks
rank 6b: reduce damage taken from melee by 50% and redirect 40% of melee damage

note: redirects any ranged attacks. Melee is not redirected and is not damage reduced (unless you have rank 6b). recharge timer starts with activation and deactivation.

light melee: dual swordsheavy melee: dual swordsdodge: acrobatics

Modifié par feriwan, 18 août 2013 - 01:48 .


#579
feriwan

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 Posted Image

Katara (adept):

character description: Born in the southern water tribe, Katara is the last southern waterbender. She is very skill in all forms of waterbending and is the girlfriend of the avatar.

   -   barrier 500/500
   -   martial arts
   -   acrobatics

power 1: water whip - use your waterbending to form a whip to strike at enemies

rank 1: unlock - recharge speed: 7 seconds - reach: 10 meters - damage: 550
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increas damage by 30%
rank 4b: increase reach by 50%
rank 5a: increase recharge speed by 35%
rank 5b: incapacitate enemies by knocking them down
rank 6a: increase damage by 40%
rank 6b: hit two additional targets within 5 meters of the first target

power 2: healing - use your waterbending to heal a targeted ally. If no ally is targeted, you heal yourself.

rank 1: unlock - recharge speed: 6 seconds - health boost: 100 - duration: 6 seconds - health regeneration: 15/seconds - damage taken: -5%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase health regeneration by 10/second
rank 4b: decrease damage taken by 10%
rank 5a: increase duration by 40%
rank 5b: increase health boost by 75%
rank 6a: decrease damage taken by 15%
rank 6b: increase health regeration by 15/second

note: recharge starts on activation

power 3:
ice shards - Send a barrage of ice shards at your foes, dealing massive damage.

rank 1: unlock - recharge speed: 9 seconds - damage of complete barrage: 800 - range: 20 meters - duration of barrage: 4 seconds
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase range by 30%
rank 4b: increase damage by 30%
rank 5a: decrease movement speed by 35%
rank 5b: increase damage to affected targets by 10%
rank 6a: increase damage to affected targets by 15% and weaken armored targets by an addition 25%
rank 6b: increase damage by 10% and decrease duration by 50%

note: recharge starts after barrage is over

light melee: martial arts
heavy melee: martial arts
dodge: acrobatics

#580
feriwan

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 Posted Image

Sokka (engineer):

character description: A young warrior from the southern water tribes, sister to katara and a great inventor. Sokka is a skilled combatant that knows how to lead troop and come up with cunning solutions to all sorts of problems.

   -   shields 750/750
   -   space sword
   -   toughness
   -   combat roll

power 1: boomerang - throw your boomerang at an enemy, allowing multiple hits

rank 1: unlock - recharge speed: 5 seconds - damage: 375 - range: 15 meters - targets hit:2
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase range by 30%
rank 5a: increase recharge speed by 35%
rank 5b: increase speed at which the boomerang flies by 50%
rank 6a: increase damage to armor by 50%
rank 6b: increase targets hit by 100%

note: recharge starts after boomerang returns. Hits same target twice, unless original target dies. Otherwise hits 2 targets

power 2: water tribe warrior focus - focus all your battle skills to become more effective

rank 1: unlock - recharge speed: 5 seconds - duration: 11 seconds - melee damage bonus: 20% - damage taken: -7.5%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase melee damage bonus by 10%
rank 4b: decrease damage taken by 7.5%
rank 5a: increase melee speed by 40%
rank 5b: increase max shields by 100
rank 6a: increase melee damage bonus by 20%
rank 6b: use one offensive power while this power is active

note: recharge like adrenaline rush

power 3: slime bombs - throw a slime bomb at your enemies, stopping them in their tracks. Slows armored targets, stops the rest

rank 1: unlock - bomb count: 1 - radius: 5 meters - duration: 6 seconds
rank 2: increase bomb count by 1
rank 3: increase duration by 30%
rank 4a: increase duration by 40%
rank 4b: increase radius by 40%
rank 5a: deal 650 damage over 6 seconds
rank 5b: weaken armored targets by 15%
rank 6a: freeze even armored targets
rank 6b: increase duration by 100%

light melee: space sword combo
heavy melee: space sword heavy attack
dodge: combat roll

#581
feriwan

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Posted Image

Toph (vanguard):

character description: Daughter of the Beifong family and also known as the blind bandit. Toph is a blind, but nonetheless excellent earthbending master. She see with earthbending and was the first to invent metalbending.

  -   barrier 600/600
  -   earthbending senses
  -   toughness
  -   acrobatics
  -   martial arts

note: character can only see in a 35 meter radius. She cannot see flying/hovering enemies. She can see through walls

power 1: rock throw - take rocks from the enviroment to throw at your enemies. (first lift rocks from around you, then throw)

rank 1: unlock - recharge speed: 8 seconds - damage: 100 per rock - force: 200N per rock - rocks thrown: 4
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 20%
rank 4a: increase force and damage by 30%
rank 4b: increase recharge speed by 35%
rank 5a: increase rocks thrown by 50%
rank 5b: add a bleed effect that deals 50% damage over 5 seconds to organics
rank 6a: throw rocks straight from the ground, reducing the time to use the power
rank 6b: increase force and damage by 40%

power 2: metalbending - use the enemies technology against them: destroy their weapons and harm them in the process and reform their metal components to hurt them.

rank 1: unlock - recharge speed: 20 seconds - basic trooper weapons destroyed - damage: 400 - weapon destroyed damage bonus: 50%
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase radius to 2 meters
rank 4b: destroy higher troopers' weapons (centurions, rocket troopers, collector captains, marauders)
rank 5a: increase weapon destroyed bonus by 50%
rank 5b: destroy elite trooper's weapons (nemesis, dragoon,...
rank 6a: increase damage to armor by 75%
rank 6b: destroy boss' weapons (phantom, atlas,...

note: if the targeted enemy has a weapon and is in the allowed enemy category, their weapon is permanently destroyed and they recieve extra damage from the weapon destroyed damage bonus

power 3: rock armor - make a protective armor of rock around yourself. Manually activated and deactivated. switch to alternate melee, remove dodge capabilities.

rank 1: unlock - recharge speed: 7 seconds - damage taken: -35% - movement speed: -33% - power damage bonus: 15% - power recharge: -33%
rank 2: increase recharge speed by 25%
rank 3: increase power damage by 5%
rank 4a: decrease damage taken by 10%
rank 4b: increase power damage by 7.5%
rank 5a: increase melee damage by 35%
rank 5b: decrease damage taken by 10%
rank 6a: increase movement speed by 33%
rank 6b: increase power recharge by 33%

light melee: martial arts/punch combo
heavy melee: martial arts/ground pound
dodge: acrobatics

#582
feriwan

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 Posted Image

Suki (infiltrator):

character description: Eldest member of the all-female group of kyoshi warriors and girlfriend of Sokka. She is very skilled in combat and can hold her own against benders and non benders alike.

   -   shield 500/500
   -   increased mobility
   -   acrobatics
   -   martial arts
   -   razor fans

power 1: fan throw - throw one of your fans at a fow, dealing damage but losing it for melee uses

rank 1: unlock - fans: 2 - range: 20 meters - damage: 800
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase range by 30%
rank 5a: incapacitate enemies by knocking them down
rank 5b: deal 40% bleed damage over 10 seconds
rank 6a: increase damage to armor by 65%
rank 6b: increase fans by 2

note: with one fan left, melee attacks are slower. with no fans, she switches to martial arts, which deal less damage. reloads with grenades.

power 2: kyoshi warrior focus - focus all your battle skills to become more effective in battle

rank 1: unlock - recharge speed: 5 seconds - duration: 11 seconds - melee damage bonus: 20% - movement speed boost: 10%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase melee damage bonus by 10%
rank 4b: increase movement speed by 10%
rank 5a: increase melee speed by 40%
rank 5b: increase max shields by 100
rank 6a: increase melee damage bonus by 20%
rank 6b: use one offensive power while this power is active

power 3: shield - use a defensive shield to block enemies' attacks, then bash them away

rank 1: unlock - shield health: 2500 - damage: 450
rank 2: increase shield health by 20%
rank 3: increase damage by 20%
rank 4a: increase shield health by 20%
rank 4b: increase damage by 20%
rank 5a: decrease damage taken by 15%
rank 5b: increase damage by 20%
rank 6a: can move while shield is active
rank 6b: increase damage to shields and barriers by 65%

note: activates like paladin's omni-shield

light melee: metal fans/martial arts
heavy melee: metal fans/martial arts
dodge: acrobatics

#583
feriwan

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 Posted Image
(source)

Aang (sentinel):

character description: Long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked. Only the Avatar, master of all four elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and my brother and I discovered the new Avatar, an airbender named Aang. And although his airbending skills are great, he has a lot to learn before he's ready to save anyone. But I believe Aang can save the world. (Intro to Avatar: The Last Airbender) (couldn't help it :D)

   -   barrier 500/500
   -   increased mobility
   -   acrobatics
   -   martial arts
   -   avatar state

power 1: directed tornado - create a mini tornado to send enemies flying

rank 1: unlock - recharge speed: 14 seconds - duration: 10 seconds - radius: 2 meters - damage per second: 100
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase radius by 30%
rank 4b: increase duration by 100%
rank 5a: increase recharge speed by 35%
rank 5b: increase damage by 30%
rank 6a: increase damage by 40%
rank 6b: tornado explodes when it ends, sending all unarmored foes in a 6.5 meter radius flying

note: acts a bit like a moving singularity - holds enemies and does damage, then throws them.

power 2: water whip - use your waterbending to form a whip to strike at enemies

rank 1: unlock - recharge speed: 7 seconds - reach: 10 meters - damage: 550
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increas damage by 30%
rank 4b: increase reach by 50%
rank 5a: increase recharge speed by 35%
rank 5b: incapacitate enemies by knocking them down
rank 6a: increase damage by 40%
rank 6b: hit two additional targets within 5 meters of the first target

power 3: rock throw - take rocks from the enviroment to throw at your enemies. (first lift rocks from around you, then throw)

rank 1: unlock - recharge speed: 8 seconds - damage: 100 per rock - force: 200N per rock - rocks thrown: 4
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 20%
rank 4a: increase force and damage by 30%
rank 4b: increase recharge speed by 35%
rank 5a: increase rocks thrown by 50%
rank 5b: add a bleed effect that deals 50% damage over 5 seconds to organics
rank 6a: throw rocks straight from the ground, reducing the time to use the power
rank 6b: increase force and damage by 40%

power 4: fire blast - shoot a blast of fire from your hands, dealing massive burn damage. Make an enemy panic, stopping health regeneration.

rank 1: unlock - recharge speed: 8 seconds - damage: 450 - radius: 2.5 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 40%
rank 5a: increase recharge speed by 30%
rank 5b: increase damage by an additional 50% over 8 seconds
rank 6a: increase damage to armored targets by 60%
rank 6b: increase radius by 40% and recharge speed by 35%

power 5: Avatar trance - go into the avatar trance, dealing and taking more damage (same as collector's ancient warrior)

light melee: martial arts
heavy melee: activate avatar trance
dodge: acrobatics
sprint: air scooter

notes: yes, he has 4 active powers. On the PC, you have 4 open slots for powers (I don't know about consoles though)

Modifié par feriwan, 18 août 2013 - 01:53 .


#584
Abraham_uk

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Expect build and reviews pretty soon.
Some cool stuff.

Yet another series I need to watch.
Trouble is, that film, oooh boy that film. It was woeful!

I'm in two minds about watching the series because of that film.

Anyway. I will be doing build and reviews. As always you have amazing ideas.

#585
DesioPL

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My fan idea.

Posted Image

Garrosh Hellscream(Soldier)

Shields / Health.

500 / 4000

Story.

When the old warchief Thrall, leaves the horde to fight against Deathwing destruction... Garrosh takes over the warchief mantle and begin a ruthless war against the alliance... His first move is invasion on Ashenvale, where for many generations, night elves lives... Garrosh don't care about horde allies, only care for the true horde.

Skills.

War cry of the warsong.

Rank 1: You unlock the war cry of the warsong, that provides you a bonus for movment and incrases armor.
Rank 2: Your war cry incrase your armor by 5%.
Rank 3: Your war cry incrase your movment by 10%.
Rank 4A: Your war cry, also give a buff caled. "Blood and thunder" that makes you and your allies ruthless like Vorcha.
Rank 4B: Your war cry incrases armor by 10%.
Rank 5A: You got 5% chances, that after enemy executes you. You will rise again and for 30 seconds enter enrage.
Rank 5B: Your war cry incrase your movment by 15%.
Rank 6A: When you use war cry, you have 5% chances to deal 500% damage from your weapon, but decrases your armor.
Rank 6B: Your war cry incrases your armor by 15% and movment by 20%.

Only this i got for now.

#586
feriwan

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Abraham_uk wrote...

Yet another series I need to watch.
Trouble is, that film, oooh boy that film. It was woeful!

I'm in two minds about watching the series because of that film.


From what I've heard, the film is just... awful.
I haven't seen it, but from what I've heard, it's nothing compared to the series.

#587
feriwan

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I think it's time for my last 2 characters.
These are going to be more comedic and not that serious, and they're from the internet. More info in the following posts.

#588
feriwan

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So, these are my last 2 kits (probably).
I might as well make them funny, right?
So, these two are from a... sort of mature rated comedy group on youtube: Ninja sex party.
Personally, I think they're great and deserve more viewers. So anyway, if you don't know them and want to learn more, go check out some of their videos. And if you like LEGO and like shameless self promotion, check out my LEGO remake of one of their videos. Note that most powers have links to what they refer too. Now, on to the kits!

Posted Image

Danny Sexbang (sentinel):

character description: Danny Sexbang is the lead singer of Ninja Sex Party. He is 6'2", Jewish, and a lovemaker of the highest quality (according to him). 
Danny wears spandex to every social affair, and believes that world peace can be achieved if we are all just, like, nice or whatever. He spends most of his time hanging out with his best friend Ninja Brian and his Pomeranian of Death, Princess Tinkles. Danny also has an unnamed medical condition that causes him to pass out from the sheer awesomeness of being in his own presence.
(from ninjasexparty.com)

   -   shields   600/600
   -   running really fast

power 1: get sexy for you - Danny Sexbang gets into his groove, heightening his abilities

rank 1: unlock - recharge speed: 5 seconds - duration: 7 seconds - movement speed bonus: 10% - health bonus: 150 - melee bonus: 20%
rank 2: increase recharge speed by 25%
rank 3: increase duration by 30%
rank 4a: increase duration by 40%
rank 4b: increase health bonus by 33%
rank 5a: increase movement speed bonus by 15%
rank 5b: increase melee bonus by 15%
rank 6a: increase weapon damage by 10%
rank 6b: increase movement speed by 5% and health bonus by 50%

note: recharges like adrenaline rush

power 2: ninja thrust - take your enemies to orgasmic places they have never been. It's so overpowering, it deals damage, and sends them flying.

rank 1: unlock - recharge speed: 10 seconds - damage: 1000 - range: 3 meters - force: 400N
rank 2: increase recharge speed by 25%
rank 3: increase force and damage by 20%
rank 4a: increase force and damage by 30%
rank 4b: increase range by 66%
rank 5a: increase recharge speed by 35%
rank 5b: gain 100 health if enemy dies
rank 6a: increase damage to armor by 75%
rank 6b: increase damage to barriers and shields by 75%

power 3:
signature move: Savage Badger - Danny's signature move. It's some kind of weird interpretive dance that leaves all enemies that see it stunned.

rank 1: unlock - recharge speed: 20 seconds - stun duration: 8 seconds - radius: 20 meters
rank 2: increase recharge speed by 25%
rank 3: incease duration by 30%
rank 4a: increase duration by 40%
rank 4b: increase radius by 40%
rank 5a: hit all enemies in radius, even through walls
rank 5b: increase radius by 50%
rank 6a: deal 500 damage to each target
rank 6b: increase recharge speed by 15% and incapacitate enemies by knocking them down after the stun

note: only affects enemies that see you, unless rank 5a achieved

power 4: hot jew (same as alliance training)

power 5: super sexy endurence (same as fitness)

light melee: new forms of karate
heavy melee: doing other things
dodge: acrobatics (aka flawless cartwheel)

#589
feriwan

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Posted Image

Ninja Brian (infiltrator):

character description: There are those who say that Ninja Brian has always existed, that he has had a profound but indirect influence on world history, and that fear of his swift and merciless retribution is the only thing that has prevented full-scale global war.
Then again, there are others who say that he's some dude from New Jersey who put on a ninja mask one day when he was angry at his pet hamster Squeakums* and refused to take it off afterwards.
Sometimes, there are no correct answers.
To experience what is going on in Ninja Brian's head, click here.
*now deceased; killed in a mysterious yachting accident
(from ninjasexparty.com)

  -   shields   500/500
  -   running really fast
  -   ninja's knife

power 1: make stuff explode - armed with your trusty lighter, explode whatever you want!

rank 1: unlock - recharge speed: 10 seconds - damage: 1050 - radius: 4.5 meters
rank 2: increase recharge speed by 25%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 35%
rank 5a: increase recharge speed by 35%
rank 5b: add burn effect that deals 35% damage over 10 seconds
rank 6a: increase damage to armor by 75%
rank 6b: increase damage to shields and barriers by 75%

note: only works on enemies in melee range.

power 2: poison darts - shoot poison darts at people you don't like (everyone, really). Paralyzes and deals damage over time

rank 1: unock - darts: 2 - damage: 800 - damage per second: 80 - duration: 10 seconds - range: 20 meters (paralyze duration is 50% of normal duration)
rank 2: increase darts by 1
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase darts by 1
rank 5a: increase range by 50%
rank 5b: increase duration by 40%
rank 6a: increase damage by 50%
rank 6b: add a force of 300N

power 3: signature move: murdering the f*** out of people - Ninja Brian's signature move. He kills a lot of people.

rank 1: unlock - recharge speed: 35 seconds - damage: 2000 (per stab) - targets: 5 - radius: 9 meters
rank 2: increase recharge speed by 20%
rank 3: increase damage by 20%
rank 4a: increase damage by 30%
rank 4b: increase radius by 40%
rank 5a: increase recharge speed by 30%
rank 5b: increase targets by 5
rank 6a: increase radius by 60% and targets by 5
rank 6b: increase damage by 40%

note: for the duration of this power, Ninja Brian stabs all enemies within range (radius around Ninja Brian).

power 4: ninja (same as alliance training)

power 5: knife mastery (same as sword mastery)

light melee: knife combo
heavy melee: cleave someone's entire body in half
dodge: acrobatics

#590
feriwan

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@ Abraham_uk
for the avatar characters: put them in the sub category 'Team avatar/Gaang/Aang gang/Boomeraang squad/fearsom foursome'

EDIT: maybe not the last one. That makes less sense since they end up with 6.

Modifié par feriwan, 18 août 2013 - 05:32 .


#591
Abraham_uk

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Yeah. Sure thing.

I need some time to build and review.
I will build and review everything.

By the way, what did you make of my first two Elderscrolls kits?

High Elf Battlemage
Imperial Battle Cleric

#592
feriwan

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Abraham_uk wrote...

By the way, what did you make of my first two Elderscrolls kits?

High Elf Battlemage
Imperial Battle Cleric


I don't really have time to give it a build and review, but they seem pretty cool. Lots of variation and also implementing stuff from outside of ME pretty well into multiplayer. I do personally think crossbows should have the slowest reload though, in real life I'm sure it's this way (they are also real powerful)

I'd also like to say that we seem to have a different way of making powers. Like you sometimes have +5% damage whereas I seem to follow vanilla ME3 more and never go that low.
Oh well, still some pretty cool kits!

#593
feriwan

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For those that want to know:
Well, I'm leaving tomorrow for a 4 week long vacation.
I don't know when I'll have internet, but even if I do, this will be very low priority.
Since I've been one of the more active posters here, I thought I might as well say it.
I guess it's goodbye for a while, then!

#594
Abraham_uk

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feriwan wrote...

For those that want to know:
Well, I'm leaving tomorrow for a 4 week long vacation.
I don't know when I'll have internet, but even if I do, this will be very low priority.
Since I've been one of the more active posters here, I thought I might as well say it.
I guess it's goodbye for a while, then!


You've been a great contributor to this thread.
I hope you enjoy your vacation.:wizard:

#595
Abraham_uk

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 Redguard Warewolf

Race: Human
Gender: Can be chosen from appearance options.
School of Magic: Alteration

Posted Image

Description: In human form these fighters rely on stealth and alteration magic to overwhelm to gain swift kills.
In warewolf form they ignore stealth and rush in to battle. You can switch between humanoid and warewolf form at any time by pressing and holding the button/key that normally switches weapons.

Humanoid Light Melee: Dagger thrust.
Humanoid Heavy Melee: Backstab

Beast Form Light Melee: Heavy Claws
Beast Form Heavy Melee: Consume (literally eat the foe. This restores health).

Base Health: 1000

_________________________________________________________________________________
Pick 1 Ranged Weapon. Instead of choosing guns, you pick one of the following. You still press fire button to fire projectiles.

Short Bow: Faster rate of fire. Lowest damage.
Long Bow: Slower rate of fire. Second higest damage output.
Cross Bow: Medium of fire. Powerful armor piercing capabilities. Weak versus shields/barriers. Slowest reload.
Staff: Fires magic missiles. Medium rate of fire. Powerful damage versus shields/barriers. Weak versus armor/health
Throwing Knives: Moderate rate of fire. Limited range. Very high damage output. Limited ammo.
Throwing Axes: Slower rate of fire than throwing knives. Limited range Highest damage output. Very limited ammo.
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Telekinesis - Lift single foes off the ground. Only foes without armor can be lifted. Telekinesis does however weaken armor.

Base cooldown: 6 seconds
Duration: 10 seconds

If telekines is is followed by crush, there is an explosion.

Rank 1: Unlock
Rank 2: Lift Damage +5%
Rank 3: Armor Weakening + 5%

Rank 4a: Lift Damage +10%
Rank 4b: Armor Weakening +10%

Rank 5a: Lift Damage + 15%
Rank 5b: Armor Weakening +15%

Rank 6a: Lift Damage +20%, Armor Weakening +20%
Rank 6b: Crush synergy. When telekinesis is followed by crush, there is an explosion.
This rank improves the damage of this combo by 50%, and the radius of this combo by 50%.

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Crush: Make target slower, reduce their accuracy, damage output and rate of fire.


Rank 1: Unlock. Slow down movement and rate of fire by 5%
Rank 2: Reduce damage output by 5%
Rank 3: Reduce accuracy by 5%

Rank 4a:  Speed reduction. Reduce movement speed & rate of fire by 5%
Rank 4b:  Offensive reduction. Reduce damage & accuracy by 5%

Rank 5a: Speed Reduction. Reduce movement speed & rate of fire by 10%
Rank 5b: Offensive reduction Reduce damage & accuracy by 10%

Rank 6a: Round of reductions.
Reduce movement speed & rate of fire by 10%,
Reduce damage & accuracy by 10%

Rank 6b:
 Telekinesis synergy. When telekinesis is followed by crush, there is an explosion.
This rank improves the damage of this combo by 50%, and the radius of this combo by 50%.
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Self Alteration: Provide buffs to the Redguard's damage output, damage reduction and agility.

Base Cooldown: 10 seconds
Base Duration: 10 seconds

Rank 1: Unlock. Movement speed +10%
Rank 2: Backstab Damage +5%
Rank 3: Ranged Weapon Damage + 5%

Rank 4a: Stone Flesh. +15%  Damage reduction from all sources.
Rank 4b: Adrenaline rush. +15% movement speed.

Rank 5a: Backstab damage +10%. +5% damage resistance. 
Rank 5b: Ranged weapon damage +10%, +5% damage resistance.

Rank 6a: Bonus power. You can use either crush or telekinesis once during "Self Alteration".
Rank 6b: Regeneration. All Skyrim kits have health regeneration. This rank doubles the rate of health regeneration whilst "Self Alteration" is active.

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Redguard Archer: Naturally stealthy and sneaky. This form gives allows spell casting, use of ranged weapons and a dagger for backstabs. No invisiblity cloak or crouching required. As long as the Archer doesn't run, or appear directly infront of an enemy, they won't be seen.

Rank 1:
 Spell Damage +5%
Rank 2:  Headshot Damage +5%
Rank 3: Backstab Damage +5%

Rank 4a:
 Backstab Damage +10%, Spell Cooldown reduction 10%
Rank 4b: Headshot Damage +10%

Rank 5a:
 Backstab Damage Bonus +10%, Health +500
Rank 5b: Headshot Damage +10%

Rank 6a: Hunter's Armor

Backstab Damage +20%
Headshot Damage +20%
Spell Damage +20%


Rank 6b: High Temple Armor

Health +500%
Damage Resistance + 20%
Spell Cooldown Reduction 20%

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Warewolf -

Perks
Fast movement speed. 30 miles per hour. (this is not taking into account movement speed bonuses)
Ability to eat foes.
Immune to sync kills.
Deal heavy damage to armor and health.

Penalities
No ranged weapons.
Unless you pick the Warewolf Wizard rank, warewolf form can't cast spells.
Vulnerable to projectile powers (such as banshee plasma ball)
Can't deal much damage to shields and barriers.
Can only restore health by consuming foes.


Rank 1: Movement speed +5%
Rank 2: Movement Speed +5%
Rank 3: Melee Damage +10%

Rank 4a: Movement Speed +10%
Rank 4b: Melee Damage +10%

Rank 5a: Consume. Your heavy melee is the ability to eat any foe (even synthetics). If foe has no shields/barriers and has less than 25% health/armor, you can consume them. This rank ensures your health is completly restored upon consumption. This is an instant kill move.

Rank 5b: Warewolf Wizard. You can cast spells in warewolf form. Also gain health regeneration. This is 50% slower than the health regeneration of humanoid form.


Rank 6a: Pounce. Target a foe. Tap melee action buttion (without moving WASD, mouse or analogue sticks), and the warewolf will jump to the location). You will charge into the foe at 60 miles per hour. This delivers heavy damage and has it's own separate cooldown of 30 seconds.

Rank 6b: Silver Resistance.
Projectile powers (that are normally the bane of warewolf form) will deliver normal damage.
+20% resistance to all other attacks during warewolf mode.

Also gives warewolf resistance to silver, but since no enemies have silver based attacks, this perk is moot.

Modifié par Abraham_uk, 19 août 2013 - 10:27 .


#596
Abraham_uk

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Dark Elf Vampire

Race: Dunmer
Gender: An option from appearance section.
School of Magic: Illusion

Posted Image

Base Health: 1000. No shields/barriers. Instead your health regenerates.
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Pick 1 Melee Weapon: Dunmer Vampires can either wield one 1 handed weapon, or dual wield 1 handed weapons. 

Light melee (with weapon): Weapon strike.
Heavy melee (with weapon): Backstab

Light melee (unarmed): Bite (bite foe, restoring some health to vampire)
Heavy melee (unarmed): Backstab foe by errecting claws out of your fingers.


Unarmed: Use your claws to backstab foes (heavy melee), or bite your foes to restore your health (light melee).

Dagger: Very fast, light but also the least damaging weapon. However daggers gain a +50% backstab damage bonus. This more than makes up for the dagger's regular damage.

1 Handed Sword: Faster strikes, less damage done per attack. Deal more damage to shields and barriers.

1 Handed Axe: Slower strikes. More damage done per attack. Deal more damage to armor and health.

1 Handed Mace: Very slow strikes. Greater damage done per attack. Each attack makes target more vulnerable to taking damage. +5% vulnerability for every strike delivered to foe. So for example, if you hit an Atlas Mech 20 times, they will now take 100% extra damage from all sources. There is no limit to how much damage vulnerability you can stack. 


1 Handed Hammer: Moderate damage, slowest strikes. Each attack makes enemy more vulnerable to taking damage. +10% vulnerability for every strike delivered to foe. So for example, if you hit an Atlas Mech 10 times, they will now take 100% extra damage from all sources. There is no limit to how much damage vulnerability you can stack. 

Shield (not available): 



Pick 1 Ranged Weapon. Instead of choosing guns, you pick one of the following. You still press fire button to fire projectiles.

Short Bow: Faster rate of fire. Lowest damage.
Long Bow: Slower rate of fire. Higest damage.
Cross Bow: Medium of fire. Powerful armor piercing capabilities. Weak versus shields/barriers. Slowest reload.
Throwing Knives: Moderate rate of fire. Limited range. Very high damage output. Limited ammo.
Throwing Axes: Slower rate of fire than throwing knives. Limited range Highest damage output. Very limited ammo.

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Mind Control: Control the minds of any foe organic or synthetic. Target must not be protected by shields/barriers.

Base cooldown: 6 seconds
Base duration: 10 seconds

Rank 1: Unlock
Rank 2: Thrall damage output +10%
Rank 3: Health drain: slowly reduce the foes hitpoints, and restore some of yours.

Rank 4a: Thrall damage output +10%
Rank 4b: Rate of health drain +10%

Rank 5a: Damage output +10%
Rank 5b: Rate of health Drain +10%

Rank 6a: Damage output +10%
Rank 6b: Rate of health drain 

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Invisibility: Turn invisible for 15 seconds. Deal extra damage.

Duration 15 seconds.

Rank 1: Unlock. Power damage + 10%
Rank 2: Backstab damage +10%
Rank 3: Headshot damage +10%

Rank 4a: Power Damage +10%
Rank 4b: Backstab Damage +10%

Rank 5a: Backstab Damage +10%
Rank 5b: Headshot Damage +10%

Rank 6a: Headshot Damage +10%
Rank 6b: Power Damage +10%. Also bonus power (you can use 1 power without deactivating invisibility)
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Frenzy: A grenade that causes enemies within 5 metre radius to turn against one another. All foes will also gradually lose health. This damage over time effect lasts 30 seconds. The frenzy effect also lasts 30 seconds.

Relies on grenades.


Rank 1: Unlock. Chance of frenzy 10%. Each foe within the 5 metre radius of impact has a 1/10 chance of attacking their allies.

Grenade capacity 1.

Rank 2: Damage over time +5% All foes within the 5 metre radius of impact will lose hitpoints over time.
Rank 3: Damage over time +5%

Rank 4a: Chance to cause Frenzy +10%
Rank 4b: Damage over time +10%, grenade capacity +1

Rank 4a: Chance to cause Frenzy +10%
Rank 4b: Damage over time +10%, grenade capacity +1

Rank 4a: Chance to cause Frenzy +20%
Rank 4b: Damage over time +10%, grenade capacity +1

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Morrowind School of Archery - Training at your local school of archery has led to improvements in your proficency of all ranged weapons.

Rank 1:
 Headshot damage +5%
Rank 2: Headshot damage +5%
Rank 3: Headshot damage +5%

Rank 4a: Flame Arrows. Deal +20% extra damage to armor and health. Set foes on fire.
Rank 4b: Electric Arrows. Deal +20% extra damage to shields/barriers. Stun foes.

Rank 5a: Ammo capacity for arrows/bolts/throwing knives/throwing axes. +30%
Rank 5b: Rate of fire for any ranged weapon +30%

Rank 6a: Blood Arrows. Expend some of your health to deal 60% extra damage with any ranged weapon.
Rank 6b: Ebony Arrows. Deal +20% extra damage with any ranged weapon.
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Vampire: Affects how much health you have and damage output of backstabs.

Rank 1: Health +200. Health regeneration rate +20%
Rank 2: Backstab damage +10%, bite damage + 10% (only available if unarmed)
Rank 3: Backstab damage +10%, bite damage + 10%

Rank 4a: Health +400. Health regeneration rate +40%.
Rank 4b: Backstab damage +20%, bite damage + 20%

Rank 5a: Health +400. Health regeneration rate +40%.
Rank 5b: Backstab damage +20%, bite damage + 20%

Rank 6a: Health +400. Health regeneration rate +40%.
Rank 6b: Backstab damage +10%, bite damage + 10%

__________________________________________________________________________________
Next in the series.

An Orc beserker who uses the heaviest most unwieldy weapons and enchants their equipment with magical properties. Has incredibly high damage output per attack, but very slow attacks.

A Khajiit warrior who specialises in alchemy.

Modifié par Abraham_uk, 19 août 2013 - 10:26 .


#597
Abraham_uk

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Which looks more exciting?

My Warewolf kit or my Vampire kit?

Modifié par Abraham_uk, 19 août 2013 - 10:31 .


#598
Ultimate Pheer

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The werewolf looks cool, because you get two characters for the price of one.

#599
AnimaMachinae

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Eldar Farseer (just a random concept for Adept)
 http://wh40k.lexicanum.com/mediawiki/images/9/9d/Farseer6.jpg

Farseers are the most powerful of all Eldar psykers. They are most often known for using their vast psychic powers to see the possibilities of the future to be able to manipulate events to better ensure the survival of the Eldar.

The Farseer's ranged weaponry is really her projecting lightning from her hands. Works on a cool down system like the Lancer. But speed is equal and damage is lower than a Lancer.

Melee: Short psychic burst, similar to Collector's melee. If witchblade or singing spear equiped she will strike enemies with a 3 hit combo.
Heavy Melee: Psychic detonation, charge up and release a large psychic explosion knockback enemies.

Ability:

Levitation Field: Telekinetically grab enemies and fling them away doing damage, Enemies are incapacitated during liffting phase. Only affects non-shielded enemies
R1: Unlock
Cooldown: 10 sec
Damage: 300
Force: 200N
Radius:3M
R2: 10% recharge speed increase
R3: 10% damage and force increase
R4a: Increase Radius to 5m and Recharge speed by an additional 20%
R4b: Increase Damage by 50%
R5a: Ignore Protected enemies but recharge increased by a penalty of 20%
R5b: Damage and Radius increased by 20%
R6a: Lift enemies then reactivate ability whilst pointing at an enemy target to fling the lifted enemies at the target.
R6b: Leave a rune behind after lifted enemies thrown away as a trap. Lasts for 120 secs. One can be active at any time.

Mind War: Strike at the mind of the enemy and if they die their head will explode. If not they are unable to perform any sync-kill/ abilities for 10 secs after,
R1: Unlock
Cooldown: 15 secs
Damage 1000 over 5 secs
R2: Recharge speed increased by 5%
R3: Damage increased by 10%
R4a: Causes target to be stunned after initial casting for 1 secs
R4b: Damage and Recharge Speed increased by 10%
R5a: Frenzies target, causing it to attach nearby allies for 10 secs
R5b: Damage increased by 25%
R6a: Farseer telepathically highlights the target, and it will take 35% extra damage from all sources stacks with mindwar.
R6b: Instead of attacking the target, all allies gain a damage protection buff equal to the damage upgrades taken. Lasts for 10 secs

Eldritch Storm: Summon a huge amount of psychic powers into an area devastating it. The farseer is immobile as she needs to channel it but gains a 90% damage protection buff. If she is incapacitated during channeling the storm will stop.
R1: Unlock
Damage: 600, 300 inital the other 300 over 5 secs
Range 10m
Shock damage: 50 damage per sec for 3 sec
Recharge: 20 secs
R2: Increase Damage by 20%
R3: Recharge speed increased by 30%
R4a: Increase damage by 30%
R4b: Increase radius to 12m
R5a: Duration and Exposure
Duration of shock increased by 50% and increases damage taken by 15%
R5b: increase recharge speed by 25% and decrease channeling time to 3 secs
R6a: Instead of damage enemies outright, Time is slowed in the area of impact. Enemies cannot fire and move 75% slower. Damage increased equal to all power damage upgrades.
R6b: Increase Damage by 30%
Enemies stunned for 5 secs.

Path of the Seer:
R1: Recharge speed and damage increased by 5%
R2: Recharge speed and damage increased by 5%
R3: Recharge speed and damage increased by 5%
R4a: Searing lightning: Do an extra 30% damage to armor and health. Burns enemies
R4b: Focused lightning: DO an extra 30% damage to shields and barriers. Knocks back enemies
R5a: Damage increased by 10%
R5b: Recharge speed increased by 25%
R6a: Guided Lightning: Lightning will slightly bend to hit enemy targets. i.e guardian, aimed lightning up and it will hit them.
R6b: Damning Lightning: Enemies WIll take an extra 20% damage

Witch Blade proficiency
Base meele damage: 600
Melee upgrades now equip farseer with a witchblade which does 25% more melee damage at R3 and a Singing Spear which does 75% more damage at R6. If R6 upgrade chosen and no R3. The witchblade will be given.

Modifié par AnimaMachinae, 24 août 2013 - 01:33 .


#600
Ultimate Pheer

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 I had a brilliant idea-

KroGeth Vanguard/Engineer

Description: Krogan are some of the deadliest and most durable warriors on the battlefield, and Geth are capable of coordinating multiple different combat aspects at once, making Krogan wearing custom made combat hardsuits specially designed to house Geth intelligences some of the most lethal and effective combatants on the battlefield.

Power 1: Biotic charge (Krogan vanguard version)
Power 2: Hunter mode
Power 3: Biotic hunter: Deploy a Biotically enhanced drone which will traverse the battlefield, which will prime enemies within it's radius for a biotic detonation. (Imagine the demolisher's supply pylon, but fatter and floating, with a blue circle instead of red.)
Rank 1: Unlock
Rank 2: Recharge rate increased by 25%
Rank 3: Radius increased by 45%
Rank 4a: Increase radius by 25%
Rank 4b: Increase damage done by biotic detonations by 35%
Rank 5a: Increase movement speed by 50%
Rank 5b: Enemies within it's radius take 15% more damage from all sources.
Rank 6a: Enemies within it's radius are slowed by 45%
Rank 6b: While this drone is active, you cannot be sync-killed while biotic charge is cooling down.

Class: KroGeth networked brawler: Each evolution provides the bonuses they would from a Geth class tree and a Krogan class tree.

Melee: Krogan warlord's version of the krogan rage skill, with healing.

Well, this is... overpowered. by alot.