Yahg Tactician Sentinel:
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Concept: The Yahg Sentinel is about versatility. The two of the five powers are listed as both biotic and tech powers, and there are many possible routes you can take with this kit.
They can be proficient in weapons, melee, biotics or tech powers depending on build.
Please note that all tech/biotic combos do 2/3 of the damage of the average tech/biotic combos.
This is to prevent this kit from being
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Powers in this build (I will expand upon this concept):Tech Slam: Omnitools and biotic amplifiers help create a Mass Effect field similiar to biotic slam but with disruptor [or] incendiary elements added to it.
This field will lift a foe into the air before slaming them to the ground. This field cannot self detonate. Other detonating power required (like other powers)
Rank 1: Unlock
Rank 2: Damage
Rank 3: Area
Rank 4a: Electric Slam (electrical effects, stun foes, do minor additional damage to shields/barriers)
Rank 4b: Inferno Slam (incendiary effects doing minor additional damage to armor/health)
Rank 5a: Area
Rank 5b: Damage
Rank 6a: Prime Effect (this power can now biotically prime protected targets, which is useful since only unprotected foes can be lifted in the air by slam)
Rank 6b: Detonation Effect (this power can now biotically detonate protected targets who have been biotically primed, which is useful since only unprotected foes can be lifted in the air by slam)
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Biotic Spray: A biotic field is sent directly to the weapon in use enabling the weapon fire to prime biotic explosions.
Similiar to Geth Hunter Mode, in the sense that it can be toggled on and off.
You will take more damage whilst this power is active. In return your weapons will biotically prime enemies. So shoot foe then follow up with a detonating biotic power.
Evolutions of biotic spray: Whilst active the sentinel will have a reduction shield strength, and an increase in weapon damage).
Rank 1: Unlock
Rank 2: Weapon Damage
Rank 3: Weapon Damage
Rank 4a: Power Vulnerability (enemies targeted by biotic spray will take extra damage from all offensive powers)
Rank 4b: Pierce: Weapon fire will pierce light cover.
Rank 5a: Prime Effect. Targets biotically primed by weapon fire will take more damage from biotic explosions.
Rank 5b: Headshot boost:
Rank 6a: Shield and Barrier Damage
Rank 6b: Armor and health damage
Note that: Biotic explosions from this class do 2/3 of the damage of the average biotic explosions.
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Elemental Orb: This orb can take the form of the players element of choice. This is a single orb with a moderate cooldown. It does moderate damage.
This is an instant cast ability. It doesn't travel like a missile.
This orb counts as both a biotic and tech power.
Rank 1: Unlock
Rank 2: Damage
Rank 3: Damage
Rank 4a: Inferno Orb (primes fire explosions, makes foes panic and does additional damage to health/armor)
Rank 4b: Cryo Orb (freezes unprotected foes, chills protected foes and weakens armor)
Rank 5a: Disruptor Orb (primes tech bursts, stuns unprotected foes and damages shields/barriers).
Rank 5b: Biotic Orb (primes and detonates biotic explosions. Does minor additional damage across health/armor/barrier/shields)
Rank 6a: Cooldown Reduction (greatly reduces cooldown at the cost of reducing orb damage and combo damage)
Rank 6b: Damage Boost (greatly increases orb damage at the cost of increasing cooldown time)
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Shield Mastery: (Fitness Passive) Exactly the same as N7 Paladin's shield mastery with identical evolutions.
You can use your shield for defense and as a powerful weapon.
Rank 1: Shield Mastery
Rank 2: Durability
Rank 3: Melee Damage
Rank 4a: Melee Damage
Rank 4b: Durability
Rank 5a: Shield Durability
Rank 5b: Shield Recharge
Rank 6a: Fire Shield
Rank 6b: Cryo Shield
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Yahg Tactician: (class Mastery)
Rank 1: Power Damage
Rank 2: Weapon Damage
Rank 3: Cooldown Reduction
Rank 4a: Headshot Damage: Improves headshot damage significantly.
Rank 4b: Weight Capacity: Allows player to carry more weapons without greatly increasing power cooldowns.
Rank 5a: Biotic Mastery: Boosts both biotic power damage and biotic combo damage.
Rank 5b: Tech Mastery: Boosts tech power damage, elemental combo damage and melee damage.
Rank 6a: Close Quarters Assault: Boosts pistol, SMG and shotgun damage.
Rank 6b: Ranged Assault: Boosts assault rifle and sniper rifle damage.
Modifié par Abraham_uk, 25 avril 2013 - 12:04 .