Rachni Siren
class Type-Adept
The Siren is an adolescent Rachni Queen that is being sent out along allied forces to help the rachni colonize and bolster their numbers for the war. The Rachni of the royal class have a natural tendency towards biotics with the Queens being no exception. The Siren sole purpose in the war is to fight, grow, and reclaim the Rachni's former glory.
(Play style-Unique-Tendrils incorporate the effects of any weapon equipped ex. shotgun equipped results in the tendrils shooting spines in a similar manner and beam weaponry is biotic energy stream. Cant use cover)
Health-750
Barrier-600
Dash-Teleport Dash-Teleports when jumping to the side
Burrow Dash-When dashing forwards or backwards you jump into the ground and burrow jump forwards or backwards.
Light Melee-Tendril Swipe-The siren uses her tendrils like whips and swats enemies that get too close
Heavy Melee-Tendril Biotic Stab-The Siren charges its tendrils up and impales light enemy forces, while heavier enemy targets are knocked back by the force of the Tendril.
Abilities-
Siren's Call- The Siren uses its undeveloped mind control abilities to crush the enemies will.
Rank 1:Unlock-
Damage per second-70,Duration-8 secs, Affected by stun-Health Based,Recharge Speed-20 secs, effect radius- Target only.
Rank 2: Duration- Increase duration by 20%
Rank 3:Recharge Speed Reduction by 10%
Rank 4a:Synapse misfire- Causes affected ranged enemies to throw their grenades at their allies or use support abilities on enemies
Rank 4b:Berserker Wavelength-Causes affected melee enemies to attack the nearest thing be it enemy or player.
Rank 5a:Radius- Increase by 4 meters
Rank 5b:Duration-Increase duration by 50%
Rank 6a:Biotic Parasitism-Drains the affected targets barrier adding it to your own. (Non biotic enemies don't add to barriers.)
Rank 6b: Explosive Biotics- The affected target is filled with biotic energy and detonates upon dying.(Acts in a similar manner to a biotic combo can be combined together)
Smash-
Rank 1:Unlock
Recharge Time: 8 sec, Damage: 550,Force: 450 Radius: 1.50 m, Range: 8 m
Rank 2:Recharge Speed-Increase recharge speed by 25%.
Rank 3: Force & Damage- Increase force and damage by 20%.
Rank 4a:Biotic Combo-Add a biotic effect to a target that can be detonated.
Increase damage by 30%.
Rank 4b:Electrical Damage-Add an electrical effect to a target than can be detonated.
Increase damage by an additional 50% for 7.50 seconds.
Rank 5a:Force & Damage-Increase force and damage by 40%.
Rank 5b:Recharge Speed-Increase recharge speed by 40%.
Rank 6a:Armor Damage -Increase effectiveness against armor and barriers by 75%.
Rank 6b:Impact Radius-Increase radius by 50%.
Increase the number of targets hit by 1.
Biotic Spray-The Siren expels excess dark energy from her body onto nearby targets and allies.
Rank 1 Unlock-
Weaken enemy armor by 25%,Recharge Speed: 8 sec Damage: 250 Duration: 6 sec Movement Speed: -15% , Increase affected allies shield strength by 15%
Rank 2:Recharge speed -Decrease ability recharge by 25%.
Rank 3:Damage-Increase damage by 20%.
Rank 4a:Damage-Increase damage by 30%.
Rank 4b:Distance-Increase range by 50%.
Rank 5a:Duration & Strength-Increase the duration of Shield effect by 50%.
Increase shield strength by 10%
Rank 5b:Biotic Explosion Radius-Increase combo explosion radius by 5 m
Rank 6a:Damage & Weakness-Increase damage by 40%.
Weaken armored targets by an additional 25%.
Rank 6b: Biotic Combo- Increase Combo damage by 100%
Ancestral Memories-- Generations upon generations of memories are at the Rachni's disposal
More power damage. More weapon damage. More strength.
Rank 1:Unlock-Weapon Damage Bonus: 2.50% ,Power Damage Bonus: 2.50% , and Weight Capacity Bonus: 20.
Rank 2:Power Damage-Increase power damage and force bonuses by 5%
Rank 3:Weapon Damage-Increase weapon damage bonus by 5%
Rank 4a:Weapon Damage-Increase weapon damage bonus by 7.50%.
Rank 4b:Damage & Capacity-Increase power damage and force bonuses by 5%. Increase weight capacity bonus by 30 points.
Rank 5a:Power Damage-Increase power damage and force bonuses by 15%.
Rank 5b:Melee Damage-Increase Melee damage by 15%
Rank 6a:Weapon Damage-Increase weapon damage bonus by 10%.
Rank 6b:Weapon Weight-Decrease all weapon weight by 5%
Rachni Hierarchy-The Rachni's very culture is based on a hierarchy, thus it works together.
Rank 1:Unlock-Health and Shield Bonus 20%, Melee Damage Bonus 20%,Heavy Melee charge up speed -20%
Rank 2:Durability-Increases health and shield bonuses by 15%.
Rank 3:Melee Damage-Increase melee damage bonus by 25%.
Rank 4a:Melee Damage-Increase melee damage bonus by 30%.
Increase heavy melee damage bonus by 30%
Rank 4b:Durability-Increase health and shield bonuses by 20%.
Rank 5a:Evolved Tendrils-Increase melee damage by 75% for 30 seconds after an opponent is killed by a heavy melee.
Rank 5b:Barrier Recharge-Decrease barrier-recharge delay by 15%.
Rank 6a:Hive Mentality- When there are more Rachni in the match the Siren gains 10% reduction to recharge speed. (Also head visually changes to queens head)
Rank 6b: Extinction Survivor-Increase health and barrier bonuses by 30%.
Increase damage protection by 10%
Notes-The Siren is designed for both support and offense so use her accordingly she can be used to push her self forwards or her fellow teammates forwards.
Finally posted up one of the Rachni was busy and didn't have much time will be working on the Free Reaper Husk visual along with the other Rachni concepts.
Modifié par aliasofall, 30 avril 2013 - 08:08 .