light Melee: Elbow bash
Heavy Melee: Eletrical Discharge
Powers
Tactical Thrusters
Description:
Soar through the air and based on geth aerodynamics and tracking will result in an enemy sustaining heavy damage. Shield replenishes on impact to protect the geth platform from further damage. Force from impact may knock enemies away.
Rank 1
Activated
ability,
Cooldown (Base): base 10 seconds
Damage: 550
Shields replenished to 50%
Force: 750
Radius: 2 meters
Range: 40 meters
Rank 2
Cooldown reduced by 25%
Rank 3
Damage increased to 650
Force increased to 850
Rank 4
1.Force and Damage increased by 40%
Force: 1190
Damage: 910
2. Radius
Increased radius to 4 meters
Rank 5
1.Weapon and power damage increased by 40% for 10 seconds after impact.
2. Shield recharged to 100%
Rank 6
1. Shock: On impact the geth discharges an electrical field. Increases damage to shields and barriers by 100% and cases organic/ synthetic targets without protection to be stunned.
Stun: 3 seconds.
2. Awe: On impact Geth releases superheated gas. Increases damage to armour by 100% organic and synthetic targets panic from being set aflame and damaged over time for 6 seconds.
DoT: 50 for 6 seconds
Hailfire Pulse
Rank 1
Fires a pulse from wrist depletes shields by 50% each use. Recharge based on shield amount. Damage modified by shield amount aswell. Pulse would detonate dealing radial damage after impact.
Damage: 500 initial trget, 300 in radius
Radius. 8m
Range: 40m
Rank 2
Range increased to 50m
Rank 3
Damaged increased by 20%
damage: 600, 360 in radius
Rank 4
1. Damage
Increase damage and bonus by 30%.
Damage: 780
2.Radius
Increased radius to 10 meters
Rank 5
1.Efficiency: decreases energy consumption to 25%
Increases shield recharge rate by 15% after 5 seconds of not sustaining damage
2. Electrical discharge: targets within detonation radius are electrified and can be set off for tech bursts
Rank 6
1. Multi Pulse: fires 3 pulse each doing 33% of original damage and force.
2.Pierce: Pulse passes through protection i.e shields/ Barriers and stuns targets
Stun 3 seconds
Ares Mode
Purely combat based activated ability for Geth. Reduces shields by 50%
See through smoke and wall. Highlights weak points of target
Rank 1
Cooldown (Base): base 8 seconds
Damage increased 10%
Range: 15m
Accuracy bonus: 15%
Rank 2
Increase recharge speed by 25%.
Recharge: 6.4 seconds
Movement speed increased by 10%
Rank 3
Increase damage dealt by 20%
Rank 4
1.Increase damage by 30%
Reduces shield to 33% of original state
2. Power Recharge and accuracy
Increases power recharge by 20%
Accuracy increased by 5%
Rank 5
1. Rate of fire.
15% increased fire rate for all weapons
2. Back-up systems: reduces shield penalty to 80% ( without increased damage Rank 4) to 60% ( with damage increase rank 4)
Rank 6
1. Weapon Damage
vision increased to 24m
extra 15% damage more from geth when active
2. Power Damage
Vision increased to 24m
Extra 15% more damage from geth when active.
Modifié par AnimaMachinae, 02 mai 2013 - 08:23 .





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