Health : 600
Barrier: 900
Appearence: (I may be adding more detail later since this was one of the things deleted and I don't feel like re-writing it) About the size of the Warlord, head reverted to normal banshee looks but with head frills similar to a banshee, has retained gray skin color. wears light armor and LED lights are still sticking out across the armor. still keeps long claws
Concept: These freed banshees are forces to be reckoned with, for multiple reasons. When the reapers experimented on Asari Ardat-Yakshi, they genetically modified all the soldiers they created to unlock their hidden biotic potential as Ardat-Yakshi. Meaning even those whose condition was minimal are now as powerful as Ardat-Yakshi like Morinth. Making them deadly in their abilities and power. In addtion to this they have also had greatly augmented biotics thanks to their unlocked Ardat-Yakshi traits as well as Reaper modification, making them some of the most deadly biotics in the universe.
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Special characteristics:
Melee: light melee is quick one claw overhead swipe, heavy melee is slow double claw swipe
Dodge: Teleportation dodge
Mobility: runs just about as fast as any normal race, cannot take cover
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Powers:

Succubus Gaze: Use your extremely powerful unlocked Ardat-Yakshi Genes to Dominate large groups of enemies, unfourunatly because you are taking control of a group your power loses percision and duration, making it only useful for a brief moment. Instead the Succubus forces any lesser willed enemies they can control to kill themselves, removing them from the battle. She can also destroy the circutry of any synthetics by destroying them instead of warping the network they use which is very similar to a nervous system.
(can be used from any distance, animation is the Succubus's eyes glow red and she stares at the enemy, any enemies near him are also dominated. Any affected organics will shoot themselves, any synhetics will merely shut down due to the Banshee overpowering their circuts which are similar to nervous systems. However only one synthetic will be killed as opposed to a group)
Strong willed organics are: Anything larger than a human, Dragoons, abomonations (not really any mind to control) and husk
Synthetics with barriered/protected circutry are: Prime and pyro
Rank 1: maximum amount of killed enemies 2, radius 3M, recharge speed 17 seconds
Rank 2: decrease recharge speed by 2 seconds
Rank 3: increase radius by 1M, increase maximum affected targets by 1
Rank 4: A. gain a 10% damage reduction reave ffect after using the power for 5 seconds
B. increase radius by 2M
Rank 5: A. cause any addtional synthetics in radius (original target will still be shut down) to go beserk and attack anything (you or allies) nearby. Can go up to maximum affected enemies.
B. Fry the nervous systems of enemies to strong willed to control, these units will not know the differnce between friend and foe. When using Succubus's gaze on something you can't kill, it will instead be the only affected enemy and go beserk, effects scale down to wrthlessness like sabotage.
Rank 6: A. true domination, maximum number of units affected is reduced to one, this enemy will be focused upon percisely controlled to fight for your side. This unit will fight with you for 15 seconds before killing themselves (works on synthetics as well)
B. When an enemy kills themselves you gain the amount of health they had in biotic barriers
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Rift field: create a biotic field so incredibly intense it creates a lingering effect that rips apart anything that steps within it's range. this field is too intense to be created far away from the caster.
Rank 1: Radius 5M range can be cast from 7M (2M from very edge of Rift), damage on cast 1300 lingering damage 200 per second, duration 5 seconds, recharge speed 19 seconds
Rank 1: increase radius by 1M
Rank 2: decrase recharge speed by 2 sec
Rank 3: increase range can be cast by 2M
Rank 4: A. increase instant damage by 400, increase lingering damage by 100
B. increase radius by 2M, decrease recharge speed by 1 sec
Rank 5: A. transform the biotic energy when allies step within it's field to protect them. Allies in the field receive 15% DR
B. slow enemies within the field by 35%
Rank 6: A. increase lingering damage by 200, increase instant damage by 300, increase lingering damage duration by 2 seconds
B. cause the Rift to tear open a dark matter explosion upon dying, decreasing the lingering effect duration by 3 seconds, but increasing the instant damage by 500 and causing a explosion on death that does an addtional 1200 (not modifiable by power damage) damage
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Banshee Mode: Activate your reaper implants to accelerate your biotics to incredible heights, while also destroying your acess to certian abilities and only being able to use your reaper implant allowed ones. You also cannot run because of the immense power draw and intensive amss effect field the implants generate. You gain a huge boost in your biotic abilities, as well as a strong biotic barrier, and acess to special banshee abilities.
Mechanics: in banshee mode you cannot run, your normal dash is replaced by a 3M long teleport that does not use barriers. You cannot use rift or Succubus Gaze, your heavy melee is replaced by a banshee inpalement that lets you pick up any human sized enemy and kill them in a long sync kill, your light melee is replaced by a high damage warp ball. you gain abiotic barrer that negates enemy power damage (I.E. dragoon whip smashes, phantom phase disruptors/palm blasters, banshee warps) and gives a DR.
Rank 1: light melee warp damage 400 light melee warp DoT 200, barrier DR 30%, increase barrier by 200, duration of banshee mode 12 seconds, cooldown 14 seconds
Rank 2: increase light melee warp damage by 200
Rank 3: increase barrier DR by 10%
Rank 4: A. increase barrier by an addtional 200
B. increase dash range by 1M
Rank 5: A. replace Rift with a banshee nova while in banshee mode, deals 800 damage over 5.5M, 6 second cooldown
B. Replace Succubus Gaze with Dominate while in Banshee mode, one unit is affected by dominate for 6 seconds, 8 second cooldown
Rank 6: A. increase DR by an addtional 10%, increase abrriers by an addtional 200 while in banshee mode
B. using your heavy melee when not targeting an enemy will cause you to scream before standing in one place and begining to regenerate barriers. You cannot move while regenerating, regernerate 250 barrier per second
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Long time coming I know, but I'm pretty proud of it. Lemme know what you guys think!
Modifié par TheAshenPhoenix, 15 mai 2013 - 12:25 .





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