Geth Spectre Stalker Infiltrator

Health: 400
Shields: 750
Concept: Once the Geth were recruited as allies, they started to process the vast amount of data they were receiving from observing organics, leading to many innovations in Geth techonology as they began to use both their forms and other's forms of technology. One thing that particularly interested the Geth was the Synthetic AI the human shadow orginization had created in the form of the both the Alliance infiltration units they saw on the battlefield and the special body the AI EDI uses. They became fascinated with the idea of a synthetic specifically designed for close quarters combat in melee attacks, speeed, agility, and weapon proficency. And began to innovate upon their hunter and hopper units to create their own version of such a deadly close combat stealth unit. And thus, the Geth Stalker was created, agile to the extreme with Geth percision in weapons and specifically designed to destroy enemies in hand to hand combat. These deadly units have a style completly unlike that of any other Geth unit, instead of slowly advancing or flanking the enemy with sheer force, numbers, or supression, it quickly hops around the battlefield, up walls, and destroys enemies as it winds a path of destruction on the battlefield. Equipped with eezo assisted synthetic tissue, this unit is extremely quick and has acrobatics that are unlike any unit designed before, allowing it to leap great distances and even climb up walls. In addtion to that, they have specially designed pulse emitters to make them deadly when fighting hand to hand, instead of a clunky burst pulse that is also slow like their bretheren. This unit is a force to be reckoned with that shows what the Geth are capable of._________________________________________________________________________________________
Special characteristics:
Acrobatics: has the front and back hand spring of the AIU, plus the left to right slide of the vorcha
Speed: is about as fast as the AIU originally
Melee: light melee is replaced by a series of kicks and punches that make the hands or feet of the unit glow with emitting plasma pulses. Heavy melee is a punch that lights up the hand of the Stalker as he punches with the drell style of forward punch, and then the plasma explode on impact and will hit anything nearby
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Powers:
Stalker Mode: Transfer power to your eezo assisted movement systems and fine tuning your weaponry, granting the incredible agility and speed the Stalker is known for as well as making weaponry devastating. But weakening your shields as a result of the power being diverted. While in stalker mode you gain incredible agilty, the ability to leap great distances, and even climb on walls.Mechanics: While in stalker mode your screen lights up the same way as hunter mode (you do not gain thermal vision), the Stalker gains increible agility during this mode. His normal doges are replaced with bounding leaps to the side you dodge twoards, the distance can range from leap slightly larger than the salarian hop, to a bounding leap depending on how long you hold the doge button (takes about 2.5 seconds to fully charge). The Stalker also gains the ability to scale walls, there will be special read claw marks indicating which walls you can climb up to get to another level of the map (think being able to scale that big balcony on firebase Godess we see husks climbing up), and instead of climbing up ladders slowly you will merely leap up to the top of them much faster. In addition to this, you can also grapple onto certian vantage points on walls from large distances with a long hop. You cannot do anything while sticking onto the wall, but you can leap down to earth large distances from your cantage point, or just wait for your unsuspecting prey to walk under you. to scale a wall or use a grapple point the stalker must look at the claw mark, which will then glow in recignition that you are targeting it, then charge up to a full leap dodge (this gives the person time to correct their mistake if they accidently targeted it by moving the controller in a different direction also, or just not charging fully), and then when they release they will climb or leap to their location. Also if you make a fully charge leap while looking at climbing marks from a distance, you will leap to the top of them and to the location they lead so long as it is within your bound.
Rank 1: Increases speed by 2.5% increase weapon damage by 2.5% increase melee damage by 10%
Rank 2: increase speed boost by 5%
Rank 3: increase weapon damage bonus by 5%
Rank 4: A. increase speed bonus by 7.5%, increase melee bonus by 15%
B. Increase weapon damage boost by 7%
Rank 5: A. increase weapon fire rate by 15%, increase clip size by 15%, fine tune your melee so that when you use it there is a 20% chance for your weapon to auto relaod by expelling heat
B. increase melee damage by 10%, fine tune your melee so that if a enemy is killed with it you gain 150 shields
Rank 6: A. whenever your shields go down you emit a burst of plasma that deals 300 damage over 4M, optimize your eezo assitors for as little power draw as possible, reducing shield reduction by 20%, also increase weapon heat output, increase weapon fire rate by 10%
B. optimize weapon efficency and heat dispurtion, increase weapon damage by 10%, increase clip size by 10%, whenever you dodge leap, jump from a vantage point or up a wall/ladder you emit small burst of plasma (power and force dependent on height/ distance leaping from, normal dodge leap does not create shockwave)
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Shadow double: using cutting edge Geth technology create scatter your visual image in a similar way to tactical cloak, but with much less power draw. In addtion you will create multiple decoys to distract enemys when you first enter your cloak. Since the power draw is so small, you can actually use your weapon or melee without breaking out of this cloak. To optimize time and allow for large durations of cloak, the cloak can also feed off of it's users shields to a certian extent to remain activeMechanics: when you first enter cloak a few decoys are scattered about that remain active for a short duration to distract enemies, you are able to use your weapons and melee to a small extent while in this cloak and remain invisible. You will come out of cloak instead when you RELOAD or use your melee twice. In addtion there is a small timer in the bottom right corner of the screen while in this mode (similar to devastator mode or repair matrix) that shows the amount of time left in your cloak, when it runs out your cloak will crackle with electricity and a certian amount of your shields will be drained and time will be added to your cloak. This can only be done a certian amount of times
Rank 1: duration 8 seconds, amount of decoys created 2, decoy duration 4 seconds, shields drained 200, time added from shield drain 2.5 seconds, amount of times shields can be drained 2, recharge speed 15 seconds, damage boost 30%
Rank 2: decrease recharge speed by 3 seconds
Rank 3: increase damage boost by 10%
Rank 4: A. increase damage boost by 30%, decrease shields drained by 50
B. increase duration by 5 seconds, increase duration added by shield drain by 1.5 seconds
Rank 5: A. increase melee damage by 40% while cloaked
B. increase amount of times shields can be drained by 2, increase number of decoys by 1, increase decoy duration by 3 seconds
Rank 6: A. increase shotgun damage while in cloak by 25%, reloading or using a melee has a 15% chance not to bring you out of cloak (or count twoards decloaking)
B. Whenever the timer goes to 0 there is a 50% chance it will not use any shields to icnrease duration, gain 15M thermal sight while in cloak
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Plasma pulse: supercharge your plasma melee to create a supercharged pulse around you, decimating anything near you and causing damage over time to whatever survives. (get's bonuses form melee tree, counts as melee for Stalker mode and Shadow Double)
Rank 1: damage 600, radius 4M, damage over time 300 over 3 seconds, recharge speed 14 seconds
Rank 2: icnrease damage by 100
Rank 3: increase radius by 1M
Rank 4: A. increase damage over time by 300, increase radius by 1M
B. increase damage by 200
Rank 5: A. weaken armor by 50%, increase damage to armor by 20%
B. enemies take 15% more damage from all sources for 5 seconds
Rank 6: A. increase damage by 300
B. put extra power leftover from plasma strike into weapon systems, increasing melee and weapon damage by 10% for 3 seconds after using the power
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Geth Stalker Elite power systems (passive, same as Networked AI except rank 4 weapon damage also includes a 10% speed icnrease)_________________________________________________________________________________________
Geth Stalker Elite quipment (fitness, same as Geth fitness)
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So there you have it! my amazing epic creation that I am incredibly proud of and had to write TWICE. If I forgot anything in the second draft I had to make I'll edit it in later (because I do feel like I forgot some stuff!), but for now... bask in the glory of of this ninja robot!!
Modifié par TheAshenPhoenix, 20 mai 2013 - 03:45 .