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Create Your Own ME 3 Characters (Multiplayer)


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#176
Abraham_uk

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Ultimate Pheer wrote...

Cool. I realize that both CAT 6 characters would probably have to be ultra-rare to not completely throw off game balance...

Also, I have contributed one character of each class to this thread. howabout that?


Cool.

Some of the best suggestions on this thread are over powered in the extremes!:wizard:
Ultra Rare sounds about right!:wizard:

#177
TheAshenPhoenix

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Sooo, speccing out on the banshee, anyone?

#178
Ultimate Pheer

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succubus gaze: Reave, fry, heal
Rift: Damage, slow, explode
Banshee mode:  Barrier, Dominate, Damage reduction
Go power boost and survivability boosts in fitness and class, survive to kill enemies as much as possible... 

How do you think you would spec my vanguard?

Modifié par Ultimate Pheer, 16 mai 2013 - 12:43 .


#179
Abraham_uk

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Hmm.

I've handled Ultimate Pheer's Vanguard spec in earlier post.

So onto the Banshee.

Succubus Gaze: Reave, Beserk, Heal
Rift: Radius, Protection, Explode
Banshee Mode: Barrier, Banshee Nova, Screech (which is the number 1 reason why I would play as banshee)

class Passive: Damage & Capacity, Damage (End at rank 5)
Fitness: (End at rank 3)

I know. Risky not going all out on fitness. But the three powers are so amazing that I can't not max those out.

Some kits have 1 weak power where I dump 3 ranks. This kit has 3 amazing powers.

This one is too tough to spec. I'd be re-using a lot of respec cards just to get the right build.
If there was infinite respecs then this would be the perfect kit to experiment with different builds.

#180
Abraham_uk

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 Under Appreciated Races:

Rachni
Elcor
Hanar
Yahg


After I'm finished with critters, I'll be moving on to the under appreciated races.
If you have any concepts for these, I'd be more than greatfull.:wizard:


Modifié par Abraham_uk, 16 mai 2013 - 01:11 .


#181
Ultimate Pheer

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Sadly, I do not have any idea for those four species...

sorry, but I just don't have any brilliant ideas I can work with for those four...

#182
AnimaMachinae

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Please excuse the poor acronym for a sentinel based mech, had too much time kaing up the name
*starts digging a hole to hide in*
Cerberus B.A.D.A.S.S Spectre Mech (Biotically Archetyped Droid for Assault and Surgical Strikes)


Light melee: a quick swipe of an electrified omni blade
Heavy Melee: Thrusters in the mechs propels it forward to impale the target

Tech Barrier
Description:
Works like annihilation field BUT it is purely defensive until upgraded it would have the same animation but orange and,if lore willing, tiny shards of flash forged material surround the sentinel and would form up to form solid plates to protect them hould they get hit by enemy fire. The shards are controlled by advanced guidance systems in the mech, thanks to the Geth, so cooldowns reduced due to power requires of such systems.

Rank 1
Activated
ability, persists until deactivated. And when barriers/shields are
depleted the shards forms a solid shield/ armor layer to protect the
sentinel
Cooldown (Base): base 6 seconds
Damage Reduction: 40%
Cooldown penalty: 60%

Rank 2
Shield/ Barrier recharge speed increased by 15%

Rank 3
Damage reduction increased by 5%

Rank 4
1.Bladestorm:
Shards erupt from sentinel and spin around them for 3 seconds if
deactivated Damage reduction remains until 3 seconds are over.
Damage: 750

2. Durability
Dedamage reduction increased by 5%

Rank 5
1. Serrated blades note: the blades would now spin around the sentinel exposing weaknesses in enemies
Increased damage taken by enemies by 15% from all sources
Cooldown penalty reduced to 40%

2. Holographic Distortion: shards move so rapidly that the image of the sentinel is distorted movement speed increased.
Decreases accuracy of enemy targets by 25%
Movement speed increased by 20%

Rank 6
1. Retailiate: blades now have a 50% chance of striking back at the enemies within the swirling field
Damage: 1000
Stun: 3 seconds.

2. Premonition: shards have a 30% chance to completely block an attack. Durability increased
Damage reduction increased by 5%

Pyro Blast
Works like snap freeze but uses blue flame, enemies panic and deals damage overtime
Rank 1
Cooldown (Base): base 8 seconds
Damage 330
Range: 10m
Burn damage: 50 per second for 6 seconds

Rank 2
Increase recharge speed by 25%.

Recharge: 6.4 seconds

Rank 3
Increase damage dealt by 20%
Damage: 396

Rank 4
1.Increase damage by 30%
Damage: 515

2. Reach
Increased reach of flames by 50%

Rank 5
1. Duration and exposure
Increases duration of burn by 50% and increases damage taken by target by a factor of 15% from all sources

2. Recharge speed and fire explosion
Increases recharge speed by 25% and ability has 20% chance to trigger fire explosion without primer


Rank 6
1. Thermite filaments (Flash forged thermite fragments augments the armour melting ability of pyro blast)
Increase damage by 40%.
Weaken armored targets by an additional 25%.


2. Conflageration (The pyro blast will leave a persistent flame in a 90 degree cone after use)
Damage: 50 per second for 6 seconds.
This damage may stack with the base burning damage should enemies venture into the flames.


Polarity Convergence
Rank 1
Electromagnetic energy pulls enemies towards the mech
Radius 4 meters
Recharge Speed: 5 sec
Damage: 250
Force: 600N


Rank 2
Increase recharge speed by 10%.
Recharge Speed 4.5


Rank 3
Increase damage bonus by 20% and force by 30%.
Damage: 300
Force: 780N

Rank 4
1. Damage and Force
Increase damage bonus by 30%.
Damage: 390
Force: 1020N

2.Radius
Increased radius to 8 meters


Rank 5
Electrical Damage
Add an Electrical effect to a target that can be detonated.
Electrical Damage: 100 per sec

Recharge Speed
Increase recharge speed by 20%.
Recharge Speed: 3.6 sec

Rank 6
Damage and force
Increase Damage by 50%.
Damage: 585
Force: 1020N

Pierce: the convergence passes through protection i.e shields/ Barriers and stuns targets
Stun 3 seconds

Modifié par AnimaMachinae, 17 mai 2013 - 08:43 .


#183
Ultimate Pheer

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Tech barrier: Durability, distortion, Premonition.
Pyro blast: Reach, Recharge, Conflagration
Polarity convergence: Force, Recharge, Damage

High survivability on Tech barrier, polarity convergence brings 'em close, Pyro blast melts their faces off.

I like that class.

Modifié par Ultimate Pheer, 16 mai 2013 - 04:30 .


#184
Ultimate Pheer

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Wow, really? This thread is dying...

Although... The fact that I have made one of each class gives me an idea... I could make my own fake DLC with them, some maps, and a few weapons... Or is that too crazy?

#185
TheAshenPhoenix

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Pheer 9 hours isn't really "dying" the fan creation forum goes rather slow compared to most other ones. Also why you usually see repetitive posters instead of tons and tons of people like the other forums

#186
Ultimate Pheer

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Eh, good point... Do you think I could take my characters and make a DLC thread with them? I've seen some others that are pretty good...

#187
Abraham_uk

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Ultimate Pheer wrote...

Wow, really? This thread is dying...

Although... The fact that I have made one of each class gives me an idea... I could make my own fake DLC with them, some maps, and a few weapons... Or is that too crazy?


This is a good idea.

Your ideas are really that good, so go for it.


Dying? I hope not.
I think this is my most successful thread. (I've done loads of threads that barely make it past the first page).

Momentum is key. You don't want ideas to come too thick and fast, since that would cause burnout and lead to lots of poor quality concepts. However you don't want the thread to move too slowly otherwise interest will burn out very quickly too.

We have a handfull of people (including yourself) keeping this fire burning with just the right amount of fuel.
It's fast pace enough to keep the interest going, but not the huge gluttony fest of poor concepts that it could be.

Make your thread. You're sure to get some responses.

#188
TheAshenPhoenix

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I'm thinking of doing either the Stalker Eclipse mercenary Geth infiltrator next of the freed brute

#189
Abraham_uk

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TheAshenPhoenix wrote...

I'm thinking of doing either the Stalker Eclipse mercenary Geth infiltrator next of the freed brute


Looking forward to it. Your ideas are fantastic!

#190
Ultimate Pheer

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Alright, my thread is up, with some weapons and maps and my characters, under the DLC name Vendetta. If you want to link to it in the first post, go ahead. Also, gimme some feedback on the weapons and maps I made up, too!

#191
Abraham_uk

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Ultimate Pheer wrote...

Alright, my thread is up, with some weapons and maps and my characters, under the DLC name Vendetta. If you want to link to it in the first post, go ahead. Also, gimme some feedback on the weapons and maps I made up, too!


I've placed a link in the first post.:wizard:


Anyway. Here is another link to Vendetta DLC.

Modifié par Abraham_uk, 17 mai 2013 - 05:41 .


#192
TheAshenPhoenix

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I'm currently working on the Geth Stalker Spectre, and... well... I honestly think this might be my most original, innovative, inspired, amazing concept to date (trumping the freed reapers!). I'm typing it up as I make this reply, can't wait for you all to see it!

#193
Ultimate Pheer

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This oughtta be good... If it truly is as magnificent as you say, I truly cannot wait to see it.

#194
TheAshenPhoenix

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It is, tbh it may also be the most insane/crazy kit this thread has seen. There may or may not be some leaping and climbing upon walls involved.

#195
Ultimate Pheer

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 Does this mean...

I will finally...

Be able to name a character...

SPIDER-GETH!?

#196
TheAshenPhoenix

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Ha! I love it!

Just wait till you see it, it's amazing. Only one more ability and the passives to go.

#197
Ultimate Pheer

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OOOOOOOOHHHHHH the wait is killing me.

Fortunately, I have medi-gel.

#198
TheAshenPhoenix

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So, yeah. Same thing happened as with the Freed banshee -_-

I accidently closed the tab, luckily I copied some of it so I at least have the first rank of the first power and it's long ass description. So, either it may be delayed a bit or I'll say eff it and save it for tonight. but I should be able to remember most of the stuff so no big hurdle.

It should be out soon (hopefully)

#199
Ultimate Pheer

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*Facepalm*

Would you believe the same thing happened to me when I first tried posting my DLC thread? Because it did...

#200
TheAshenPhoenix

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 Geth Spectre Stalker Infiltrator

Image IPB

Health: 400
Shields: 750

Concept: Once the Geth were recruited as allies, they started to process the vast amount of data they were receiving from observing organics, leading to many innovations in Geth techonology as they began to use both their forms and other's forms of technology. One thing that particularly interested the Geth was the Synthetic AI the human shadow orginization had created in the form of the both the Alliance infiltration units they saw on the battlefield and the special body the AI EDI uses. They became fascinated with the idea of a synthetic specifically designed for close quarters combat in melee attacks, speeed, agility, and weapon proficency. And began to innovate upon their hunter and hopper units to create their own version of such a deadly close combat stealth unit. And thus, the Geth Stalker was created, agile to the extreme with Geth percision in weapons and specifically designed to destroy enemies in hand to hand combat. These deadly units have a style completly unlike that of any other Geth unit, instead of slowly advancing or flanking the enemy with sheer force, numbers, or supression, it quickly hops around the battlefield, up walls, and destroys enemies as it winds a path of destruction on the battlefield. Equipped with eezo assisted synthetic tissue, this unit is extremely quick and has acrobatics that are unlike any unit designed before, allowing it to leap great distances and even climb up walls. In addtion to that, they have specially designed pulse emitters to make them deadly when fighting hand to hand, instead of a clunky burst pulse that is also slow like their bretheren. This unit is a force to be reckoned with that shows what the Geth are capable of.

_________________________________________________________________________________________

Special characteristics:

Acrobatics: has the front and back hand spring of the AIU, plus the left to right slide of the vorcha

Speed: is about as fast as the AIU originally

Melee: light melee is replaced by a series of kicks and punches that make the hands or feet of the unit glow with emitting plasma pulses. Heavy melee is a punch that lights up the hand of the Stalker as he punches with the drell style of forward punch, and then the plasma explode on impact and will hit anything nearby

_________________________________________________________________________________________

Powers:

Stalker Mode: Transfer power to your eezo assisted movement systems and fine tuning your weaponry, granting the incredible agility and speed the Stalker is known for as well as making weaponry devastating. But weakening your shields as a result of the power being diverted. While in stalker mode you gain incredible agilty, the ability to leap great distances, and even climb on walls.


Mechanics: While in stalker mode your screen lights up the same way as hunter mode (you do not gain thermal vision), the Stalker gains increible agility during this mode. His normal doges are replaced with bounding leaps to the side you dodge twoards, the distance can range from leap slightly larger than the salarian hop, to a bounding leap depending on how long you hold the doge button (takes about 2.5 seconds to fully charge). The Stalker also gains the ability to scale walls, there will be special read claw marks indicating which walls you can climb up to get to another level of the map (think being able to scale that big balcony on firebase Godess we see husks climbing up), and instead of climbing up ladders slowly you will merely leap up to the top of them much faster. In addition to this, you can also grapple onto certian vantage points on walls from large distances with a long hop. You cannot do anything while sticking onto the wall, but you can leap down to earth large distances from your cantage point, or just wait for your unsuspecting prey to walk under you. to scale a wall or use a grapple point the stalker must look at the claw mark, which will then glow in recignition that you are targeting it, then charge up to a full leap dodge (this gives the person time to correct their mistake if they accidently targeted it by moving the controller in a different direction also, or just not charging fully), and then when they release they will climb or leap to their location. Also if you make a fully charge leap while looking at climbing marks from a distance, you will leap to the top of them and to the location they lead so long as it is within your bound.

Rank 1: Increases speed by 2.5% increase weapon damage by 2.5% increase melee damage by 10%

Rank 2: increase speed boost by 5%

Rank 3:
increase weapon damage bonus by 5%

Rank 4: A. increase speed bonus by 7.5%, increase melee bonus by 15%

B. Increase weapon damage boost by 7%

Rank 5: A. increase weapon fire rate by 15%, increase clip size by 15%, fine tune your melee so that when you use it there is a 20% chance for your weapon to auto relaod by expelling heat

B. increase melee damage by 10%, fine tune your melee so that if a enemy is killed with it you gain 150 shields 

Rank 6: A. whenever your shields go down you emit a burst of plasma that deals 300 damage over 4M, optimize your eezo assitors for as little power draw as possible, reducing shield reduction by 20%, also increase weapon heat output, increase weapon fire rate by 10%

B. optimize weapon efficency and heat dispurtion, increase weapon damage by 10%, increase clip size by 10%, whenever you dodge leap, jump from a vantage point or up a wall/ladder you emit  small burst of plasma (power and force dependent on height/ distance leaping from, normal dodge leap does not create shockwave)

_________________________________________________________________________________________

Shadow double: using cutting edge Geth technology create scatter your visual image in a similar way to tactical cloak, but with much less power draw. In addtion you will create multiple decoys to distract enemys when you first enter your cloak. Since the power draw is so small, you can actually use your weapon or melee without breaking out of this cloak. To optimize time and allow for large durations of cloak, the cloak can also feed off of it's users shields to a certian extent to remain active


Mechanics: when you first enter cloak a few decoys are scattered about that remain active for a short duration to distract enemies, you are able to use your weapons and melee to a small extent while in this cloak and remain invisible. You will come out of cloak instead when you RELOAD or use your melee twice. In addtion there is a small timer in the bottom right corner of the screen while in this mode (similar to devastator mode or repair matrix) that shows the amount of time left in your cloak, when it runs out your cloak will crackle with electricity and a certian amount of your shields will be drained and time will be added to your cloak. This can only be done a certian amount of times

Rank 1: duration 8 seconds, amount of decoys created 2, decoy duration 4 seconds, shields drained 200, time added from shield drain 2.5 seconds, amount of times shields can be drained 2, recharge speed 15 seconds, damage boost 30%

Rank 2: decrease recharge speed by 3 seconds

Rank 3: increase damage boost by 10%

Rank 4: A. increase damage boost by 30%, decrease shields drained by 50

B. increase duration by 5 seconds, increase duration added by shield drain by 1.5 seconds

Rank 5: A. increase melee damage by 40% while cloaked

B. increase amount of times shields can be drained by 2, increase number of decoys by 1, increase decoy duration by 3 seconds

Rank 6: A. increase shotgun damage while in cloak by 25%, reloading or using a melee has a 15% chance not to bring you out of cloak (or count twoards decloaking)

B. Whenever the timer goes to 0 there is a 50% chance it will not use any shields to icnrease duration, gain 15M  thermal sight while in cloak

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Plasma pulse: supercharge your plasma melee to create a supercharged pulse around you, decimating anything near you and causing damage over time to whatever survives. (get's bonuses form melee tree, counts as melee for Stalker mode and Shadow Double)

Rank 1: damage 600, radius 4M, damage over time 300 over 3 seconds, recharge speed 14 seconds

Rank 2: icnrease damage by 100

Rank 3: increase radius by 1M

Rank 4: A. increase damage over time by 300, increase radius by 1M

B. increase damage by 200

Rank 5: A. weaken armor by 50%, increase damage to armor by 20%

B. enemies take 15% more damage from all sources for 5 seconds

Rank 6: A. increase damage by 300

B. put extra power leftover from plasma strike into weapon systems, increasing melee and weapon damage by 10% for 3 seconds after using the power

_________________________________________________________________________________________

Geth Stalker Elite power systems (passive, same as Networked AI except rank 4 weapon damage also includes a 10% speed icnrease)
_________________________________________________________________________________________

Geth Stalker Elite quipment (fitness, same as Geth fitness)
_________________________________________________________________________________________

So there you have it! my amazing epic creation that I am incredibly proud of and had to write TWICE. If I forgot anything in the second draft I had to make I'll edit it in later (because I do feel like I forgot some stuff!), but for now... bask in the glory of of this ninja robot!!

Modifié par TheAshenPhoenix, 20 mai 2013 - 03:45 .