Boss fights are too videogamey
#1
Posté 18 avril 2013 - 07:05
If you guys choose to include bosses, make sure it makes sense in and don't make it run away to where I can't attack it. Some of us don't want to stay in the same place for too long, YOLO. So yeah boss fights are a completely unnecessary tradition that needs to die asap.
#2
Posté 18 avril 2013 - 07:11
BAD boss fights like in DA2 should be avoided.
#3
Posté 18 avril 2013 - 07:11
We need more of these!
#4
Posté 18 avril 2013 - 07:14
#5
Posté 18 avril 2013 - 07:15
#6
Posté 18 avril 2013 - 07:16
#7
Posté 18 avril 2013 - 07:22
Then we have boss fights like the rock wraith, which had little dramatic build-up, had such a ridiculous health pool that I got bored chipping away it's seemingly infinite health after just five minutes and such a ludicrous difficulty spike that I reverted the difficulty setting to the lowest for that fight just so that I could get it over with and move on.
Modifié par EJ107, 18 avril 2013 - 07:23 .
#8
Posté 18 avril 2013 - 07:22
Seeing as how generally the PC ends up becoming the ultimate uberhero who wipes the floor with everyone, it's nice to occasionally come up against something equally as badass. It's also a lot more satisfying than clearing trash mob #47. I especially like ending a game with a last hurrah to bust out all of my best items and abilities, really test this character I spent so long with. It might be "videogamey", but that's kind of why I'm playing a video game and not, you know, doing something else.
#9
Posté 18 avril 2013 - 07:24
*Bosses that requires a specific strategy/item to take down or using stuff in their lair to weaken them.
#10
Posté 18 avril 2013 - 07:29
But what most people are too dense to understand is this - boss battles have been used in countless games in the past. People see dropping boss fight as a "breaking the mold" and avoiding being too "video-gamey." But they forget that the boss fights weren't used because designers love following the same formats, but because the boss fight accomplishes something for the player.
It represents a challenge to test their grasp on gameplay mechanics. It works as a milestone in the progress of the game. When overcome, it gives a large sense of satisfaction. And, lastly, it can be used to demonstrate unique or new gameplay mechanics.
Dropping a boss fight is doable... but realize that you need elements that will supplement these feelings. You still need a way for a player to feel like they have been given a challenge and won, showing they have skill in the game's mechanics. You still need a way to break up the game and offer milestones in gameplay. And you need ways to make the gameplay variable, so that it doesn't feel like the same situation across the entire game.
DA2's boss fights were bad, because while they accomplished some of these things, it did not deliver a sense of accomplishment. And aside from the Rock Wraith, it didn't introduce any new gameplay elements (hiding behind columns/environmental protection, which wasn't used/applied anywhere else). It was the same fight (kite and whittle down HP) but just with bloated enemies.
So to say "boss fights are so cliche; let's scratch them" is a fine statement, but you would need to recognize the elements that these segments of gameplay accomplish and offer something else to replace them.
In many ways, this is why DA2 failed. It experimented with a lot of things (narrative, combat, player agency, etc.) and put new things in and took old things out, which is fine. But most of it was done without realizing that the previous way of doing things wasn't just popular because it was "the way things were done" but because they were effective. Changing without showing that you understand why the previous way things were done worked isn't innovation, but rather just ignorance and arrogance.
#11
Posté 18 avril 2013 - 07:44
Modifié par Knight of Dane, 18 avril 2013 - 07:44 .
#12
Posté 18 avril 2013 - 07:46
#13
Posté 18 avril 2013 - 07:48
#14
Posté 18 avril 2013 - 07:51
Beerfish wrote...
I prefer boss situations rather than boss fights. I'd like to have a boss fight entail something like taking over a castle and having a lot of tough battles of smaller sizes than the one big grand boss fight that is standard by giving the boss absurd advantages.
+1
#15
Posté 18 avril 2013 - 07:51
#16
Posté 18 avril 2013 - 07:55
Modifié par Mr.House, 18 avril 2013 - 07:59 .
#17
Posté 18 avril 2013 - 07:57
Dabrikishaw wrote...
Saying something is too video gamey in a video game is incredibly stupid. That mindset is half the problem with modern video games.
Exactly.
While I'd like some variations to the usual boss fight here and there, like the hero not having to hack his/her way through a tough boss battle and endless waves of enemies, and instead having said confrontation assuming other forms, I really cannot understand the whole "videogames are videogamey" thing. A-duh!
I mean, it may certainly be overdone. sure, but there are reasons. If you can't offer a worthy substitute that will have the player feel accomplished the exact same way, then leave boss fight alone.
#18
Posté 18 avril 2013 - 07:59
#19
Posté 18 avril 2013 - 08:06
#20
Posté 18 avril 2013 - 08:09
I agree on Loghain, the Arishok though? That boss design was just horrible(not the character mind oyu)Darth Brotarian wrote...
We need more boss fights like loghains and the arishocks, and less video gamey boss fights of "You beat me in my normal form, now I shall transform in a similar fashion of a power rangers villian. RAGGGHHH! FEEL MY WRATH PUNY HUEMAN! NOTHING BUT MY CONVENIENT TO SEE WEAK POINTS CAN STOP ME NOAHHHHHHHHH!"
Modifié par Mr.House, 18 avril 2013 - 08:10 .
#21
Posté 18 avril 2013 - 08:14
One of the things I feel mass effect did well and learned from the first game was to not turn a character into a monster just because video game tradition commands it. It's why I like TIM's confrontation in Me3 and hate saren's confrontation in Me1, that final boss moment just takes so much away from saren's character.
Modifié par Darth Brotarian, 18 avril 2013 - 08:14 .
#22
Posté 18 avril 2013 - 08:16
That Arishok fight....ugh! Biggest grindfest ever if you are soloing with an ineffecitve build for that fight, not a bad build, mind you.Mr.House wrote...
I agree on Loghain, the Arishok though? That boss design was just horrible(not the character mind oyu)Darth Brotarian wrote...
We need more boss fights like loghains and the arishocks, and less video gamey boss fights of "You beat me in my normal form, now I shall transform in a similar fashion of a power rangers villian. RAGGGHHH! FEEL MY WRATH PUNY HUEMAN! NOTHING BUT MY CONVENIENT TO SEE WEAK POINTS CAN STOP ME NOAHHHHHHHHH!"
#23
Posté 18 avril 2013 - 08:18
Indeed. Dealing with powerful antagonists is required, but I hate the standard boss fights designed to draw the fight out by creating artificial and nonsensical situations. Storytelling in video games should move beyond that or games should give players an option to avoid it.Beerfish wrote...
I prefer boss situations rather than boss fights. I'd like to have a boss fight entail something like taking over a castle and having a lot of tough battles of smaller sizes than the one big grand boss fight that is standard by giving the boss absurd advantages.
#24
Posté 18 avril 2013 - 08:21
#25
Posté 18 avril 2013 - 08:25
Bioshock Infinite had one big stupid boss battle that was recycled three times. I don't know about you, but I don't want that for DA:I.Mr.House wrote...
Eh boss fights are not needed if it's done good(Half-Life 2, Bioshock Infinite ect) In fact DA2 did suffer because of the "we need boss fights" train of thought which resulted in a really horrible final quest. Only do boss fights that fit and are good.
The Arishok boss battle had one of the most important qualities of a good boss battle - it was avoidable. You can duel him, you can fight his entire troop (which makes the battle not much different than any other hackfest in the game), or resolve the situation without fighting him at all.Mr.House wrote...
I agree on Loghain, the Arishok though? That boss design was just horrible(not the character mind oyu)
Modifié par Sauruz, 18 avril 2013 - 08:25 .




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