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Boss fights are too videogamey


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#276
ScotGaymer

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Fast Jimmy wrote...

David7204 wrote...

Adding more squadmate content in an epilogue wouldn't have fixed what's wrong.



Lack of closure IS what was is wrong with ME3.



No. Just no.

Don't mean to be rude but you are simply outright wrong. Closure does not mean what you think it means.

Those things aren't a closure problem they are a clarity and coherency problem, which is a problem ME3 has in its entirety, never mind just with "the ending". The ending was and is unclear and incoherent, and the EC only adds just enough for most people to actually ignore or handwave the ending so we can pretend it isn't there and hope MEN will retcon it.
I still hate the ending btw lol.

And in addition to that there are problems with the ending that are unrelated to the clarity issue are still there. Problems with the game as a whole as well.

The destruction of the clthulu-esque mystique of the reapers, the introduction of a brand new character as the "main antagonist" in the 11th hour of the game, the hamfisted use of deus ex machina and The Macguffin, the revolting themes of the ABC choices, and I could keep going.

The ONLY thing that the ME3 ending got right (or at least didn't completely bugger up) was the fact that we don't actually have a boss battle. I think for the kind of game ME3 is, and the kind of franchise it belongs to, having no end boss was probably the correct decision.
ME2 shouldn't have had a boss battle either. Space Terminator Baby was almost as out of left field as Casper The Genocidal Ghost.

#277
xelander

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What is wrong with ME3 is that it's what would have happened if Michael Bay made a remake of Blade Runner.

A boss battle, IF lore-consistent(!), would only enhance the experience of a video game. It need not be against the Big Bad per se, It just need to be a spike in the combat difficulty preceding the climax of the story arc. A (RPG) video game is by its very nature an amalgam of gameplay and storytelling. So a climax of both would naturally be superior to a climax of only one aspect.

#278
Guest_Puddi III_*

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EntropicAngel wrote...

Filament wrote...

Without just going for the "duh, it's a videogame" response (but it's not like this is gonna be anything super deep, either)-- I would say that if I wanted a "narrative above all else" experience I'm not sure videogames are the best medium for my consumption. What boss fights provide in addition to optionally making sense narratively, is gameplay satisfaction, and epic boss music.


I haven't played it, but I'd encourage you to play Spec Ops: The Line--I think it will counter your point rather nicely.

Just explain how it counters my point as I have no desire to play it. My point being that games on the whole have more elements to consider than just the narrative and against which using one game as a counter-example would seem to be ineffective.

That doesn't mean a game needs to have boss battles, just that if you have such a strong elitist conviction that games should keep to a minimum all the aspects that make them gamey, you could just be playing visual novels instead. The elitism goes both ways. My way of gaming is truer than yours!

In reality both ways are foolish and I'm sure there is room in gaming for all sorts of games. Really, I just wanted an excuse to pimp this to begin with.

#279
Iosev

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While I can certainly understand the desire to see more variety in content, at the same time, I enjoy the challenge that usually comes with boss encounters. One of the elements in Dragon Age is its party-based gameplay, and boss/special encounters are opportunities to highlight the mechanics, character/class building, party composition, and other influencing factors within the game.

Modifié par arcelonious, 23 avril 2013 - 07:31 .


#280
DialupToaster

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makes sense.... considering it's a video game.... /trollface

#281
Heimdall

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I like boss fights, provided they make sense in context. Orsino would be a great bad example.

#282
Mike_Neel

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I enjoy boss fights I just dislike how so many games are resolving the boss fights with quicktime events so that they can get their "super sweet" cinematics in.

It's just so...blah. I get that you want to keep the player involved and not just throw a cutscene at them they can't control but it's not an element I enjoy.

#283
Guest_EntropicAngel_*

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Filament wrote...
Just explain how it counters my point as I have no desire to play it. My point being that games on the whole have more elements to consider than just the narrative and against which using one game as a counter-example would seem to be ineffective.

That doesn't mean a game needs to have boss battles, just that if you have such a strong elitist conviction that games should keep to a minimum all the aspects that make them gamey, you could just be playing visual novels instead. The elitism goes both ways. My way of gaming is truer than yours!

In reality both ways are foolish and I'm sure there is room in gaming for all sorts of games. Really, I just wanted an excuse to pimp this to begin with.


There's a point in the game where the main character does something horrific--but he does it in the player's hands, the player's controlling the character, the player is actually the one who "does" it. It gives poignancy and punch to the event.

#284
Homebound

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Remember when boss battles were an entire level on their own and finished off videogames? Thems were good times. :'(

#285
TMZuk

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I was ~so~ in awe by Obsidian's guts, when I realized that I was able to talk my way out of not one but ~both~ of the final "boss-fights" in Fallout: New Vegas.

That was just all kinds of awesome! The game actually allowed me to pursue my "Kill as few people as possible" all the way through.

So that's something I want to see in DA:I. The ability to avoid fights by saying the right things, or getting into fights by saying the wrong (right) things.

Boss-fights, usually, I find tedious. It's such a predictable way of ending a game. That being said, three different colours to choose from was ~no~ improvement!

#286
Saraphial

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Heaven forbid we have videogamey video games. Gah, what a nightmare.

#287
TTTX

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Allan Schumacher wrote...

I've never been a big believer in the notion of "it's a video game, so it must be played to be won." It all depends on what one's definition of winning is (many feel they won ME3, myself included).

Happy or or bitterswet or even otheright sad can be all be satisfying as long as they are well written, this why I think the endings in DA2 and ME3 ending fail because they are badly written in many ways.

But in regards of Boss fights at the end of the game, once again it's all about how it's handled because they aren't needed but they are tradition since the first mario game, but like so many other things some companies tend to either make boss fight incredible easy or too hard or simple puts in a boss simply because...... 

It basically comes down to writing or/and how you make the boss fight.

#288
Curieyes

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codenamesource wrote...

Please don't put boss fights in the game. Specifically those where I have spend hours spamming the same tedious attack pattern because this particular opponent apparently has a higher threshold for pain than the others just like like him/her/it.

If you guys choose to include bosses, make sure it makes sense in  and don't make it run away to where I can't attack it. Some of us don't want to stay in the same place for too long, YOLO. So yeah boss fights are a completely unnecessary tradition that needs to die asap.


Having to control a character is very video gamey too.

#289
Killdren88

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There is nothing wrong with boss fights. They have been a video game staple since the beginning. To say they are too video gamey in a video game is foolish. Why change what does not need changing? Bosses are meant to put what you learned to the test. But of course if you want a more peaceful solution fine. Dosen't mean we have remove boss fights comletely.

Modifié par Killdren88, 24 avril 2013 - 08:59 .


#290
Nightdragon8

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Curieyes wrote...

codenamesource wrote...

Please don't put boss fights in the game. Specifically those where I have spend hours spamming the same tedious attack pattern because this particular opponent apparently has a higher threshold for pain than the others just like like him/her/it.

If you guys choose to include bosses, make sure it makes sense in  and don't make it run away to where I can't attack it. Some of us don't want to stay in the same place for too long, YOLO. So yeah boss fights are a completely unnecessary tradition that needs to die asap.


Having to control a character is very video gamey too.


having to use a controller or look at a screen is too video gamey also

hate to say it but this may get turned into a Meme at some point :P if it hasn't already have turned into it

#291
MKDAWUSS

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I think IGN had an op-ed about boss fights way back when

#292
Bayonet Hipshot

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Video games are meant to be played. & as far as I know Dragon Age is a video game franchise..

Boss battles should not be scrapped at all. Just because they messed up some in DA2 does not mean it is crap.

I bet the trolls who want it scrapped are the noobs who cannot play the game.

Boss fights are in games for a reason. One of them is to test the players' skill. If you can't win that means find another way to beat it. Stop being a whining noob.

#293
ScotGaymer

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MKDAWUSS wrote...

I think IGN had an op-ed about boss fights way back when



No one on this site likes or reads IGNorant.

#294
TMZuk

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The Sin wrote...

Video games are meant to be played. & as far as I know Dragon Age is a video game franchise..

Boss battles should not be scrapped at all. Just because they messed up some in DA2 does not mean it is crap.

I bet the trolls who want it scrapped are the noobs who cannot play the game.

Boss fights are in games for a reason. One of them is to test the players' skill. If you can't win that means find another way to beat it. Stop being a whining noob.


Boss fights are in video-games, because a bunch of kids grew up playing WOW and expects them. The tropes from WOW is a plague on CRPGs today, all the way down to the tank/aggro/healer concept.

The Dragon Age franchise is supoosed to be RPGs, although that was hard to see in DA2. RPGs are all about choice and consequence. And about utilizing your characters skills. If my character is based on diplomacy and coercion, I like to be presented with options where I can utilize that, including the ending.

If all you want is fights, boss-fights and otherwise, the noob here is clearly you. A noob to RPGs at any rate!

#295
ScotGaymer

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TMZuk wrote...

Boss fights are in video-games, because a bunch of kids grew up playing WOW and expects them.



Wow.

Give me a second while I die laughing at you. Yes at you. Not with you. At you. :lol:

You are an idiot. I don't even like to be so blunt and rude normally but there really is nothing else to say to this utterly stupid and patently ridiculous statement.

You do realise that WoW isn't that old? And that the Boss Fight formula was reached and achieved LONG before WoW was ever even thought of right?

Given that you said this supremely stupid thing, I have to assume that you didn't know that.

Oh my god. :lol::lol::lol:

#296
Allan Schumacher

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The Sin wrote...

Video games are meant to be played. & as far as I know Dragon Age is a video game franchise..

Boss battles should not be scrapped at all. Just because they messed up some in DA2 does not mean it is crap.

I bet the trolls who want it scrapped are the noobs who cannot play the game.

Boss fights are in games for a reason. One of them is to test the players' skill. If you can't win that means find another way to beat it. Stop being a whining noob.


This post is inappropriate.

In all honesty, I'm about at the point where someone going "It's a videogame, duh" more just doesn't understand the specifics nor context of how it was applied.  It's an unproductive position at this point, and is only serving to derail the thread.  Discuss the value of having bossfights, and why you think they should (or should not) be vital/essential/whatever to the game.

Definitely do not call the people that don't feel they are vital a troll, however.  Continuing to take hostile actions like this will result in infractions.


EDIT: Seeing the way this thread has continued, I'm closing this thread down.

Modifié par Allan Schumacher, 25 avril 2013 - 04:33 .