Fast Jimmy wrote...
David7204 wrote...
Adding more squadmate content in an epilogue wouldn't have fixed what's wrong.
Lack of closure IS what was is wrong with ME3.
No. Just no.
Don't mean to be rude but you are simply outright wrong. Closure does not mean what you think it means.
Those things aren't a closure problem they are a clarity and coherency problem, which is a problem ME3 has in its entirety, never mind just with "the ending". The ending was and is unclear and incoherent, and the EC only adds just enough for most people to actually ignore or handwave the ending so we can pretend it isn't there and hope MEN will retcon it.
I still hate the ending btw lol.
And in addition to that there are problems with the ending that are unrelated to the clarity issue are still there. Problems with the game as a whole as well.
The destruction of the clthulu-esque mystique of the reapers, the introduction of a brand new character as the "main antagonist" in the 11th hour of the game, the hamfisted use of deus ex machina and The Macguffin, the revolting themes of the ABC choices, and I could keep going.
The ONLY thing that the ME3 ending got right (or at least didn't completely bugger up) was the fact that we don't actually have a boss battle. I think for the kind of game ME3 is, and the kind of franchise it belongs to, having no end boss was probably the correct decision.
ME2 shouldn't have had a boss battle either. Space Terminator Baby was almost as out of left field as Casper The Genocidal Ghost.




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