Nightdragon8 wrote...
so you want 1 hit fights with both enamies and boss fights.... quite frankly it doesn't really work too well.. even the most "realistic" game Mount&Blade still use hitpoints. because quite frankly getting 1 shotted over and over agian sucks.
Another game that doesn't really use hp as much would be the Arma series. Playing that on "hard" aka realistic its seriously hard. and its not like the computer cheats either
No, I think you're misrepresenting my perspective. I also wouldn't equate Mount and Blade as being "the most Realistic game." Having said that, I do think it's combat system is really well done and I love the way they incorporate physics into it.
My issue is NOT in terms of having final conflicts with an antagonist. The two games I alluded to earlier were Fallout and Planescape: Torment. IMO the most satisfying endings in both of those games were the ones where my character didn't have to fight the final boss. In fact, in Planescape: Torment fighting the final boss comes at a cost for the character.
I liked both of those because I found them
so interesting and a really well done, and creative divergence from what I see in a lot of other games. It left me pleasantly surprised.
I've already stated I have no issue with the Archdemon fight, nor do I even want "one hit kills" in the game. I want something that is fun and enjoyable, and for example, I found the fight against Saren (after convincing him to stand down) to be something that was not particularly fun, and in fact diminished the enjoyment I had just received moments earlier by successfully convincing him that his perspective was wrong. That part was epic win and a great conclusion to the narrative.
Modifié par Allan Schumacher, 19 avril 2013 - 05:26 .