Omega DLC, before or after Sanctuary?
#1
Posté 19 avril 2013 - 07:46
Personally, I hate playing anything after Sanctuary as there's a sense of urgency to go to the Illusive Man's base, I do prefer to play Omega after the coup, but it's ending throws it out of place. I'd really appreciate some insight into this.
#2
Posté 19 avril 2013 - 08:10
IIRC, they could only control Cerberus-created Adjutants, so Lawson's advancement is still a step forward from that. So Sanctuary works after Omega I think.
#3
Posté 19 avril 2013 - 08:21
isnudo wrote...
Hmmm, never really thought about the controlling Adjutants angle. Still, I'd say definitely beforse Sanctuary. Tracking the location of TIM's base undoes any reason for even bothering to go to Omega, doing Omega after the Citadel coup works nicely as a counter-attack mission.
IIRC, they could only control Cerberus-created Adjutants, so Lawson's advancement is still a step forward from that. So Sanctuary works after Omega I think.
You make a good point, although there was something about implanting Omega's citizens with control devices and THEN infecting them with the Adjutant virus to create the army of obedient Adjutants. Wasn't learning how to control troops/people/husks, similar to how Reaper's control them, part of what was accomplished on Sanctuary?
#4
Posté 19 avril 2013 - 08:22
Omega's probably too easy when you play it too late. That's really the main reason I would do it early on. Hell, I've done Omega right after the Coup and the Adjutants were still ridiculously weak, which makes all the build-up and Nyreen's sacrifice more pointless than they already are, anyway.
#5
Posté 19 avril 2013 - 08:29
Sauruz wrote...
I regard Sanctuary as nothing but a failure, anyway. It got overrun by Reaper husks and we never see Cerberus gaining any advantage from their research. Many say Sanctuary wasn't a failure, but what's the point? It might as well be considering it doesn't ever go anywhere.
Omega's probably too easy when you play it too late. That's really the main reason I would do it early on. Hell, I've done Omega right after the Coup and the Adjutants were still ridiculously weak, which makes all the build-up and Nyreen's sacrifice more pointless than they already are, anyway.
If Sanctuary was a failure, this makes the point of playing Omega after Sanctuary even more valid, as Oleg implies that they succeeded in controlling those final Adjutants, so they could succeed on other subjects for this future army of theirs.
#6
Posté 19 avril 2013 - 10:06
I think Omega works best right after the Cerberus coup. Cerberus has just attempted to assassinate the Council, and has killed Thane. That would be as good a time as any for the Alliance, the galaxy at large, and Shepard to be looking for some payback. Also in the Omega DLC it is stated that Cerberus is using it as a staging area for further attacks around the galaxy. That means the coup attempt might have been organized and launched form there,
#7
Posté 19 avril 2013 - 10:13
#8
Posté 19 avril 2013 - 10:17
The other reason why before: You're right, after Sanctuary, there really is an urgency to hit the Illusive Man's base, and very little reason to worry about what is essentially a 'lesser' Cerberus base.
EDIT:
Jukaga wrote...
After Citadel Coup is best, I agree. I've yet to decide the best time to do Leviathan. I've been toying around with doing it before the Tuchanka arc, as doing it after the coup feels wrong. The lab would have been a prime Cerberus target in the coup IMO.
Not if Cerberus didn't know about Task Force Aurora. It's not like they would have had enough troops to check every building on the Presidium.
Furthermore, the finale of Leviathan outright tells you stuff that both the Rannoch Reaper and Vendetta only hint at. (Liara commenting "We thought the Reapers were in charge of the cycles" makes little sense when Levi has already told you about the 'Intelligence' controlling them)
So I tend to do the first two missions of Leviathan pre-Thessia, then finish it off after Sanctuary as a sort of 'tieing up loose ends before the final battle' mission.
Modifié par JasonShepard, 19 avril 2013 - 10:22 .
#9
Posté 19 avril 2013 - 10:20
I think of the Omega experiments as one of those projects. A seperate thing from the Illusive man's main goal.
Petrovsky also says they're to be used for an army, Same as they planned to do with the Rachni and the creepers.
Modifié par TimtheEnchanter, 19 avril 2013 - 10:23 .
#10
Posté 19 avril 2013 - 10:24
Han Shot First wrote...
Before.
I think Omega works best right after the Cerberus coup. Cerberus has just attempted to assassinate the Council, and has killed Thane. That would be as good a time as any for the Alliance, the galaxy at large, and Shepard to be looking for some payback. Also in the Omega DLC it is stated that Cerberus is using it as a staging area for further attacks around the galaxy. That means the coup attempt might have been organized and launched form there,
Yeah, this is pretty much my reasoning on when to do it and why.
The harder one is Citadel, the best time to do it is after Horizon but it feels like the worst time story wise for shore leave. Still, Shepard does make a comment how they are "plannng the assault on Cerberus" (during Traynor's space-chess match) so I did think it was okay for a tiny break.
#11
Posté 19 avril 2013 - 10:42
Optimystic_X wrote...
Han Shot First wrote...
Before.
I think Omega works best right after the Cerberus coup. Cerberus has just attempted to assassinate the Council, and has killed Thane. That would be as good a time as any for the Alliance, the galaxy at large, and Shepard to be looking for some payback. Also in the Omega DLC it is stated that Cerberus is using it as a staging area for further attacks around the galaxy. That means the coup attempt might have been organized and launched form there,
Yeah, this is pretty much my reasoning on when to do it and why.
The harder one is Citadel, the best time to do it is after Horizon but it feels like the worst time story wise for shore leave. Still, Shepard does make a comment how they are "plannng the assault on Cerberus" (during Traynor's space-chess match) so I did think it was okay for a tiny break.
That's how I headcanon it as well. Rather than the instant trace, it takes a few days to sift through the data, and the Normandy needs some repairs. How long does Citadel DLC take in game anyways? I can't see it being more than 3 in game days or so. That's a pretty reasonable liberty before going on to the final battle.
#12
Posté 19 avril 2013 - 10:53
Leviathan I leave till after Lesuss and the AY monastery. Regardless of who you take with you on that mission, they always react as if they've not seen Banshees before. That makes no sense if they saw them at the Mineralworks Mining Facility
#13
Posté 19 avril 2013 - 11:32
JasonShepard wrote...
Before. Omega required implants to control home-grown Reapers-troops. Sanctuary was making progress on going all the way - hijacking the Reaper Indoctrination signal to control any Reaper ground troops (and Reapers themselves - although they never got anywhere near that). So in that sense, Sanctuary was still on another level compared to Omega.
The other reason why before: You're right, after Sanctuary, there really is an urgency to hit the Illusive Man's base, and very little reason to worry about what is essentially a 'lesser' Cerberus base.
EDIT:Jukaga wrote...
After Citadel Coup is best, I agree. I've yet to decide the best time to do Leviathan. I've been toying around with doing it before the Tuchanka arc, as doing it after the coup feels wrong. The lab would have been a prime Cerberus target in the coup IMO.
Not if Cerberus didn't know about Task Force Aurora. It's not like they would have had enough troops to check every building on the Presidium.
Furthermore, the finale of Leviathan outright tells you stuff that both the Rannoch Reaper and Vendetta only hint at. (Liara commenting "We thought the Reapers were in charge of the cycles" makes little sense when Levi has already told you about the 'Intelligence' controlling them)
So I tend to do the first two missions of Leviathan pre-Thessia, then finish it off after Sanctuary as a sort of 'tieing up loose ends before the final battle' mission.
In regard to the Leviathan DLC, I used to start the first part of Leviathan after the Ardat-Yakshi Monastery (because of the Banshees) but I recently noticed something that EDI says in the first part, that doesn't make sense until after Thessia, when searching for clues for Garneau's location, EDI says that the Reaper activity doesn't match the "standard invasion pattern", now I can't help thinking that she means the pattern you learn about from Vendetta, the one that's too repetitive to be merely chance, or is she referring to the "cycle" in general?
#14
Posté 19 avril 2013 - 11:39
Optimystic_X wrote...
Han Shot First wrote...
Before.
I think Omega works best right after the Cerberus coup. Cerberus has just attempted to assassinate the Council, and has killed Thane. That would be as good a time as any for the Alliance, the galaxy at large, and Shepard to be looking for some payback. Also in the Omega DLC it is stated that Cerberus is using it as a staging area for further attacks around the galaxy. That means the coup attempt might have been organized and launched form there,
Yeah, this is pretty much my reasoning on when to do it and why.
The harder one is Citadel, the best time to do it is after Horizon but it feels like the worst time story wise for shore leave. Still, Shepard does make a comment how they are "plannng the assault on Cerberus" (during Traynor's space-chess match) so I did think it was okay for a tiny break.
I've decided now, thanks to you guys, that Omega fits before Sanctuary. :-)
As for the Citadel DLC, I usually start it after Rannoch. If you do it after Thessia (especially for Renegade Shep) you have that argument with Joker and the next minute you're having dinner with him and everything's hunky-dory! You can't apologise to him until the Cronos station mission starts.
Modifié par blueduck1982, 20 avril 2013 - 12:08 .
#15
Posté 20 avril 2013 - 12:07
Leviathan, I save the last mission for right before Assault on Cerberus base.
Citadel: I do after Omega for part 1. I do the party when I've finished the game, sort of an Epilogue.
Modifié par sUiCiDeKiNgS13, 20 avril 2013 - 12:10 .
#16
Posté 20 avril 2013 - 01:14
#17
Posté 20 avril 2013 - 01:28
It's a POS compared to any of the other ME3 DLCs.
#18
Posté 20 avril 2013 - 03:17
Miranda, unfortunately, dies in my playthroughs...so waiting till after Sanctuary wouldn't make any sense. Since I don't believe it would make sense storywise to do it then...and of course...Miranda wouldn't be able to join us anyways.
Modifié par CDR David Shepard, 20 avril 2013 - 03:18 .
#19
Posté 20 avril 2013 - 03:21
blueduck1982 wrote...
Optimystic_X wrote...
Han Shot First wrote...
Before.
I think Omega works best right after the Cerberus coup. Cerberus has just attempted to assassinate the Council, and has killed Thane. That would be as good a time as any for the Alliance, the galaxy at large, and Shepard to be looking for some payback. Also in the Omega DLC it is stated that Cerberus is using it as a staging area for further attacks around the galaxy. That means the coup attempt might have been organized and launched form there,
Yeah, this is pretty much my reasoning on when to do it and why.
The harder one is Citadel, the best time to do it is after Horizon but it feels like the worst time story wise for shore leave. Still, Shepard does make a comment how they are "plannng the assault on Cerberus" (during Traynor's space-chess match) so I did think it was okay for a tiny break.
I've decided now, thanks to you guys, that Omega fits before Sanctuary. :-)
As for the Citadel DLC, I usually start it after Rannoch. If you do it after Thessia (especially for Renegade Shep) you have that argument with Joker and the next minute you're having dinner with him and everything's hunky-dory! You can't apologise to him until the Cronos station mission starts.
Yeah, and for me...it just doesn't make sense to start it after you just lost Thessia and were defeated by Cerberus. Especially with the cutscene that happens on the Normandy after Thessia.
#20
Posté 20 avril 2013 - 06:20
blueduck1982 wrote...
As for the Citadel DLC, I usually start it after Rannoch. If you do it after Thessia (especially for Renegade Shep) you have that argument with Joker and the next minute you're having dinner with him and everything's hunky-dory! You can't apologise to him until the Cronos station mission starts.
That's just it though - my Shep assumed Joker invited me out to apologize. And Joker likely assumed the same. So the clone's attack was well-timed.
I'm fine with starting it after Rannoch, but I definitely hold off on the party itself until after Horizon - no way I'm throwing a party without the woman that brought me back in the first place.
#21
Posté 05 décembre 2013 - 06:18
#22
Posté 05 décembre 2013 - 08:39
So for me it would go
Cerberus Coup
AY Monastery
Cerberus Scientists
Omega DLC
Rannoch Arc
Turian Platoon and Bomb Missions(The VS has special dialogue with Tali if these two missions are done after the conclusion of the Rannoch arc and Tali is alive)
Thessia
Leviathan DLC
Sanctuary
Cerberus Headquaters
Earth
#23
Posté 05 décembre 2013 - 09:14
#24
Posté 05 décembre 2013 - 09:45
1. From Ashes (right before Palaven or Sur'Kesh; anytime in first half of game works 'well enough' though)
2. Omega (right after Citadel Coup; can sort of fit in before Coup though, in some ways)
3. Leviathan (depends if you want Tali involved, and fits better after Thessia-Sanctuary; definitely do it after Monastary)
4. Citadel (depends if you want Tali and/or Miranda involved, if they're alive; otherwise fits best right after Omega, but do it after Sanctuary if you want Miranda
Clone Story may depend on Tali, Visits/Party may depend on Tali or Miranda)
~~~~
Order I generally do it (again, *generally*, based on most people alive):
1. Vancouver
2. Mars
3. From Ashes
4. Palaven
5. Sur'Kesh
6. Turian Platoon
7. Cerberus Bomb
8. Rachni Planet
9. Tuchanka
10. Cerberus Coup
11. Omega (4 missions)
12. Geth Dreadnaught
13. Save Admiral
14. Geth Consensus
15. Rannoch
16. Leviathan (3 missions, straightthrough)
17. Citadel (4 missions)
18. Thessia (Citadel visits/arena throughout)
19. Sanctuary (Citadel visits/arena throughout)
20. Citadel Visits/Arena, Party finish
21. Cronos Station
22. London
23. Citadel Return/Crucible
NOTE: Citadel DLC can change the whole overall tone of the last 1/3 of the game, perhaps in an uncomfortable way. Sometimes I may want to ignore it at first and do it after the ending a first time. It seems partially designed for that. I make sure to finish the game again regardless.
Modifié par SwobyJ, 05 décembre 2013 - 09:47 .
#25
Posté 05 décembre 2013 - 09:57
Modifié par KaiserShep, 05 décembre 2013 - 09:57 .





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