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M-8 Avenger - possible to restore built-in scope?


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15 réponses à ce sujet

#1
RbwDash

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Personally, i really liked the ME2 Avenger and was really sad to see it lost its scope in ME3, i think the curved back of it looks goofy and impractical, and ruins the weapon's iconic nature.

I can't help but notice that the ME2 style scoped Avenger model IS present in ME3, you can see them sitting all over the Normandy's weapons racks, background marines in cutscenes have them sometimes, and they are used in lots of promotional material (i can see two of them in the two adds on left side of screen right now)

I honestly dont know if ME3 is very compatible to editing/modding, and considering how it took some Origin dodging manuevers and a third party program just to add in some fan produced high resolution textures it seems like it isn't, but...

Would it be possible to just take the with-scope Avenger model that clearly exists within the game, and replace the scopeless model with a copy of it?

Heck, i can even tell the scoped Avengers sitting around use the same texture as the scopeless, my high resolution texture replacemant clearly effects both...

(Would love to restore the old sound and red lights too, but i doubt thats possible with the slowed ROF...)

Modifié par RbwDash, 19 avril 2013 - 09:30 .


#2
Epsilon330

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A standard AR Scope V and Piercing Mod V can give the gun a resemblance of the ME2 version. The scope's a bit off, but it looks almost identical. It's what I give Zaeed at the Armax Arena (good ol' Jessie's still got some fight left).

#3
TehTacoGuy

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I hate the ME3 avenger/lancer that doesn't have the scope. It looks odd, and stupid.

#4
shodiswe

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I was never a fan of the Avenger gun design.. It looks impractical and unwieldy in a fight.

I would think it would be hard to aim with a thing like that!

#5
shodiswe

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What I'm saying is that it's easier to aim with a gun that has a defined angular form... A round bent multi part monstrosity thing won't help you get a feel for angles or where you are aiming the thing in general..

It's a wonder Alliance troops don't shoot themselves in the foot completely by accident!


Other than that it seems to behave like a proper AR in battle even if it's lacking stopping power.
I guess it's meant to be a good beginners rifle.

Modifié par shodiswe, 20 avril 2013 - 07:34 .


#6
Praetor Knight

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I liked how the scope got the barrel extension mod(s), not the actual barrel.

I gotta check again if that ever got fixed though. One day I guess.

#7
RbwDash

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There are old style scoped avengers sitting all over the place in ME3 though, i was asking if anyone knew if you could take that model file and replace the scopeless file with it.

#8
RbwDash

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Well, i found an instance of the scoped Avenger model using a model viewer, at BioA_Nor_420CargoHold.pcc - Assault_Rifle_A... so one of the ones thats sitting in the cargo hold armory. The standard model is at SFXWeapon_AssaultRifle_Avenger.pcc - WPN_ASLa_MDL.
Modders out there... is there a way to replace that model with the scoped model?

#9
Vazgen

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Necro post but did anyone find a way to do what OP asked?

#10
StarcloudSWG

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The standard Avenger that Shepard and her crew use is an animated entity. The one hanging on the walls of the Normandy's armory, those are not animated. They're static models.


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#11
Vazgen

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So the animations are embedded in the model file and there is no option to apply them separately over a static model?

#12
Tonymac

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Using, owning, or touching an Avenger was Punishable by Death in the Empire.



#13
Vazgen

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Using, owning, or touching an Avenger was Punishable by Death in the Empire.

In this case, Shepard would've died in the Empire :D He/she uses the Avenger regardless of whether you have it in your loadout or not :P


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#14
Tonymac

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In this case, Shepard would've died in the Empire :D He/she uses the Avenger regardless of whether you have it in your loadout or not :P

I hated seeing that in the cutscenes!

 

Besides, the Empire was long gone before the Alliance was around.



#15
StarcloudSWG

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So the animations are embedded in the model file and there is no option to apply them separately over a static model?

 

The rigging is a special rig specific to that model. And the animation tools that Bioware used for the Unreal Engine-based games are rather customized. It would be a massive pain in the ass to rig the static model with the animated model's bones and parts.

 

It might be possible to pull the mesh from ME 1 and use it in ME 3, along with ME 3's updated textures, but ugh. What a headache. And then you'd need to use other modding tools to permanently embed the model in ME 3.

 

Simply giving the animated model the scoped model's textures wouldn't work either.

 

Is it possible? Maybe. Is it worth it to learn how to animate, how to rig a model skeleton, adjust the textures to fit, then test and retest the new version of the weapon with all the animation files concerning the Avenger, and learn how to kit-bash ME3's animation system?

 

It certainly wouldn't be time I'd want to spend.


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#16
Vazgen

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The rigging is a special rig specific to that model. And the animation tools that Bioware used for the Unreal Engine-based games are rather customized. It would be a massive pain in the ass to rig the static model with the animated model's bones and parts.

 

It might be possible to pull the mesh from ME 1 and use it in ME 3, along with ME 3's updated textures, but ugh. What a headache. And then you'd need to use other modding tools to permanently embed the model in ME 3.

 

Simply giving the animated model the scoped model's textures wouldn't work either.

 

Is it possible? Maybe. Is it worth it to learn how to animate, how to rig a model skeleton, adjust the textures to fit, then test and retest the new version of the weapon with all the animation files concerning the Avenger, and learn how to kit-bash ME3's animation system?

 

It certainly wouldn't be time I'd want to spend.

OK, thanks for the reply! :) Guess I'd have to stick with Thermal Scope :D