Can someone plz explain what was so wrong with da2 combat??
#1
Posté 19 avril 2013 - 11:24
#2
Posté 19 avril 2013 - 11:52
DA:2 - Varric, Anders, Aveline/Fenris, kill, next one, kill, next one, kill, Anders heal here please, kill, next one, kill, Anders would you kindly heal here?, kill...
Maybe I am being a little unfair, but the fact is, DA2 just wasn't challeging as DA:O. And the waves of enemies turned it more frustrating than anything else
#3
Posté 19 avril 2013 - 11:57
#4
Posté 20 avril 2013 - 12:04
Modifié par -TC1989-, 28 avril 2013 - 03:23 .
#5
Posté 20 avril 2013 - 12:04
#6
Posté 20 avril 2013 - 12:08
#7
Posté 20 avril 2013 - 12:08
#8
Posté 20 avril 2013 - 12:13
#9
Posté 20 avril 2013 - 12:17
Karlone123 wrote...
At first the combat was pretty amazing playing as a rogue, but after a while it got tiresome repeatedly tapping A to hit your opponenet. The two-handed weapon movements were a bit too fast for my tastes. The improvements were you were able to hit your enemy if they ran a distance, the mage class was done really well. I cannot complain about tactics in any way as I only just started to use them just recently in DAO. I heard Inquisition's combat requires less button tapping so I am hoping combat will be more slow.
I noticed that too. Perhaps all mobs had too much health or too many waves made the amount of health for each one seem even longer then the previous one.
#10
Posté 20 avril 2013 - 12:20
http://i1183.photobu...A2.jpg:original
Combat was hack and slash with no challenge. The Legacy DLC was an improvement...I will give them that.
#11
Posté 20 avril 2013 - 12:26
#12
Posté 20 avril 2013 - 12:26
Had they not changed the combat too much and had not been forced to recycle environments because of a rushed release, we would have had a much better liked game that people would mostly likely have only slightly nitpicked rather than the product we got with its undeniable polarizing effect.
I don't hate the game. I think it's a rushed product with some bad features but a good story and likeable characters. I'm hoping that DA3 will be a lot stronger.
Also, this topic doesn't belong in the DA3 General Discussion...
#13
Posté 20 avril 2013 - 12:29
The Teryn of Whatever wrote...
My problem with the combat was that the DA2 team reinvented it because people whined about the combat in DA:O being too slow and then ****ed when they discovered that it was incredibly OTT, twitchy-looking and required a lot of hitting one button over and over again (I don't know why anyone calls it button mashing; button mashing implies that multiple buttons are involved and people are pushing them randomly, like they would in a fighting game like Soul Calibur) with the odd pressing of another button to activate special attacks. Instead of planning and tactics, like we got in the first game, we got almost no need for tactics at all other than the use of the occasional choke point and planning and strategy was rendered useless because of waves of enemies and teleporting rogues and mages.
Had they not changed the combat too much and had not been forced to recycle environments because of a rushed release, we would have had a much better liked game that people would mostly likely have only slightly nitpicked rather than the product we got with its undeniable polarizing effect.
I don't hate the game. I think it's a rushed product with some bad features but a good story and likeable characters. I'm hoping that DA3 will be a lot stronger.
Also, this topic doesn't belong in the DA3 General Discussion...
I'm expecting the combat for DA3 to be different and all the fans who liked DA2's combat will likely be the ones complaining the most.
#14
Posté 20 avril 2013 - 03:20
Some of the tweaks made to the combat skill trees were actually great (I like the idea of giving rogues and warriors the option to do some of the buffing and crowd control, for instance,) and making the characters move around the battlefield faster was of course a huge improvement over Origins.
And of course the other big problem with combat in DA2 was the super lazy encounter design. You just keep fighting waves and waves of boring faceless mooks and that on top of the repeating dungeons makes every encounter in the game forgettable and basically the same.
Modifié par Twisted Path, 20 avril 2013 - 03:26 .
#15
Posté 20 avril 2013 - 03:31
#16
Posté 20 avril 2013 - 03:36
Karlone123 wrote...
At first the combat was pretty amazing playing as a rogue, but after a while it got tiresome repeatedly tapping A to hit your opponenet. The two-handed weapon movements were a bit too fast for my tastes. The improvements were you were able to hit your enemy if they ran a distance, the mage class was done really well. I cannot complain about tactics in any way as I only just started to use them just recently in DAO. I heard Inquisition's combat requires less button tapping so I am hoping combat will be more slow.
You do realize you could change the options so the character would carry on attacking once you targeted someone?
Christ, so many people whine about have to button mash to attack someone repetedly and don't bother looking at the options that you can toggle on and off. <_<
Though I greatly prefer the combat of 2 than origins. Origins combat is so bad I can't replay the game now.
#17
Posté 20 avril 2013 - 03:40
As far as the "It's not as tactical!" but I'd have to disagree, but I found a large amount of DAO's tactics was really just fiddling with the AI settings to keep them alive while the Warden did the brunt of the work.
#18
Posté 20 avril 2013 - 04:33
Which it is but another people say is that its a button which is retard because Origins is a basically just a "slower" button masher unless you set it to Auto attack. Another improved is how I won't be hit by some character sword attack when I move 10 ft away from him this is an excessively annoying habit in Origins which is thankfully gone in DA2. The waves of enemies is annoying but aside from that the gameplay is generally better, a lot these "complaints" are a tad nitpicky rather than it being how it affected the game itself
#19
Posté 20 avril 2013 - 04:41
#20
Posté 20 avril 2013 - 04:48
"Alistair, tank here!" (activate taunt)
"Morrigan, freeze Alistair in a time-space void!" (activate force field on Alistair)
"Leliana, stun everyone!" (activate scatter shot)
"Morrigan, use fireball!!" (using fireball and kill darkspawns)
DA2
"Everyone, kill kill kill die die die!!!!"
#21
Posté 20 avril 2013 - 04:53
Qistina wrote...
DA:O
"Alistair, tank here!" (activate taunt)
"Morrigan, freeze Alistair in a time-space void!" (activate force field on Alistair)
"Leliana, stun everyone!" (activate scatter shot)
"Morrigan, use fireball!!" (using fireball and kill darkspawns)
DA2
"Everyone, kill kill kill die die die!!!!"
Lol I find it hilarious how people don't use tactics in DA2. You do realize you can do the whole "kill kill die die" thing in DA:O like in DA2, it's just a lot slower with more shuffling.
#22
Posté 20 avril 2013 - 04:55
#23
Posté 20 avril 2013 - 04:56
Modifié par The Ethereal Writer Redux, 20 avril 2013 - 04:57 .
#24
Posté 20 avril 2013 - 04:59
But seriously, I did like Origins combat, but Nightmare wasn't all that bad. It didn't really require that much more focus than DA2's. But DA2 had those two frustratingly long, micromanage-y, placement-intensive boss battles, so it's automatically more annoying. Plus having to arrange your fighters to avoid friendly AoE melee attacks can require more thought.
Honestly, my major issue was, of course, the waves. Without those and a few tweaks it would have easily been more fun than DA:O's.
#25
Posté 20 avril 2013 - 05:03
Modifié par gangly369, 20 avril 2013 - 05:05 .





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