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Can someone plz explain what was so wrong with da2 combat??


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178 réponses à ce sujet

#1
astreqwerty

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I hate that game with a passion... however I think there is one thing they got right with it. The combat. how can anyone suggest that the combat is all about button mashing is beyond me. Sure the waves of enemies and the never ending healthbars are more evidence of da2's (downgraded) quality but still the mechanics worked wonderfully. At least nightmare was a challenge (for many wrong reasons too but it was very rewarding). Imho many people confuse the faster animations with combat mechanics which seemed,at their core,  identical to daos if not improved. Can someone be so kind as to explain to me in which ways da2s combat was too action-y and what would they prefer for DAI?

#2
JCAP

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DA:O forced us to be very picky and carefull when seleting party, and the combat forced us to use different strategies, your brain was always working.

DA:2 - Varric, Anders, Aveline/Fenris, kill, next one, kill, next one, kill, Anders heal here please, kill, next one, kill, Anders would you kindly heal here?, kill...

Maybe I am being a little unfair, but the fact is, DA2 just wasn't challeging as DA:O. And the waves of enemies turned it more frustrating than anything else

#3
cJohnOne

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I found the gameplay of both games to be great!

#4
-TC1989-

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I personally don't really care for DA2 combat. It's okay, but it gets very tedious after awhile.I like my combat in games to have more of a personal touch to it. I don't like the idea of my character killing a mob of 30 enemies in every encounter, it just hurts immersion for me. Hopefully DA:I goes more along a realistic path.

Modifié par -TC1989-, 28 avril 2013 - 03:23 .


#5
mllrthyme

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I did like the faster pace of DA2 combat, but I felt the combat animations were too over the top. For example, Fenris is not a large guy and he's running around swinging a sword bigger than he is like it's nothing. In DAO, at least it felt as if there was a little weight behind your swings. Rogues turned into gravity defying ninjas and mages looked like they were spazzing out while trying to surreptitiously pick a wedgie. Combine that with the rinse and repeat play style JCAP described, and DA2 combat quickly grew annoying.

#6
Demx

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Well for one thing the enemy's health bar was inaccurate as hell. Hard to plan when that tiniest of slivers didn't mean you just need to hit the enemy one more time and move on to the next.

#7
Althix

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and on nightmare it becomes even more annoying. even if you can one shot single wave with a warrior.

#8
Karlone123

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At first the combat was pretty amazing playing as a rogue, but after a while it got tiresome repeatedly tapping A to hit your opponenet. The two-handed weapon movements were a bit too fast for my tastes. The improvements were you were able to hit your enemy if they ran a distance, the mage class was done really well. I cannot complain about tactics in any way as I only just started to use them just recently in DAO. I heard Inquisition's combat requires less button tapping so I am hoping combat will be more slow.

#9
Demx

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Karlone123 wrote...

At first the combat was pretty amazing playing as a rogue, but after a while it got tiresome repeatedly tapping A to hit your opponenet. The two-handed weapon movements were a bit too fast for my tastes. The improvements were you were able to hit your enemy if they ran a distance, the mage class was done really well. I cannot complain about tactics in any way as I only just started to use them just recently in DAO. I heard Inquisition's combat requires less button tapping so I am hoping combat will be more slow.


I noticed that too. Perhaps all mobs had too much health or too many waves made the amount of health for each one seem even longer then the previous one.

#10
Melca36

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This

http://i1183.photobu...A2.jpg:original


Combat was hack and slash with no challenge. The Legacy DLC was an improvement...I will give them that.

#11
Giga Drill BREAKER

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The combat is so bad I can tape the action button down leave, come back and whatever enemy I was fighting will be dead.

#12
The Teyrn of Whatever

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My problem with the combat was that the DA2 team reinvented it because people whined about the combat in DA:O being too slow and then ****ed when they discovered that it was incredibly OTT, twitchy-looking and required a lot of hitting one button over and over again (I don't know why anyone calls it button mashing; button mashing implies that multiple buttons are involved and people are pushing them randomly, like they would in a fighting game like Soul Calibur) with the odd pressing of another button to activate special attacks. Instead of planning and tactics, like we got in the first game, we got almost no need for tactics at all other than the use of the occasional choke point and planning and strategy was rendered useless because of waves of enemies and teleporting rogues and mages.

Had they not changed the combat too much and had not been forced to recycle environments because of a rushed release, we would have had a much better liked game that people would mostly likely have only slightly nitpicked rather than the product we got with its undeniable polarizing effect.

I don't hate the game. I think it's a rushed product with some bad features but a good story and likeable characters. I'm hoping that DA3 will be a lot stronger.

Also, this topic doesn't belong in the DA3 General Discussion...

#13
Melca36

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The Teryn of Whatever wrote...

My problem with the combat was that the DA2 team reinvented it because people whined about the combat in DA:O being too slow and then ****ed when they discovered that it was incredibly OTT, twitchy-looking and required a lot of hitting one button over and over again (I don't know why anyone calls it button mashing; button mashing implies that multiple buttons are involved and people are pushing them randomly, like they would in a fighting game like Soul Calibur) with the odd pressing of another button to activate special attacks. Instead of planning and tactics, like we got in the first game, we got almost no need for tactics at all other than the use of the occasional choke point and planning and strategy was rendered useless because of waves of enemies and teleporting rogues and mages.

Had they not changed the combat too much and had not been forced to recycle environments because of a rushed release, we would have had a much better liked game that people would mostly likely have only slightly nitpicked rather than the product we got with its undeniable polarizing effect.

I don't hate the game. I think it's a rushed product with some bad features but a good story and likeable characters. I'm hoping that DA3 will be a lot stronger.

Also, this topic doesn't belong in the DA3 General Discussion...



I'm expecting the combat for DA3 to be different and all the fans who liked DA2's combat will likely be the ones complaining the most. :lol:

#14
Twisted Path

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My biggest problem with combat in DA2 was aesthetic. Origins had a gritty, believable, medieval combat feel to it that I loved. DA2 threw all of that out the window in favor of enemies that would explode when you stabbed them with a knife, rogues somersaulting around for no reason, warriors jumping ten feet into the air for no reason and goofy looking dancing animations. A lot of people have called it anime style combat and I know some people disagree but I really think it is: the animations look like something from one of those over the top Shonen Jump animes. It just looked stupid and killed my willing suspension of disbelief.

Some of the tweaks made to the combat skill trees were actually great (I like the idea of giving rogues and warriors the option to do some of the buffing and crowd control, for instance,) and making the characters move around the battlefield faster was of course a huge improvement over Origins.

And of course the other big problem with combat in DA2 was the super lazy encounter design. You just keep fighting waves and waves of boring faceless mooks and that on top of the repeating dungeons makes every encounter in the game forgettable and basically the same.

Modifié par Twisted Path, 20 avril 2013 - 03:26 .


#15
Angrywolves

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I don't they changed DA 2 's combat from DAO because of fans complaints . I believe it's part of their inclination to shift away from a traditional rpg to more of an action rpg feel. They've been doing the same thing with ME and it's counterproductive but they seem determined to continue that course.

#16
KiwiQuiche

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Karlone123 wrote...

At first the combat was pretty amazing playing as a rogue, but after a while it got tiresome repeatedly tapping A to hit your opponenet. The two-handed weapon movements were a bit too fast for my tastes. The improvements were you were able to hit your enemy if they ran a distance, the mage class was done really well. I cannot complain about tactics in any way as I only just started to use them just recently in DAO. I heard Inquisition's combat requires less button tapping so I am hoping combat will be more slow.


You do realize you could change the options so the character would carry on attacking once you targeted someone?


Christ, so many people whine about have to button mash to attack someone repetedly and don't bother looking at the options that you can toggle on and off. <_<

Though I greatly prefer the combat of 2 than origins. Origins combat is so bad I can't replay the game now.

#17
Paul E Dangerously

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Where DAO was a little too slow and had anyone playing a melee class wait ten seconds for the button input to trigger and a character to slowly waddle after an opponent and give an uninspired whack at the enemy, DA2 was a little too far on the other end of the spectrum.

As far as the "It's not as tactical!" but I'd have to disagree, but I found a large amount of DAO's tactics was really just fiddling with the AI settings to keep them alive while the Warden did the brunt of the work.

#18
Deebo305

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Nothing *gasp* True the combat is leaps and bounds betterthan Origins but people complain because the game is generally easier.
Which it is but another people say is that its a button which is retard because Origins is a basically just a "slower" button masher unless you set it to Auto attack. Another improved is how I won't be hit by some character sword attack when I move 10 ft away from him this is an excessively annoying habit in Origins which is thankfully gone in DA2. The waves of enemies is annoying but aside from that the gameplay is generally better, a lot these "complaints" are a tad nitpicky rather than it being how it affected the game itself

#19
Dr. Doctor

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My only real complaint with DA2's combat was the waves of enemies. I'd much rather have a few challenging enemies in an encounter rather than having to tear through hordes of mooks with the occasional tough damage sponge guy thrown in.

#20
Boycott Bioware

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DA:O

"Alistair, tank here!" (activate taunt)
"Morrigan, freeze Alistair in a time-space void!" (activate force field on Alistair)
"Leliana, stun everyone!" (activate scatter shot)
"Morrigan, use fireball!!" (using fireball and kill darkspawns)

DA2

"Everyone, kill kill kill die die die!!!!"

#21
KiwiQuiche

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Qistina wrote...

DA:O

"Alistair, tank here!" (activate taunt)
"Morrigan, freeze Alistair in a time-space void!" (activate force field on Alistair)
"Leliana, stun everyone!" (activate scatter shot)
"Morrigan, use fireball!!" (using fireball and kill darkspawns)

DA2

"Everyone, kill kill kill die die die!!!!"



:lol:

Lol I find it hilarious how people don't use tactics in DA2. You do realize you can do the whole "kill kill die die" thing in DA:O like in DA2, it's just a lot slower with more shuffling.

#22
Ollys

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Problem was not with combat gameplay, but with combat animation with all that over-the-top anime ninja backflips and other "awesome" stuff.

#23
TEWR

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There's a gaping disparity between how the party fights and how the enemies fight. Skills, enemy animations, health, etc.

Modifié par The Ethereal Writer Redux, 20 avril 2013 - 04:57 .


#24
theflyingzamboni

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DA:O: Play blood mage -> bring another mage -> blood wound -> storm of the century -> *yawn*

But seriously, I did like Origins combat, but Nightmare wasn't all that bad. It didn't really require that much more focus than DA2's. But DA2 had those two frustratingly long, micromanage-y, placement-intensive boss battles, so it's automatically more annoying. Plus having to arrange your fighters to avoid friendly AoE melee attacks can require more thought.

Honestly, my major issue was, of course, the waves. Without those and a few tweaks it would have easily been more fun than DA:O's.

#25
gangly369

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The only problem I had was with the men falling from the sky bit. Was extremely annoying to clear a room, wait 10 seconds, and then pop, here are 20 more random enemies that just came from nowhere. But, seeing as how they addressed that in both Legacy and MotA, I have little to no worries about the combat anymore.

Modifié par gangly369, 20 avril 2013 - 05:05 .