Aller au contenu

Photo

Can someone plz explain what was so wrong with da2 combat??


  • Veuillez vous connecter pour répondre
178 réponses à ce sujet

#76
Wulfram

Wulfram
  • Members
  • 18 948 messages

Enigmatick wrote...

^
Get Herbalism
Spam potions
Win every encounter in DA:O


DA:O potions were really bad.  But at least I could choose not abuse them, whereas I can't choose to not be facing a boringly designed encounter.

#77
Enigmatick

Enigmatick
  • Members
  • 1 916 messages
And here I thought we were talking about combat mechanics and not encounter design.

#78
Wulfram

Wulfram
  • Members
  • 18 948 messages

Enigmatick wrote...

And here I thought we were talking about combat mechanics and not encounter design.


The thread is talking about "DA2 combat", presumably in general.  The post you responded to appears to be clearly talking about ecounter design, given that it's citing specific encounters.

#79
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

Wulfram wrote...

The thread is talking about "DA2 combat", presumably in general.



Why isn't on the DA2 forums then? I see no one here even attempting to relate this discussion to DA3

#80
Althix

Althix
  • Members
  • 2 524 messages
i have this feeling that you are not thinking at all Enigmatick. no offense but don't you think that waves of mobs in da2 is a combat event, just like crossing a bridge in the deep roads or fighting against ancient darkspawn or fighting wolves and bears.

In Da2 even if you have a trigger for event - it will end up in waves of mobs.
in da:o even if there is waves of mobs trigger and execution of event is much better.

this retreat of genlocks makes you think that you are fighting a thinking enemy instead of mass of faceless mobs.

#81
Wulfram

Wulfram
  • Members
  • 18 948 messages

Enigmatick wrote...

Why isn't on the DA2 forums then? I see no one here even attempting to relate this discussion to DA3


Well, mentally add "so do this in DA3" to any statement praising something, and "so don't do this in DA3" to any statement criticising something, and the relevance of this thread to DA3 should become apparent.

#82
Althix

Althix
  • Members
  • 2 524 messages
yes this thread indirectly related to da3. as if - do that and don't do this.

#83
robertthebard

robertthebard
  • Members
  • 6 108 messages

Enigmatick wrote...

Wulfram wrote...

The thread is talking about "DA2 combat", presumably in general.



Why isn't on the DA2 forums then? I see no one here even attempting to relate this discussion to DA3


The thing is, discussion of the likes and dislikes of the combat system in DA 2 here will get noticed, and possibly affected.  It's not like the ME 3 forums, where you get a BioWare response every 3 months or so, which I fully understand, all things considered over there.  Even if none of the suggestions are implemented as suggested, we can be reasonably sure that they will be noticed, and discussed at dev meetings.

Besides that, it's not like we have a wealth of information concerning the game to bandy about at this time.

#84
VanDraegon

VanDraegon
  • Members
  • 956 messages

Melca36 wrote...

This

http://i1183.photobu...A2.jpg:original


Combat was hack and slash with no challenge. The Legacy DLC was an improvement...I will give them that.


Awesome pic of a major problem DA2. The two DLCs for DA2 were very good an a nice improvement.

I found the combat of DA2 to be too fast and too arcade-ish. DA:O might have been a little too slow but the Devs way, way over corrected. There was way too much exploding as well.

#85
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
DA2 was too button mashy. In general.

#86
Cimeas

Cimeas
  • Members
  • 774 messages
DA2 *****COMBAT***** was absolutely fantastic. No more potion spamming, way better animations (it's a fantasy- it should be over the top and not some awkward shuffle), more interesting abilities, fantastic synergies between abilities (OMFG I just used the word synergy), good mix of AOEs and direct attacks.

DA2's Encounters, on the other hand, were terrible. Y U GIVE WAVES, BIOWARE? I want to see every enemy I will fight during the battle, pause, examine them, devise a strategy and execute that strategy. In real time cooldown based tab-target games, such as MMORPGs, wave combat can make 20 minute bossfights more interesting. In a pause based game, they suck.

#87
Dominari

Dominari
  • Members
  • 269 messages
D. All of the above.

#88
Mr.Sink123

Mr.Sink123
  • Members
  • 24 messages
If they would scale the fighting style with the amout of exp you have in a weapon style, DA2 combat would be really great:

Without any points in two handed weapons your hero fights like in DA1, runs after every enemy and seems to be useless.

After some points are put in he is able to charge a bit and his hits are more impacful.

When you finish the two handed combat tree, you turn into Hawke and jump around like a maniac killing everything in sight.

This progression would make the fighting more believable.

Modifié par Mr.Sink123, 20 avril 2013 - 06:47 .


#89
Althix

Althix
  • Members
  • 2 524 messages
but not less retarded

#90
Guest_BitBomb_*

Guest_BitBomb_*
  • Guests
yeah I mean the button mash potatoes, but it was okay.

#91
Bekkael

Bekkael
  • Members
  • 5 697 messages

Volus Warlord wrote...

DA2 was too button mashy. In general.


DA:O's combat was toooo slow.

DA2's combat was toooo fast.

DA:I's combat will be just right? :D

#92
xxBabyMonkeyxx

xxBabyMonkeyxx
  • Members
  • 305 messages
I have both PC and the 360 versions of DAO and DA2, so I know where I'm coming from when I say both have their flaws. DAO was set more for people who have the PC version of the game. It was more strategic than the console versions. It singled out the console owners because it became a quote on quote "button masher" and wasn't nearly as tactical. People could just sit there and never use any talents, except spells. Being on Hard or Nightmare difficulty was a cakewalk on the 360. Now in DA2, BioWare tried to fix that by appealing to the console players by being more fast-pace and challenging. But by doing that, it stripped away anything that was tactical about the PC version. I found myself switching characters more often in DA2 than I did on DAO on the 360 version. But in the PC version, all you had to do was press the mouse button over and over again then use a spell/talent every now and then. And by the way, you turn on the auto-attack on the console version.(I don't remember if you can or not in the PC version) And the waves thing? Let's face it, that was terrible and they need to fix that in Inquisition. <_<

#93
Felya87

Felya87
  • Members
  • 2 960 messages
my bigger problem with DA2 was the little use I could have of strategies. the game was waaaay too fast. in the end I alway pressed X. X X X X X, over and over. and than end of fight. win.

I like much more DA:O sistem. sometimes is a little slow, but the animation are belivable, and the critic blow funny to see.
I can't say the same for DA2. people died in a splash of blood, and the rogue became ninja...the animation are really terrible in DA2...very anime like, I didn't liked them.

#94
Twisted Path

Twisted Path
  • Members
  • 604 messages
When DA2 first came out there was no auto attack (at least on the Xbox version, not sure about PC,) so people really did have to mash the attack button. I think they patched it eventually, but by then I imagine a lot of people had stopped playing DA2.

#95
andy6915

andy6915
  • Members
  • 6 590 messages

Twisted Path wrote...

When DA2 first came out there was no auto attack (at least on the Xbox version, not sure about PC,) so people really did have to mash the attack button. I think they patched it eventually, but by then I imagine a lot of people had stopped playing DA2.


I keep the auto attack turned off because it seems I attack slightly slower if the game is doing it for me then if I press the button myself for every attack.

#96
philippe willaume

philippe willaume
  • Members
  • 1 465 messages

Wulfram wrote...

Enigmatick wrote...

And here I thought we were talking about combat mechanics and not encounter design.


The thread is talking about "DA2 combat", presumably in general.  The post you responded to appears to be clearly talking about ecounter design, given that it's citing specific encounters.

to further Wulfram point 
You can't really talk meaninfully about every bit of  what makes combat. 
or you end up with specious arguments akin of the best WWII battle riffle by both gamer and shooter. Where every specific is shown as a super advantage where as really there is not that much difference, especially once you understand how to use the different sighting systems.

DA:2 combat was as boring and repertive as playing two mages in DA:0 or a Ultima build in DA:2
The waves and the mook that comes with then were just stamina resplenishing machine.
The difficulty scaling was poor in bot game, I found it more painfull in DA:2 as it prolongs the whittling.
animation were too OTT in DA:2 and the shuffle in DA:0 is remining of a LFMAO recent hit.

DA:0 non mage were more versatile (two weapons specialisation), you could scout ahead (with skill or a stealth)
you could take advantage of terrain or modify.
as well you could used 
all that gave you much much much more tactical/stategical freedom than in DA:2

Basically in DA:0, you could make of for the build shortcomming of the character concept you wanted to play.
which is really another way to say using the combat/gamplay you wanted and DA:2  does not
Phil

#97
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

I did like the faster pace of DA2 combat, but I felt the combat animations were too over the top. For example, Fenris is not a large guy and he's running around swinging a sword bigger than he is like it's nothing.


I thought this misconception was resolved.

#98
Ananka

Ananka
  • Members
  • 2 073 messages
The thing I hated the most was the waves of enemies. If it had just been a few enemies and not wave after wave after wave the combat wouldn't have been as frustrating. Also, the combat felt very repetitive.

The exagerrated animations were annoying and the pace was too hyper but neither of those are deal-breakers for me. I didn't think there was a problem with combat in DA:O, though, and would have been perfectly happy with that combat system in DA2 too. The slow pace there never bothered me.

Modifié par Annaka, 20 avril 2013 - 09:30 .


#99
Demx

Demx
  • Members
  • 3 738 messages

philippe willaume wrote...

to further Wulfram point 
You can't really talk meaninfully about every bit of  what makes combat. 
or you end up with specious arguments akin of the best WWII battle riffle by both gamer and shooter. Where every specific is shown as a super advantage where as really there is not that much difference, especially once you understand how to use the different sighting systems.

DA:2 combat was as boring and repertive as playing two mages in DA:0 or a Ultima build in DA:2
The waves and the mook that comes with then were just stamina resplenishing machine.
The difficulty scaling was poor in bot game, I found it more painfull in DA:2 as it prolongs the whittling.
animation were too OTT in DA:2 and the shuffle in DA:0 is remining of a LFMAO recent hit.

DA:0 non mage were more versatile (two weapons specialisation), you could scout ahead (with skill or a stealth)
you could take advantage of terrain or modify.
as well you could used 
all that gave you much much much more tactical/stategical freedom than in DA:2

Basically in DA:0, you could make of for the build shortcomming of the character concept you wanted to play.
which is really another way to say using the combat/gamplay you wanted and DA:2  does not
Phil


You could do scouting in stealth for DA2, but it was only for about 10 seconds. Unless you maxed it out to be 15 seconds. But scouting proves to be pointless and a waste of stamina to do it when it's so short and the waves are out of no where.

#100
K_Tabris

K_Tabris
  • Members
  • 925 messages

cJohnOne wrote...

I found the gameplay of both games to be great!

This.

A mix of the best of both would be great for DA3