Enigmatick wrote...
^
Get Herbalism
Spam potions
Win every encounter in DA:O
DA:O potions were really bad. But at least I could choose not abuse them, whereas I can't choose to not be facing a boringly designed encounter.
Enigmatick wrote...
^
Get Herbalism
Spam potions
Win every encounter in DA:O
Enigmatick wrote...
And here I thought we were talking about combat mechanics and not encounter design.
Wulfram wrote...
The thread is talking about "DA2 combat", presumably in general.
Enigmatick wrote...
Why isn't on the DA2 forums then? I see no one here even attempting to relate this discussion to DA3
The thing is, discussion of the likes and dislikes of the combat system in DA 2 here will get noticed, and possibly affected. It's not like the ME 3 forums, where you get a BioWare response every 3 months or so, which I fully understand, all things considered over there. Even if none of the suggestions are implemented as suggested, we can be reasonably sure that they will be noticed, and discussed at dev meetings.Enigmatick wrote...
Wulfram wrote...
The thread is talking about "DA2 combat", presumably in general.
Why isn't on the DA2 forums then? I see no one here even attempting to relate this discussion to DA3
Melca36 wrote...
This
http://i1183.photobu...A2.jpg:original
Combat was hack and slash with no challenge. The Legacy DLC was an improvement...I will give them that.
Modifié par Mr.Sink123, 20 avril 2013 - 06:47 .
Guest_BitBomb_*
Volus Warlord wrote...
DA2 was too button mashy. In general.
Twisted Path wrote...
When DA2 first came out there was no auto attack (at least on the Xbox version, not sure about PC,) so people really did have to mash the attack button. I think they patched it eventually, but by then I imagine a lot of people had stopped playing DA2.
to further Wulfram pointWulfram wrote...
Enigmatick wrote...
And here I thought we were talking about combat mechanics and not encounter design.
The thread is talking about "DA2 combat", presumably in general. The post you responded to appears to be clearly talking about ecounter design, given that it's citing specific encounters.
Guest_simfamUP_*
I did like the faster pace of DA2 combat, but I felt the combat animations were too over the top. For example, Fenris is not a large guy and he's running around swinging a sword bigger than he is like it's nothing.
Modifié par Annaka, 20 avril 2013 - 09:30 .
philippe willaume wrote...
to further Wulfram point
You can't really talk meaninfully about every bit of what makes combat.
or you end up with specious arguments akin of the best WWII battle riffle by both gamer and shooter. Where every specific is shown as a super advantage where as really there is not that much difference, especially once you understand how to use the different sighting systems.
DA:2 combat was as boring and repertive as playing two mages in DA:0 or a Ultima build in DA:2
The waves and the mook that comes with then were just stamina resplenishing machine.
The difficulty scaling was poor in bot game, I found it more painfull in DA:2 as it prolongs the whittling.
animation were too OTT in DA:2 and the shuffle in DA:0 is remining of a LFMAO recent hit.
DA:0 non mage were more versatile (two weapons specialisation), you could scout ahead (with skill or a stealth)
you could take advantage of terrain or modify.
as well you could used
all that gave you much much much more tactical/stategical freedom than in DA:2
Basically in DA:0, you could make of for the build shortcomming of the character concept you wanted to play.
which is really another way to say using the combat/gamplay you wanted and DA:2 does not
Phil
This.cJohnOne wrote...
I found the gameplay of both games to be great!