Volus Warlord wrote...
DA2 was too button mashy. In general.
On the consoles alone. Too bad they never fixed that.
Or did they?
Guest_simfamUP_*
Volus Warlord wrote...
DA2 was too button mashy. In general.
Volus Warlord wrote...
DA2 was too button mashy. In general.
yeap on all acountsSiradix wrote...
philippe willaume wrote...
to further Wulfram point
You can't really talk meaninfully about every bit of what makes combat.
or you end up with specious arguments akin of the best WWII battle riffle by both gamer and shooter. Where every specific is shown as a super advantage where as really there is not that much difference, especially once you understand how to use the different sighting systems.
DA:2 combat was as boring and repertive as playing two mages in DA:0 or a Ultima build in DA:2
The waves and the mook that comes with then were just stamina resplenishing machine.
The difficulty scaling was poor in bot game, I found it more painfull in DA:2 as it prolongs the whittling.
animation were too OTT in DA:2 and the shuffle in DA:0 is remining of a LFMAO recent hit.
DA:0 non mage were more versatile (two weapons specialisation), you could scout ahead (with skill or a stealth)
you could take advantage of terrain or modify.
as well you could used
all that gave you much much much more tactical/stategical freedom than in DA:2
Basically in DA:0, you could make of for the build shortcomming of the character concept you wanted to play.
which is really another way to say using the combat/gamplay you wanted and DA:2 does not
Phil
You could do scouting in stealth for DA2, but it was only for about 10 seconds. Unless you maxed it out to be 15 seconds. But scouting proves to be pointless and a waste of stamina to do it when it's so short and the waves are out of no where.
Looking at the way Bioware approaches gameplay issues combat in DAI is going to be a mixture of too fast & too slow. Or there will be no combat at all.Bekkael wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
DA:O's combat was toooo slow.
DA2's combat was toooo fast.
DA:I's combat will be just right?
In Exile wrote...
You're competely right - DA2 removed the DA:O rogue from existence, basically. I just find it hard to relate because I thought the DA:O rogue was an annoying micromanaging terror, and no matter the (in principle) DPS build that you had, the sheer investment cost in actually constantly clicking to move your character to the side to backstab significantly, significantly outweighted any benefit to ever playing the class.
Okay, here I have to disagree entirely. DA:O did not rely to any extent on traps (completely useless), pets (even as a damage sponge, pretty irrelevant).
DA:O certainly involved absolutely 0 planning out of fights in advance, since absolutely every single fight was indentical and could be dealt with the same way.
I'd also object to crafting - in DA:O you had to gather ingredients before auto-making your potion by clicking a butotn, whereas in DA2 you have to gather cash before auto-clicking a button at camp to make your potion.
JCAP wrote...
DA:O forced us to be very picky and carefull when seleting party, and the combat forced us to use different strategies, your brain was always working.
DA:2 - Varric, Anders, Aveline/Fenris, kill, next one, kill, next one, kill, Anders heal here please, kill, next one, kill, Anders would you kindly heal here?, kill...
Maybe I am being a little unfair, but the fact is, DA2 just wasn't challeging as DA:O. And the waves of enemies turned it more frustrating than anything else
Modifié par terdferguson123, 21 avril 2013 - 03:17 .
Modifié par Jones7602, 21 avril 2013 - 07:15 .
Modifié par LilyasAvalon, 21 avril 2013 - 07:26 .
LilyasAvalon wrote...
Origins was more... realistic though, in terms of combat mechanics. Have you ever actually TRIED to lift a 2 Handed Weapon? Those ****ers are HEAVY and VERY DIFFICULT TO SWING, let alone do half the **** Fenris and Carver were doing.
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
The Six Path of Pain wrote...
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
astreqwerty wrote...
I hate that game with a passion... however I think there is one thing they got right with it. The combat. how can anyone suggest that the combat is all about button mashing is beyond me. Sure the waves of enemies and the never ending healthbars are more evidence of da2's (downgraded) quality but still the mechanics worked wonderfully. At least nightmare was a challenge (for many wrong reasons too but it was very rewarding). Imho many people confuse the faster animations with combat mechanics which seemed,at their core, identical to daos if not improved. Can someone be so kind as to explain to me in which ways da2s combat was too action-y and what would they prefer for DAI?
Modifié par bEVEsthda, 21 avril 2013 - 04:31 .
KiwiQuiche wrote...
The Six Path of Pain wrote...
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
You do realize that the auto attack animation in DAO was just as boring, right?
You do realize what your doing makes you extremely annoying and also makes you look like a troll!...you do realize this rightKiwiQuiche wrote...
The Six Path of Pain wrote...
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
You do realize that the auto attack animation in DAO was just as boring, right?
Modifié par The Six Path of Pain, 21 avril 2013 - 06:40 .
I'm not saying the auto attack wasn't boring in Origins and wouldn't have minded if it was just a little faster.But at least it was just a basic attack instead of an attack pattern that after a while got really old...Matter of fact,half the time I wasn't really paying attention to the auto attack in Origins.I was using tactics,which I found that you couldn't really do in DA2.Not to the extent of Origins anyway /:mosesarose wrote...
KiwiQuiche wrote...
The Six Path of Pain wrote...
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
You do realize that the auto attack animation in DAO was just as boring, right?
Exactly, and most the time you'd watch your character shuffle before he decides to attack someone. DA2 might have over the top animations, and waves of mobs which get annoying sometime. But combat was much smoother than in Origins.
Jones7602 wrote...
** snip **. I really like that combat has become faster, flashier and in general more exciting. The major flaws for me are:
1 - 5 *** snipped since I agree w/ them **
6) Overdone awesomeness: The game feels very much like a manga because every character can do impossible things like running at the speed of light in full plate over a battefield, jump 50 feet into the air, magically enhancing the length of the sword, throw enemies arround... all this stuff is simply overdone for a "serious" RPG. Basically Bioware has to decide, what they want to do and who they want to please.You can't cater BG fans the same way as WoW fans.
7) Lacking tactic settings: I can pretty much setup a tactic like "if your enemy starts clipping his nails, attack him with you scissors of doom". A simple "move out of the way of charging wyverns" or "don't stand in the way of your warriors special attacks" is impossible.
LilyasAvalon wrote...
Origins was more... realistic though, in terms of combat mechanics. Have you ever actually TRIED to lift a 2 Handed Weapon? Those ****ers are HEAVY and VERY DIFFICULT TO SWING, let alone do half the **** Fenris and Carver were doing.
renjility wrote...
Funny how some people consider the speed of DA2 an improvement. In my opinion it is too fast. You have no oversight. So much is happening at once. In DAO I regularly paused to issue tactics
Modifié par Renmiri1, 21 avril 2013 - 08:05 .
Modifié par n0na90, 21 avril 2013 - 08:20 .