Can someone plz explain what was so wrong with da2 combat??
#151
Posté 23 avril 2013 - 11:43
#152
Posté 24 avril 2013 - 01:39
The Woldan wrote...
Looking at the way Bioware approaches gameplay issues combat in DAI is going to be a mixture of too fast & too slow. Or there will be no combat at all.Bekkael wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
DA:O's combat was toooo slow.
DA2's combat was toooo fast.
DA:I's combat will be just right?
Hmm, the option to skip combat maybe? I think I might have heard that mentioned somewhere before.
#153
Posté 24 avril 2013 - 01:46
Bekkael wrote...
The Woldan wrote...
Looking at the way Bioware approaches gameplay issues combat in DAI is going to be a mixture of too fast & too slow. Or there will be no combat at all.Bekkael wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
DA:O's combat was toooo slow.
DA2's combat was toooo fast.
DA:I's combat will be just right?
Hmm, the option to skip combat maybe? I think I might have heard that mentioned somewhere before.
A diplomatic approach in order to avoid combat.
Compromise, my friend, is the essence of diplomacy, and diplomacy is the cornerstone of love.
#154
Posté 24 avril 2013 - 01:56
Ravensword wrote...
Bekkael wrote...
The Woldan wrote...
Looking at the way Bioware approaches gameplay issues combat in DAI is going to be a mixture of too fast & too slow. Or there will be no combat at all.Bekkael wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
DA:O's combat was toooo slow.
DA2's combat was toooo fast.
DA:I's combat will be just right?
Hmm, the option to skip combat maybe? I think I might have heard that mentioned somewhere before.
A diplomatic approach in order to avoid combat.
Compromise, my friend, is the essence of diplomacy, and diplomacy is the cornerstone of love.
Awesome! It could be tied to your persuasion skills.
#155
Posté 24 avril 2013 - 01:59
#156
Posté 24 avril 2013 - 02:34
Bekkael wrote...
Ravensword wrote...
Bekkael wrote...
The Woldan wrote...
Looking at the way Bioware approaches gameplay issues combat in DAI is going to be a mixture of too fast & too slow. Or there will be no combat at all.Bekkael wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
DA:O's combat was toooo slow.
DA2's combat was toooo fast.
DA:I's combat will be just right?
Hmm, the option to skip combat maybe? I think I might have heard that mentioned somewhere before.
A diplomatic approach in order to avoid combat.
Compromise, my friend, is the essence of diplomacy, and diplomacy is the cornerstone of love.
Awesome! It could be tied to your persuasion skills.
Persuasion skill. Better than the Paragon-Renegade system of dialogue. Although, having a persuasion skill you can level up is too complex for the casuals, so we're likely not gonna see it.
#157
Guest_Faerunner_*
Posté 24 avril 2013 - 06:26
Guest_Faerunner_*
#158
Posté 24 avril 2013 - 06:29
#159
Posté 24 avril 2013 - 06:53
#160
Posté 24 avril 2013 - 02:33
It was impossible to take it seriously. Which is not so great when you also try to tell a story worth taking seriously.
Yet, if the story had blown me away I would have easily forgiven the combat. But it didn't.
#161
Posté 24 avril 2013 - 05:31
JCAP wrote...
DA:O forced us to be very picky and carefull when seleting party, and the combat forced us to use different strategies, your brain was always working.
DA:2 - Varric, Anders, Aveline/Fenris, kill, next one, kill, next one, kill, Anders heal here please, kill, next one, kill, Anders would you kindly heal here?, kill...
Maybe I am being a little unfair, but the fact is, DA2 just wasn't challeging as DA:O. And the waves of enemies turned it more frustrating than anything else
thats not combat thats party selection and tactics, the actual combat, the beat em up aspect of the game was fantastic, the tactics.... notsomuch
#162
Posté 24 avril 2013 - 06:08
Enigmatick wrote...
schalafi wrote...
I just wonder what sadistic dev decided to make some skeletons practically invulnerable
What game were playing? Those skeletons died in a snap on every difficulty
I was playing DA2, and encountered skeletons on Sundermount during the "Long Way Home" as well as in the "A Bitter Pill" fights. Not all of them did it, just one or two, but in my game I'd get their life bar down to almost gone, and then couldn"t kill them without using all my npcs attacking at once.
#163
Posté 24 avril 2013 - 06:24
I think if you ignore an unkillable one it dies by itself. Assuming you've gotten rid of it's hit points.schalafi wrote...
Enigmatick wrote...
schalafi wrote...
I just wonder what sadistic dev decided to make some skeletons practically invulnerable
What game were playing? Those skeletons died in a snap on every difficulty
I was playing DA2, and encountered skeletons on Sundermount during the "Long Way Home" as well as in the "A Bitter Pill" fights. Not all of them did it, just one or two, but in my game I'd get their life bar down to almost gone, and then couldn"t kill them without using all my npcs attacking at once.
#164
Posté 24 avril 2013 - 08:39
#165
Posté 24 avril 2013 - 09:50
DA:O, however, far outdid its sequel in tactical combat. First of all the camera placement of DA:O was superior in every way. Second, the use of traps and out-of-combat stealth made it a lot of fun to scout ahead and prepare for a fight. And of course, there were no unbelievably annoying waves of magically appearing enemies.
#166
Posté 24 avril 2013 - 09:52
#167
Posté 24 avril 2013 - 10:45
#168
Posté 28 avril 2013 - 07:40
Ha OK you got me with the you're lol Anyway what I meant was you starting every reply with"You do realize..."does make it seem like you're trolling.KiwiQuiche wrote...
The Six Path of Pain wrote...
You do realize what your doing makes you extremely annoying and also makes you look like a troll!...you do realize this rightKiwiQuiche wrote...
The Six Path of Pain wrote...
yeah,but the auto attack in DA2 just didn't feel right.Plus watching the same damn repetitive over the top auto attack animation over and over again,without you pushing a button became a real bore.mosesarose wrote...
Volus Warlord wrote...
DA2 was too button mashy. In general.
Go to options and change the damn settings, problem solved. You will no longer have to tap the same button to continuously attack.
You do realize that the auto attack animation in DAO was just as boring, right?
So I'm a troll for pointing out something incredibly obvious?
Stay classy, BSN.
#169
Posté 28 avril 2013 - 08:14
better than Skyrim..."Lydia! Don't get in front of me when i want to shoot the god damned bandit!"
edit :
Dragonborn : "First we sneak past them, then i will....wait wait..."
Lydia : "Skyrim is for the Nords!!!"
Dragonborn : "@%@%$@%$@%!!!!Lydiaaaaa!!!!!!"
Modifié par Qistina, 28 avril 2013 - 08:17 .
#170
Posté 28 avril 2013 - 09:55
DAO combat was also really slow and clunky looking.
Modifié par Swagger7, 28 avril 2013 - 09:57 .
#171
Posté 28 avril 2013 - 10:35
Qistina wrote...
I can give credit to DA2 companions AI, Bioware did a very good job there, the companions know what to do, i don't need to tell them anything, they are very efficient
better than Skyrim..."Lydia! Don't get in front of me when i want to shoot the god damned bandit!"
edit :
Dragonborn : "First we sneak past them, then i will....wait wait..."
Lydia : "Skyrim is for the Nords!!!"
Dragonborn : "@%@%$@%$@%!!!!Lydiaaaaa!!!!!!"
The pathfinding of the AI was horrible in DA II. Try to beat Corypheus with only agitating Hawke, your companions will get stuck and die.
Also the "hold position" command seemed to fail from time to time.
For me, the pace of the combat was too high in DA II, so it ended feeling like a hack&slash. Parachuting enemies, absurdly high resistences and health bars on nightmare while your enemies only use standard attacks made combat a real chore. While the tactics screen in DA II allowed more options than the one in Origins, you didn't need them because it was either simple tank&spank the hp monsters till they die or the skydiving enemies completely destroyed your positioning and tactics.
#172
Posté 28 avril 2013 - 10:46
Another thing that I hate was trash fights. Irrelevant, prolonged, useless fights against random enemies that have absolutely nothing to do with your quests. Massive waste of time, imo.
Modifié par Zeldrik1389, 28 avril 2013 - 10:49 .
#173
Posté 28 avril 2013 - 12:02
#174
Posté 28 avril 2013 - 12:11
The pathfinding of the AI was horrible in DA II. Try to beat Corypheus with only agitating Hawke, your companions will get stuck and die.
Also the "hold position" command seemed to fail from time to time.
Well, i never see any games have no path finding problem. I agree "hold position" command is bad in DA2. But i can say DA2 AI is better than any games i have played. I give credit to that.
Combat in DA2 is not interesting, because of the excellent AI, that type of AI should be in a game where we can control our companions, it should be in games like Jedi Academy and Skyrim where we only control the main character.
Modifié par Qistina, 28 avril 2013 - 12:12 .
#175
Posté 28 avril 2013 - 01:56
waves of enemies
less combos (magic...)
the friendly fire of some powers , letting "free will" to carver/fenris was the best way to wipe out your party, the second level of the ice spell also got many of my characters dead ; they should have allow us the possibility to choose level 1 (safe to use) or 2 (only for a far away group of enemies) to use once we unlocked the second level.
plus :
faster animation, more immersive
rogue and knights are more fun to play





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