Building a Successful Team - Looking for Tips
#1
Posté 16 janvier 2010 - 01:09
After nerfing my characters in my first run through a trial-and-error build, and making alistair the main tank and Morrigan as my only healer, which landed me in a rough spot that i had to restart the game to get past, I started a new character and have just gotten past Lothering. My PC is a mage and the primary healer of the team, with a few support skills planned ahead, and I've got Alistair as a 2h Damage Dealer (DD for short) (he's also a secondary tank if sten should ever not be in my party when i need him), Sten as a sword & board Tank, and the forth member of my primary party is Leliana with dual weapons / bow.
I'm coming asking for any advice that you can give me so that I may not nerf this team and have to restart once again. I'm still a newbie to the game, and any help is appreciated.
Here's a couple questions to start with:
Is sten a good choice for a tank, or should i have stuck with alistair as tank like before (he sucked compared to sten so far)?
As a healer, should I invest in some offensive spells on the off chance that my party gets wiped, and if so, what spells would be good in a bind where only the healer remains (Maker forbid)?
#2
Posté 16 janvier 2010 - 02:15
Sten is better off using 2-handed weapons. He has a quest that gives him a 2-handed sword.
Leliana is better off using a bow. She will get a special bow only usable by her. Dont put talents in both Archery and dual-wield.
One spell of Spirit Healer specialization lets you revive fallen allies in battle so you don't have to worry about the rest of ur party getting wiped out. Just make sure to keep ur healer alive.
#3
Posté 16 janvier 2010 - 03:19
QuantumMindGames wrote...
Here's a couple questions to start with:
Is sten a good choice for a tank, or should i have stuck with alistair as tank like before (he sucked compared to sten so far)?
As a healer, should I invest in some offensive spells on the off chance that my party gets wiped, and if so, what spells would be good in a bind where only the healer remains (Maker forbid)?
PC Mage: There are only 2 trees (1 from Creation and 1 from SH) that focuses on healing so thats 8 talents max. (There are others like drain life and death magic but those are only self affecting). Lol if you really make a beeline for the "dedicated healer" role, you can be done before you leave lothering. I advise you to take up to Regenerate from Heal line and Revival from SH line.
Other spells depend on your main's combat role. I can give suggestions - CC : Glyph line / Cone of Cold / Blood Wound | Debuff : Hex line | Dmg: Fire line / Virulent Walking Bomb / AoE from Primal Tree | Antimage: Glyph of Neut / Mana Clash / Crushing Prison.
Tank: Both Alistair and Sten comes with some skills in S/S and 2H trees respectively. Talent-wise, it is more efficient for them to stick to their trees. However, there is no need to restart as there arent too many "wasted" talents. So you can switch their roles. Make up the difference with Phy Tomes as you go along. Oh have your tank learn taunt asap.
Edit: I forgot about the level requirements for SH line so getting Lifeward and Cleansing Aura can only be gotten some time after Lothering... IF you decide to get them.
Modifié par mosspit, 16 janvier 2010 - 04:28 .
#4
Posté 16 janvier 2010 - 04:13
As others have said, it's kinda backward for you to take Alistair, who starts with sword/shield talents, into a 2h warrior, and Sten, who starts with 2h talents, into a sword/shield build. The only reason either of them suck is if you build them wrong. A tank (sword/shield) should have enough strength to wear massive armor and the rest of the points in dexterity. A 2h warrior wants lots of strength and willpower.
Leliana will be weak with a bow until about 10-12, after which point she takes off if you build her right (dex/cunning). Take the Lethality talent, and get song of courage. Get whatever dexterity you need for talents and the rest in cunning.
#5
Posté 16 janvier 2010 - 03:22
1. Alistair (tank)
2. Morrigan (1 point for the first heal spell then get Cone of Cold ASAP)
3. Leliana with a bow.
4. Your PC mage as a healer.
or
1. Alistair (tank)
2. Morrigan (1 point for the first heal spell then get Cone of Cold ASAP)
3. Sten with a 2H.
4. Your PC mage as a healer.
Having a CC mage in your party makes the game significantly easier, especially considering how brokenly awesome Cone of Cold is. Oh and don't spec Sten into being a tank... when you make a tank, he's going to be in your party throughout the entire game. Sten sucks, he only gets 1 specialization while everyone else gets 2. Whenever I do a play through, he always sits in the party camp.
Modifié par Ingahootz, 16 janvier 2010 - 03:27 .
#6
Posté 16 janvier 2010 - 11:59
I'm not so fond of dedicated archers in team play.
#7
Posté 17 janvier 2010 - 08:10
#8
Posté 17 janvier 2010 - 11:09
I'm still open to any more advice if anyone would like to share
#9
Posté 17 janvier 2010 - 03:27
At this point Morrigan will be able to do massive damage against a boss with the sleep/horror combination. Against hoards of enemies she will be able to use the sleep/waking nightmare combination. Hostile targets are trapped in a waking nightmare unless they pass a mental resistance check. They are randomly stunned, attack other enemies, or become the caster's ally for the duration of the effect. Enemies that are already asleep cannot resist. Morrigan will also have blizzard which can be combined with your tempest to do massive damage. I didn't build my casters properly so this is the only combination that my team has and even without spell might the damage is insane. Morrigan and Wynne only use this combo on bosses or higher and this combo by itself with vulnerability hex is enough to drop a boss to half health.
From this point its really up to you what you'd like to do. You can invest in the Hex line and get misdirection and Death hex which will help your melees. You can also go down the mana alteration and telekinesis lines with your primary goals being spell might, crushing prison, and mana clash. This is going to put you at around the level 20 range.
I advise you as the healer to get the first 3 spells in the spirit healer line. Both of your casters should probably fill out the telekinesis line to get crushing prison. Spell might adds teeth to the Blizzard/tempest combo
For Allistair Str for heaviest armor then everything into dex. You simply need to make sure he has enough dex to get his shield talents initially. Two str 1 dex may be a good stance to follow. I got threaten early and taunt late. With Sten everyone says you should avoid powerful swings in favor of indomitable. I don't play a 2 hander so simply get all your 2 hand talents and get all of your your warrior talents and get berserker and probably champion. Champion will open the possibility of Sten and Allistair having an aoe knockdown available. When you factor this in with the CC abilities of your 2 mages it opens up a world of CC for any hairy situatuions.
On my next playthrough with Morrigan and Wynne This is the configuration I intend to use for my mages. If I wasn't so close to finishing my first playthrough I would use it now but oh well live and learn. Good luck and I hope this helps. Feel free to send me a message telling me how/if this is as deadly as I think it will be.
#10
Posté 17 janvier 2010 - 04:16
I'd setup Wynne as healer if you plan on keeping her. Otherwise I'd setup Morrigan. As a PC mage I prefer to be in the action and not sitting back healing. That's just my preferance, but if you like healing then rock on.
My current game I ran PC Mage (More Support and Spirit dmg), Wynne (Healer), Morrigan (Attackign & Supporting), & Allistar (traded off with Ohgren). I am pretty much rolling through the game on normal. I just can't see myself pick a archer when I can have a mage that is stronger.
If anything don't rank up Lelina at all until later. Just sit her in camp until you wanna use her, then decide what you wanna do with the points. I do have Shale, but he's been sittign in camp. He could easily replace Allistar or Oghren.
#11
Guest_Maviarab_*
Posté 17 janvier 2010 - 04:20
Guest_Maviarab_*
#12
Posté 17 janvier 2010 - 04:40
Maviarab wrote...
nerf nerf.....whats wrpng with going what YOU want and playing the game, experiemnt, make mistakes, finish the game, learn and restart?
That's exactly how my first game was.
In fact I had to drop difficulty to easy on some of the harder fights. But my first playthrough was a complete learning experience.
#13
Posté 17 janvier 2010 - 04:55
What you do from here is really up to you. You can go down the cold/eletricity line and get yourself the storm of the century combo or you can go through the hex line and improve the damage of Leliana, Sten, and Alistair. You could also take arcane warrior and in essence turn your entire group into a melee group since you'd be able to toss on heavy armor grab a big 2 hand sword and go to town right beside the rest of your team.
I've made a mistake with Leliana and I'll throw this in right now. Like everyone says Leliana starts out with archery talents so keep her there. Get lethality early because it takes away from the str aspect and makes her archery skills rely on dex/cunning instead. From that point get str to 20 so she can wear the best light armor and dex to 34 I believe so she can equip her quest bow then pump cunning for armor penetration, increased damage and a bonus to her bard skills. Song of couragae will make your entire team better and be a lovely benefit.
This should give you a good team and you should be able to keep them going with group heal, and mass rejuvenation. You will give the team haste while sten gives the party defense and attack. Leliana will give your team attack, damage, and increased crit chance. Champion will give both alistair and sten a group knockdown to help with CC. Good luck and I hope this helps to some degree.
#14
Posté 17 janvier 2010 - 05:18
In skilling/leveling up your companions (or yourself), do not spread the points out amongst several lines, specialize. This holds true for every option you can pick. For example, the player character really needs Coercion. How much Coercion depends upon your character's Cunning, but no other character will ever need Coercion. Conversely, Morrigan and Wynne both start with Herbalism. Your character will not need Herbalism if you have either one of those mages at your camp. The same holds true for any other line.
When you pick up a character, take a look at their skills 'n stats and plan from there. You can set Shale up to be a healbot, a tank or DPS. Pick a role for her early and stick to it. All of her crystals base off of CON, so that is something to keep in mind. Lelianna starts with strong archery skills. That makes a lovely place to start from. Unless you pick up a respec mod, you will probably want her to continue to grow as an archer. Alistair is a baby tank when you first meet him. The best way to plan him out is as a meatshield. Zevran will tell you he can open chests and pickpockets. Zevran lies. Look at his skills and plan to further the ones he has.
For me, the conversations are the fun in the game as well as making the odd choices work. Three rogues and one mage can be a lot of fun as well as a powerful team, for example.
#15
Posté 17 janvier 2010 - 05:28
x-president wrote...
Maviarab wrote...
nerf nerf.....whats wrpng with going what YOU want and playing the game, experiemnt, make mistakes, finish the game, learn and restart?
That's exactly how my first game was.
In fact I had to drop difficulty to easy on some of the harder fights. But my first playthrough was a complete learning experience.
My first attempt was such a learning experience that I restarted. My 2nd attempt has been better as I haven't had to drop the difficulty level off of normal yet and I'm at the lands meet. This is an awesome game and I can't wait to finish it this time so I can start over again. This is the best game I've played in a long time and it has completely removed me from Lineage 2 as every spare moment I have goes into it.
#16
Posté 17 janvier 2010 - 06:19
mousestalker wrote...
My advice is this: Play with the companions that amuse you.
In skilling/leveling up your companions (or yourself), do not spread the points out amongst several lines, specialize. This holds true for every option you can pick. For example, the player character really needs Coercion. How much Coercion depends upon your character's Cunning, but no other character will ever need Coercion. Conversely, Morrigan and Wynne both start with Herbalism. Your character will not need Herbalism if you have either one of those mages at your camp. The same holds true for any other line.
When you pick up a character, take a look at their skills 'n stats and plan from there. You can set Shale up to be a healbot, a tank or DPS. Pick a role for her early and stick to it. All of her crystals base off of CON, so that is something to keep in mind. Lelianna starts with strong archery skills. That makes a lovely place to start from. Unless you pick up a respec mod, you will probably want her to continue to grow as an archer. Alistair is a baby tank when you first meet him. The best way to plan him out is as a meatshield. Zevran will tell you he can open chests and pickpockets. Zevran lies. Look at his skills and plan to further the ones he has.
For me, the conversations are the fun in the game as well as making the odd choices work. Three rogues and one mage can be a lot of fun as well as a powerful team, for example.
Very good advice I love hearing my companions talk. While cruising in a dungeon I oftentimes stop so I can listen to what they're saying. I have Leliana's approval up to 100% and I made Morrigan give me a kiss as a reward for something and I listen to Morrigan telling Leilana that she's not to be borrowing her stuff while Leliana is clueless to what Morrigan is talking about
I took Leliana, Alistair, and Wynne into Denerim to do Alistair and Leliana personal quest at the same time and listened to Alistair giving Leliana a hard time about her feelings towards me. It was absolutely priceless. I can't wait to put Zeveran and Morrigan in team and listen to what each of them have to say to each other if I support a relationship with both of them *lol*.
#17
Posté 17 janvier 2010 - 08:11
LarryFine wrote...
x-president wrote...
Maviarab wrote...
nerf nerf.....whats wrpng with going what YOU want and playing the game, experiemnt, make mistakes, finish the game, learn and restart?
That's exactly how my first game was.
In fact I had to drop difficulty to easy on some of the harder fights. But my first playthrough was a complete learning experience.
My first attempt was such a learning experience that I restarted. My 2nd attempt has been better as I haven't had to drop the difficulty level off of normal yet and I'm at the lands meet. This is an awesome game and I can't wait to finish it this time so I can start over again. This is the best game I've played in a long time and it has completely removed me from Lineage 2 as every spare moment I have goes into it.
I didn't have to restart my 1st game, luckly. My 2nd game, current game, I did normal again but it has been a breeze to play through, but fun.
For sure on my 3rd game I will be increasing the difficulty.
#18
Posté 18 janvier 2010 - 12:07
Modifié par QuantumMindGames, 18 janvier 2010 - 12:08 .
#19
Posté 18 janvier 2010 - 12:59
#20
Posté 18 janvier 2010 - 03:12
QuantumMindGames wrote...
im on my 3rd time through, havent gotten very far but im getting to the point where I'm content with my characters progression (I'm a bit of a perfectionist). As for alistair, he's going to be a tank again. However, the first time I made him a tank, i poured a lot of points into Con. with enough Str. to wear heavy armor, and he didnt last long enough to be a meatshield. As mentioned above, should I pour his points into Dex instead of Con? Dex would mean he is able to dodge / block more where Con gives him more health, correct? Wouldn't a Con tank be more successful than a Dex tank? Or am I completely confused? =P
well if you have a healer dex is the way to go even with potions dex is better because they don't need to heal as often because they can't get hit and a small potion still heals quite a bit con just makes them get hit more often AND they need larger heals
#21
Posté 18 janvier 2010 - 04:37
QuantumMindGames wrote...
im on my 3rd time through, havent gotten very far but im getting to the point where I'm content with my characters progression (I'm a bit of a perfectionist). As for alistair, he's going to be a tank again. However, the first time I made him a tank, i poured a lot of points into Con. with enough Str. to wear heavy armor, and he didnt last long enough to be a meatshield. As mentioned above, should I pour his points into Dex instead of Con? Dex would mean he is able to dodge / block more where Con gives him more health, correct? Wouldn't a Con tank be more successful than a Dex tank? Or am I completely confused? =P
Get him the necessary str for massive armor then simply pump the rest into dex. This is the formula that I've used for my pc and he is absolutely a nightmare. He is almost always the last man standing...well technically he's the only man on my crew but he's extremely difficult to kill. With the topsiders blade his dmg is only around 10 less than Sten so he is completely capable of putting t he hurt down as well.





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