illusionist or enchanter for Swash/Wiz/EKnight?
#1
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Posté 20 avril 2013 - 04:29
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#2
Posté 22 avril 2013 - 01:55
Personally, I'd tend not to specialise so that I could have access to all the spell schools.
#3
Posté 22 avril 2013 - 08:19
#4
Posté 22 avril 2013 - 11:05
derp
#5
Posté 22 avril 2013 - 11:29
#6
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Posté 22 avril 2013 - 08:25
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#7
Posté 22 avril 2013 - 08:40
Now, as stupid as it may sound, being an enchanter doesn't make you a better enchanter. What you should look at is the prohibited school. As an enchanter, you lose illusion, which contains some of the best defensive spells. As an illusionist, you'd lose enchantment, which contains the Heroism line; a must for any EK. As I said, necromancy is the best, because losing divination is pretty much irrelevant. Unless you're not going to reach a high enough level to cast level 9 spells, in which case I'd go with a generalist.
Modifié par Arkalezth, 22 avril 2013 - 08:43 .
#8
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Posté 22 avril 2013 - 08:58
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#9
Posté 22 avril 2013 - 09:15
#10
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Posté 22 avril 2013 - 09:27
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#11
Posté 22 avril 2013 - 11:06
The game Arcanum allowed you to choose character flaws. Having a magic allergy prevented you from using any magical equipment, for instance. You could even play as a mentally retarded character (with appropriate low-intelligence conversation strings).
#12
Posté 23 avril 2013 - 12:33
DannJ wrote...
Or had taken a vow of silence.
For me, Zhjaeve never casts a Word of Faith, Recitation, etc. that isn't silenced.
#13
Posté 23 avril 2013 - 01:18
Well, this was certainly implemented, at least conversationally. Pretty sure it's a gnome only feat.DannJ wrote...
Flawed characters are always interesting to play. It's a pity we don't have a few of these background feats in the game. I might have been able to tolerate Grobnar more if he had Tourette syndrome. Or had taken a vow of silence.
www.dandwiki.com/wiki/Spamming_facts_%283.5e_Flaw%29
#14
Posté 23 avril 2013 - 08:44
The OP here asked about "the best magic school". Choosing a bad one because you don't know what you're doing is not interesting; it's just a bad decision, as it is playing a wizard with 8 INT because you don't know that you need INT to cast spells. But I guess that can be an interesting flaw too, right? By all means, play whatever you want, but sometimes it feels like an excuse. No offense.
Modifié par Arkalezth, 23 avril 2013 - 08:54 .
#15
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Posté 23 avril 2013 - 03:32
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Seriously though control spells are weaksauce in this game. Hold Person works out to skipping a turn in order to cause an enemy to skip 0-2ish turns. Not so useful!
#16
Posté 23 avril 2013 - 03:46
But again, the kind of character you're playing isn't too good for offensive and control spellcasting, so expect enemies to resist your spells regularly.
#17
Posté 23 avril 2013 - 03:50
If the enemy has low hit dice, I believe it can be coup de graced if it's held.distinguetraces wrote...
It's true. I did not want to admit that I am bad at video games!
Seriously though control spells are weaksauce in this game. Hold Person works out to skipping a turn in order to cause an enemy to skip 0-2ish turns. Not so useful!
If you hold an opponent, your entire party gets those turns. So one vs one the spell may be not so great, but if you're in a 4-6 person party then you have a 4-6x advantage in actions for a 1 round hold.
#18
Posté 24 avril 2013 - 07:08
Dragon Age got it a bit right - you have one really good CC spell that lasts 30 seconds. If you have two casters, you can keep one major bad guy out of play until you're ready for him. It's just enough to make things really work.
With AD&D and NWN2, you just have to adjust your play style. Instead of thinking about crowd control, just try and even the odds and level the playing field. CC is about removing enemies so you can control the battle. AD&D is more like - add allies so you can even the odds. Summoning is a good start. But as an EK, there's a host of spells to turn you into an awesome weapon...
The Eldritch Knight is my favorite class to play, hands down. It's an awesome melee class. It is, however, easy to screw up. When I first tried playing it, I tried to play it like the BattleMage of MUD's long ago... But it's not a class built like that.
What the EK really is, is a fighter class. It's not really a spellcaster class... What you get with an EK is high Base Attack Bonus - you're designed to hit stuff just like a fighter. But you aren't going to hit exactly like a fighter because you aren't going to have the STR (you're going to put your points in INT and DEX) and you're not going to get a Fighter's Feats over 20 levels. But that doesn't mean you can't be an awesome fighter. That's what EK is designed for.
What you lack in straight fighter feats and strength you make up for it survivability and spell utility.
Primarily, your spells are for defense. They are there to make you unhittable. They are not there to enchant enemies, charm them, hold them, cast fireballs or anything like that (plus your part fighter - you need a spell casting Feat to cast at your proper level).
Yes, you'll have to frequently buff at early levels. It's part of the price you pay for being awesome later on.
The EK's spell power comes in terms of buffs. With the right combination of buffs, you're essentially unhittable in melee combat.And I mean - unhittable. Enemies can't get their hands on you in melee. With spells like Mirror Image and Ghostly Visage, your enemies just cannot hit you. Later on you'll use even better spells (but Mirror Image is a staple - you will never not have that up).
You also can buff yourself to the gills stat-wise (until you replace buffs with gear). STR, DEX, INT, you name it... you can buff. You get damage reduction buffs too. Everything you could want.... You're a fighter's wet dream. They wish they could be you.
You can wear a robe and just wade right into the thick of battle and slice up enemies. Your susceptible to dispelling, of course, but you have protections for that.
In addition, you are a useful utility spellcaster. You can use some free spell slots for really useful stuff like dismissal/banishment (do not underestimate these spells), haste, and dispel/breach (stripping enemy mages of their protections is simply awesome), and summoning spells (there may not be any CC in AD&D universe, but you can even the odds by summoning allies, and you should).
These things will make your battles easier. Yeah, you probably won't be casting any fireballs or charming enemies - so what. You're awesome in so many other ways.
EK is all about making a fighter class more complex and versatile than a standard warrior. For folks like me, it's an ideal class. I have a load of fun playing an EK. And with the Swashbuckler class, it gets even better.
#19
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Posté 24 avril 2013 - 09:58
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#20
Posté 24 avril 2013 - 10:07
??
#21
Posté 24 avril 2013 - 10:33
I disagree with CF about control casters. Yes, just buffing and hacking stuff is simple and it tends to work just fine (and it's what I do mostly), but a controller, while it may not be everyone's cup of tea, is perfectly viable and effective, and sometimes it can make some otherwise hard fights a cakewalk. You just need a different playstyle.
This won't work very well for your current character, but you can give it a read anyway: http://nwn2db.freefo...verlord-t8.html
Modifié par Arkalezth, 24 avril 2013 - 10:34 .
#22
Posté 24 avril 2013 - 11:54
but I looked in the .bic/.ifo and found
classList[y],School[x]
where x is:
int SPELL_SCHOOL_GENERAL = 0;
int SPELL_SCHOOL_ABJURATION = 1;
int SPELL_SCHOOL_CONJURATION = 2;
int SPELL_SCHOOL_DIVINATION = 3;
int SPELL_SCHOOL_ENCHANTMENT = 4;
int SPELL_SCHOOL_EVOCATION = 5;
int SPELL_SCHOOL_ILLUSION = 6;
int SPELL_SCHOOL_NECROMANCY = 7;
int SPELL_SCHOOL_TRANSMUTATION = 8;
and y is the class-slot.
The thing is, i have no idea how that mucks with spellsknown ... it probably just keeps the current spelllist as is, but prohibits learning new spells according to the new school
#23
Posté 25 avril 2013 - 12:29
#24
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Posté 25 avril 2013 - 01:37
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Hm. I suspect the first option would be semi-gimped but viable, while the second option would be just hopeless and neither-fish-nor-fowl. But it's more attractive me ... hm, hm.
#25
Posté 25 avril 2013 - 07:15
necrophilia...distinguetraces sig says...
"I was born of a w hore and bred as an assassin. All I know is pleasure and death. What room is there in these things for love?"
The word is derived from the Greek words: νεκρός (nekros; "dead") and φιλία (philia; "love").
http://en.wiktionary.../wiki/φύλο]φύλο[/url] (filo; "sex").
Modifié par Morbane, 25 avril 2013 - 07:27 .





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