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illusionist or enchanter for Swash/Wiz/EKnight?


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#1
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Any thoughts on whether Illusionist or Enchanter specialization is better for a rapier-wielding melee-focused Wizard with levels of Swashbuckler and Eldritch Knight?

#2
Dann-J

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It depends on your playing style. If you want to make friends (however temporary), then enchanter might be a good idea (charm, confusion, dominate, etc). If you prefer to make enemies (however temporary), then illusion-based self protection might be more your thing (improved invisibility, blur, mirror image, etc).

Personally, I'd tend not to specialise so that I could have access to all the spell schools.

#3
Arkalezth

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Necromancy.

#4
Morbane

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necrophilia....



derp

#5
kevL

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necro .....

we are the undead


g'night

#6
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Well, I picked enchanter, and I'm finding it pretty frustrating. Even with spell focus, people shake off my holds and charms almost immediately. Meanwhile Elanee has all these badass nukes - I've got spell envy.

#7
Arkalezth

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First of all, you shouldn't be using control spells with a melee mage. Just focus on buffs and fight in melee, with the occasional fireball (or similar) if you want some variety. If you want to nuke stuff, don't play a swash/EK.

Now, as stupid as it may sound, being an enchanter doesn't make you a better enchanter. What you should look at is the prohibited school. As an enchanter, you lose illusion, which contains some of the best defensive spells. As an illusionist, you'd lose enchantment, which contains the Heroism line; a must for any EK. As I said, necromancy is the best, because losing divination is pretty much irrelevant. Unless you're not going to reach a high enough level to cast level 9 spells, in which case I'd go with a generalist.

Modifié par Arkalezth, 22 avril 2013 - 08:43 .


#8
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Well if you'd said that two days ago I wouldn't be gimped now!

#9
Arkalezth

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I could have not replied either. I have a life outside these forums. If you were in a hurry, you could have easily found that information elsewhere two days ago.

#10
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I'm kidding of course. Actually I always play one kind of gimp build or another, makes rpgs more interesting.

#11
Dann-J

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Flawed characters are always interesting to play. It's a pity we don't have a few of these background feats in the game. I might have been able to tolerate Grobnar more if he had Tourette syndrome. Or had taken a vow of silence.

The game Arcanum allowed you to choose character flaws. Having a magic allergy prevented you from using any magical equipment, for instance. You could even play as a mentally retarded character (with appropriate low-intelligence conversation strings).

#12
I_Raps

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DannJ wrote...

 Or had taken a vow of silence.


For me, Zhjaeve never casts a Word of Faith, Recitation, etc. that isn't silenced.

#13
kamal_

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DannJ wrote...

Flawed characters are always interesting to play. It's a pity we don't have a few of these background feats in the game. I might have been able to tolerate Grobnar more if he had Tourette syndrome. Or had taken a vow of silence.

Well, this was certainly implemented, at least conversationally. Pretty sure it's a gnome only feat. :P
www.dandwiki.com/wiki/Spamming_facts_%283.5e_Flaw%29

#14
Arkalezth

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You don't need to gimp your character mechanically or have a feat in order to have a personality, fears, or whatever. Just RP it. You can play an effective and interesting character, as well as a gimped and totally uninteresting one.

The OP here asked about "the best magic school". Choosing a bad one because you don't know what you're doing is not interesting; it's just a bad decision, as it is playing a wizard with 8 INT because you don't know that you need INT to cast spells. But I guess that can be an interesting flaw too, right? By all means, play whatever you want, but sometimes it feels like an excuse. No offense.

Modifié par Arkalezth, 23 avril 2013 - 08:54 .


#15
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It's true. I did not want to admit that I am bad at video games!

Seriously though control spells are weaksauce in this game. Hold Person works out to skipping a turn in order to cause an enemy to skip 0-2ish turns. Not so useful!

#16
Arkalezth

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Well, all spells run out quickly early on. It sounds like you're still pretty low level, so you might want to use Sleep a lot, which is very powerful until you reach level 5 or so.

But again, the kind of character you're playing isn't too good for offensive and control spellcasting, so expect enemies to resist your spells regularly.

#17
kamal_

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distinguetraces wrote...

It's true. I did not want to admit that I am bad at video games!

Seriously though control spells are weaksauce in this game. Hold Person works out to skipping a turn in order to cause an enemy to skip 0-2ish turns. Not so useful!

If the enemy has low hit dice, I believe it can be coup de graced if it's held.

If you hold an opponent, your entire party gets those turns. So one vs one the spell may be not so great, but if you're in a 4-6 person party then you have a 4-6x advantage in actions for a 1 round hold.

#18
ColorsFade

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AD&D really lacks for crowd-control type spells. The ones that do exist are largely unreliable. I come from more of an Everquest background, and CC reigns supreme. It's what makes encounters fun and manageable.

Dragon Age got it a bit right - you have one really good CC spell that lasts 30 seconds. If you have two casters, you can keep one major bad guy out of play until you're ready for him. It's just enough to make things really work.

With AD&D and NWN2, you just have to adjust your play style. Instead of thinking about crowd control, just try and even the odds and level the playing field. CC is about removing enemies so you can control the battle. AD&D is more like - add allies so you can even the odds. Summoning is a good start. But as an EK, there's a host of spells to turn you into an awesome weapon...

The Eldritch Knight is my favorite class to play, hands down. It's an awesome melee class. It is, however, easy to screw up. When I first tried playing it, I tried to play it like the BattleMage of MUD's long ago... But it's not a class built like that.

What the EK really is, is a fighter class. It's not really a spellcaster class... What you get with an EK is high Base Attack Bonus - you're designed to hit stuff just like a fighter. But you aren't going to hit exactly like a fighter because you aren't going to have the STR (you're going to put your points in INT and DEX) and you're not going to get a Fighter's Feats over 20 levels. But that doesn't mean you can't be an awesome fighter. That's what EK is designed for.

What you lack in straight fighter feats and strength you make up for it survivability and spell utility.

Primarily, your spells are for defense. They are there to make you unhittable. They are not there to enchant enemies, charm them, hold them, cast fireballs or anything like that (plus your part fighter - you need a spell casting Feat to cast at your proper level).

Yes, you'll have to frequently buff at early levels. It's part of the price you pay for being awesome later on.

The EK's spell power comes in terms of buffs. With the right combination of buffs, you're essentially unhittable in melee combat.And I mean - unhittable. Enemies can't get their hands on you in melee. With spells like Mirror Image and Ghostly Visage, your enemies just cannot hit you. Later on you'll use even better spells (but Mirror Image is a staple - you will never not have that up).

You also can buff yourself to the gills stat-wise (until you replace buffs with gear). STR, DEX, INT, you name it... you can buff. You get damage reduction buffs too. Everything you could want.... You're a fighter's wet dream. They wish they could be you.

You can wear a robe and just wade right into the thick of battle and slice up enemies. Your susceptible to dispelling, of course, but you have protections for that.

In addition, you are a useful utility spellcaster. You can use some free spell slots for really useful stuff like dismissal/banishment (do not underestimate these spells), haste, and dispel/breach (stripping enemy mages of their protections is simply awesome), and summoning spells (there may not be any CC in AD&D universe, but you can even the odds by summoning allies, and you should).

These things will make your battles easier. Yeah, you probably won't be casting any fireballs or charming enemies - so what. You're awesome in so many other ways.

EK is all about making a fighter class more complex and versatile than a standard warrior. For folks like me, it's an ideal class. I have a load of fun playing an EK. And with the Swashbuckler class, it gets even better.

#19
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Argh I was a blind fool to make illusion my forbidden school!

#20
kevL

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console 'removefeat' / 'givefeat'

??

#21
Arkalezth

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School specialisation isn't exactly a feat, so that might not work. If wizard wasn't taken at level 1, it can be releveled. If it was, then I don't know.

I disagree with CF about control casters. Yes, just buffing and hacking stuff is simple and it tends to work just fine (and it's what I do mostly), but a controller, while it may not be everyone's cup of tea, is perfectly viable and effective, and sometimes it can make some otherwise hard fights a cakewalk. You just need a different playstyle.

This won't work very well for your current character, but you can give it a read anyway: http://nwn2db.freefo...verlord-t8.html

Modifié par Arkalezth, 24 avril 2013 - 10:34 .


#22
kevL

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right. not a feat.

but I looked in the .bic/.ifo and found

classList[y],School[x]


where x is:

int SPELL_SCHOOL_GENERAL = 0;
int SPELL_SCHOOL_ABJURATION = 1;
int SPELL_SCHOOL_CONJURATION = 2;
int SPELL_SCHOOL_DIVINATION = 3;
int SPELL_SCHOOL_ENCHANTMENT = 4;
int SPELL_SCHOOL_EVOCATION = 5;
int SPELL_SCHOOL_ILLUSION = 6;
int SPELL_SCHOOL_NECROMANCY = 7;
int SPELL_SCHOOL_TRANSMUTATION = 8;

and y is the class-slot.


The thing is, i have no idea how that mucks with spellsknown ... it probably just keeps the current spelllist as is, but prohibits learning new spells according to the new school

#23
Arkalezth

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Probably. That's how Red Wizard's second prohibited school works. You can't learn new spells from a second school, but you keep in your book all the spells you already know.

#24
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I don't want to hack, but my dilemma now is whether to just forget about the enchantments and be the best light-weapon melee dude I can without Illusion spells (which would mean accepting that the Spell Focus feat I've already devoted to enchantment was just wasted) or go all-in on enchantment with the upgrades to Spell Focus and some levels of Red Wizard after I finish Eldritch Knight (and THAT would mean missing out on my Two-Weapon defense feats and also a couple of points of INT).

Hm. I suspect the first option would be semi-gimped but viable, while the second option would be just hopeless and neither-fish-nor-fowl. But it's more attractive me ... hm, hm.

#25
Morbane

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distinguetraces sig says...

 "I was born of a w hore and bred as an assassin. All I know is pleasure and death. What room is there in these things for love?"

 necrophilia...

:devil:

 The word is derived from the Greek words: νεκρός  (nekros; "dead") and φιλία (philia; "love").


http://en.wiktionary.../wiki/φύλο]φύλο[/url] (filo; "sex").

Modifié par Morbane, 25 avril 2013 - 07:27 .