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Looks like I'm (D&D stat test)


90 réponses à ce sujet

#76
Apollo Starflare

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Neutral Good Human Ranger (3rd Level)

Ability Scores:
Strength - 14
Dexterity - 15
Constitution - 15
Intelligence - 12
Wisdom - 12
Charisma - 13

Was expecting (and very nearly got) True Neutral Bard, but fair enough. Also nearly got Gnome, which would have been much more fun. >.>

Modifié par Apollo Starflare, 22 avril 2013 - 02:42 .


#77
ObserverStatus

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20. The following statement most accurately describes my tolerance for alcohol:

I can drink all night and I never get drunk.
I have a hard time getting drunk when I drink. I never have a hangover.
I have a normal tolerance for alcohol. Sometimes I have hangovers from drinking.
I become drunk even when I consume small amounts of alcohol. My hangovers are horrible.

This question is stupid, I get drunk fairly easily, but I hardly ever get a hangover.

#78
happy_daiz

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That was a long test, and apparently I'm a:

True Neutral Human Ranger/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 13
Charisma- 17

Modifié par happy_daiz, 22 avril 2013 - 02:51 .


#79
Splinter Cell 108

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How come there's no wariors, it seems everyone is a mage or a rogue.

#80
Seagloom

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The last part of this test was lifted directly from WotC's website with slight edits. Still, I never could resist taking these. :)

---

Chaotic Good Human Wizard/Fighter (2nd/1st Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 14
Intelligence- 17
Wisdom- 18
Charisma- 16

#81
Babaganoosh013

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Lawful Good Human Fighter (4th Level)



Ability Scores:
Strength-17
Dexterity-16
Constitution-17
Intelligence-15
Wisdom-14
Charisma-14

#82
Kimosabe

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I'm a Neutral Good Human Druid (3rd level)
(and almost a Half-Elf Ranger)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 14
Intelligence- 15
Wisdom- 12
Charisma- 10Alignment:
Neutral Good-
A neutral good character does the best that a good person can do. He is
devoted to helping others. He works with kings and magistrates but does
not feel beholden to them. Neutral good is the best alignment you can
be because it means doing what is good without bias for or against
order. However, neutral good can be a dangerous alignment when it
advances mediocrity by limiting the actions of the truly capable.

Race:
Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.

class:
Druids-
Druids gain power not by ruling nature but by being at one with it.
They hate the unnatural, including aberrations or undead, and destroy
them where possible. Druids receive divine spells from nature, not the
gods, and can gain an array of powers as they gain experience, including
the ability to take the shapes of animals. The weapons and armor of a
druid are restricted by their traditional oaths, not simply training. A
druid's Wisdom score should be high, as this determines the maximum
spell level that they can cast.


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (8)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)

class:
Barbarian - (-4)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXXX (5)
Rogue ----- (-3)
Sorcerer -- (0)
Wizard ---- XXXX (4)

#83
Aolbain

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You Are A:
Lawful Good Human Wizard (1st Level)

Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 12
Intelligence- 15
Wisdom- 12
Charisma- 14

Alignment:
Lawful Good-
A lawful good character acts as a good person is expected or required
to act. He combines a commitment to oppose evil with the discipline to
fight relentlessly. He tells the truth, keeps his word, helps those in
need, and speaks out against injustice. A lawful good character hates to
see the guilty go unpunished. Lawful good is the best alignment you
can be because it combines honor and compassion. However, lawful good
can be a dangerous alignment when it restricts freedom and criminalizes
self-interest.

Race:
Humans are the most
adaptable of the common races. Short generations and a penchant for
migration and conquest have made them physically diverse as well. Humans
are often unorthodox in their dress, sporting unusual hairstyles,
fanciful clothes, tattoos, and the like.

class:
Wizards-
Wizards are arcane spellcasters who depend on intensive study to create
their magic. To wizards, magic is not a talent but a difficult,
rewarding art. When they are prepared for battle, wizards can use their
spells to devastating effect. When caught by surprise, they are
vulnerable. The wizard's strength is her spells, everything else is
secondary. She learns new spells as she experiments and grows in
experience, and she can also learn them from other wizards. In addition,
over time a wizard learns to manipulate her spells so they go farther,
work better, or are improved in some other way. A wizard can call a
familiar- a small, magical, animal companion that serves her. With a
high Intelligence, wizards are capable of casting very high levels of
spells.



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)

class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- (-2)
Druid ----- (-25)
Fighter --- (0)
Monk ------ (0)
Paladin --- XX (2)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXX (8)


Aw man, everybody else got more levels. :(

Modifié par Aolbain, 24 avril 2013 - 07:57 .


#84
Dio Demon

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Neutral good human druid. Nature is our friend!

#85
RedArmyShogun

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Seagloom wrote...

The last part of this test was lifted directly from WotC's website with slight edits. Still, I never could resist taking these. :)

---

Chaotic Good Human Wizard/Fighter (2nd/1st Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 14
Intelligence- 17
Wisdom- 18
Charisma- 16



Nah its the reverse. His test has been around longer, they lifted from him lulz. Like I first took this back in...01 I think?

Modifié par RedArmyShogun, 25 avril 2013 - 12:37 .


#86
Noctis Augustus

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Neutral Evil Elf Wizard (1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 11
Intelligence- 17
Wisdom- 17
Charisma- 10

#87
Eurypterid

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Huh, interesting. I have to say my stats don't seem to mesh with the particular spell casting class...

True Neutral Human Sorcerer (7th Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 12

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

class:
Barbarian - (0)
Bard ------ (0)
Cleric ---- (-8)
Druid ----- (-4)
Fighter --- XXXX (4)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXX (6)

#88
MichaelStuart

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Chaotic Good Human Sorcerer (2nd Level)

Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 12
Wisdom- 10
Charisma- 9

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XX (2)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)

class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)

This is why I don't like this game.

#89
Endurium

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There were too many choices that were not necessarily exclusive of each other (question 38 for example) so I wasn't willing to complete the self-test. Guess I'm a scenery NPC.

#90
AllThatJazz

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Neutral Good Human Bard (5th level)

STR 10
CON 12
DEX 14
INT 16
WIS 16
CHA 15

Heh. Love it. NG human (or half elf) bard has been my favourite class to play in DnD (pnp and vidya games) for years now. Seems I've been playing self-inserts all this time! x

#91
contextual_entity

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Chaotic Good Human Sorcerer (4th Level)



Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 13
Charisma- 14

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.