Terrible builds / loadouts / playstyles you see other people using that make you cry on the inside...
#51
Posté 21 avril 2013 - 03:59
#52
Posté 21 avril 2013 - 04:03
godlike13 wrote...
Dexus Disaster wrote...
Why all the hate for the Juggernaut?
Are you people seriously this buttmad about a decent tank in the game?
inb4crutches
No.
They're not tanks. Calling them tanks imply they draw attention well, but they don't. Why the hate is because they generally make for bad teammates. They're slow, they're obstructing, they have the damage output of tissue, and way too many players just spam their melee. They just survive, they don't actually contribute.
Now there are some who play them well, but unfortunately its uncommon.
I like strolling across the map behind the team
I like strolling across the map reviving people, it`s funny how many enemies you see when you can`t run into a spawn
I like strolling across the map and shoot my healing turret in my team mate`s face just befor they die and need to be revived, it`s ok, the turret worked for the other team mate
I like strolling across the map towards extraction with the need to make a detour to revive you, ofcourse you run away instead of taking some heat off my back because i can`t run and miss extraction <_<
I like standing at a choke point killing everything that comes close, ofcourse the three of you go to another but when i get bored and want to help, you come running past me and kill shield restore baits to die on the bosses you were dragging behind instead of the trash
I like standing near our spawn point in the early waves, stop moaning, you aren`t the objective :innocent:
I like standing at the extraction point while every one is running around, with an occasional death, ask the cloaker to revive you instead of me
I love hearing you pep talk me, no serious, ***************** juggernaut, that makes me smile
I really really really love my pew pew pew sound, stop killing my Prime buddy while we make a duet
Please stop focusing fire on my blind date, her royal banshee isn`t such a witch, ok, maybe here or there is a killing twitch:wub:
Hex: none
Siege: damage - resis - 60% damage
Turret: shield - shield - shield
Jugg: power - power - damage
Hardened: health - speed - health
GPS with barrel and omni blade (35%)
If the math is relatively ok`ish, the pulse is doing aprox:
(base) 960 + (damage) 60% = 1536 per shot * 3 = 4600 (for full unload)
I don`t play gold because i suck in pug teams, so on silver i throw a engineering kit 4 on it:: 1536 +12.5% = 1728 *3 = 5184 damage
or some times the joints for 15% melee damage fun...
So far i like this build the most out of a dozen i tried, and if people stick with their random pug match for several rounds to a few hours without getting my poor platform ass kick voted out, the jugg isn`t hated that much if played decently and not as a lone killing machine not to support the team
Modifié par Kamuchi, 21 avril 2013 - 04:05 .
#53
Posté 21 avril 2013 - 04:06
just about any lv 1 class is a solider class lol.Lukan wrote...
I use javelin with phasic rounds on almost any lvl 1 toon (on gold) vanguards included.
on topic: nothing not listed already. actually ive been lucky only see teammates use the top 3 OU guns:
cerbrus carrier, the durracane, and the stripper pistol.
#54
Posté 21 avril 2013 - 04:21
#55
Posté 21 avril 2013 - 04:22
#56
Posté 21 avril 2013 - 05:03
Makai81 wrote...
Volus engineer with a Geth Spitfire
I think it works with the Vollus Mercenary. Not so much with any of the others, though.
#57
Posté 21 avril 2013 - 05:48
#58
Posté 21 avril 2013 - 05:55
#59
Posté 21 avril 2013 - 06:27
#60
Posté 21 avril 2013 - 07:05
- dont destroy their shields just because they are in your way, you can always change your position
- dont let him get overwhelmed by too many enemies
- if you think his heavy melee takes too long, dont just look... shoot!!
- try to lure bosses to him, not away from him
- he is slow, so dont let him carry objectives
#61
Guest_Lusty Argonian Maid_*
Posté 21 avril 2013 - 07:14
Guest_Lusty Argonian Maid_*
#62
Posté 21 avril 2013 - 07:39
I don't think it was particularly effective, but he wasn't the lowest scoring.
#63
Posté 21 avril 2013 - 07:44
The shotgun that is usable on all kits,
it does it's holy work at close and range
with not 1 not 2 not even 3 but 4 shots.
Though thine cooldowns on powers may be longer
Kill steals wilt thou be able to achieve.
all praise Shepard. All praise be to Shepard!
ie i dont really care what people use or don't use. Seen some really odd builds but they worked more power to them.
Modifié par Litefire, 21 avril 2013 - 07:45 .
#64
Posté 21 avril 2013 - 07:56
Snap Freeze Less AIUs.
#65
Posté 21 avril 2013 - 08:01
Makai81 wrote...
Volus engineer with a Geth Spitfire
Lol I did that once. I also equipped Bat Gauntlet. It was hilarious
#66
Posté 21 avril 2013 - 08:36
Nothing crazy about that, even though it's not my thing. A harrier can be used on anything.mi6o wrote...
Asari Adepts with Harriers.
#67
Posté 21 avril 2013 - 08:55
#68
Posté 21 avril 2013 - 08:57
My AIU is a Full Melee Type Character, I have no need of Snap Freeze.
#69
Posté 21 avril 2013 - 09:19
BTW.
I don't put 6 into Grenades on my AV and do pretty well thanks :innocent: She's one of my best Gold Characters v Cerberus.
6 into BC to get barrier restore
4 into stassis just for duration. Good for Phantoms and Nemesis
4 into grenades (I normally run her with "shock trooper" so I get extra nades anyway)
6 into Justicar and max fitness (I find her too squishy to skip fitness points)
Equipe Pirhana and charge-fire-charge
I've tried 6 into Grenades but I like to max fitness and also a few points into stassis.
I do max grenades on the DrellGuard and I don't bother with pull.
#70
Posté 21 avril 2013 - 09:48
TheKillerAngel wrote...
Any hitscan weapon without distance penetration.
so much that... and then u see the ****** trying to kill a guardian up-front, and of course missing the mailslot all the time.
P.D. Man nice games we had back there, was awsomely fun!:happy:
#71
Posté 21 avril 2013 - 10:28
Juggernaut users who dont know that their heavy melee recharges shields
#72
Posté 21 avril 2013 - 10:39
#73
Posté 21 avril 2013 - 02:12
venom7196 wrote...
you know what is worse than players using "Terrible builds / loadouts / playstyles"? players crying about it on forums![]()
. you can always leave that "terrible" lobby or kick the "bad" player with "horrible" loadout, or just tell him to change it or just simply carry them to victory because you have superduper build, perfect loadout and magnificent playstyle
![]()
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. and what about all that hipster hate on juggernaut? every jugger i met in pugs was ok, many times with really nice score. you just have to play WITH them and not AGAINST them.
- dont destroy their shields just because they are in your way, you can always change your position
- dont let him get overwhelmed by too many enemies
- if you think his heavy melee takes too long, dont just look... shoot!!
- try to lure bosses to him, not away from him
- he is slow, so dont let him carry objectives
I was in a pug not so long ago that saved the carry objective specially for me
Downside of it, wave 10 with the spawns ripped apart, i had to stroll trough the open with fire coming from every where
Plus side, some people atleast realise how much damage a jugg can soak with a snack to recover shields when speed is thrown out the window for their own survivability
#74
Posté 21 avril 2013 - 02:44
Garry8624 wrote...
"Snap Freeze Less AIUs."
My AIU is a Full Melee Type Character, I have no need of Snap Freeze.
So you thought taking 10% additive weapon damage and additive headshot bonus would be more beneficial than a cone AoE 350+ damage, freeze/slow effect, 25% armor weaken effect, tech combo detonator and cryo explosion primer that you get to use FOR FREE, EVERY SINGLE TIME YOU CLOAK, on a melee character who will frequently be in the correct range to use it?
I... what... I don't even... *sigh*
hostaman wrote...
I don't put 6 into Grenades on my AV and do pretty well thanks [smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie] She's one of my best Gold Characters v Cerberus.
6 into BC to get barrier restore
4 into stassis just for duration. Good for Phantoms and Nemesis
4 into grenades (I normally run her with "shock trooper" so I get extra nades anyway)
6 into Justicar and max fitness (I find her too squishy to skip fitness points)
Equipe Pirhana and charge-fire-charge
I've tried 6 into Grenades but I like to max fitness and also a few points into stassis.
6/3/6/5/6
There you go. Max grenades, max Fitness, a few points in Stasis.
I reckon having 2 extra grenades per Thermal Clip that do 270 more damage in ~70% more AoE is well worth sacrificing 2.4s Stasis duration and 61.68 damage per shot.
Modifié par OniGanon, 21 avril 2013 - 03:06 .
#75
Posté 21 avril 2013 - 03:25
Without Bubble, Stasis is not worth using on anything except Phantoms.OniGanon wrote...
6/3/6/5/6
There you go. Max grenades, max Fitness, a few points in Stasis.
I reckon having 2 extra grenades per Thermal Clip that do 270 more damage in ~70% more AoE is well worth sacrificing 2.4s Stasis duration and 61.68 damage per shot.
AV can already stagger Phantoms ad infinitum with Bonus Power Charge + Lift Grenades.
Modifié par iOnlySignIn, 21 avril 2013 - 03:26 .





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