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Mike Gamble's BioBlog: ME3 DLC in Review


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#301
SpamBot2000

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Here's Don... er, John, Riccitiello on the great gift of free MP:

"In fiscal ‘11, we took a bold move and we gave away the Card Mechanic with a number of cards that allow you play for a couple hours. The revenue curve in the right dwarfs the revenue curve on the left. What it showing is when we let users in, if you will lower the barrier, lower the threshold, the actual gross revenues are substantially higher. We see that every single time, we’ve worked with this type of thing. Free-to-play is a misnomer. It’s either pay first, play later or play first, pay later. But increasingly we’re learning that play first, pay later is the richer gold line."

There be gold in them free DLCs!

Modifié par SpamBot2000, 26 avril 2013 - 12:54 .


#302
emanziboy

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AlexMBrennan wrote...

The free multiplayer DLC was a great change of pace from paying 15 dollars for a few multiplayer maps

Nothing is free, ever. But on the other hand you don't have to pay to unlock the fun weapons and classes in CoD - one way or another, the average customer will pay $15 for that online content.


Sure, no such thing as a free lunch and all that, but ME3's free DLC didn't split the playerbase like paid map packs do for other games.

#303
Kel Riever

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Alien Number Six wrote...

Too bad this became another I hate the ending whine fest.


Why?
 
Are you whining?

Modifié par Kel Riever, 26 avril 2013 - 02:46 .


#304
CronoDragoon

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AlexMBrennan wrote...
Paragons use violence as a last resort, but will still use it if it is necessary. The ending is such a case - everyone will die if Shepard doesn't press a button; picking it is just plain stupid.
If you want to play an absolute pacifist, well, you can't. Maybe try Deus Ex.


You need to look at the structure of Paragon persuasion options in the series. The vast majority of them posit that said violence is not needed as a last resort and usually give you an out. Time and again you are prevented from having to get your hands dirty through the power of words, either by appealing to morality or to some middle ground of mutual benefit. Refuse is therefore only not Paragon because it leads to defeat; if it led to victory it would be indistinguishable from the Paragon logic on display earlier in the series. Hence my claim that the only choice that follows the logic of previous Paragon persuasion options is Refuse.

This is not a support post for Refuse. The way the endings are set up now I would never pick it as a Paragon, but that is not because it doesn't employ Paragon logic but rather because it does not end up resolving the conflict like previous Paragon persuasion options do.

Optimystic_X wrote...
Liquefying everyone depending on you just to satisfy your own selfish pride is Paragon? Seems legit.


Again, I'm not supporting Refuse for Paragons if Shepard believes - as he should - that it will lead to total annihilation. I'm saying that the logic behind the Refuse choice is the closest to resembling Paragon logic, which is often egotistical and willing to risk great harm for idealism. But because you are less risking harm than guaranteeing it, I don't pick it. But I don't pick it strictly because of consequential considerations, which are mostly absent in Paragon considerations previously in the series. The Paragon was always rewarded for his moral stands; in the endings of ME3 he is not.

I realize we are somewhat treading old ground here, but I've not often been able to discuss the endings in reference to the technical implementation of the P/R system so I think it's interesting.

Modifié par CronoDragoon, 26 avril 2013 - 02:58 .


#305
CronoDragoon

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osbornep wrote...
If you just wanted to impose a price on destroy, why choose a group that has a non-trivial chance of not even being around to be sacrificed?


Well, EDI is always there, and the geth are there in 2/3 of playthroughs according to those recent BW surveys. Still, the answer is most likely that it's because it's the most relevant sacrifice to the organic/synthetic framework of the endings. While you interpret this as purposefully destroying them to prevent any synthetics from existing to wipe out organics, I see this as destroying them in order to ensure that future organic/synthetic relations can develop on their own terms. When considering the way that the Destroy epilogue portrays Legion and EDI as allies that gave their lives for the freedom of the galaxy, my interpretation benefits from having to jump through less consistency hoops: in order to follow your interpretation, we have to assume that synthetics are portrayed as allies, then threats, then allies again within the span of about an hour. So while I recognize the viability of your interpretation, I think it much more likely that they simply did not consider the possible interpretations, especially because as you say:

and as many problems as I have with the ending, I have a tough time believing the writers would miss that.


There are quite a few head slappers about the endings. If I can't count on Mac Walters to realize that fans would want closure for the characters, how can I assume that he would realize unintended implications between theme and consequence in an ending?

#306
giveamanafish...

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Thanks to you all for such thoughtful comments. Fun reading. I would however make some points regarding the early discussion of the German hijacking law, which attemped to allow state authorities in limited circumstances to shoot down a hijacked airplane where there was a threat to the population on the ground, and which the German courts rejected as unconstitutional in relation to the right to life, protected in their written Civil Code, of any passengers or airline personal on the plane . I took a brief look at this ruling in the case -- it seems to be a poor translatiaon -- and can't agree that this case is a clear example of a German preference for deontological over teological moral positions

First of all the ruling includes a clear recognition that the defenses of justification and necessity are applicable in Germany wrt a charge of murder, stating roughly that these defenses are relevant where a PRIVATE individual commits what would otherwise be a crime in order to prevent or stop a greater evil -- ie German law like most jurisdictions, already recognizes a teological or results/greater good oriented perspective to key moral and legal issues.
Second in the somewhat meandering judgement or poor translation, the Courts also considers it relevant to discuss the effects of a plane shot down by the authorities on people on the ground and approving the fact that the proposed law sought to avoid actions over populated areas -- again recognizing issues of the proportionality of potential harms.

In my mind, again based on a quick reading, the best way to understand this judgement is not primarily in terms of differences in moral orientation but more in terms of historical factors involving a reluctance, based on experience, to extend the power of state actors even in life or death situations; and secondarily in terms of the difference between the German versus English and North American systems of law (google "civil law vs common law") -- basically German legal judgements are dispensed on a case by case basis referencing a written uniform civil code while Common law judgments more often reference judge made law or case law involving similar questions of facts or interpretation. That is, it is the structure of the German legal system, perhaps more than any cultural inclination, that favours a deontological approach -- in constitutional cases involving limitations on the power of the state, the question is more the application of relevant constitutional provisions as opposed to the interpretation of such.

I also tend to wonder about the effect of globalization and Euro integration on a point of view which sees moral purity as being both desirable and possible.
Of course this is just my opinion, no need to spread it around.

Modifié par ismoketoomuch, 27 avril 2013 - 07:00 .


#307
Bleachrude

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AlexMBrennan wrote...

The free multiplayer DLC was a great change of pace from paying 15 dollars for a few multiplayer maps

Nothing is free, ever. But on the other hand you don't have to pay to unlock the fun weapons and classes in CoD - one way or another, the average customer will pay $15 for that online content.


So it was a hallucination that I unlocked practically all of the weapons AND unlocked all of the classes? Wow...must be a hallucination that spread among the other members of BSN that didn't spend a nickey and still unlocked everything.

#308
SpamBot2000

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Bleachrude wrote...

AlexMBrennan wrote...

The free multiplayer DLC was a great change of pace from paying 15 dollars for a few multiplayer maps

Nothing is free, ever. But on the other hand you don't have to pay to unlock the fun weapons and classes in CoD - one way or another, the average customer will pay $15 for that online content.


So it was a hallucination that I unlocked practically all of the weapons AND unlocked all of the classes? Wow...must be a hallucination that spread among the other members of BSN that didn't spend a nickey and still unlocked everything.


Well, at least you paid in labor, so to speak. Providing support characters for other players.