Uncle Jo wrote...
Dean_the_Young wrote...
Meh. Bioware standards are the ones that killed off Shepard just to justify a time skip and new crew, or gave us Tali's data file on the Citadel before we even got back from Eden Prime.
Hard to write a story when you don't know how it ends.
Oh, it's easy to write. It's just hard to write well, a complication Bioware ran into.
Hindsite is 20-20, but there's a difference between blindspots and, well, blindness. Why did Shepard have to die, when being horribly mained, marginalized in recovery, and repaired by a Cerberus front company could have covered the same roles?
Sure... and I don't belong to any of the shipping clubs for romances, or a lot of the Paragon choice supporters. Can we agree that games are justified in making characters for roles that don't apply to us?
I mean, if I had my way most party companions would be relatively stoic, emotionally balanced, and generally sour knights who worked for reasonably competent authority figures for crises that were relatively easy to resolve. That wouldn't be much of a story.
Sure. I still don't see the point of creating a new character,
when the precedent installment did a hard work to make 12 of them and
even forgot the plot on the way. Ah yes, all of them can die. Well done.
Indeed. If there's one part besides the endings of the ME trilogy that will never be done again, I'm guessing it's the ME2 companions.
Vega, by virtue of lack of pre-planning, exists to be a reliable, living, narrative foil rather than relying on some zombies.
Now there's a thought.
I realize you mean it differently, but now I'm wondering how the ME trilogy might have flowed had it been in reverse: Humanity comes to the galactic scene just in time for the big huge galactic war, and the rest of the series is about dealing with the aftermath of a galactic order struggling to rebuild itself after being torn to pieces.
It'd be anti-climatic, in a way, but interesting: the post-war period can often be just as fascinating as the war time.
I don't know. It depends on how you can introduce them without being too contrived and what part they'd have to play in the war. I sincerely got tired of the "humans saviors of the galaxy". I was never fond of the whole Take Earth Back story.
If there is one thing I liked in the first ME, it's that humans were a race among others and searching for their place in the galaxy. The newbies who knows nothing.
This is me talking off the top of my head, but I could see
it being cast in terms of the Mars Archive being the crux of it.
Humanity finds the Archive, builds a space navy and uplifts because they know something killed off the Protheans, and crosses a few inactive relays to find a galaxy at war.
The Council, realizing the real significance of the Prothean Cache on Mars, gets the Crucible-like device and beats the Reapers, with Humans playing a valued but non-dominant role. Humanity hasn't saved teh galaxy, per see, but by virtue of being not devastated by the Reapers it emerges as a rising power.
Cue ME2, whether it's ME1 redux or a more 'lawlessness pervades the post-war galaxy' of ME2.
The Reapers could have been decent antagonists if BW knew what to do with them in the first place. They always stayed in the background along the three games and BW waited until the very last moment to deal with them seriously. And in what way...
Given the nature of naval warfare and technology in the ME universe, they were pretty much doomed to be underwhelming and/or incompetent in practice. If they weren't overwhelmingly powerful, they'd be pitiful losers. Still were, in many respects.
I was also very interested by the post-war period. With the Yahg, the Krogans and the Leviathans, a discredited Asari Republic and Salarian Union, an exhausted Turian Hierarchy and the growing power and prestige of the Humans, the whole galactic politic and military balance has been changed for ever. The time of uncertainty and formidable opportunities. There are ingredients to make a remarkable story.
If you go into my story corner in my sig, you could see something... well, not similar, but definitely inspired, in my musings of a post-Destroy Trilogy of galactic reunification.