Sentinel x Infiltrator
#1
Posté 21 avril 2013 - 12:51
Sentinel or Infiltrator.
And For Insanity which is the best Sniper Rifle Viper or Widow?
#2
Posté 21 avril 2013 - 02:34
Sentinel is better, especially if you take Stasis as a bonus power. Once you get Assault Armor there isn't much that the enemy can do to you.
If you go Infiltrator, take Neural Shock as a bonus, and learn to use SMG's and Pistols as well as mixing in healthy amounts of Incinerate early.
Widow vs Viper depends partially on the class. Viper is one of the best standard guns in the game, probably the best. It is very good on Soldier with Adrenaline Rush and Inferno Ammo. Widow is pretty good on Soldier, and very good on Infiltrator.
#3
Posté 22 avril 2013 - 06:35
In regards to Insanity Infiltrators, I'll just quote one of my old posts on my 2 playthroughs with them.
Simbacca wrote...
After playing through insanity with two Infiltrators, respeccing numerous times to try out all combinations, my favorite builds for each type are:
Assassin Infiltrator
4 Heavy Disruptor Ammo (Squad for Geth missions)
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo (Tungsten for Bloodpack/IFF if preferred)
Main Weapons: Widow and Shuriken
I like being able to one-shot Trooper enemies outside of Cloak, hence the heavy ammo types. This way I can take out two enemies before they can even shoot me; headshot trooper, earning everyone's attention, Cloak, headshot next trooper (or an elite to take advantage of Assassination Cloak's damage bonus).
Incineration Blast is just a great, powerful, and multi-facated ability. Anytime Shepard can have it, he should in my opinion. Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions. On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.
As much of a fan of Squad Cryo Ammo as I am, I just don't find it useful enough for the Widow Infiltrator player. The build is focused on taking out enemies in one-shot or one tactical Cloak strike (I still get in for plenty of CQC with my Shuriken). I hate wasting Widow ammo to shatter something frozen, not to mention distant frozen enemies can often fall behind cover. I generally run this build with teammates that have at least one crowd control ability each, which is enough to contain the few stray enemies that don't die in one attack (not to mention Incineration Blast or AI Hack as potential finishers).
There is plenty of eezo for respeccing, Squad Disruptor being better for Geth (not only so the whole squad can get in on the fun but also so the Geth don't blow up in your face) and Tungsten if you'd like a little more firepower on Bloodpack/IFF missions.
Agent Infiltrator
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
3 AI Hacking
4 Agent
1 Neural Shock
Main Weapons: Scimitar and Viper
Where my Widow Infiltrator focuses on precise one-strike kills, this Scimitar / Viper Infiltrator uses rapid bullet barrages to quickly disable any enemy, leaving them ripe for the kill. Honestly, even compared to my beloved Engineer, this has felt like one of the best control builds I've played, having just the right balance of powers and guns, cooldowns and durations, power and tactics.
As good (or cheesy depending on your perspective) as the GPS is, I'd rather use the Scimitar on my Shotgun Infiltrator. Assassination Cloak + Squad Cryo Ammo + 2 rapid Scimitar shots freeze most enemies, then all it takes is a melee to shatter. The Scimitar's quick RoF and 8 pellet spread makes better use of Cryo Ammo than the GPS can. It's also easy to freeze foes at a distant with the rapid fire Viper.
Incineration Blast makes a return in this build, for all the same great utility detailed above with the Widow build.
Originally I had feared Neural Shock and Squad Cryo Ammo on the same build would be redundant but my fears were quickly dispelled. Even in this build I've found Neural Shock to still have many uses, and even combo well
with Cryo Ammo. See an enemy running perpendicular to you, no matter whether he's protected or not, Neural Shock for a speedy stun or stagger. Even if just a stagger, it stops them in their tracks long enough to unload a barrage of rounds, then freezing them in place for the easy kill. Lastly the fact is I needed a bonus power with a quick 3 second base cooldown since both Cloak and Incineration Blast already have a relatively high 6 second base cooldowns.
Lvl 3 AI Hacking on Shepard is strong enough to ensure you'll always have a synthetic pet taking the heat. Though it's duration is longer enough to continually rehack the same Mech/Geth, it is far better to Hack whichever unprotected enemy has the highest health the moment you're off cooldown. Once you get a hack chain circling around like that, all the enemies will be crippled before you know it, leading to easy cleanup. And on synthetic filled missions, like the Geth, lvl 2 Disruptor Ammo is plenty enough. Lvl 2 Disruptor is high enough to stun synthetic enemies, keeping in theme with this build that can disable anything, while also still providing enough power alongside the already shield devastating Shotguns. Between the Lvl 2 Disruptor Ammo powered Scimitar and the Lvl 3 AI Hack, you can just blast your way through Geth missions.
Regarding an Insanity Sentinel, I can't find an old write up for that one so here's a quick rundown of what I ran for that playthrough.
Warpbomber Assault Sentinel
4 Throw (Heavy or Field)
4 Heavy Warp
4 Assault Armor
1 Overload
0 Cryo Blast
4 Guardian
4 Area Drain
When I played through with this class, it was a hybrid of the following two videos:
Warpbomber Sentinel with Jack and Samara by sinosleep
www.youtube.com/watch?v=whTEyn_dmkY
Shotgun Assault Sentinel with Energy Drain by kronner
www.youtube.com/watch?v=PcC_3fFKIsk
Two different examples of ME2 insanity sentinel domination, that I wanted to merge into one. Primary weapon can be whatever Shotgun or Assault Rifle you prefer. I used the Scimitar, but other great weapons for the slot are the Mattock or GPS.
My late-game squadmates were:
Jack
3 Shockwave / 2 Pull / Primal Adept / Squad Warp Ammo
Samara
3 Throw / 2 Pull / Sapiens Justicar / Area Reave
Basically Shepard strips defenses with his weapon, then uses a squadmate Pull followed by Shepard's Heavy Warpbomb.
Shepard can also charge in, using Area Drain to refill his Assault Armor to ensure it doesn't detonate until already up close in the enemy's faces and then shotgun blast to the face.
Stasis Sentinel
4 Throw (Heavy or Field)
4 Heavy Warp
4 Assault Armor
4 Area Overload
0 Cryo Blast
4 Guardian
1 Stasis
Another very common insanity Sentinel, this one can take advantage of the uber-power that is ME2's Stasis to get insane enhanced weapon damage on enemies falling out of it and to freeze Scions in the air so they auto died after their platforms move out from under them (on Collector Ship levels). Can still utilize many of the same tactics as the other build, just without Enery Drain's shield recharging.
Modifié par Simbacca, 22 avril 2013 - 06:47 .





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