Disruptor ammo is the best ammo type in the game.
#1
Guest_MasterReefa_*
Posté 21 avril 2013 - 02:33
Guest_MasterReefa_*
#2
Posté 21 avril 2013 - 02:35
#3
Posté 21 avril 2013 - 02:35
For now, only Explosive rounds are worse than Disruptor rounds on my list.
Modifié par kaxas92, 21 avril 2013 - 02:36 .
#4
Posté 21 avril 2013 - 02:37
#5
Posté 21 avril 2013 - 02:38
I think most BE-depends kits will hate that.
#6
Guest_MasterReefa_*
Posté 21 avril 2013 - 02:38
Guest_MasterReefa_*
Stops shields from regenerating for a while, stuns mooks, primes for explosions on every defense and more frequently than incendiary.kaxas92 wrote...
If you present me your arguments, I may change my mind about it.
For now, only Explosive rounds are worse than Disruptor rounds on my list.
#7
Guest_MasterReefa_*
Posté 21 avril 2013 - 02:39
Guest_MasterReefa_*
Only if you're using warp-incendiary or incendiary-inferno nades cheese.Chealec wrote...
Incendiary
#8
Posté 21 avril 2013 - 02:40
#9
Posté 21 avril 2013 - 02:42
Disciple888 wrote...
actually prefer disruptor to phasic
Please elaborate....
#10
Posté 21 avril 2013 - 02:46
#11
Guest_MasterReefa_*
Posté 21 avril 2013 - 02:50
Guest_MasterReefa_*
No, just covers them up. But who really depends on BEs that are slow enough to not detonate both? I'll give you a hint, rhymes with Cuban Fentanyl.White Flag wrote...
Doesn't it mess up biotic explosions?
#12
Posté 21 avril 2013 - 02:56
1)Take a weapon with AoE (falcon would be the best choice).
2)Take a kit with concussive shot (Turian soldier would work best).
3) Shoot the falcon into a group of geth followed by a cs.
4)Lolz stunlock the entire geth faction.
Other than that though I only use disruptor rounds for the 25% damage bonus when no alternatives are available.
#13
Posté 21 avril 2013 - 02:59
#14
Guest_MasterReefa_*
Posté 21 avril 2013 - 03:02
Guest_MasterReefa_*
You ever use it with vanguards?PronozaSoldier wrote...
It's really good if you wish to cheese geth.
1)Take a weapon with AoE (falcon would be the best choice).
2)Take a kit with concussive shot (Turian soldier would work best).
3) Shoot the falcon into a group of geth followed by a cs.
4)Lolz stunlock the entire geth faction.
Other than that though I only use disruptor rounds for the 25% damage bonus when no alternatives are available.
#15
Posté 21 avril 2013 - 03:07
Nope. What's a good vanguard kit to use it on?MasterReefa wrote...
You ever use it with vanguards?PronozaSoldier wrote...
It's really good if you wish to cheese geth.
1)Take a weapon with AoE (falcon would be the best choice).
2)Take a kit with concussive shot (Turian soldier would work best).
3) Shoot the falcon into a group of geth followed by a cs.
4)Lolz stunlock the entire geth faction.
Other than that though I only use disruptor rounds for the 25% damage bonus when no alternatives are available.
I have a huge surplus of those and no way to use them so a good advice would be appriciated.
#16
Posté 21 avril 2013 - 03:07
megawug wrote...
Disciple888 wrote...
actually prefer disruptor to phasic
Please elaborate....
stun + small aoe from tech burst along with bonus dmg to shields/barriers
#17
Posté 21 avril 2013 - 03:08
MasterReefa wrote...
Only if you're using warp-incendiary or incendiary-inferno nades cheese.Chealec wrote...
Incendiary
I disagree with this. Acolyte/incendiary + throw = everything without armor dies every second. It only take one shot + one throw. phantoms are a joke with this combo.
#18
Posté 21 avril 2013 - 03:09
It's a toss up between Disruptor, Incendiary, and Warp.
#19
Guest_MasterReefa_*
Posté 21 avril 2013 - 03:14
Guest_MasterReefa_*
I use the Talon with Piercing and Heavy Barrel/Power Mod they're interchangeable.
The Talon primes pretty much every time you hit them.
With the DV skip pull, the Smashguard I skip out of Lash. Make sure you take bonus power in charge, their barriers are so low it doesn't the 50% doesn't matter.
So Shoot>Charge = decent AoE damage with TB and Charge damage. Then Smash/Cluster Nade, and when you get the bonus charge thats when it gets really fun because you can just repeat that process. When you get health gated you can stay back and shoot>nade or shoot>smash through cover for good damage.
#20
Posté 21 avril 2013 - 03:16
#21
Guest_MasterReefa_*
Posté 21 avril 2013 - 03:16
Guest_MasterReefa_*
Lol acolyte. And what if there are other phantoms? Your Fire 'splosions probably won't reach them nor stun them.Faulcun wrote...
MasterReefa wrote...
Only if you're using warp-incendiary or incendiary-inferno nades cheese.Chealec wrote...
Incendiary
I disagree with this. Acolyte/incendiary + throw = everything without armor dies every second. It only take one shot + one throw. phantoms are a joke with this combo.
#22
Posté 21 avril 2013 - 03:24
It's nice for keeping them in place ~
#23
Posté 21 avril 2013 - 03:25
#24
Guest_banshees_heart_*
Posté 21 avril 2013 - 03:26
Guest_banshees_heart_*
Aetika wrote...
The only ammo that can actually mess with bioitics? No.
Lol..why mess with biotics? You still can get tech-burst followed by biotic explosion, right?
#25
Posté 21 avril 2013 - 03:29
banshees_heart wrote...
Aetika wrote...
The only ammo that can actually mess with bioitics? No.
Lol..why mess with biotics? You still can get tech-burst followed by biotic explosion, right?
You can, but when I Fury in the middle of enemies and my explosions all of sudden require two throws, I am often toast.
With incendiary, it will make at least fire explosion.
Modifié par Aetika, 21 avril 2013 - 03:32 .




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